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Hero Generations: Truth in Game Design Applied - Scott Brodie

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Truth In Game Design Applied: Designing Hero Generations Scott Brodie - Designer @ Heart Shaped Games @brodiegames
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Page 1: Hero Generations: Truth in Game Design Applied - Scott Brodie

Truth In Game Design Applied:

Designing Hero GenerationsScott Brodie - Designer @ Heart Shaped Games

@brodiegames

Page 2: Hero Generations: Truth in Game Design Applied - Scott Brodie

• What is Truth?

• Truth in Games

• Concrete Design Process

• How I applied this to Hero Generations

• Detours: truth in a commercial setting

This Talk

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“It’s funny because it’s true”

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Page 4: Hero Generations: Truth in Game Design Applied - Scott Brodie

“The truth is funny. Honest

discovery, observation, and

reaction is better than contrived

invention.” –Del Close, Comedian

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Truth in the Arts

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Pervasive outside of Games

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“Tell the truth, then go from

there.” –Stephen King, Author

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Truth in Games?

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Page 17: Hero Generations: Truth in Game Design Applied - Scott Brodie

The models you build in games

stay with you…

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The models you build in games

stay with you…

…if they’re meaningful and memorable

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Universal Truths

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Truth

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Truth

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Utility

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Fun still matters

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Fun because it’s true

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Page 25: Hero Generations: Truth in Game Design Applied - Scott Brodie

Is There a Repeatable

Design Process?

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?

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?

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?

Designer

Process

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?

Player

Process

?

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Personal Goal: make

meaningful games while also

being commercially viable

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In 2014, we now have many

strong examples

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Page 38: Hero Generations: Truth in Game Design Applied - Scott Brodie

Enter Hero Generations

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#1: Draw from Personal

Experience

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My Perspective in 2009-2010

•Transitioning from a young man to an adult.

•Balancing career, family, just married.

•Sorting through having kids, going indie.

•Clock was ticking on career goals.

•Trepidation about setting down roots.

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Page 42: Hero Generations: Truth in Game Design Applied - Scott Brodie

Honestly represent your

perspective

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Design became intuitive

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#2: Abstract it and build a

relatable model

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At its most basic, the game is

about charting a path…

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…balancing competing goals…

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…and then seeing how those

choices impact your offspring.

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Page 49: Hero Generations: Truth in Game Design Applied - Scott Brodie

The trap of building “life”

games

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Page 51: Hero Generations: Truth in Game Design Applied - Scott Brodie

Simplify

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#3: clarify communication and

build an aesthetic players can use

to discern your truth

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Model becomes metaphor

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#4: Fully explore the model

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[Family Photo Redacted for

Internets]

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Page 60: Hero Generations: Truth in Game Design Applied - Scott Brodie
Page 61: Hero Generations: Truth in Game Design Applied - Scott Brodie

The art is in crafting the rules.

Your POV is in the rules you

choose and don’t choose to

include.

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The Hero Generations

Model

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#5: Interaction with

commercial market

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Page 65: Hero Generations: Truth in Game Design Applied - Scott Brodie

Thank You

@brodiegames

Come play Hero Generations

Tonight!

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