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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Heretic - In-depth info
Adeline Gan (aka Symphy)
Justin Witol (aka DarkSeraphim)
Simon Bgelund (aka Zeras)
Last Updated: May 1, 2010
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
To make use of the Ctr+F feature you can search for the text next to each listing in the ToC.
Table of Contents:
Copyright (COPY1)o Understanding My Rights (COPY2)
About the Authors (AA1)o ShackelBerry/Zeras (AA2)o Alenael/DarkSeraphim (AA3)o Rurua/Symphy (AA4)
Class Information (CBI1)o Background (CBI2)o Description (CBI3)
Stat Discussion (SD1)o Stat Distribution (SD2)o Elemental Stats (SD3)o Status Stats (SD4)
Builds (BUL1) Skills (SK1)
o Holy Verdict (Sk2)o Death returns (SK3)o Soul Siphon (SK4)o Heal (SK5)o Exorcism (SK6)o Ode of Doom (Sk7)o Fortification (SK8)o Resistance (SK9)o Soul Link (10)o Angel Barrier (11)o Silence (SK12)o Chain of Life (SK13)o Bless (SK14)o Dark Scream (SK15)o Twin Torrent (SK16)o Spirit Fortify (SK17)o Absolution (SK18)o Angels Discipline (SK19)
Gear Discussion (GRD1)o Gear Enchantment Bonuses (GD2)o Enchantment Scrolls (GD3)o Gear Building (GB1)
Builds For PvP Heretic (GB2)
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Builds For PvE Heretic (GB3)o Gems (GD4)
Gem Embedding Info (GE1) Offensive PvP Setup (GE2) Supportive PvP Setup (GE3) Offensive PvE Setup (GE4) Supportive PvE Setup (GE5)
Pet Discussion (PD1)o Support Pet (PD2)o DPS Pet (PD3)
Craft Discussion (CD1)o Research (CD2)o Alchemy (CD3)o Refining (CD4)
PvE Discussion (PvED1)o Solo (PvED2)o In the Team (PvED3)o Instances (PvED4)o Skill Ranking Priority (PvED5)
PvP Discussion (PvPD1)o Skill Ranking Priority (PvPD2)o PvP Skill Breakdown (PvPD3)
Special Thanks (SPT) Conclusion (CON)
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Copyright (COPY1)If you would like to host this guide on your website please contact one of the Authors. You can
find the Authors listed in the below section and our Email is listed at the end of the guide. We, as in the
Authors, will generally give the OK to host the guide to anyone who would like to. We will take legal
actions if you host the guide without our explicit permission.
Sites allowed hosting of our guide:
None at this time, please contact us if you would like to.If you are reading this guide from a website not listed above, please send an email with the websites
URL to one of the Authors. Thank you!
Understanding My Rights (COPY2)
By continuing to read this document you agree that you have read and fully understand
the rights listed below. If you do not agree or do not understand them please stop reading and close the
document immediately and then dispose of it. You have the right to transfer this document among
friends, family, and complete strangers as long as you are doing so free of cost. If we learn anyone has
attempted or has successfully sold a copy of our work we will no longer offer as much freedom with it.
This means we will only offer low quality publishings and printings, users will lose the ability to copy
direct lines from the PDF files, and we will take any legal actions against person(s) who committed the
act.
This document is offered freely to anyone who wishes to use it and if you purchased it from someone or
something you have been cheated and should notify the Authors immediately.
By understanding the rights accompanied with the document we hope you enjoy the guide and can
make good use of the information contained within it.
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
About the Authors (AA1)
ShackelBerry/Zeras: Orange (AA2)
Hei my name is Shackelberry here on the forums. I play a 6x Heretic mostly based on the SPRstat. Me and the other authors decided to create this In-Depth info about the class heretic cause the
devs were looking for guides for the class and the guides currently on the forum doesnt really sum up to
being a guide in my opinion. This in-depth info will be a work of the community meaning that everyone
interested can get access to it and edit in it. So Ill be looking forward to having people edit this
guide/compilation of info and drop it in the dropbox created for this, so I can go through it and edit the
original post which will be on the forums.
Alenael/DarkSeraphim: Light Blue AA3)
Forum name is Alenael but I am more commonly known by my Internet persona DarkSeraphim
(Yes I use it everywhere I go). I am helping in conjunction with the other authors to write a very detailed
and well documented class guide based on the class known as a Heretic within the game Battle of the
Immortals (Referred to as BoI from here on). My personal build revolves around the use of Intellect for
Crit and Spirit for my Mana and Mana Regen. I shoot for different percentages of Crit at different levels
and dump the rest of my points into Spirit. My build will be discussed more in our Builds section. If you
require any assistance feel free to whisper me and I will be glad to help you (/P DarkSeraphim HELP!!!!).
Rurua/Symphy: Purple (AA4)
My name is Rurua in the forums, and I hope you feel more knowledgeable after reading this
humble guide we presented to you. Personally, I loved being healers and supporters in any MMO Itouched on. They are likely one of the most needed roles but usually require a lot of devotion. Despite
the need of good supports in the instances as of BoI, they lack the ability to level quickly by soloing
unless you have good gear and a good build to follow on. Therefore, we bring you this guide, with
varieties of builds that you might follow or change as you require; guiding you to path which we think it
is recommended. Even those who are experienced should also take a look at some advanced factors in
playing a Heretic, since there might be factors you did not know of. Ill stop now, and we hope this guide
will be helpful to you.
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Class Information (CI1)
Background (CI2)Heretics come from a long line of religious fanatics. Once holy men, have now melded dark
magic with light magic. Capable of dealing medium levels of magic damage, Heretics also have the
ability to use magic defensively. Many of their abilities are capable of buffing or healing the caster.
Heretics are a key component to any group encounter, whether it be against monsters or other players.
Description (CI3)Heretic Zealous spell casters that control life and death itself. Heretics protect and mend the
wounds of allies with light and corrupt enemies with shadow. Heretics are invaluable to any group,
whether they stand against ancient evils or opposing factions. The heretic also remains a powerful single
force with excellent durability and destructive power.
More Specific Information (CI4)Heretics are a class that requires high stats to actually see any real difference in our ability to do
damage or to heal. Despite of that, Heretics are probably one of the best soloing classes easily. As a
heretic, you can: heal yourself and teammates, buff yourself and teammates, you have the second
highest defense in the game, and still de descent amounts of damage when played correctly. For
example, one of our main aspects when dealing damage is to not interrupt our auto attack which can
add some enjoyment when playing by timing the use of spells to maximize DPS.
However, when your overall attributes appear low you might feel like you are a leech because yougenerally do nothing but heal and auto attack (Which is a lot of the times what we do). But dont fret
because being a good support member is a large part of being a Heretic. Do the job well and youre
bound to get invited back by the members of that group!
In all, if you are willing to sacrifice your mp to help your teammates, this class is for you! Being a support
does have its own advantages and disadvantages when looking for a party, but if you do really like
support classes or feel devoted to help others, you can read on to know more about it!
And dont forget, having good pets to sync together with your character will help more than you have
ever imagined.
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Stat Discussion (SD1)As mentioned before Heretics stats dont really seem to affect us very much. Instead most of
our stats come from gear and its when we are wearing good (Or correct) gear that we notice how good
of a class we can be.
Below is some research done by a player named Iartnoob. Basically what these numbers show are the
different effects of having a Full Spirit, Full Intellect, or Full Vitality build at the same level with the same
gear. You can see at the bottom the small differences in damage/healing done when changing between
these three different specs and how neither of them really stick out as being that much better than the
others in any way.
Stats FullSP FullInt FullVit
pAttack 270-488 270-488 270-488
mAttack 809 906 809
Crit 3% 5% 3%
Accu 556 556 556
Eva 284 284 284HP Reg 3 3 3
MP Reg 16 11 11
PDef 277 277 277
MDef 251 251 251
LightAttack 105 105 105
DarkAttack 0 0 0
HP 10530 10530 12002
MP 18388 15913 15913
Vit 205 205 297
Spr 307 208 208
Str 55 55 55
Int 106 198 106
Dex 41 41 41
* What surprised me was how +92 Vit didn't add more HP Reg to the FullVit
build.
**Spells like Bless and Exorcism were unaffected by the stat changes
Heal 1537 1408 1408
Against lvl35 Elite Terracotta Warriors
RegAttack 700-850 800-950 700-850
HolyVer 1100-1300 1200-1400 1100-1300
SoulSip 454 + 450 444 + 450 444 + 450
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Stat Distribution (SD2)Vitality Vitality will give us more Health.
1 Vitality point equals 20 of Health over all 1 Vitality point equals # of HP Regen
Spirit Spirit gives Mana Regen and more total Mana over all.
1 Spirit point equals 15 Mana overall 1 Spirit point equals # Mana Regen
Strength Strength raises our Physical Attack
1 Strength point equals 1 of Physical Attack 1 Strength point equals 1 Accuracy
Intelligence Intelligence will grant us more Critical rating and more Magical Attack.
It takes 35-45 Intelligence points to give us 1% to Critical (Need to confirm exact numbers) 1 Intelligence points give us 1 Magical Attack
Dexterity Dexterity raises our Evasion rating and increases our Accuracy rating.
1 Dexterity point gives us # Evasion rating 1 Dexterity point gives us 1 Accuracy rating 1 Dexterity point gives us # Critstrike Rate
Note: If marked with a # it means the number is currently unknown. Help by submitted its actual
number if you know it.
Elemental Stats (SD3)
You may have seen that some of our skills use light/dark attack as amplifiers. At level 1 we have no
points in either light or dark stats. Light and Dark stats can only be obtained through gems and gear.
Hitting level 40 we gain a passive skill that increases our Light and Dark defenses called Resistance.
Light Attack Improves the damage of a lot of your spells and heals.
Light Defense Useful or facing other Heretics and some bosses.
Dark Attack Improves the damage of a lot of your spells and the amount healed when using certain
spells.
Dark Defense Useful or facing other Heretics and some bosses.
There are Fire and Ice Attack as well but they are useless for us but the resistance for them can be useful
in PvP and in PvE content.
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Status Stats (SD4)
Silence Resistance Helps fight against those who can cast silence on you.
Sleep Resistance helps fight against those who can cast sleep on you.
Freeze Resistance Helps fight against those who can freeze you.
Stun resistance Helps fight against those who can stun you.
Order of importance is: Stun -> Silence -> Sleep -> Freeze
I based this list off what I have seen in PvP so far. Generally I see myself being stunned or Silenced and
have yet to see a Sleep or Freeze on myself. These are all important stats however and we have hardly
scratched the surface of the game so we are unsure on how important each will be in PvE and PvP
content. This information needs to be updated but its really hard to determine what is and isnt that
important just yet so we need some discussions within the forum about it all before we go off making
random decisions about the actual importance.
Builds (BUL1)While different builds may exist, the stat points that your characters earn themselves are really
useless (Almost). With 40 points to spend (Equivalent to leveling from 20-40) you only get 600 Mana
from full Spirit and about 1.2% to Crit if you are pure Intellect. From these examples your skill attributes
you receive from leveling up generally wont give a whole lot when you began getting Soul Gear and
gemming it all. Since your gear is what is important we are only going to discuss builds that revolve
around going full points into a single attribute and the ups and downs of that choice and what bonuses
you get from it. The below stats are considering you reach level 100 with all points spent into a single
stat.
Full Vitality 2400 HP and some HP Regen
Cons:o HP Regen is useless for us since we can heal
Pros:o
HP bonus is not great but you could do much worse with a stat
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Full Spirit 4000 MP and some Mana Regen
Cons:o Mana Regen is currently bugged making it useless
Pros:o The MP gained isnt too bad but at higher levels that isnt even going to put a dent in
how much you have
o Also grants us more healing done which equals to about 200-250 points of healingdifference at level 100
Full Strength 160 Physical Attack and 160 Accuracy (If you get 1 point each attribute spent)
Cons:o Everything! This is a horrible idea nothing we have relies on Physical Attack
Pros:o Some Accuracy so we wont miss as often, yea thats about all
Full Intellect 160 Magic Attack and about 5% Crit Rating
Cons:o The Magic Attack isnt a whole lot considering, but can still useful at lower levels
Pros:o The Crit from this is pretty nice bonus
Full Dexterity 160 Accuracy (If you get 1 point each attribute spent), some Critstrike rating, and
Evasion
Cons:o Low amounts of Evasion to really make a difference, according to some Slayers who
went full Dexterity they cannot notice any difference in the amount of attacks they
dodge so why should we?
Pros:o The Crit from this appears to be a bit more than a Full Intellect build however that is all
this spec has going for it
o Some Accuracy so we wont miss as oftenNote: This section is still being improved please feel to contribute whatever information on the subject
of builds you wish to us so we can improve this section and others.
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
Skills (SK1)
Holy VeCasts light upon the enemy's dark h
Magic damage plus x amount of Bo
Holy
Verdict
Exp.
Required
Mo
Req
1 0
2 3.500
3 5.000
4 9.000
5 16.000
6 34.0007 70.000
8 160.000
9 660.000
10 1.150.000
Comments: This is the strongest
spell starts off slow but with hig
of respect. I suggest only rankin
Do not waste time on this howe
Magic attack its damage suffers
Death RRip a spiritual rift in the area aroun
affected targets Attack Rate by x%
DeathReturn
ExpRequired
MoReq
1 0
2 3.500
3 8.500
4 16.000
5 34.000
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
dict (SK2)eart, dealing magic damage and bonus light damag
nus Light Damage.
ey
ired
MP Cost Magic
Damage
Bonus lig
Damage
0 58 84%
1.365 75 88%
1.783 97 92%
2.772 126 96%
4.267 163 100%
7.511 211 104%12.910 242 108% 1
24.000 278 112% 1
69.467 319 116% 1
05.352 366 120% 1
spell you have in terms of large damage from o
crit, magic attack, and upgrades it will becom
it up to about rank 6 or so until you reach hig
er if you do not have the gear ready because
a lot.
turn (SK3)you, dealing massive damage to enemies around
for 5 seconds.
eyired
XP Cost AttackRate
Reduction
Duration
0 1000 20% 5 secon
1.365 1000 25% 5 secon
2.655 1000 30% 5 secon
4.267 1000 35% 5 secon
7.511 1000 40% 5 secon
Page 11
aka Zeras).
e. Deals x% of
ht
28
41
54
67
80
9306
19
32
45
ne attack. This
a spell worthy
er levels (60+).
ithout a lot of
ou. Also reduces
ds
ds
ds
ds
ds
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
6 70.000
7 160.000
8 660.000
9 1.150.000
10 3.400.000
Comments: Try and upgrade this
damage you can do every now a
useless and do almost no damag
possible.
Soul SipDrains the life of the target enemy
Wound that corrupts its body from
10 seconds. Increasing your Dark d
Soul
Siphon
Exp
Required
Mo
Req
1 0
2 8.500
3 10.000
4 18.000
5 32.0006 70.000
7 160.000
8 330.000
9 660.000
10 1.850.000
Comments: Dont worry too mu
a nice effect so upgrade it when
it has become low enough. Durithat you get as it does free dam
your own health.
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
12.910 1000 45% 5 secon
24.000 1000 50% 5 secon
69.467 1000 55% 5 secon
05.352 1000 60% 5 secon
37.536 1000 65% 5 secon
whenever possible because it is a large amoun
nd then. If you fail to upgrade this too often it
e at all. Try to shoot for at least one rank every
hon (SK4)nd recover HP. You deal x amount of HP Drained a
within, dealing x amount of Damage(Dark & Spirit)
mage and Spirit will improve the life-stealing effec
ey
ired
MP Cost HP Drained Damage
(Dark &
0 132 150 12.5/s
2.655 164 200 19/s
3.000 208 250 25.5/s
4.662 252 300 32/s
7.177 320 350 38.5/s12.910 400 400 45/s
24.000 492 450 51.5/s
41.305 600 500 58/s
69.467 708 550 64.5/s
50.487 960 600 71/s
h about upgrading this too often. It does nice
ver you have extra EXP/Coins or whenever yo
g boss fights you should cast this on the boss age and will heal you meaning you need to pay
Page 12
aka Zeras).
ds
ds
ds
ds
ds
t of free
ill become
10 levels if
nd then leave a
every second for
.
prit)
Duration
cond 10 second
cond 10 second
cond 10 second
cond 10 second
cond 10 secondcond 10 second
cond 10 second
cond 10 second
cond 10 second
cond 10 second
amage and has
feel the cost of
t any chanceless attention to
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
Heal (SHeals a friendly nearby target with
x% of your Light Damage and Spirit.
Heal Exp
Required
Mo
Req
1 0
2 8.500
3 10.000
4 18.000
5 32.000
6 70.000
7 160.000
8 330.0009 660.000
10 1.850.000
Comments: This skill is one of th
other classes. This spell makes u
spell will make you very well lov
difference in completing an obst
this at least every 10 levels and
ExorcisDeals x amount of Dark Damage to
amount of Bleed Damage every 3 s
amount of Dark Damage dealt. The
Exorcism Exp
Required
Mo
Req
1 0
2 38.000
3 70.000
4 100.000
5 160.000
6 330.000
7 420.000
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
5)sacred light, recovering x amount of HP plus bonus
ey
ired
MP Cost HP
Restored
Light and
to HP reg
0 108 296
2.655 132 392
3.000 161 488
4.662 196 584
7.177 240 680
12.910 262 776
24.000 320 872
41.305 391 96869.467 476 1064
50.487 581 1160
e Heretics main spells that make them stand ou
s useful in a group while doing events, dungeon
d (Or hated for the lack of using it) and can ea
acle within the game. Like your XP skill you sh
ou should take this skill over another should y
(SK6)the target and also causes the targets wounds to f
conds for 30 seconds. The caster will heal HP prop
higher your Dark Damage is the better healing effe
ey
uired
MP Cost Dark
Damage
Bleed
Damage
0 224 50 30/3se
8.165 312 80 40/3se
16.870 412 110 50/3se
24.000 516 140 60/3se
41.305 560 170 70/3se
49.494 608 200 80/3se
105.352 656 230 90/3se
Page 13
aka Zeras).
healing equal to
Spirit converted
eneration
60%
70%
80%
90%
100%
110%
120%
130%140%
150%
t among the
s, or PvP. This
ily make the
uld upgrade
u have chooses.
ster, dealing x
rtional to the
t it will have.
Bleed
Duration
ond 30
ond 30
ond 30
ond 30
ond 30
ond 30
ond 30
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
8 1.115.000
9 1.850.000
10 3.400.000
Comments: Like Soul Siphon thisEXP/Coins or when the cost of it
on bosses any chance you get as
Ode of DStrikes out at surrounding targets d
equal to x% as damage from your S
Ode of
Doom
Exp
Required
Money
Require
1 0
2 38.000 8.1
3 70.000 12.9
4 100.000 16.8
5 160.000 24.0
6 330.000 41.3
7 420.000 49.4
8 1.150.000 105.39 1.850.000 150.4
10 3.400.000 237.5
Comments: The only AoE (Other
damage so try and upgrade it w
(Leave it to the other classes to
when you are able to deal dama
you want to rank up at least one
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
150.487 708 260 100/3se
237.536 760 290 110/3se
832 320 120/3se
spell should be upgraded only when you haveseems so small you wont notice. This spell sho
it is free heals for you and damage on the boss
oom (SK7)ealing x amount of Magic Damage and Additional D
pirit. Also paralyzes affected targets for 2 seconds.
MP Cost Magic
Damage
Additional
Damage
Spirit
Dam
0 173 100% 80
5 199 100% 110
0 228 100% 140
0 260 100% 170
0 295 100% 200
5 334 100% 230
4 376 100% 260
2 420 100% 2907 463 100% 320
6 509 100% 350
than our XP Skill) that we get for a while. It do
enever possible but chances are leaving it at 1
PS). However some dungeons and events reall
ge so you may feel that ranking this spell up is
damaging spell I suggest this one.
Page 14
aka Zeras).
ond 30
ond 30
ond 30
the extrauld also be cast
.
amage equal to
ge
Paralysis
Duration
50% 2 seconds
60% 2 seconds
70% 2 seconds
80% 2 seconds
90% 2 seconds
100% 2 seconds
110% 2 seconds
120% 2 seconds130% 2 seconds
140% 2 seconds
s some descent
will be just fine
y speed up
ery useful. If
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
FortificIncrease the Vitality of all non-ene
minutes.
Fortification Exp Required
1 0
2 38.000
3 70.000
4 100.000
5 160.000
6 330.000
7 420.000
8 1.150.000
9 1.850.000
10 3.400.000
Comments: Great spell should r
upgrade this or Soul Link, pick S
ResistaIncreases Physical Defense by x am
Resistance Exp Required
1 0
2 70.000
3 90.000
4 160.000
5 330.000
6 660.0007 1.150.000
8 1.850.000
9 3.400.000
10 6.200.000
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
tion (SK8)y targets within the skills radius by x amount of Vi
Money
Required
MP Cost Vitality
Increase
0 230
8.165 258
12.910 286
16.870 314
24.000 342
41.305 370
49.494 398
105.352 426
150.487 454
237.536 482 1
nk this up as often as possible. When determin
ul Link it is simply a better spell in terms of use
ce (SK9)unt as well as Light and Dark Resistances by x%.
Money
Required
Defense
Increase
Light & Dark
Increase
0 20
12.910 30
15.588 40
24.000 50
41.305 60
69.467 70105.352 80
150.487 90
237.536 100
372.747 110
Page 15
aka Zeras).
tality for 15
Duration
2 15 min
7 15 min
3 15 min
1 15 min
0 15 min
9 15 min
0 15 min
1 15 min
5 15 min
0 15 min
ing if you should
.
Resistance
2%
3%
4%
5%
6%
7%8%
9%
10%
11%
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
Comments: A very useful spell, h
70+ range. Other classes dont s
rank 1 until late into the game.
Soul LinIncreases the Physical and Magic A
minutes (tooltip explains 20 but in
Soul link Exp required
1 0
2 70.000
3 90.000
4 160.000
5 330.000
6 660.000
7 1.150.000
8 1.850.000
9 3.400.000
10 6.200.000
Comments: Great spell you shou
damaging spells. Only spells that
Try to upgrade it at least one ra
see fit.
Angel BSummons a magic shield that prote
seconds.
Angels
Barrier
Exp
Required
Mo
Req
1 0
2 70.000
3 90.000
4 160.000
5 330.000
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
owever, do not waste time ranking this up unti
art to hurt you in PvP for a long time so its fin
k (SK10)tack of up to 12 surrounding non-enemy targets by
eality it is 10).
Money
required
MP cost Melee & Ma
attack increa
0 228
12.910 285
15.588 351
24.000 419
41.305 500
69.467 580
105.352 690
150.487 800
237.536 935
372.747 1.100
ld focus on ranking this up over your other buf
should have more focus then this one is your
k every 15 levels or so until 80+ then finish lev
rrier (SK11)cts the target from the next x amount of attacks for
ey
ired
MP Cost Invulnerabl
e For
Duratio
0 264 2 attacks 10 se
12.910 369 2 attacks 11 se
15.588 474 2 attacks 12 se
24.000 579 3 attacks 13 se
41.305 625 3 attacks 14 se
Page 16
aka Zeras).
l at least the
keeping this at
x% for 20
ic
se
Duration
1% 10 min
2% 10 min
3% 10 min
4% 10 min
5% 10 min
6% 10 min
7% 10 min
8% 10 min
9% 10 min
10% 10 min
s and even
eal and Bless.
ling it as you
x amount of
Skill
Cooldown
onds 75 seconds
onds 72 seconds
onds 69 seconds
onds 66 seconds
onds 63 seconds
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
6 660.000
7 1.150.000
8 1.850.000
9 3.400.000
10 6.200.000
Comments: Great spell as well s
skills. It is a bit expensive but we
Second Cooldown).
Additional comments: PvE Usag
One of the many usage is to use
runs, at the 2nd
boss. You would
heal your teammates who had l
teammates if they have lower h
before those Monkeys explode,
high damage attacks. But howev
take note.
SilenceSilences the target making it unabl
Silence Exp Require
1
2 1
3 1
4 2
5 4
6 7
7 1.2
8 2.2
9 4.1
10 6.5
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
69.467 675 3 attacks 15 se
05.352 729 4 attacks 16 se
50.487 787 4 attacks 17 se
37.536 849 4 attacks 18 se
72.747 916 5 attacks 19 se
ould be put under your buffs in terms of when
ll worth it when you reach rank 7+ (Blocks 4 att
: Foremost, I shall clarify this: The Attacks m
it on yourself before the bombs explodes durin
actually cancel off the damage of the bombs, al
st health due to the bombs. You could shield t
alth too. Another usage would be the final bos
ou could do it too. A great skill if you used it a
er, it does not work on DoT [Damage over Tim
SK12)to use any Skills for x amount of Seconds.
d Money Required MP Cost
0 0 406
6.666 17.706 434
0.000 19.342 463
0.000 30.474 493
0.000 49.494 525
6.666 77.727 558
3.333 111.027 591
3.333 175.251 627
3.333 275.008 663
3.334 387.679 701
Page 17
aka Zeras).
onds 60 seconds
onds 57 seconds
onds 54 seconds
onds 51 seconds
onds 48 seconds
to upgrade your
acks with a 57
ans any attack.
g Spectre Island
lowing you to
e magus
s of that Island,
ainst any timed
], so please
Silence Duration
2 seconds
2.5 seconds
3 seconds
3.5 seconds
4 seconds
4.5 seconds
5 seconds
5.5 seconds
6 seconds
6.5 seconds
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
Comments: Good spell for PvP si
events, or doing dungeons. If yo
then lock those opponents dow
Chain oWhen attacked you have a x% chan
Rate by x% for 2 Seconds.
Chain of
Life
Exp
Required
Mo
Req
1 0
2 106.666
3 120.000
4 220.000
5 420.000
6 766.666
7 1.233.333
8 2.233.333
9 4.133.333
10 6.533.334
Comments: Another PvP move tSilence however could be just w
useless. At max rank this spell is
Bless (SInfuses a friendly target with holy li
for x amount of Seconds.
Bless ExpRequired
MoReq
1 0
2 106.666
3 120.000
4 220.000
5 420.000
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
tuations but completely useless (Almost) when
like to PK or PvP then pick some ranks up for
.
Life (SK13)ce to reduce the targets movement speed by X% an
ey
ired
Chance Movement
Speed
Reduction
Attack r
Reducti
0 5% 5%
17.706 7% 6%
19.342 10% 8%
30.474 13% 9%
49.494 15% 11%
77.727 17% 13%
11.027 20% 15%
75.251 22% 17%
75.008 25% 20%
87.679 28% 25%
at almost never will help you in PvE situations.at saves you when someone attempts to PK y
extremely effective and will make enemies hat
14)ght recovering x amount of HP and x amount of MP
eyired
MP Cost MP/HP Regen Amount
0 741 274 MP & 200 HP/5 se
17.706 782 260 MP & 274 HP/5 se
19.342 825 275 MP & 386 HP/5 se
30.474 869 289 MP & 480 HP/5 se
49.494 916 305 MP & 550 HP/5 se
Page 18
aka Zeras).
soloing, doing
his spell and
d their Attack
te
n
Duration
10% 2 seconds
12% 2.5 seconds
15% 3 seconds
18% 3.5 seconds
21% 4 seconds
25% 4.5 seconds
29% 5 seconds
34% 5.5 seconds
39% 6 seconds
45% 6.5 seconds
This plusu so it isnt that
you so much.
every 5 seconds
Duration
onds 20 seconds
onds 20 seconds
onds 20 seconds
onds 20 seconds
onds 20 seconds
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
6 766.666
7 1.233.333
8 2.233.333
9 4.133.333
10 6.533.334
Comments: A great spell the mo
very useful spell that you can ke
it further increases its effectiven
Dark ScSummons a wyvern from the nethe
the targets Light and Dark Resistan
Dark
Scream
Exp
Required
Mo
Req
1 0
2 390.000
3 660.000
4 1.100.000
5 1.850.0006 3.200.000
7 6.000.000
8 9.800.000
9 14.400.000
10 21.000.000
Comment: Seems to me like it is
attacks as it decreases the targe
also stuns the target which canuse for this other than if its Resi
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
77.727 964 321 MP & 620 HP/5 se
11.027 1.015 338 MP & 708 HP/5 se
75.251 1.067 355 MP & 788 HP/5 se
75.008 1.121 373 MP & 833 HP/5 se
87.679 1.176 392 MP & 860 HP/5 se
ment you get it try to focus on ranking this up a
p on yourself or others to help there HP and
ess by being able to keep 2 of these up at all ti
eam(SK15)rworld immobilizing the target for x amount of seco
ce by x%.
ey
ired
MP Cost Dark & Holy
Resistance Reduction
0 558 5%
46.818 645 6%
69.467 741 7%
01.898 846 8%
50.487 964 9%26.977 1.093 10%
63.692 1.234 11%
25.461 1.380 12%
01.282 1.538 13%
30.648 1.709 14%
a PvP spell that should be used first before usi
s resistances values which allows for more da
e an effective counter to many things. In PvE Istance Decrease is effective against bosses and
Page 19
aka Zeras).
onds 20 seconds
onds 20 seconds
onds 20 seconds
onds 20 seconds
onds 25 seconds
few ranks. Its a
P. At max rank
es.
nds and reducing
Stun and
Resistance
Reduction Duration
3 seconds
4 seconds
5 seconds
6 seconds
7 seconds8 seconds
9 seconds
10 seconds
11 seconds
12 seconds
g your other
age from you. It
dont see muchother mobs.
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
Twin TAttack surrounding enemies with d
Damage.
Comments: This is our second A
how it compares to everything e
more information on this spell a
Spirit FYour increasing mastery of light an
Twin
Torrent
Exp
Required
Mo
Req
1 0
2 390.000
3 660.000
4 1.100.000
5 1.850.000
6 3.200.000
7 6.000.000
8 9.800.000
9 14.400.000
10 21.000.000
Spirit fortify Exp required
1 0
2 390.0003 660.000
4 1.100.000
5 1.850.000
6 3.200.000
7 6.000.000
8 9.800.000
9 14.400.000
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
rrent (SK16)uel energies dealing x amount of Light Damage and
E ability but I cannot say much about how effe
lse in damage as none of us have been able to
a later date.
rtify(SK17)darkness increases your Spirit by x%.
ey
ired
MP cost Light Damage
0 964 500
46.818 1.040 600
69.467 1.121 700
01.898 1.205 800
50.487 1.291 900
26.977 1.380 1.000
63.692 1.474 1.100
25.461 1.572 1.200
01.282 1.674 1.300
30.648 1.781 1.400
Money
required
Spirit increase
0 5%
46.818 10%69.467 15%
101.898 20%
150.487 25%
226.977 30%
363.692 35%
525.461 40%
701.282 45%
Page 20
aka Zeras).
x amount of Dark
ctive it is and
se it yet. Expect
Dark Damage
700
900
1.100
1.300
1.500
1.700
1.900
2.100
2.200
2.400
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Copyright 2010 Adeline Gan (aka SympAll Rights Reserved.
Comments: As the Tool Tip expl
away as its free Spirit. Point this
Absolu
Restore the health of up to 10 non-
Value. In addition increase their ma
Comments: Our only AoE heal th
it is an expensive spell to rank u
AngelsFlay the target spiritually and deal
Angels Discipline Exp Require
10 21.000.000
Absolution
ExpRequired
MonRequ
1 0
2 720.000 7
3 1.150.000 10
4 1.800.000 14
5 3.200.000 22
6 6.000.000 367 9.800.000 52
8 14.400.000 70
9 21.000.000 93
10 29.000.000 1.18
hy), Justin Witol (aka DarkSeraphim), and Simon Bgelund
ins it is free Spirit. I suggest ranking this as far
whenever possible for the rest of the game unt
ion (SK18)
enemy targets for x amount of HP plus x% of Light
x HP by x% for 15 seconds.
at we get so it should be pretty effective. Rank
.
iscipline(SK19)% of Dark Damage proportional to your current Ma
d Money Required MP Cost Da
Pr
930.648 50%
yired
MPCost
Max HPIncrease
HPHealed
LightDamag
Spirit
Conver
To HP
0 2.400 5% 400
4.151 2.544 6% 500
5.352 2.696 7% 600
7.426 2.857 8% 700
6.977 3.028 9% 800
3.692 3.179 11% 9005.461 3.337 13% 1.000
1.282 3.503 15% 1.100
0.648 3.678 17% 1.200
5.549 3.861 20% 1.300
Page 21
aka Zeras).
s you can right
il its maxed.
amage and Spirit
it up as you can
na value.
rk Damage
portional To MP
e &
ted
egen
Duration
60% 15 seconds
70% 15 seconds
80% 15 seconds
90% 15 seconds
100% 15 seconds
110% 15 seconds120% 15 seconds
130% 15 seconds
140% 15 seconds
150% 15 seconds
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Page 22
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
1 0 0 1.662 7%
2 720.000 74.151 1.785 9%
3 1.150.000 105.352 1.914 11%
4 1.800.000 147.426 2.049 13%
5 3.200.000 226.977 2.184 15%
6 6.000.000 363.692 2.319 17%7 9.800.000 525.461 2.454 19%
8 14.400.000 701.282 2.589 21%
9 21.000.000 930.648 2.724 23%
10 29.000.000 1.185.549 2.859 25%
Comments: Hard to determine how effective this will be will update when we know more.
Gear Discussion (GRD1)Gears often make great differences in a character in most MMORPGs, and it makes much morein BoI. Getting ready different sets of gears for different purposes would make you a better Heretic,
although it might be troublesome. Once you start getting Soul Gear and start to gem it you are able to
make more eccentric gear for different purposes.
For starters, buy the gear from the badge vendors. Those are bought from the NPC that specializes in
Heretic gear just outside the Knights Jail. So we will not go in too deep into the aspect of obtaining gear,
because the important stuff is what you do with the gear you obtain.
Generally the set bonuses on a piece of gear will out way any individual item and if it doesnt chances
are you are looking at a blue item and not a green one. You can usually toss any green pieces you locate
while doing a dungeon away while hoarding the blue ones to use or sell yourself.
Gear Enchantment Bonuses (GD2)
[Combat Value Based]
Forceful Gear contains Min Physical Attack Bonus
Brutal Gear Contains Physical Attack Bonus
Spiritual Gear contains Magic Attack Bonus
Sturdy Gear contains Physical Defense Bonus
Agile Gear contains Evasion Bonus
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Page 23
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
[Status Based]
Vitality Gear Contains Vitality Stat Bonus
Dexterity Gear contains Dexterity Stat Bonus
Spirit Gear contains Spirit Stat Bonus
[HP/MP Based]
Life/Defensive - Gear contains HP Bonus
[Elemental Attack Based]
Burning Gear contains Fire Attack Bonus
Frosty Gear contains Ice Attack Bonus
Bright Gear contains Light Attack Bonus
Dark Gear contains Dark Attack Bonus
Perfect Gear contains all the optimum stats for that gear alignment.
Note: Although it is perfect, it does not mean you will have the max bonuses. It would have the highest
chance of getting all 5 attributes inside that gear itself. It also means, although that gear might be for
Magic Attack, there is still a chance that it will contain stats like Strength and also Dexterity.
There is a chance for a non-perfect gear having better stats that you need than the perfect one. But
ultimately, the perfect ones have better bonuses overall.
The following tables show the minimum and maximum stat that each corresponding level accessories
will give.
Accessories [Rings& Necklaces]
Level Requirement Min/Max Stat Gains Min/Max [MATK] Min/Max [HolyAtk] Min/Max [DarkAtk]
4560 11/17 15/45 17/46 17/46
75
90
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Enchant scrolls (GD3)
Still under development
Gear Builds (GB1)
Builds for PvP Heretic (GB2)
As a PvP Heretic, there are slight differences to what gem you should embed into your gears.
And these are the following which might do you good:
Rank of Importance of Gems
Rank of Importance Type of Gem
1 HP Gem
2 Light Attack Gem3 Critical Strike Gem
4 Physical Defense
Comments: No matter which build you want to go in PvP. HP is the key of survival. Heretics are weak in
the HP sector, so we needed more HP gems to boost our HP up. Light Attack serves as the main
attacking and healing boost, especially at Heal and Holy Verdict.
Critical are needed as well, to boost our damage and heals through luck to a higher range of damage.
Might be better for healing since you can heal yourself or others times two the amount you could heal.
I placed Physical defense but not Magic Defense due to the fact that we have Silence. And usually
physical damage is much more painful and for magic damage: Against Heretics, you have Light and Dark
Resistance. Against magus, a single Silence will render them useless. Also, magus does have specific
elements of spells, so you can easily block them off using elemental resistance gems.
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Page 25
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Builds for PvE Heretic (GB3)
As a PvE Heretic, there are slight differences to what gem you should embed into your gears.
And these are the following which might do you good:
Rank of Importance of Gems
Rank of Importance Type of Gem
1 Light Attack Gem
2 Critical Strike Gem
3 Magic Damage Gem
4 Health
Comments: In PvE based, we will be putting more into Attacking. Even if it is for instance runs, this build
works fine, but perhaps switch health with Magic Damage and you are done.
Light Attack increases damage overall, you would be spamming Holy Verdict anyways. Also, it aids yourhealing too.
Sadly to say, we Heretics need to do critical to do decent damage. So if you want more damage, go for
more critical. If you wish to have stable yet average-high damage, go for Magic Damage.
Lastly, health is always the key for survivability, and to fend off sudden PKs, allowing you to run away.
Gems (GD4)
After you obtain all the Soul Gears or the best gear at your level range and if you think that you
require more power, you might want to look at this following guide.
Level of gems and their corresponding bonuses
Type of Gem / Level of Gem Lv 1 Lv 2 Lv 3 Lv 4 Lv 5 Lv 6 Lv 7 Lv 8
Physical/Magic Attack 8 17 32 55 85 111 130 145
Health/Mana 202 398 746 1277 1993 2637 3120 3482
Elemental Attacks -
Elemental Defense -
Physical/Magic Defense 4 8 15 25 37 49 57 64
Critical/Holy Strike -
Type of Gem / Level of Gem Lv 9 Lv 10 Lv 11 Lv 12 Lv 13 Lv 14 Lv 15
Physical/Magic Attack 155 163 169 173 176 178 180
Health/Mana 3754 3957 4110 4223 4308 4372 4419
Elemental Attacks -
Elemental Defense -
Physical/Magic Defense 68 71 73 75 75 75 75
Critical/Holy Strike -
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Page 26
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Gem Embedding Info (GE1)
Not all gears give you all four slots and some only offers two slots or even only one. This is where you
can pick choices to customize your character for PvP or PvE.
Caution: There are two types of gems, one being offensive another being defensive. Offensive gems
are usually based on attacking ability, from Physical Attacks to Elemental Attacks and to Critical
Strikes. Defensive gems ranges from Physical Defenses to Resistances and to HP/MP.
Offensive PvP Build Gem Setup (GE2)
1 v 1 Situation or as a spell caster to do powerful spells aligned to light element to players while
maintaining high healing potential.
Offensive Gems Setup
Gem
Slots
Recommended Gem Setup Remarks
1 Light Attack or
Critical Strike or
Magic Attack
Inc. in Healing and Holy Verdict damage.
Inc. in all damage and damage luck based.
Inc. in all damage, not healing.
2 Magic Attack + Critical Strike or
Magic Attack + Light Attack or
Light Attack + Critical Strike
Big inc. in damage and healing. Luck Based.
Focused on Healing and Holy Verdict.
Inc. in Healing and Light based spells.
3 Magic Attack + Critical Strike + Light Attack or
Magic Attack + Light Attack + Accuracy or
Magic Attack + Critical Strike + Accuracy
Full setup on Healing and spell damage.
Setup for Heal and Spells w/ Hit Rate
Setup for Spells w/ Hit Rate. Luck Based.
4 Magic Attack + Critical Strike + Light Attack + Accuracy Overall increased in healing and damage.
Comments: This is pretty much straight forward. Light attacks are the best towards damage followed by
Magic Attack. But the reason why Critical Strike is higher is due to the fact its for PvP. In PvP, raising
small amounts of Magic Attack might not really work, unless its a big boost. Ill suggest doing more
critical rather. But then again, its your choice. Accuracy comes into the picture where you have already
two main gems embedded. Thought that it could help out in hitting Slayers or some other players who
boosted Evasion.
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Page 27
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Defensive Gems Setup
Gem
Slots
Recommended Gem Setup Remarks
1 Health or
Physical Defense or
Magic Defense
Higher rate of Survivability.
Decrease damage against physical attacks.
Decrease damage against spells.2 Health + Physical Defense or
Health + Magic Defense or
Physical + Magic Defenses
Survivability with a pinch of physical defense.
Survivability with a pinch of magic defenses.
Armed with two kinds of defenses
3 Health + Physical + Magic Defenses or
Health + Physical Defense + Mana or
Health + Magic Defense + Mana or
Health + Mana + Elemental Resistances [Fire/Ice]
Survivability with a both defenses.
Survivability and Mana Pool w/ Physical Def.
Survivability and Mana Pool w/ Magic Def.
Survivability and Mana Pool w/ Elem. Resist
4 Health + Physical + Magic Defenses + Elemental
Resistances [Fire/Ice] or
Health + Physical Defense + Mana + Elemental
Resistances [Fire/Ice] or
Health + Magic Defense + Mana + ElementalResistances [Fire/Ice] or
Health + Mana + Elemental Resistances [Fire + Ice]
Strong in defense against Fire or Ice Attacks
Strong in physical defense with Mana Pool
and against Ice or Fire attacks.
Strong in magic defense with Mana Pool andagainst Ice or Fire attacks.
Strong towards Fire and Ice attacks, with
increased HP and MP pools.
Comments: It is a good thing that the gems are split up into two sections and here is why. With the
diverse family of gems, we now have the defensive section. These gems might be more favorable to
most players, especially the HP gems. There is no need to explain why HP is first, without HP you are
died, simple. But on the other hand, there might be debates about Physical or Magic Defense. But to me
personally, you have your slience, so that would seal of magic attacks, hopefully. And your main threats
are actually the stunners, so having more physical defense would help you fend off attacks from Slayersand other high DPS classes.
Now now, what about magus? Well, we have resistance gems for them, so that would cripple their
damage against you. You have your own Resistance which increases Dark and Light Resistances, so those
relevant gems wont be that important.
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Page 28
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
PvE Build Gem Setup (GE2)
Instance Runs with high healing potential and decent survivability. Could also be used to solo
quest and grinding.
Offensive Gems Setup
Gem
Slots
Recommended Gem Setup Remarks
1 Light Attack or
Critical Strike or
Magic Attack
Inc. in Healing and Holy Verdict damage.
Inc. in all damage and damage luck based.
Inc. in all damage, not healing.
2 Magic Attack + Critical Strike or
Magic Attack + Light Attack or
Light Attack + Critical Strike
Big inc. in damage and healing. Luck Based.
Focused on Healing and Holy Verdict.
Inc. in Healing and Light based spells.
3 Magic Attack + Critical Strike + Light Attack or
Magic Attack + Light Attack + Accuracy or
Magic Attack + Critical Strike + Accuracy
Full setup on Healing and spell damage.
Setup for Heal and Spells w/ Hit Rate
Setup for Spells w/ Hit Rate. Luck Based.
4 Magic Attack + Critical Strike + Light Attack + Accuracy Overall increased in healing and damage.
Comments: Yes, same as PvP. Since Dark Attack doesnt affect the Dark based skills a lot, going for Light
is a better choice.
Again, Light Attack increases our damage ability, namely Holy Verdict and our normal attack. Also,
Critical strike to increase our damage potential since we cant do much damage as other classes. Lastly,
Magic Attack also do increase damage, but not to healing. You could swap Critical Strike with Magic
Attack, if you want stable damage.
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Page 29
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Defensive Gems Setup
Gem
Slots
Recommended Gem Setup Remarks
1 Health or
Physical Defense or
Magic Defense
Higher rate of Survivability.
Decrease damage against physical attacks.
Decrease damage against spells.2 Health + Physical Defense or
Health + Magic Defense or
Physical + Magic Defenses
Survivability with a pinch of physical defense.
Survivability with a pinch of magic defenses.
Armed with two kinds of defenses
3 Health + Physical + Magic Defenses or
Health + Physical Defense + Mana or
Health + Magic Defense + Mana
Survivability with a both defenses.
Survivability and Mana Pool w/ Physical Def.
Survivability and Mana Pool w/ Magic Def.
4 Health + Physical + Magic Defenses + Mana Overall Setup that has HP and MP with
Defenses
Comments: Pretty much the same but without resistances like in the PvP build. I guess all of them
should be easily understandable. But if in doubt, this would be helpful: Choose Physical if you aregrinding at Physical Monsters more, Magic if it is Magic Attacking monsters. Although I would say, a
balance of the two would be the best.
Pet Discussion (PD1)Pets can be very useful anytime in BoI. Because of this having multiple pets that do different
jobs is usually a preferred method of staying on the top of your game. Generally as a Heretic you will
need 2 separate pets. One being a Support pet, healing/buffing, and the other being a DPS Pet, fordamage/tanking.
Support Pet (PD2)
A support pet is going to be the pet you want to always bring with you into dungeons and
instances and maybe into many PvP situations. The reason why is because a lot of your time will be
spent healing and not actually attacking an enemy. A support pet will continue buffing, healing, etc.
while you are also healing. But a pet designed for raw damage would not attack unless you are
attacking. A support pet should be made from one that gains Spirit as it levels. The reason behind this is
so it will have a lot of Mana to Buff/Heal with. You also want to teach it support spells of course. A good
one to start with is a spell called Focus. It will buff you giving you 10% increased Spirit for 30 seconds
(Advanced version gives 20% increased spirit). This buff will always be up and have no downtime
(Unless your pet dies) so it is a great free buff to start you off with.
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Page 30
Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
DPS Pet (PD3)
A good off-hand pet would be a pet that either focuses on STR or DEX, because this will boost
your overall killing speed when you solo those long and dreadful kill X of Y quests. A good thing is to
get a pet with high growth, dont focus so much on quality unless its perfect, high growth equals to
stronger pet, where high quality equals to faster leveling of the pet.
For a DEX based pet I would go with the Dark Elf pet from Rainbow valley, most of the time it
comes with a 5% more to DEX passive, if youre lucky enough to get it with a free attack slot, you should
immediately go and buy get either Shadow strike or Advanced Shadow strike to boost your killing speed
even further. I use this Dark Elf and am currently level 63 and my Dark Elf is 46 and it out damages me
skill-wise.
Craft Discussion (CD1)
Research (CD2)
Not going to say much about this craft. There will be a point where you will be wondering why
you cant level your other crafts anymore. The reason for this is because your research skill level isnt
high enough. So do remember to keep this craft leveled according to the rest of your crafting levels,
otherwise youll be stuck with leveling it for a day before you can level the others.
Alchemy (CD3)
I dont care what you say but picking up Alchemy as your craft when you start the game will
really help you out (Or having a friend who picks it up). With it you can make some very good food early
on that will save you a fair amount of coin and time restocking your food supplies (As well as having to
stuff your face with food every 30 seconds). Later on you can create potions with it as well that also help
out but become ineffective as you get into the higher levels and your overall mana becomes much
larger.
Refining (CD4)
A long side leveling alchemy you should remember to level up your refining skill, so that you can
combine more stuff and get higher tier of the former item. Ex. Copper ore refines into Copper chunk or
Fine copper. This will help you on some quests later on, where you need at least level 10 in refining to
solve some quests, including scenario and crazy shopping.
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
PvE Discussion (PvED1)
Solo (PvED2)
While soloing you should just auto attack everything; pull out a pet that can do some decent
damage and it will speed killing things up a bit. I suggest you auto attack because while casting spells
you tend to interrupt your auto attack at times. This causes you to miss using your most damaging
moveauto attack. Yes you heard me your auto attack will easily do the same or more damage than
your other abilities and each attack is initiated quickly and requires no mana. This allows you to save
food/potions and allows you to focus on more important things like whos winning the ball game.
In the Team (PvED3)
No matter what you are told or what you may believe, you are a healer and everyone expects
you to be one as well. In a team keep a watch on everyones health and heal them up if you feel they aregetting to low. Try to help out as much as possible by auto attacking the target the people in your group
are targeting so you do not gain agro (hate) yourself. If you are having issues healing or dont feel its a
very fun concept then you may want to reconsider playing a Heretic. Sometimes when in groups you
may want to stow your pet thats meant for damage and pull out a pet better suited to helping the
group. A fine example of this is a pet that brings buff to you or other party members or is able to heal.
Remember if you do your job well in the group there is a good chance you will be invited back next time!
Instances (PvED4)
Dungeons are almost the same as when you are playing in a group. The largest difference of
course is enemies hit a lot harder and you are expected to heal even more. Try to keep everyone topped
off at full health for most of the dungeon. Some events may happen that make this challenging (Like
large AoEs and other things the bosses do) but try to keep calm and continue healing. The most
important person to keep alive is yourself, because, without you the group has no healer. So always take
priority of healing yourself back up to full. The next priority is the tank, because, without him the boss
may tear through everyone else with large hits. After yourself and the tank heal whoever currently has
the lowest amount of health until everyone is back to full health. Dont forget to use Bless while in
dungeons on yourself and others. Its really helpful for a DPS or Tank to continue doing their job when
giving them 1k+ mana every 30 seconds (This is considering rank 1 usage). Angels Barrier is another
great ability to make sure to use when you/party member start getting low on health. It can also be used
to avoid large incoming damage or an onslaught of crits on the tank. It never hurts to keep debuffs on
the boss as they will heal you and do damage to him. You should also spend time auto attacking the boss
while not doing any of the above. Finally make sure you and the rest of the group understand exactly
what is going to happen during the encounter you are attempting. It can make all the difference doing a
quick rundown of an encounter before attempting it.
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Skill Ranking Priority (PvED5)
The idea of this section is to give you an idea on what spells go over other spells. Its completely
your choice on which skill you should rank up and when you should rank it up and these are merely
suggestions for you to take when ranking your skills for PvE content. To read this I have split spells into 3
separate groups. Group 1 is the most important group with Group 3 being the least important. Listedunder each group are a list of Spells and the order I feel there importance should be when thinking of a
PvE experience. I only go up to level 55 spells by then you should understand more about your character
and be able to make your own decisions.
Group 1 Group 2 Group 3
Heal Angel Barrier Soul Siphon
Bless Holy Verdict ExorcismSoul Link Ode of Doom Chain of Life
Death Return Resistance Silence
Fortification
PvP Discussion (PvPD1)
Skill Ranking Priority (PvPD2)
The idea of this section is to give you an idea on what spells go over other spells. Its completely
your choice on which skill you should rank up and when you should rank it up and these are merely
suggestions for you to take when ranking your skills for PvP content. To read this I have split spells into 3
separate groups. Group 1 is the most important group with Group 3 being the least important. Listed
under each group are a list of Spells and the order I feel there importance should be when thinking of a
PvP experience. I only go up to level 55 spells by then you should understand more about your character
and be able to make your own decisions.
Group 1 Group 2 Group 3
Heal Soul Link Death Return
Resistance Bless Ode of Doom
Angel Barrier Soul Siphon Holy Verdict
Fortification Exorcism
Silence
Chain of Life
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
PvP Skill Breakdown and Usage (PvPD3)
Now, lets go into each and every skill and breaking down them to usage and usefulness in PvP areas.
Just as a reminder, this section is purely written by prediction and estimations, the actual PvP
techniques must be further studied and developed by each and every player. This is just a guide on
which skills are useful and which arent. Of course discussions on usefulness as well, but its you, thereader that see fit which one is better than the others.
Name: Heal
Category: Restorative
Comments: Well, this skill is one of the staple skills for any situation. It is the skill that makes us Heretics,
so there is no need to further explain this.
Name: Resistance
Category: Self Passive Buff
Comments: We can actually compare this skill to Champions. But with a lower defense increase but
some light and darkness resistance. This self buff is great when facing Heretics as they do Dark and Light
Damage against you. It also does well against Slayers who focus on Dark Damage. The increase in
Physical Defense would not be too great, but it would be still great to have extra defense against
attacks.
Name: Angel Barrier
Category: Self/Targeted Active Protection
Comments: The one skill that makes people hate Heretics. Time it well to block off a series of combo
skills and you will laugh off their stupidity of wasting their skills on you. It is possible as this skill does not
cause much animation cancelling and at higher levels, this skill would be surely an asset to you while
PvPing since you can block more attacks with a shorter spell cool down.
Usage: This skill can be used on yourself and also others. You can cast it on an ally that is being attacked
to prevent any further damage for a few seconds and also heal his lost HP back. If it is used on you,
make sure you do not attack players as it would reduce the duration of the shield, try to support others
using buffing skills and also healing. Doing this would maintain the duration of the shield to its
maximum.
Name: Fortification
Category: AoE Allied Buff
Comments: Having higher HP is good and in PvP situations, it is always a plus. But just be sure you cast it
more than once since it only affects 10 people around you if it is a big PvP battle. If not, keep it always
up when PvPing, to gain extra HP.
Name: Silence
Category: Targeted De-buff/Disable
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Comments: One of the essential skills in the PvP area. This is one of the most useful disables; cast it on
those who use spells like Magus, or enemy Heretics to prevent them from healing and buffing.
Usage: It has a kind of long cool down. So it is up to you to select the player you wish to stop from
casting spells. However, I would target Magus and Heretics first. After all, they are the main backbone
of the PvP fight, AoE spells and also healings. If it is a 1v1 situation, this spell would usually be the tide-turner, but really, its all based on your prediction and judgment. Try to figure out the spell cool down of
your enemy.
Name: Chain of Life
Category: Self Passive De-buff on Enemies
Comments: A great skill to fend off attacks and run away when in trouble. Or in big PvP battles, use it to
run to a fellow teammate to allow him to assist you more. Do not underestimate this skill, the reduction
in movement speed and attack rate, does not only aid you to run away, but also allowing you and your
friends to chase the target.
Name: Soul Link
Category: AoE Active Buff
Comments: For this skill, it would bring more effects when you are stronger, as the increase is
percentage based. But anyway keep it up as always and it follows Fortification as well. They work the
same way anyways, just that this adds damage.
Name: Bless
Category: Targeted Active HoT
Comments: A good support skill that can be casted on those who need some recovery of HP and MP.
The healing still works when you are stunned or silenced, so keep it up at all times if you are in a 1v1
situation. If its a mass PVP, its all up to you.
Name: Soul Siphon
Category: Targeted Active DoT/Life Drain
Comments: It can be a bad or a good skill depending who you are targeting. Do note that Heretics have
dark resistance and the amount of HP drained is based on the damage you do to it. So try to select
targets that have lesser dark resistance for the best life leech.
Usage: A good skill that could do damage and still drain back HP. If you are a Heretic that adds more
Dark Attack, this might be your healing skill. But for those who prefers more Light Attack, do rely on
your heal more. However, this spell would still do decent damage if you are going for Pure Spirit, so tryto use it as often you can.
Name: Exorcism
Category: Targeted Active DoT/Life Drain
Comments: Same as above, just that this skill drains HP by intervals. However the main difference is that
this DoT effect lasts longer.
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Copyright 2010 Adeline Gan (aka Symphy), Justin Witol (aka DarkSeraphim), and Simon Bgelund (aka Zeras).All Rights Reserved.
Usage: A good skill that could do damage and still drain back HP. If you are a Heretic that adds more
Dark Attack, this might be your healing skill. But for those who prefers more Light Attack, do rely on
your heal more. However, this spell would still do decent damage if you are going for Pure Spirit, so try
to use it as often you can.
Name: Death ReturnCategory: AoE Nuke/De-buff
Comments: Well, it reduces damage to players, but it is a great skill to get rid of monsters that are
attacking you during PvP. But I guess its just that. The reduction of attack rate is great as well but due to
its high consumption in XP. Try to time well as to get a winning edge.
Name: Ode of Doom
Category: AoE Damage/De-buff
Comments: A great skill but it is not for doing damage. The paralyze effect is great though. But then
again, it is all about when you use it. Combine with other allied Heretics for a longer effect.
Name: Holy Verdict
Category: Targeted Nuke
Comments: Important and might not be important, this skill does Light Damage. I would think most
players will have fire and ice resistances up, but I might be wrong. In the case where they ignore light
resistances and went for fire or ice or both, this spell would work great on them. But then again, the
damage from this spell is still pretty average as compared to the others.
Usage: I feel that it is common sense but, you have to know that fellow Heretics that are PvPing you
have resistances to light as well. So do not use at them unless you have no other targets.
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Special Thanks: (SPT)http://boinova.info/ - First fan site for North American release of BoI. Hosts a version of our guide and is
where we retrieved some of our information from.
Iartnoob For their contribution of great stat comparisons between Full Spirit, Full Intellect, and Full
Vitality (http://boi-forum.perfectworld.com/showthread.php?p=243471#post243471).
Ziiv For many things such as errors and mistakes, explaining some things, and general work put in for
our Class (http://boi-forum.perfectworld.com/member.php?u=14523167000).
Conclusion (CON)In conclusion, we hope you enjoyed this guide and learned a lot about your class. If you have any further
questions/comments please respond in a reply to the forum link listed below. If you have
contradictions/suggestions please post in the other forum link listed below, with as much detail as
possible, and we will get back to you as soon as possible. If you feel we should expand on any subjectwithin the guide or that we left out one please suggest it and we will gladly go into more detail on those
subjects. If your suggestion or point seems valid we will include it in the guide and mark you in the
Special Thanks section if you allow us too.
Shackelberry/Zeras [email protected]
Alenael/DarkSeraphim [email protected]
Symphy/Rurua [email protected]