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Hidden & Dangerous 2 Sabre Squadron Guide IM

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Hidden and dangerous 2 manual
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    > -

    Single Player

    Hidden & Dangerous 3 : Sabre Squadron adds nine new missions split over four

    campaigns to the existing missions in Hidden

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    Hidden & Dangerous 2 and FIREWALLS

    for Mul t iplayer Games .

    Ifyouwish to play multiplayer games over the Internet and are behind a firewall such

    as Windows XP Firewall or a firewall on a router please ensure you have opened the

    following ports:

    TJDP PORT 11001

    UDP PORT 11002

    TJDP PORT 11003

    TJDP PORT 11004

    Please refer to the firewall or operating system documentation or help files for instructions.

    Advanced Mult iplayer

    Quick Reference Guide

    Hidden & Dangerous 2 can be run from the DOS command line and from the games

    dedicated console command window. Examples of command line execution are: (Note,

    do not included the symbols when entering commands).

    hd 2.ex e - o

    Activates the HOT 2 command console window. Alternatively, double click the

    HD2DS _SabreSquadron.exe file in the root of where the game was installed.

    hd2.exe -omd -exec runserver.txt

    Activates the HOT 2 command console and executes commands from the file

    runserver.txt (or any text file containing H^D 2 commands).

    hd2.exe -cmd -sessionname testgame -style deathmatch -mapname normandy3

    dedicated 1 -server

    Activates the application and executes the game settings specified (see table on pages 14-16)

    NOTE:

    The syntax the game uses is hd2.exe -cmd [-command para meter] [-command

    parameter] .

    Th e Ex e c C om m a n d

    The exec command can be used for executing game settings contained in a text file,

    which is quicker than manually typing them into a command line each time.

    Assume that you have c reated two text files in the root of where you installed Hidden &

    Dangerous 2:

    serveroccupation.txt serverobjectives.txt

    With the content : With the content :

    sessionname testserver sessionname testserver

    style occupa tion style objectives

    mapname normandy3 mapname africa3

    mapname africa2 mapname normandyl

    domain internet domain internet

    dedicated 1 dedicated 1

    server server

    NOTE:

    When entering the list of commands there has to be an empty line below the last

    command. In this case that means pressing enter after typing server .

    There are two ways to create the server using either file.

    Open the multiplayer dedicated multiplayer console window by typing hd2.exe - c in the

    DOS command line.

    Then type exec serverobjectives.txt or exec serveroccupation.txt to start the preferred

    game server.

    Alternatively, execute the batch file without opening the dedicated multiplayer console

    window by typing hd2.exe -cm d -exec serverobjectives.txt into the command line.

    NOTE:

    After running hd2.exe - c to open the dedicated multiplayer console or double

    clicking the HD2D S_SabreSquadron.exe, use the listmaps command to display the

    name of the multiplayer maps in the form that must be typed when entering commands

    or creating a file containing a list of commands (see table on pages 14-16).

    1 3

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    Parameter Comment

    Variables

    Example

    Parameter

    Comment

    Variables

    Example

    maxclients Sets the maximum number of

    integral number maxclients 10

    autorestart

    Automatically restarts server if it

    0 - not allowed,

    autorestart 1

    players that can be in a game.

    Automatically restarts server if it

    1 -allowed

    pointlimit

    Sets the point limit for ending

    each round.

    integral number

    pointlimit 30

    maxfreq

    Dedicated servers internal

    maximum frequency.

    integral number

    maxfreq 50

    roundlimit Sets the time limit for ending

    each round [in minutes].

    integral number

    roundlimit 5

    voieechat

    This command will create a server

    with voice chat support.

    0 - not allowed,

    1 -allowed

    voieechat 0

    roundeount Sets the number of rounds

    before loading the next map.

    integral number roundcount 3

    mapname

    This command will add selected

    maps to the maplist. In order to be

    name of the file

    directory in which

    mapname

    normandy3_mp_zone

    warmup

    Sets the warmup time [in

    seconds].

    integral number

    warmup 10

    successfully added, the map has to

    be created in the specified

    gamestyle.

    the map is located

    respawntime Sets the time limit for respawn

    [in seconds]. The countdown in

    deathmatch mode is individual.

    In other modes, players are

    integral number

    respawntime 10

    successfully added, the map has to

    be created in the specified

    gamestyle.

    respawntime Sets the time limit for respawn

    [in seconds]. The countdown in

    deathmatch mode is individual.

    In other modes, players are

    integral number

    respawntime 10

    style

    This command will define the

    gamestyle. It has to be set before

    adding maps to the maplist.

    deathmatch or

    occupation or

    objectives

    style deathmatch

    respawned in batches.

    domain

    Sets either internet or

    local or internet

    domain internet

    allowrespawn This comma nd will allow

    0 - not allowed,

    allowrespawn 1

    LAN game.

    respawning.

    1 -allowed

    sessionname

    Sets the name of the game.

    string

    sessionname

    friendlyfire Sets whethe r team- killing is on 0 - not allowed,

    friendlyfire 0

    TestGame

    or off. 1 -allowed

    help

    This command will list all

    help

    autoteambalance

    Sets automatic teambalance. 0 - not allowed,

    autoteambalance 1

    commands

    1 -allowed

    exec

    This command will execute a batch

    file name string

    exec runserver.txt

    spawnprotection

    Sets the time limit in which the integral number

    spawnprotection 5

    file with a list of commands.

    newly respawned player is

    invulnerable but cannot shoot.

    server

    Creates a game server.

    server

    ewly respawned player is

    invulnerable but cannot shoot.

    dedicated Sets the server as dedicated.

    Note: Dedicated servers can only

    host a game, it is not possible to

    0 - not allowed,

    1 - allowed

    dedicated 1

    3rdpersonview

    Sets whether 3rd person view is

    on or off.

    0 - not allowed,

    1 -allowed

    3rdpersionview 1

    dedicated Sets the server as dedicated.

    Note: Dedicated servers can only

    host a game, it is not possible to

    0 - not allowed,

    1 - allowed

    dedicated 1

    inversedamage Sets the amount of injury integral number

    inversdamage 200

    play on them.

    caused to the player when a

    team member is shot [in

    percent].

    join Connects the computer to the

    specified game server.

    server IP address

    string

    join 198.S35.12.65aused to the player when a

    team member is shot [in

    percent].

    password

    Sets the password that is required

    to join the game

    string

    password hd2

    fallingdmg

    Sets whether falling causes

    0 - not allowed,

    1 -allowed

    fallingdmg 1

    password

    Sets the password that is required

    to join the game

    string

    password hd2

    f

    adminpass

    Set the administrator password. string

    adminpass hd2admin

    allowvehioles Sets whether vehicles can be

    used on a map.

    0 - not allowed,

    1 -allowed

    aliowvehicles 1

    adminpass

    Set the administrator password. string

    adminpass hd2admin

    allowvehioles Sets whether vehicles can be

    used on a map.

    0 - not allowed,

    1 -allowed

    aliowvehicles 1

    adminlogin

    Login as admin to the server. string

    adminlogin hd2admin

    ma :.

    Sets ma ximum ping allowed on

    server.

    integral number

    maxping 300

    svcmd Remote execution of the command

    on the server.

    string svcmd nextmap

    1 4

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    In addition, commands can also be given during multiplayer games by using the in-game

    console. You can access the console by pressing the tilda (~ ) key next to the 1 on the

    keyboard. Press the ENTER key after entering the command to activate.

    Parameter Comment

    Variables Example

    listmaps This will display a list of all of the

    available map names.

    listmaps

    say

    Send a message to all players in

    the game.

    string say hello

    sayteam Send a message to players on your

    team only.

    string sayteam hi

    Send a message to all players in the

    game from the administrator.

    string

    server restarting

    vote

    This command will initialize a vote.

    It is possible to vote for variable

    game settings.

    name of command

    followed by its

    variable parameter

    vote roundeount 10

    voteyeG This command will express a

    positive vote [YES] .

    voteyes

    listplayers

    This command will list all players

    connected to the server, including

    their reference numbers.

    list players

    kickplayer This command will kick a player

    from the game.

    player name string

    or his index

    Id (player 10

    nextraap This command will start a new

    round with the next map in the list

    ne>rtmap

    removemap This command will remove map

    from your current mapselection list

    stung

    rer Qovemap sieily2

    restart This command will reinitialize the

    actual round.

    tart

    port

    This command will set the

    communication port; the specified

    port and the port with the number

    + 1 will be used. Note: The protocol

    is UDP/IP

    integral number poi

    me

    12

    112000 (that

    ans 12000 and

    X)l will be used)

    quit

    This command will terminate the

    console of a dedicated server.

    qu.

    t

    1 6

    Voting

    Voting can be initiated by the server or by clients; the following settings can be voted on:

    restart

    nextmap

    kickplayer

    Voting consists of vote + command + parameters , for example: vote respawntime .10

    After this has been typed respawn time 10 - v oting initialised will be displayed on all

    machines and players have 15 seconds to type voteyes if they agree. If more than half of

    the players vote YES the chang es will be made on the server.

    Only one voting session can take place at any one time, so until the 15 seconds have

    elapsed for voting on respawntime 10 a new vote cannot be started.

    NOTE:

    Should the game be updated in the future, always read the README contained in

    the update for further multiplayer commands or changes.

    1 7

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    Using The Tactical Map

    The tactical map is an incredible asset to those players who wish to play Hidden

    Dangerous 2 more strategically without controlling th eir squad m embers directly.

    The most common reasons for making use of the tactical map interface for controlling

    your squad:

    To survey the battlefield and plan strategies.

    To pause the action when unexpected events occur and adjust your strategy accordingly.

    To move your squad over long distances a nd establish o ffensive or defensive positions.

    To Issue a complex series of commands.

    To precisely coordinate and execute ambushes using the signal 1 and 2 commands.

    To spot enemy positions within your line of sight.

    Please refer to the Tactical Squad Management section of the Hidden

    S

    Dangerous 2

    manual for a complete description of the controls and icon functions.

    Below is a an example of the how the tactical map can be used:

    Figure 1:

    After starting a mission press SPACE (default) to pause the game and go into the tactical

    map mode. From here you have complete freedom to view the mission area and start to

    plan out your strategy according to the mission objectives.

    NOTE:

    Enemy units will only appear on the map if they are w ithin any of your soldier's

    line of sight.

    In the example below you can see th at by navigating the map, five key elements have

    been noted.

    A hilltop PAK40 cannon has been located.

    2. A German sniper has been spotted.

    3.

    Explosives that have been primed to explode have been located.

    4.

    A manned allied machine gun emplacement to provide cover for your squad.

    8.

    The mem bers of your four-man squad at the s tart of the mission.

    1 8

    Figure 1

    1 9

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    Figure 3:

    After establishing the lay of the land you should then issue orders to each member of

    your squad by adjusting his status with the command icons and then right clicking in the

    environment to set his waypoints.

    Any order or soldier's status can be changed at any time by clicking on the waypoint and

    changing the commands.

    After setting all of the commands you can either press SPACE to return to the game or

    click the stopwatch command icon to switch to real time and watch the action play out in

    the tactical map interface. You will also still retain control of the cam era and will be able

    to move it freely to watch your battlefield strategy unfold.

    In this example you can see:

    1.

    I've chosen to move my sniper to support an allied soldier and then moved the cam era

    nearer to an enemy sniper, clicked on him with the right mouse button and selected

    kill . The sniper will move to this position and carry out this order.

    2.

    I've ordered a second soldier to man the can non by right clicking it and selecting use

    to set the waypoint.

    3.

    Here a waypoint has been set to move my soldier forward and end up behind cover.

    4.

    Finally, by switching to real time I can w atch my squad carry out their orders.

    2 0

    Figure 2:

    2 1

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    Figure 3:

    Now that I have established defensive positions by manning th e cannon and positioning

    the sniper for support, the remaining members of my squad can now be issued orders to

    move forward to engage the enemy and concen trate on com pleting the mission objectives.

    Remember that enemies will only be visible to you if they are within one of your team

    memb er's line of sight. Therefore, place troops armed with weapons that have sights

    in good locations and take advantage of high ground.

    The manned cannon providing artillery support.

    2. A sniper in position to cover the battlefield and act as a spotter.

    3.

    Remember that if your soldier sees an enemy in his sights he will be visible to you in

    the tactical map.

    4.

    By setting up to ten commands the other members of the squad are ordered to advance

    whilst staying close to cover and adopting a defensive status so that they will only

    engage the enemy if they themselves come under fire so that they get to the final

    waypoint as quickly and safely as possible. Here, ten different commands are set up.

    2 2

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    Appendix

    Weapons

    R P z B 4 3

    Country Germany

    Weight 13,1kg

    Caliber

    8,8cm

    Shot speed N/A

    M A S M l e . 1 9 3 6

    TO

    G e w e h r 4 3

    E SC

    Country Germany

    Weight 4,4kg

    Caliber

    7,92mm

    Shot speed 776m /s

    P a r a b e l l u m s i l e n c e r

    Country Germany

    Weight 1005g

    Caliber 9mm

    Shot speed 351m /s

    F l a r e G u n

    Country England

    Weight 950g

    Caliber N/A

    Shot speed' N/A

    Date

    R ange . . .

    Magazine.

    . 1943

    . 20m

    . 1

    Type Heavy Weapon

    France

    Date

    1936

    3,75kg

    Range

    500yards

    7,5mm

    Magazine 5

    747m/s Type

    .. . Rie

    Date 1943

    Range 500yards

    Magazine 10

    Type Rifle

    Date 1906

    Range 50-55 yards

    Magazine 8

    Type Pistol

    Date 1936

    Range 300 yards

    Magazine 1

    Type Pistol

    2 4

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    Credits

    [ I L L U S I O N

    S O F T W O R K S

    Deve lopment Director

    Pctr Vochozka

    Producer:

    Lukas Kufe

    Pctr Miksa

    Team Leader:

    A lexander Sila

    Lead Artist:

    Radek Marek

    Lead Programmer:

    Marek Rabas

    Lead Designer:

    Radek Hav lieek

    Lead Animator:

    A les F ilka

    Lead Engine Director

    D e n i s Ce m y

    1

    .cad Tester:

    V la d im i r Ne ca s

    ( lame Programming:

    Miroslav OndruS

    Marek Rabas

    Rastis lav A lcxov ic

    Pave l Domaa

    Tomas Siepnek

    Martin Fedor

    En g in e P r og r a m m in g :

    Radek Sevcik

    Tom a s B l a h o

    Pave l Dlouhy

    Additional Programming:

    Va c la v K r a i

    Danie l Capek

    Dan Doleze l

    J if i Pop

    3d Artists:

    Peter Kubek

    Radek Marek

    M ich a l Ku b ck r

    Ludek Earda

    2d Artists:

    Marlin BeneS

    Pave l Gr im

    Radek Marek

    M ich a l Ku b e k

    Leve l Design And Scr ipting:

    Radek Hav lieek

    M ie h a l A x m a n n

    R om a n Ku ce r a

    Juraj Bocinec

    Martin Babarik

    M u l t ip l a v er M a p - D e s i g n :

    Radek Marek

    Zdenek Sasek

    M a r t in Koz a k

    Pave l Je linek

    Singlep layer Maps Design:

    Peter Kubek

    Radek Marekk

    Ludek Earda

    Ingame Cut-scenes:

    Peter Kubek

    Torniti OpluStil

    A les F ilka

    A lexander Sila

    Ingame Animations:

    Tom a i O p lu S t il

    A l c i F i l k a

    A lexander Sila

    Motion Capture:

    Me i

    I

    Mka

    Alexander Sila

    Prerendered Animailons:

    A lexander Sila

    Animate] Textures:

    A lexander Sila

    F irst Persoli View

    Animations:

    A lexander Sila

    Specia l Ef fe tto:

    Michal Kubek

    Motion Capture Operator:

    A les F ilka

    Motion Capture Bestboy:

    Jan Kittler

    Charectera Design:

    Marlin BcneS

    Martin Babarik

    D ia log s :

    M a n in B a b a r ik

    Ingame I exi

    Martin Babarik

    M u s ic Com p os e r :

    M ich a l S / l a v ik

    Martin Bene i

    Sou n d En g in e e n

    M ich a l Ch ov a n e c

    M a n in B e n e s

    I eslers

    V la d im i r Ne ca s

    J if i Matous

    Jan Kitlle r

    Danie l Knbl

    M a n in l a l t y n e k

    Jarosla\ Osicka

    Weapons Consultante:

    V i l m

    1

    ance\

    Jan Skramoussky

    H istor i ca i Consultimi:

    PhDr Danie l Kamas

    aka Dann>

    T A K L 2 P R O D U C T I O N

    Producer:

    \ iid> Morie )

    Executive Producer:

    Rupert Easterbrook

    Deve lopment Director:

    I ukc Vernon

    E U R O P E A N T E A M

    Ga r y L e wi s

    Serhad Koro

    A n th on y D od d

    Sarah Sea by

    Fernando Me lo

    Jon Broadbridge

    Sco l i M or r ow

    Heloise Williams

    Karl

    I

    ntertiol/nci

    Ja/ Bansi

    R i ch a r d B a m cs

    Mallhi. is Wehner

    Andreas Traxl er

    M a r k u s W i ld in g

    L ou i s e M a lou f

    S im on R a m s e y

    Le igh Harr is

    Warner Guinee

    I n ino

    Kos

    Elena Morlacchi

    G iov a n n i O ld a n i

    Sy lv ie Barret

    Monica Purice lli

    C r i s t i an a Co lo m b o

    Raque l Garcia

    Ana Lafuenle

    Francisco Diaz

    Jason Garcia

    Katherine Terry

    Jonnie Bryant

    Adrian Lawtof l

    Na s k o

    I

    ej/a

    Veronique Lallie r

    Marie Brance llec

    Emmanuel Trambla is

    Malthias Be llone

    T A K E 2 NY

    Terry Donovan

    Jamie King

    Gary Foreman

    Jenefer Gro ss

    Jennifer Kolbe

    hristoph Hartmann

    Susan I

    ewi

    Jeff Castaneda

    Ton y K in g

    Andrea Uor/uku

    1 los i Simon

    D a n ie l Em / i g

    M a y u m i Kob a y s h i

    Mall Schlosberg

    Jason B e r g m a n

    R oo/ b e hAahtyani

    Phil Mikke lson

    Sandeep Bisla

    Marlene Vamaguehi

    Richard Kruger

    Gabrid Abarcar

    A l i ce Ch u a n g

    V O I C E T A L E N T ( U K )

    Recorded at SideUK Ltd.

    Voice Casting:

    A n d y Em e r y

    Voice Director:

    Jon Ashley

    Sound Engineers:

    Sieve Parker

    Ant Hales

    Record ing Supcn is ion:

    Martin Babarik aka Amm o

    A n d y M or le y

    Actors:

    J im Clarkson

    lo r n O ld h a m

    Nige l Lindsay

    Tom Good m a n H i l l

    Jonathan Kydd

    Stefan Boje

    Peter Dickson

    M A N U A L

    Andy Morley

    L I N C O L N O A

    QA Manager:

    MarkI lo)d

    Lead Tester:

    A n d y M a s on

    Testers:

    Jon Gittus

    Simon Lawrence

    Ca r l You n g

    Se r g io R u s s o

    Andre Mountain

    A n to in c Ca b r o l

    Jon Ealam

    Wi l l R i g g or t

    Jon Atkm-Day

    Lee Johnson

    Ke v in H ob s on

    Mike Blackburn

    Ch a r l ie K in loch

    M ik e Em e n y

    Phil A lexander

    Tim Bates

    Phil Deane

    Matt Hewitt

    S te v e M cGa g h

    Steve Be ll

    Ed d ie G ib s on

    James Cree

    Dave Lawrence

    Matt Lunnon

    Ste la no Moretti

    ( L oca l i s a t ion tester

    Dan Goddard.

    Job\

    1

    uckett.

    D om in ic Ga r c ia

    I

    L oca l i s a t ion

    Ch r i s We l s h

    (Localisation)

    2 6

    Technical Support

    E v e r y e f f o r t h a s b e e n m a d eto m a k e o u r p r o d u c t sa s c o m p a t ib l e w i t h c u r r e n t h a r d w a r ea s p o ssib le. Ho weve r if y o uare

    e x p e r i e n c i n g p r o b l e m s w i t h r u n n i n g o f o n e o f o u r t i t l e s y o u m a y c o n t a c t o u r T e c h n i c a l S u p p o r t s t a f f i n o n e o f s e v e r a l w a y s :

    B e f o r e c o n t a c t i n g T e c h n i c a l S u p p o r t , p l e a s ebe p r e p a r e d . Ino r d e rto a s s i s t y o ua se f f i c i e n t l ya s p o ssib le, we will n eedto k n o was

    m u c h i n f o r m a t i o n a b o u t y o u r c o m p u t e r a n d t h e p r o b l e m a s p o ssib le. If y o u can n o t p ro vide the in fo r matio n in t h e c h e c k l i s t

    b e l o w , t h e n p l e a s e c o n t a c t y o u r c o m p u t e r m a n u f a c t u r e r s t e c h n i c a l s u p p o r t d e p a r t m e n t b e f o r e c o n t a c t i n g T a k e

    2

    I n t e r a c t i v e ,

    o t h e r w i s e w e w i l lbe u n a b l eto so lve y o u r p ro b l em.

    T he in fo rma tio n that we will requ ire

    is as

    fo llo ws:

    C o n t a c t D e t a i l s

    Y o u r n a m e

    e - m a i l a d d r e s s , d a y t i m e t e l e p h o n e n u m b e r o rp o s t a l a d d r e s s

    I f y o u a r e f r o m o u t s i d e t h e U K , p l e a s e s p e c i f y w h i c h c o u n t r y y o u a r e c o n t a c t i n gus f r o m a n d w h i c h l a n g u a g e v e r s i o n o f t h e

    g a m e y o u a r e p l a y i n g .

    S y s t e m D e t a i l s

    i

    1

    B r i m I N . - i i i i - ' i i i l m u d . '

    P r o c e s s o r s p e e d a n d m a n u f a c t u r e r

    C D - R O M D r i v e s p e e d a n d m a n u f a c t u r e r

    T o t a l a m o u n t o f s y s t e m R A M

    T h e mak e an d mo del o f y o u r Video Card/ 3 D A c c e l e r a t o r t o g e t h e r w i t h a m o u n t o f V i d e o R A M

    T h e m a k e a n d m o d e l o f y o u r S o u n d C a r d

    M o u s e a n d d r i v e r i n f o r m a t i o n

    Versio nof D i r e c t X i n s t a l l e d o n y o u r s y s t e m

    A v e r y u s e f u l f e a t u r e o f D i r e c t X is D X D I A G , t h e D i r e c t X D i a g n o s t i c T o ol .It will sho w y o ua lo tof i n f o r m a t i o n a b o u t y o u r

    h a r d w a r e a swellas p r o v i d e d e t a il e d i n f o r m a t i o n a b o u t y o u r h a r d w a r eto T a k e 2 S u p p o r t .

    C l i c k t h e S t a r t B u t t o n o n t h e T a s k B a r

    S e l e c t R u n

    T y p e DXDIAG an d p ress OK.

    An ew win do w willbe disp lay ed called Dire ctX Diag n o s tic T o o l. It m a y t a k ea f e w m i n u t e s for DXDIAGto g a t h e r i n f o r m a t i o n

    f r o m y o u r c o m p u t e r ,s ob e p atie n t.

    P l e a s e d e s c r i b e t h e c i r c u m s t a n c e s , i n c l u d i n g a n y e r r o r m e s s a g e s , o f y o u r p r o b l e m

    a s

    c l e a r l y

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    p o ssib le.

    O T : P LEA SE DO NOT CONT ACT T AKE 2*8 T ECHNICA L SUP P ORT ST AF F IN SEARCH OF GAM E HINT S. T hey are n eit her

    p e r m i t t e d n o r q u a l i f ie dto s u p p l y s u c h i n f o r m a t i o n .

    O U R T E C H N I C A L S U P P O R T C O N T A C T D E T A I L S

    P o s t : T a k e2 I n t e r a c t i v e T e c h n i c a l S u p p o r t

    U n i t A , S o v e r e i g n P a r k

    B r e n d a R o a d

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    T S 2 5 I N N

    T e l e p h o n e :

    F a x :

    e - m a i l :

    ( 0 8 7 0 ) 1 2 4 2 2 2 2/ c a l l s c h a r g e da t t h e U K n a t i o n a l r a t e

    (7 day s)a w e e k f r o m 8 a mt o 1 0 p m ( G M T ) e x c l u d i n g b a n k h o l i d a y s )

    N e d e r l a n d ( 1 9 0 0 - 2 0 4 0 4 0 4 ( E U R 0 , 7 0 c t p / m )

    B e i g e ( 0 2 - 8 8 0 7 9 ( E U R 0 , 7 4 c t p / m )

    ( 0 1 4 2 9 ) 2 3 3 6 7 7

    t a k e 2 @ e u r o p e s u p p o r t . c o m

    [email protected]

    w w w . t a k e 2 g a m e s . c o . u k

    2 7

    mailto:[email protected]:[email protected]://www.take2games.co.uk/http://www.take2games.co.uk/mailto:[email protected]:[email protected]
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    Wa r r a nty

    L I M I T E D S O F T W A R E W A R R A N T Y

    AM D

    L I C E N S E A G R E E M E N T

    This LIMITEDSOFTWAREWARRANTYANDLICENSEAGREEMENT (this "Agreement") , including the limited Warrantyand other

    special provisions, is a legal agreement between You(either an individual oran entity) andTake Interact iveSoftware (the

    "Owner") regarding this softwareproductand the materials contained thereinand related thereto. Youract ofinstal l ing and/or

    o t he r wi s e u s i ng t he s o f tw ar e c o nst i t ut e s Yo u r a g r e e me nt t o b e b o und b y t he t e r m s o f t hi s A g r e em e nt. I f You d o no t a g r e e t o t he

    terme ofthis Agreement, promptlyreturn the softwarepackaging and the accompanying materia ls( including any hardware,

    manuals, otherwrit ten materials andpackaging) tothe placeYouobtainedthem, along withyour receipt , fora full refund.

    G r ant o f L i mi t ed N o n- E xc l us i ve L i ce ns e. T his A g r ee m e nt p e r m it s You t o u s e o ne ( 1 ) c o py o f t he s of t wa r e p r o g ra m ( s) ( t he

    " SO FT WA RE ") i ncl u de d i n t hi s p a c k ag e f or y o u r p e rs o na l u s e o n a s i ng l e ho m e o r p o rt a bl e c o m pu t e r. T he S O F TW ARE i s i n " u se "

    o na c o m p ut e r w he n i t i s l oa de d i nt o t e m p or a r y m e m o r y ( i . e ., RA M) o r i ns t al l ed i nto t he p e r m a ne nt m e m or y ( e .g . , ha r d d i s k, CD-

    ROM, orother storage device) ofthat computer. Instal lat ion on a network serveris Btrict ly prohibited, exceptunder a special and

    s e pa r a te ne tw o rk l i c e nse o b ta i ne d f r om O w ne r ; t hi s A g r ee m e nt s hal l no t s e rv e a s s u c h ne c e ss a r y s p ec i al ne t wo r k l i c ens e .

    I ns ta l la t io n o na ne t wo r k s er v er c o nst i t ut e s " u se " t ha t m u s t c o m p ly w it h t he t e r m s o f t hi s A g r e e me nt . Thi s l i ce ns e i s no t a s a le

    ofthe original SOFTWARE or anycopy thereof .

    Intel lectual Property Ownership. Owner retainsall right , t i t leand interest tothis SOFTWARE and the accompanying manual(s) ,

    packaging and other writ ten materia ls (collect ively, the "ACCOMPANYING MATERIALS") , including, but not l imited to, a l l

    copyrights, t rademarks, t rade secrets , t rade names, proprietary rights, patents, t i t les , computer codes, audiovisual effects ,

    themes, character s, character names, stories, dialog, settings, artwork, sound effects , musical works, and moral rights. The

    S OF TW ARE a nd A CCO MP AN YI NG M A T E RI A L a r e p r ot e ct e d b y U nit e d S t a t e s c o py r ig ht l aw a nd a p pl i ca b le c o py r ig ht l a ws a nd

    treat ies throughout the World. Allrights are reserved. The SOFTWARE and ACCOMPANYING MATERIALS may not be copied or

    reproduced m any manner or medium, in whole or in part , without prior writ ten consent from Owner. Anypersons copying or

    r e p ro d uc i ng a ll o r a ny p or t io n o f t he S OF TW ARE o r A CCOM PA NYIN G M A T E RI A L , i n a ny m a nne r o r m e d iu m , w il l b e w il f ul l y

    v i ol a ti ng t he c o p y r ig ht l aw s a nd m a y b e s u b je c t t o c i vi l o r c r i mi na l p e na l ti e s .

    S OF T WA RF B a ck u p o r A r c hiv i ng . A f te r Yo u i ns t a ll t he S O F TW ARE i nto t he p e r m ane nt m e m or y o f a c o m pu t er , You m a y k e e p a nd

    u s e t he o r ig i nal d i s k (s ) a nd/o r CD - RO M ( t he " S to r ag e M e di a ") o nly f o r b a c k up o r a r c hiv a l p u rp o se s

    Re s tr i c ti o ns. O t he r t ha n a s p ro vi de d s p ec i fi c al l y i n t his A g r ee m e nt , You a r e no t p e r m i t te d t o c op y o r o t he r wi s e r e pr o du c e t he

    SOFTWARE or ACCOMPANYING MATERIALS; modify or prepare derivat ive copies based on the SOFTWARE or ACCOMPANYING

    MATERIA i ; distribute copies of the SOFTWARE or ACCOMPANYING MATERIAL by sale or other transfer of ownership; rent

    lease, or lend the SOFTWARE or ACCOMPANYING MATERIALS; or to display the SOFTWARE or ACCOMPANYING MATERIALS

    publicly. You are expressly prohibited from transmitt ing the SOFTWARE or ACCOMPANYING MATERIAL electronical ly or

    o t he r wi s e o v e r t he I nt er ne t o r t hr ou g h a ny o t he r m e d i a o r t o a ny o t he r p a rt y . You a r e e x p r e ss l y p r o hib i te d f r om s e ll i ng o r u s i ng

    anycharacters orother componentsof the game forany purpose. Youare expressly prohibitedfrom sel l ing or otherwise profit ing

    from any levels , add-on packs, sequelsor other items basedupon or relatedto the SOFTWARE and ACCOMPANYING MATERIALS

    or createdby uti l izat ion ofthe SOFTWARE'S level editor. I fyou create levels , add-onpacks, sequelsor other items tothe Software

    using the SOFTWARE'S level editor, including the construction ofnew levels (collect ively, the "Modificat ions") , you are subject to

    the following restrict ions: ( i ) the SOFTWARE'S level editor and associated development tools and documentat ion (collect ively

    " S DK " ) a r e c o ns i de r e d s e p ar a te f r o m t he S OF TW ARE m t he s e nse t hat t hey a r e no t g u a r a nte e d o r s u pp o rt e d b y t he O WN ER.

    H ow ev e r, t he O WN ER r e t ai ns a l l c o p yr i g ht s a nd i nt e l le c t ua l r i g hts t o t he S D K, a s B t at e d i n t hi s l i ce ns e, ( i i) y o u r M od i fi c at i ons

    m u s t r e q u i r e a f u ll , r e g is t er e d c o p y o f t he S o ft w ar e t o r u n; ( i ii ) y o u m a y no t d i s tr i b ut e a M od i fi c at i on t ha t c o nt ai ns a n e x e cu t a bl e

    f il e w hi c h ha s b e e n c ha ng e d o r m o d i fi e d i n a ny w a y; ( i v) y o ur M od i fi c at i ons m u s t no t c o nt a in a ny l i b el o us , d e fa m at o ry o r o t her

    i l le g al m a t er i a l, m a t er i a l t ha t i s s c and al o us o r i nva de s t he r i g hts o f p r iv a cy o r p u bl i ci t y o f a ny t hir d p a rt y , o r c o nta i n a ny

    trademarks, copyright-protected work orother propertyof thirdpart ies; (v)your Modificationsm ust bedistributedsolelyfor free.

    N e it her y o u no r a ny o t her p e r so no r p a rt y m a y s e ll t he m t o a nyo ne, c o m me r c ia l ly e x pl o it t he m i n a ny w a y, o r c ha r g e a nyo ne f or

    using them without a license from the OWNER. OWNER encourages noncommercial distribut ion ofquality Modificat ions. Ifyou

    d e si r e t o c o m me r c ia l ly d i s tr i b ut e y o u r M od i fi c at i ons , p l ea s e c o nt a c t O W NE Ra t t he a d dr e s s b e l ow f or t he t e r m s a nd c o ndi t io ns

    under which the Modifications may be commercial ly distributed; (vi)your Modificat ions shall not be supported by the OWNER.

    T he p r o hib i ti o ns a nd r e s t r i ct i ons i n t his S e ct i on a pp l y t o a ny o ne i np o s s e ss i on o f t he S o ft w ar e o r a ny o f y o ur M od i fi c at i ons . YOU

    ARENOTPERMITTEDTOREVERSE ENGINEER, DECOMPILEOR DISASSEMBLE THESOFTWAREIN ANY WAY Any copying of the

    SOFTWARE orACCOMPANYING MATERIALS not specif ically allowed in this Agreement is a violat ion ofthis Agreement .

    2 8

    L I M I T E D W A R R A N T Y AN D W A R R A N T Y D I S C L A I M E R S

    L I M I T E D W A R R A N T Y .

    O wne r w a r r a nt s t ha t t he o r ig i na l S t o ra g e M ed i a ho l di ng t he S OF TW ARE i s f r e e f r om d e fe c t s i n m a t er i al s

    a nd w o r k ma ns hi p u nd er no r ma l u s e a nd s e rv i ce f or a p e r i od o f ni ne ty ( 9 0 ) d ay s f r o m t he d a t e o f p u r c has e a s e v i d enc e d b y Yo ur

    r e ce i pt . I f f o r a ny r e a s on You f i nd d e fe c t s i n t he S t o ra g e M ed i a, o r i f y o u a r e u na bl e t o i ns t al l t he S OF T WA RE o ny o u r ho m e o r

    p or t ab l e c o m p u t er , You m a y r e t u r n t he S OF TW ARE a nd a l l A CCOM PA NYIN G M AT E RI AL S t o t he p l ac e Yo u o b t ai ned i t f o r a f ul l

    refund. This l imited warranty doesnot apply ifYou havedamaged the SOFTWARE byaccident or abuse.

    C U S T O M E R ' S R K M B D Y . Yourexclusiveremedies, andthe entire l iabil i ty ofOwner, shallbe (i) replacementof airy original Storage

    M ed ia w i th t he S OF TW ARE o r ( i i) f ul l r e fu nd o f t he p r ic e p ai d f or t hi s S OF T WA RE . B y o p eni ng t he s e al e d s o ft w ar e p a c ka g ing ,

    install ing and/orotherwise using the SOFTWARE or ACCOMPANYING MATERIALS, you hereby agree to waive any and all other

    r e m ed i es y o u m a y ha v e a t l aw o r i ne q u i ty . A ny s u c h r e m ed i e s y ou m a y no t w a iv e a s a m a t t er o f p u bl i c p ol ic y , y o u he r e by a s si g n ,

    or shallassign as theybecome available, overto Owner.

    W A R R A N T Y D I S C L A I M E R S . E X C EI T F OR T HE E X P RE S S L IM IT ED W AR RA NT Y S E T F OR TH A BO VE , O WN ER M AK ES NO

    WARRANTIES, EXPRESS OR IMPLIED, ORALOR WRITTEN, CONCERNINGTHE PRODUCTS OR ANYCOMPONENT' PART THEREOF.

    .ANYIMPLIED WARRANTIES THAT MAY BE IMPOSED BYAPPLICABLE IAWARE LIMITED INALL RESPECTS TOTHE FULLEST

    EXTENT ALLOWED AND TO THE DURATION OF THE LIMITED WARRANTY. OWNER DOES NOT REPRESENT, WARRANT OR

    GUARANTEETHE QUALITYOR THE PERFORMANCE OFTHE SOFTWARE ORACCOMPANYING MATERIALS OTHER THANAS SET

    FORTH IN THE ABOVE LIMITED WARRANTY. OWNER ALSO DOES NOT REPRESENT, WARRANT OR GUARANTEE THAT THE

    SOFTWARE OR ACCOMPANYINGMATERIALS' CAPABILITIES WILLMEET YOUR NEEDS OR THATTHE SOFTWARE

    WILLCONTINUOUSLYOPERATE, BE ERROR FREE, OR THAT PROBLEMS WILLBE CORRECTED. OWNERDOES NOT REPRESENT

    THATTHE SOFTWARE WILLOPERATE INA MULTI-USERENVIRONMENT. NOORALOR WRITTENINFORMATIONOR ADVICE GIVEN

    BY OWNER, ITS DEALERS, DISTRIBUTORS, DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES

    SHALLCREATEANYOTHERWARRANTYOR EXTEND OR EXPANDTHE SCOPE OFTHIS WARRANTY. YOU MAY NOT RELYONANY

    SUCH INFORMATION OR ADVICE. SOME TERRITORIES DONOTALLOWLIMITATIONS ONHOWLONG ANIMPLIED WARRANTY

    IASTS, SOTHE ABOVE LIMITATION MAYNOTAPPLYTOYOU. THIS LIMITEDWARRANTYGIVES YOU SPECIFIC LEGAL RIGHTSAND

    YOU MAYAISO HAW, OTHER RIGHTS WHICHMAYVARY FROMTERRITORY TOTERRITORY.

    L L A B J I I T Y U M T T A T I O N .

    T o t he m a x i m u m e xt e nt p e rm i t te d b y a p p li c ab l e l a w , a nd r e g ar d l es s o f w he t her a ny r em ed y s e t f or t h

    herein fai ls of its essent ial purpose, IN NO EVENT WILL OWNER, ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS OR

    AFFILIATES NOR ANYONE ELSE INVOLVED INTHE DEVEIOPMENT, MANUFACTURE OR DISTRIBUTIONOF THE SOFTWARE OR

    THE ACCOMPANYING MATERIALSBE LIABLEFOR ANYDAMAGES WHATSOEVER, INCLUDINGWITHOUT LIMITATION, DIRECT OR

    INDIRECT; INCIDENTAL; OR CONSEQUENTIAL DAMAGES FOR PERSONAL INJURY, PERSONAL PROPERTY, LOSS OF BUSINESS

    PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, LOSSOF TEXT OR DATASTORED INOR USED WITH

    THE SOFTWARE INCLUDINGTHE COST OF RECOVERING OR REPRODUCINGTHE TEXT OR DATA OR ANY OTHER PECUNIARY

    LOSS, ARISINGFROM OR OUT OFTHE USE OR INABILITYTOUSE THIS SOFTWARE. THIS LIABILITYLIMITATIONAPPLIES EVEN

    IFYOUORANYONEELSE HASADVISEDOWNEROR ANYOF ITSAUTHORIZED REPRESENTATIVES OFTHE POSSIBILITYOF SUCH

    DAMAGES. EVENIF SUCH IS CAUSEDBY, ARISES OUTOF ORRESULTS FROMTHEORDINARY, STRICT, SOLEOR CONTRIBUTORY

    NEGLIGENCE OF OWNER OR ITS DIRECTORS, OFFICERS, EMPLOYEES, AGENTS, CONTRACTORS OR AFFILIATES. SOME

    TERRITORIES DONOTALLOWTHE EXCLUSIONOR LIMITATION OFINCIDENTAL OR CONSEQUENTIAL DAMAGES, SOTHE ABOVE

    LIMITATIONOR EXCLUSION MAYNOTAPPLYTO YOU

    2 9

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    P R O D U C T S U P P O R T

    A ND

    U P D A T E S

    This SOFTWARE

    LB

    intended inbe user fnendlyand limited productsupportis providedbyOwner asspecifiedin the ACCOMPANYNG MATERIALS

    J U R I S D I C T I O N .

    TEXASIAWS GOVERN THISAGREEMENT, REGARDLESS OFEACHSTATE'SCHOICE OFLAWPRINCIPLES, WITH

    A FORUMANDVENUE OFDALLASCOUNTY TEXAS. ThisAgreement may be modifiedonlyby a writ ten instrument specifying the

    m o di f ic a ti o na nd e x e cu t e d b y b o th p a rt i es . I n t he e v ent t ha t a ny p r ov i si o no f t hi s A g r e e me nt s hal l b e he ld t o b e u ne nf o r ce a b le ,

    s u c hp r o vi s io ns ha l l b e e nfo r ce d t o t he g r e a t es t p os s ib l e e x t e nt , w i th t he o t he r p r o v is i ons o f t hi s A g r e e m e nt t o r e m a i ni n f u ll f o rc e

    and effect.

    E N T I R E A G R E E M E N T .

    T his A g r ee m e nt r e p r e s ent s t he e nt ir e a g r e em e nt b e t w ee n t he p a r t i es , a nd s u p e r se d e s a ny o r a l o r w r i tt e n

    communicat ions, proposalsor prioragreements between the part ies or anydealers, distributors, agents or employees.

    T E R M I N A T I O N .

    T hi s A g r ee m e nt i s v al id u nti l t e r m ina t ed .

    T his A g r ee m e nt c e a se s a u to m at i ca l ly ( w it hou t a ny f o r m o f no t i c e) i f Yo u d o no t c o m p ly w i th a ny A g r e e me nt p r ov i si o n. You c a n

    alBo end this Agreement bydestroying the SOFTWARE and ACCOMPANYING MATERIALS and allcopies and reproduct ions of the

    SOFTWARE and ACCOMPANYING MATERIAL and delet ing and permanently purging the SOFTWARE from any client server or

    c o m pu t e r o n w hic h i t ha s b e en i nst a ll e d. P r og r a m T r a ns f e r. You m a y p e r m ane ntl y t r a ns f e r a ll o f y o u r r i g hts u nd er t hi s

    Agreement , provided that the recipient agreesto allofthe terms ofthis Agreement , and Youagree totransfer al lACCOMPANYING

    M AT ERI AL S a nd r el at ed d o c um e nt s a nd c o m po ne nt s a nd r e m ov e t he S O FT WA RE f r om Yo ur c o m pu t e r p r io r . T r a ns fe r r i ng t he

    S O FT WA RE a u to m at i c al l y t e r m i na te s Yo ur l i c ens e u nd e r t hi s A g r e em e nt. E q ui t ab l e Re m e d i es You he r eb y a g r e e t hat i f t he t e r m s

    o f t hi s A g r e e m e nt a r e no t s p e ci f ic a ll y e nf o r c ed . O wne r w i ll b e i r r ep a ra b ly d a m ag e d , a nd t he r e fo r e y o u a g r e e t ha t O w ner s hal l b e

    ent it led, withoutbond, other security, proofof damages, toappropriate equitable remedies withrespect anyof thisAgreement , m

    addit ionto anyother available remedies.

    O W N E R , i fYou haveany quest ions regarding this Agreement, the enclosed materials , or otherwise, please contact in writ ing:

    Take2 Interact ive

    Saxon House

    2 4 V i ct o ri a S t r e et

    Windsor

    BerkBhire

    S L 4 1 EN

    2004 Il lusion Softworks. I l lusion Softworks, the il lusion Softworks logoand Hidden andDangerous are trademarks of Il lusion

    Softworks. GlobalStar, the GlobalStar logo, Take-Two Interact ive Software andA Take2 Company logo are all trademarks and/or

    registered trademarksof Take-TwoInteract ive Software. Product names are the trademarks oftheir respect iveowners, andnot of

    GlobalStar, and are included forentertainment purposes only- Noproduct , person or establishment appearing or mentioned in

    t hi s g a m e ha s e nd or s e d t hi s g a m e o r a ny o f t he a c t i o ns d e sc r i be d o r d i sp l ay e d he r e i no r i s i n a ny w a y a s so c i at e d w i t hG l ob al S t a r.

    A ll o t he r m a r k s a nd t r a d e m a rk s a r e t he p r o p er t y o f t he ir r e s pe c ti v e o w ne r s . Us e s B i nk V i de o. Cop y ri g ht 1 9 9 7 - 2 0 04 b y RAD

    Game Tools, Inc. GameSpy and the "Powered by GameSpy" design are trademarks ofGameSpy Industries, Inc. Product of United

    Kingdom. Developed by Il lusionSoftworks. Publishedby GlobalStar. Allrights reserved.

    Notes

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