Name
Archetype
Player
Motivation
Primary Attributes
Body
Dexterity
Strength
Tal ents
Resources
Flaws
SkillsSkill Base + Levels = Rating ( Average )
Charisma
Intelligence
Willpower
Secondary Attributes
Size
Move
Perception
Walk/Run
Swim/Climb
Jump H/V
++++++++++++++
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( ( ( ( ( ( ( ( ( ( ( ( ( (
) ) ) ) ) ) ) ) ) ) ) ) ) )
Spec. Level Spec. Level Spec. Level
Background
DescriptionAgeGenderHeight
DoBEyesWeight
NationalityHairSkin
Style
Languages
Notes
Money
XP
Gear
On Person # Weight Notes
Encumbrance
Light Load
Medium Load
Heavy Load
Backpack # Weight Notes
Carried/Slung
TOTAL
# Weight Notes
TOTAL
TOTAL
Campaign
Maximum Load
No penalty
-1 Dexterity & Move
-2 Dexterity & Move
-4 Dexterity & Move
Combat
Weapon Strength Skill Levels Talent(s) Attack Rating UnarmedUnarmed
(Average) SpeedFastFast
ThrownThrown AverageAverage
Capacity/Ammo*
Armor
Shield
Def Bonus
Def Bonus
Modifier
Modifier
Dex Penalty
Dex Penalty
AutofireBurst Fire: Fire 3 bullets, single target, +1 to attackFull Autofire: Fire 20+ bullets, single target, +3 to attackStrafing: Fire 20+ bullets, multiple targets, +3 to attack, -2 per 5' gapNote: Full Autofire & Strafing - character only has Passive Defense
Stun.
K.O.
Initiative
Health
Block/Parry
Defense
10s 100s1 2 3 4 5 6 7 8 91 2 3 4 5 6 7 8 9 1 2 3 4 51s
A P
L N
Weapon Damage Modifier Attack (Average) Range RoF Speed
Capacity/Ammo*Notes:
Notes:
Notes:
10s 100s1 2 3 4 5 6 7 8 91 2 3 4 5 6 7 8 9 1 2 3 4 51s
Capacity/Ammo* 10s 100s1 2 3 4 5 6 7 8 91 2 3 4 5 6 7 8 9 1 2 3 4 51s
Knockback
Knockdown
Phase
* Black out circles toshow ammunitioncapacity.