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    Digital Storytelling

    with

    Adobe Premiere Elements version 7&

    Adobe Photoshop version CS4

    byDaniel MeadowsEmail:[email protected]:http://www.photobus.co.uk

    with help from Sharon Magill

    version: October 2011

    mailto:[email protected]:[email protected]:[email protected]://www.photobus.co.uk/http://www.photobus.co.uk/http://www.photobus.co.uk/http://www.photobus.co.uk/mailto:[email protected]
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    Contents

    Digital Storytelling, the basics .. 3

    Adobe Premiere Elements v.7, the Basics .. 4

    Summary of your Workflow in Premiere . 7

    The Premiere Workspace . 8

    Editing your Audio 12

    Capturing Video (optional) .. 15

    Preparing your Pictures and Sizing them using Photoshop CS4 . 17

    what we need Photoshop for 17opening Photoshop ..pixels .... 18stills on screen marquee tool .making a new file . 19sizing the image ...saving step backwards .. 20the crop tool .......adjusting an image to improve its quality ...........making an alpha channel ......making titles (i-vi) ... 21

    Editing your Digital Story in Premiere .. 24

    completing your roughcut . 27a note on saving .. 27

    Turning your Roughcut into a Finished Digital Story in Premiere . 28

    transitions 28

    keyframes ... 29changing the volume of an audio clip 31

    Exporting your story to DVD .... 33

    making a performance disc .. . 33making a data disc ... 33opening the archive project .. 35

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    Digital Storytelling, the Basics

    The Workflow of Digital Storytelling Production

    1. Think up a story. This is the most difficult part. As well as doing the writing youwill need to hunt down, look at, think about and select pictures for there will beplaces in the story where you can allow the pictures to do the work all on their own.In other parts of the story you may have to help your audience understand why youare using a particular picture. When writing it all down, give yourself time. Thescript is everything.

    2. If you write more than 300 words, start again. When you are done, practisereading your voice-over out loud. Think about which words to emphasise. Polishit, re-write it, keep working at it until it trips off the tongue. Only then should yourecord it and, when you record it, dont read it, tell it. (This will require you toperform. But dont over-do it.)

    3. Import your audio file into Adobe Premiere Elements v.7 and edit it.

    4. Scan your still pictures. Use image editing software (e.g. Photoshop) to size them:768 x 576 pixels at 72 dpi, or 1536 x 1152 pixels at 72 dpi if you want to be able tozoom in on them. Also (and this is optional), if you want to include some video,select your clips and import them into Premiere.

    5. Edit together your voice-over and your pictures using Adobe Premiere Elementsv.7.

    6. Output the finished Digital Story to DVD.

    Note: This document deals with steps 3 to 6, guiding you through them. However, this isnot an exhaustive technical manual. If you find yourself wanting information that is not inthis guide, use the Help option on Premieres menubar.

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    Adobe Premiere Elements v.7, the Basics

    Getting Started with Adobe Premiere Elements

    File Management

    On this module you will be assigned your own space on the School's dedicatedmultimedia networked server: "Polo". This is where you will store all the files you aregoing to use in the making of your Digital Story. It is also where you will store thePremiere project files which are generated as you make your Digital Story.

    DO NOT STORE ANY FILES ON YOUR OWN USER SPACE,ONLY USE THE ASSIGNED SERVER

    Begin by double-clicking on "My Computer" and locating "Polo" on the (J:) drive at\\polo.jomec.cf.ac.uk\dst. Double-click to open it and locate the folder with your username on it (e.g. sjoxxx). Open it. Inside create a new folder for your project and call ityour_NAME. Insidethe your_NAME folder create fournew folders. Call them 'archive',

    assets, projects and scans. Open the assets folder and, inside it, create five morefolders as follows: sized_images, soundtrack, titles, video and voice-over.

    IT IS VERY IMPORTANT THAT YOU USE THESE FOLDERS,AND ONLY THESE FOLDERS TO STORE THE FILES

    YOU GENERATE IN THE COURSE OF MAKINGYOUR DIGITAL STORY

    Opening PremiereBefore you open Premiere, check that the computers screen resolution is set correctly.Do this by going Start > Settings > Control Panel > Display and, in the Display PropertiesSettings window, select the following. ColourQuality: 32 bit. Screen resolution: 1280 x1024. Refresh Rate: 60 Hertz. Now you can open Premiere.

    1. Open Adobe Premiere Elements by double clicking the shortcut on the desktop.2. Once Premiere has opened, there are three options,

    Create an Instant Movie,

    Open an existing project or

    Create a new project3. Choose New Project.

    4. The New Project window opens.5. In the New Project window type a name for your project like this:

    your_NAME_audio_tutorial_01.6. Browse to the Polo server, locate name_TUTORIAL folder. This is where you

    save your first project.

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    7. The settings for the project are displayed below the name and location. To confirmthat you have the right settings for making Digital Stories, click the ChangeSettings button.

    8. The correct settings are: PAL, DV, Standard 48kHz. Choose this combination.9. Click OK to create and open the new project.

    10. The Premiere workspace opens. But there are two more things to do before youcan start making your movie. These both involve Premiere's Preferences settings.So go Edit > Preferences and adjust the following:

    Scratch Disks. A Scratch Disk is the place where temporary files, necessary tothe making of your movie but not a part of it, are automatically generated. Bydefault, scratch files are created where you have saved the project. When theScratch Disks window opens, use the Browse button there to set all the optionsto the computer's :D drive. Click OK.

    Still Image Default Duration. Go Edit > Preferences > General > Set StillImage Default Duration and type 50 in the frames box. (Note: there are 25frames in every second so you have just set the default duration for which yourimages will play when inserted into the movie to two seconds.)

    11. At this stage it is useful to see what files were automatically created on yourcomputer when you made your new project. So, minimise the Premiereworkspace and browse to your 'projects' folder in your named folder on the server.Notice the your_NAME_dstory01.prel file and another file calledyour_NAME_dstory01.log. The .prel file is your all-important master project file. Itcontains all the information about how the movie is constructed (which media clipsare used, where they start and stop etc.) it is usually a small file size.

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    NOTE: From now on, when you want to open your project, you should do it by double-clicking the your_NAME_dstory01.prel icon in your 'projects' folder on the server.Hopefully this will mean that you won't have to reset your Preferences each time (step10 above) as Premiere shouldremember them.

    _____________________

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    Summary of your Workflow in Premiere

    1. Import your voice-over audio file/s to the computer from the recorder.2. Edit your voice-over in Premieres Timeline

    3. Export your edited voice-over as a single .wav file.4. Prepare your pictures, scanning where necessary, and size them using Photoshop.

    Prepare any video clips you may want to use (optional).5. Import into Premiere all your multimedia assets, that is all your picture and sound

    files (including the voice-over file you have just made).6. Drag your voice-over into the Narration track in the Timeline.7. Make a rough-cut of your story by placing your pictures in the video tracks and

    stretching them out (or shrinking them) so that they appear and disappear insynchronisation with your voice-over.

    8. Add transitions.9. (This step is optional.) If you think they will help to tell the story, add sound effects

    and/or a music track.

    10. If you have audio in more than one track, balance the sound so that effects andmusic do not drown the voice-over.

    11. Add a title sequence to your story.12. Make a master .avi file and export your story to DVD.

    _____________________

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    The Premiere Workspace

    The workspace is divided into 3 areas, the Tasks window, the My Project window andthe Monitor window. Each is separated from the others by an adjustable divider.

    Monitor window Tasks window

    My Project (Timeline) window

    Tasks window (top right)This is where you access all your multimedia assets and prepare them for inclusion inyour film. The Tasks window buttons provide an organised and quick way to access thevarious available functions.

    ORGANIZE: this is how you import your assets to Premiere. Assets are anysound or picture files you have created for use in your story.

    EDIT: the main editing area where you find, and if necessary add effects to, yourimage and audio files.

    DISC MENUS: ignore this button.

    SHARE: this provides many options for exporting your movie, i.e. to DVD or as aQuickTime or AVI movie file.

    For now, select the blue ORGANIZE button.

    My Project window - also known as the Timeline (bottom)Premiere offers you two ways of viewing your assembly of clips as you sequence them tomake a movie: the Sceneline view and the Timeline view (shown). We use the Timelineview. The Timeline view displays clips in a vertical stack, pairs of video and audio trackspiled on top of each other with two extra audio tracks at the bottom of the window),

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    showing the duration of each Clip in relation to the others. Select the Timeline view byclicking the Timeline button in the My Project window.

    In this mode you can add and arrange your video, audio, still images and titles on theTimeline to create a sequence that becomes your movie.

    Monitor window (top left)

    The Monitor window displays the media clips that are in the Timeline and theirsequencing, giving you a preview of what your story looks like.

    _____________________

    Customising the Workspace

    In preparation for your first task (editing your audio file/s), you need to maximise theamount of Timeline workspace available to you. Do this by dragging the Timeline dividerupwards so that it is about half way up the screen. You can also reduce the number ofavailable tracks by clicking anywhere in the Timeline and then right-clicking to select

    Delete Empty Tracks. Then, to make the remaining tracks as big as possible, right-clickin the Timeline again and select Track Size > Large.

    _____________________

    Organising Your Media Files (Tasks window)

    With the Tasks window in ORGANIZE mode you can view all the media which has beencaptured or imported into Premiere. At the start of a new project the only media whichshows here is media from previous projects edited in Premiere.

    Something thats incredibly important to understand when you click the Get Media button

    and bring your pictures and sounds into Premiere, is that nothing is actually imported, thefiles in the your_NAME folder do not move. What happens is that Premiere creates newicons in the Tasks window and uses a pointer system to link these icons to their sourcefiles in the your_NAME folder. This is why its necessary to be meticulous about your filemanagement for if, after importing a file to Premiere, you then break the link betweenPremiere and that files source file by moving the source file out of the your-NAME folder,Premiere will not be able to find that file again and it will disappear from your Digital Story.

    Tip: To be on the safe side, once you have put a file into the your_NAME folder its bestto leave it there, even if you subsequently decide not to use it in your story.

    _____________________

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    Recognised File Types

    Many types of file (still images, QuickTime movies, audio) can be imported into Premiereready for editing.

    Video files include:AVI DV MOV SWF WMV MPEGAudio files include:

    MP3 WAV WMAStill images include:

    BMP PSD GIF TIFF JPEG

    _____________________

    Importing Your Multimedia Assets (Tasks window)

    With the Tasks window in ORGANIZE mode, click the Get Media button. The Tasks area

    now shows eight different possible locations for finding multimedia files: 4 different kindsof camcorder, a Digital Still Camera, a Mobile Phone, a Webcam and your PC Files andFolders. Select PC Files and Folders and navigate to the your_NAME folder. Open it.Ignore the projects and scans folders, instead open the assets folder and, from there,open the voice-over folder and select the voice-over file/s (if there are several files, usethe shift key to select them all) and bring it/them into Premiere by clicking the Openbutton.

    To view the voice-over files that you have just imported to your project click on theorange EDIT tab.

    Note: To view only video files, or only audio files, or only still image files, use the three

    green tick Filter by buttons which appear immediately above the view panel. For now,check the tick buttons so that only the audio files show.

    Later you will need to bring additional files into your project. You can do this in just thesame way as you brought in your voice-over: that is click the dark blue ORGANIZE button,then the Get Media button and, from there, select your source. (Note: do not bring inwhole folders as Premiere has a habit of nesting them inside each other which makesthings difficult to find.) If you want to bring in files from a device (for instance a digitalcamera or a mobile phone) then, during the process, Premiere will prompt you to browsefor the location (which, of course, is one of sub-folders inside the your_NAME folder onthe Polo server) where you will store them.

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    REMEMBER

    STORE ASSETS ONLY IN THE ASSETSFOLDER IN THE your_NAME FOLDER

    ON THE POLO SERVER.

    _____________________

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    Editing your Audio (My Project window)

    A digital story is built around its voice-over. Before doing any editing work on your voice-over file, copy it and name the copy 'name_v-o_cutting.wav'. You will do the work of

    editing on this copy, noton the master audio file (which should be called 'name_v-o_master.wav' and remain untouched).

    In this section you will learn how to remove your fluffs and repetitions from your voice-overrecording and edit the thing into a single seamless entity using Premieres Timeline tools.The tool you will use the most is the Selection tool (purple arrow) which is immediately tothe right of the Timeline/Sceneline buttons.

    Click on the Selection tool.

    You will also need a pair of headphones (plug them into the line-out socket on yourworkstations extension cable).

    1. Preview your Audio Clips: before you drag an audio clip into the track you canlisten to it. Double clicking its icon in the Tasks window opens it in a previewwindow. Listen to it by hitting the Play (single arrow) button.

    2. To Move the Audio Clip into the Timeline: Move the voice-over clip/s into theTimeline by click-dragging them one-by-one (click-and-hold-down the mousebutton and then drag), in order, from the Tasks window into the My Projectwindows Narration track. Note:A Clip does not automatically drop into the left-hand side of the Timeline (that is, at the start of your sequence of clips). A Clipcan be placed anywhere on the Timeline. Look at the timecode (the numbersimmediately above your tracks in the Timeline) and move your first voice-over Clipso that its left-hand end lines up at the 0 seconds marker. The best way to move aclip is in two stages: click it to select it, and then click-drag it to where you want it.Note: when selecting a clip and moving it around, avoid clicking on the little white,down-facing arrow in the bar at the top of the clip.

    3. Using the Playhead. The Playhead is the red vertical line that moves through theclips in the Timeline and plays it. When you hit the spacebar on your keyboard,the Playhead moves left-to-right (playing' the Timeline). Hit the spacebar againand it stops. The Playhead can also be moved manually by holding the Playheadtab (paddle-shaped and grey at the top of the red vertical line) and dragging it to anew position.

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    4. Zoom Slider. You will find this near to the Selection tool.

    To 'zoom in' on the Timeline, click the plus sign (or drag the slider to the right) andyou will see that the Timeline expands your view of it, re-orientating itself aroundthe Playhead (now moved to the middle of the window). This tool allows you to bevery accurate with your editing. To zoom out, click the minus sign (or drag theslider to the left).

    5. Editing an Audio Clip:

    To shorten the Clip. With the Selection tool chosen, move your pointer slowlyacross a Clip, left-to-right. As your pointer approaches the left (or right) endsof the Clip you will notice that it changes shape, turning into a red bracket withblack arrows. On the left-hand edge (that is at the start of the Clip) the cursorchanges to an IN edit icon. On the right-hand edge (that is at the end of theClip) the cursor changes to an OUT edit icon. With the cursor displayed, eitheras an IN- or OUT edit icon, click and drag the Clip to trim it.

    To snip a piece out (or copy a piece) of a Clip. First select the clip to highlight

    it. Then move the Playhead to the exact point on the clip where you want tomake the first cut. Then hit the 'Split clip' icon (pair of purple scissors).

    Notice that your audio clip has now been cut in two. Now move the Playheadto the exact point on the Clip where you want to make your second cut (that isthe end of the piece that you want to remove) and hit the Split clip icon again.Now right-click on the part of the Clip that you want to delete and select 'Clear'.Alternatively you can go Edit > Cut (or Copy) and save the extracted piece ofaudio to the computer's clipboard prior to pasting it (Edit > Paste) somewhereelse in your voice track.

    To delete a Clip. Highlight it by clicking on it, then right-click and select Clear.The Clip will disappear leaving the position of all the other clips in the Timeline

    unchanged.

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    WARNING

    IF YOU DELETE A CLIP BY HIGHLIGHTING IT AND THEN HITTINGTHE BACKSPACE OR DELETE BUTTONS ON YOUR KEYBOARD,

    THE CLIP WILL DISAPPEAR BUT ALL THE FILES TO THERIGHT OF IT IN THE TIMELINE WILL MOVE LEFT TOFILL THE SPACE. THIS IS MORE THAN IRRITATING

    AS YOU WILL FIND LATER WHEN YOU STARTWORKING WITH PICTURES IN THE VIDEO

    TRACKS, FOR IT THROWS ALL THECLIPS TO THE RIGHT OF THEDELETION (THAT IS EVERY-

    THING IN THE FILM THATCOMES AFTER THE

    DELETED CLIP)OUT OFSYNC

    SOGET INTOTHE HABIT OF

    ALWAYS DELETINGA CLIP BY DOING A RIGHT-

    CLICK AND SELECTING 'CLEAR'

    Undo. Remember, if you move, extend, shrink, delete or clear a Clip and thenwish that you hadnt, you can always undo the action by going to the Menubarand choosing Edit > Undo.

    6. Snap your Clip into place. As you move your audio Clips around in the Timeline

    you can make them 'Snap' into alignment by using the Snap feature. Go to theMenubar and choose Timeline > Snap. Now, when you try to align Clips, they aredrawn together almost as if they were magnetised. This feature is useful but itdoesnt always give you what you want. Sometimes when you are moving a Clip,you find that the snap feature takes over forcing you to put the Clip somewhereother than where you want it. If this happens then go to the Menubar and chooseTimeline > Snap and turn the Snap feature off.

    7. Exporting your audio as a single file. When you are happy that your voice-overtrack plays as a continuous and satisfying piece of work, export it as a single file toyour voice-over folder as follows. Go File > Export > Audio and up comes theExport Audio window. Click the 'Settings' button and make sure that the following

    are chosen. Under General File Type: Windows Waveform. Range: Work AreaBar. Embedding Options: Project. Under Audio Compressor: Uncompressed.Sample Rate: 48000 Hz. Sample Type: 16 Bit. Channels: Stereo. Interleave: 1Second. Click OK.

    8. Saving your edited voice-over file. In the Export Audio window re-name your file'voice-over_final.wav' and put it in your 'voice-over' folder inside the 'assets' folder,in the 'your_NAME' folder on the Polo server. Click Save. It will take a fewmoments to render.

    You are now ready to begin editing your voice together with your pictures to make afinished digital story. The next section deals with capturing video footage from a camera.If you don't need to do this, skip it.

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    _____________________

    Capturing Video (Tasks window) optional

    Most Digital Stories dont use video but, if you do have video from a video camera that

    you want to include, heres how to do it.

    1. To capture video direct from a camera, first connect the camera to the computer,via a Firewire or USB cable.

    2. Switch the camera ON and set to playback mode.3. Select the Organise tab and click Get Media.4. Then select an option appropriate to the equipment you are using, i.e. DV

    Camcorder.

    The computer and Premiere should recognise the camera automatically. Once thecamera is ready, check the Capture settings as follows.

    1. Save to: Browse to an appropriate folder with plenty of storage capacity.

    2. Capture: Choose whether to capture both video and audio, video only or audioonly. This is a very useful option if you are concerned about the amount of spaceavailable on the storage device.

    3. Capture to Timeline: Switch this option ON if the clips have been recorded in thecorrect order for the sequence. Switch this option OFF if the order of the clips willchange during editing.

    4. Split Scenes: Premiere detects the changes in content and creates separate clipsat the point where the Clip changes. This is a very useful function and could savea lot of time during the capture and edit process.

    5. Smart Tagging: Switch ON or OFF as required. Smart Tagging adds keywords to aClip which is used when filtering for clips of a particular type. The Smart part isthat Premiere detects which tags are appropriate.

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    To record footage from the DV camera press the Capture button. To stop recording, press the Stop Capture button.

    As the footage is captured the files are imported into the open project.

    _____________________

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    Preparing your Pictures and Sizing them using Photoshop CS4

    1. What we need Photoshop forPhotoshop is industry standard image handling software. It is very sophisticated. We

    don't need to make use of everything it can do. We use it to: size the image correctly

    adjust image quality

    prepare an image for motion (by making an alpha channel)

    make titles

    2. Opening PhotoshopInside your 'your_NAME' folder you will find your 'Scans' folder. Double click on it toopen it and see icons for all the pictures in your Scans folder. Right-click on one ofthese icons and go Open with > Adobe Photoshop CS4. Photoshop opens. Enlargeyour image's window to fill the middle of your screen. Your screen should looksomething like this:

    Notice that at the top r-h corner of your screen is a window called NAVIGATOR (if itisn't there then go Window > Navigator). The Navigator allows you to enlarge orreduce the size of the image inside your window. You can do this with the slider or, ifyou prefer, click the little mountain rangessmaller one to get smaller, bigger one to

    get bigger. If you mouse-over the red square in the navigator window your pointerbecomes a hand and you can then click/drag the square so that the part of the imageyou want to look at sits in the middle of your window.

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    3. Pixels (picture elements) and Image SizeDigitised photographs are made up of little square picture elements called pixels. Tosee the pixels, take the slider at the bottom of the Navigator and move it over to theright as far as it will go. To work correctly on TV a picture needs 768 pixels across thescreen (width) and 576 pixels up and down the screen (height).

    Note: European televisions conform to a standard known as PAL which has a screenwith a 4:3 aspect ratio. The Digital Video version of PAL (DV-PAL) is generallydescribed as having a width of 720 pixels and a height of 576 pixels. However, whenwe mix graphics with moving pictures, these figures can be confusing because DV-PAL pixels are rectangular in shape and Photoshop pixels are square so, to preventour pictures from becoming distorted, we have to give them a horizontal measurementof 768 pixels. This is because 768 square pixels cover the same horizontal space as720 rectangular ones.

    To make certain that Photoshop knows to use pixels as your unit of measurement, go

    to Edit > Preferences > Units & Rulers and, against 'Rulers' select 'Pixels'. While youare there you should also select 'Points' against 'Type'.

    4. Stills on screenBefore you start sizing your pictures you will need to decide whether or not you wantthem to "fill" the movie screen. If pictures fill the screen ("bleed off" all four sides) thenthe viewer has the illusion of being in the scene. If images are letter boxed or pillarboxed as here

    letter box image pillar box image

    then viewers think they are looking at them.

    5. Marquee ToolThe most useful tool is probably the Rectangular Marquee Tool. We use this formaking a Selection, in this case selecting the image of the two girls in fancy dress

    which we are going to "pillar box".

    The Photoshop toolbar is found at the l-h side of the screen and the Marquee tool is atthe left on the top. Note that, if you leave your pointer sitting on top of any one of thetools in the Photoshop toolbar for longer than a couple of seconds, a label appearstelling you what that particular tool is called. You will also see that many of these toolshave a little triangle in the bottom r-h corner indicating that, if you mouse-down on thetool, it will give you more than one way of using that tool. For instance, if you want touse the Marquee tool to make a selection that is elliptical rather than rectangular, thisis how you would go about it.

    With each tool in Photoshop you have several different options open to you for how

    you can use it. Tool-setting options are found at the top of your screen, under themain menubar. When you select a tool its specific options are displayed.

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    Using the Rectangular Marquee tool select a part of your image. Do this by clickingon the tool and then moving the cursor to the top l-h corner of the area that you wishto select and then click-drag down towards the bottom r-h corner of your chosen area.When you let go you will see that there are little "marching ants" going round thepicture. When you see those marching ants in Photoshop you always know that youhave made a selection.

    Once you have made your selection go up to Edit in the menubar and drag down toCopy.

    6. Making a New FileBefore creating a new file to hold this selection, first make sure its background colourwill be black. To do this go to the 'Set foreground color'/'Set background color' tool(near the bottom of the toolbar) and click on the arrows until the background colour isblack. Now go File > New. A dialogue box appears indicating that you have copied agiven image at a given size and pixel dimension. Choose the 'Background Contents':

    'Background Color' button at the bottom of the box and click OK.

    A blank (and black) file appears. Paste your copied image into this background bygoing Edit > Paste.

    7. Sizing the ImageYou need to size each image so that it is not distorted when it is imported to Premiere.

    Note: there are two sizes that we commonly use. The first is the size which is thesame as the PAL screen: 768 px wide and 576 px high. This is fine so long as youdon't want to zoom in on the picture in Premiere. To prepare an image so that it willstay sharp when you zoom in on it in Premiere, make it twice as big as the PAL

    screen, that is: width 1536 px and height 1152 px.

    To size a picture go Image > Image Size and, when the dialogue box opens, makecertain that the 'Constrain Proportions' button is chosen. Type 72 pixels per inch intothe 'Resolution' box. Then type 576 px (the height of a PAL TV screen image) or 1152px (if you think you might want to zoom in on it) into the 'Height' box and click OK.Then go Image > Canvas Size and type 'Width': 768 px (or 1536 px if you chose1152 px for the height) and 'Height' 576 px (the proportions of a PAL TV screenimage) or 1152 px (if you plan on zooming). Click OK and you will see that the picturehas retained its tall rectangular ('portrait') shape but that it is now 'pasted' onto a blackbackground (or canvas) which is the shape of the TV screen. It has black borders leftand right. This is a Sized Image. Obviously if the picture we started with was a wide

    and shallow rectangle ('landscape'), then our sized image would have black bordersalong its top and bottom rather than up and down its sides.

    8. SavingWhen you have completed sizing your pictures you must save them. This is done bygoing File > Save As. In the dialogue box navigate to your 'sized_images' folder,select TIFF from the range of file types on offer, and give the file a name ("name.tif").When saving in TIFF format you are given a further dialogue box where you shouldcheck the following buttons: 'None'; 'Interleave'; 'IBM PC'; 'RLE' and then click OK. Ifan alert box appears (telling you that 'including layers will increase file size'), click OK.

    The reason we use the TIFF format (and not .jpg) is because TIFF does not compressthe image. Compression can cause a loss of quality ('lossy' in the jargon).

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    9. Step BackwardsIf you find you have done something to a picture which you wish you hadn't, don'tworry. Photoshop has a number of tools to help you retrieve what you have lost. Oneof these is easily accessed by going Edit > Step Backwards. If, for instance, youperform a Step Backwards on the image you have just saved, the picture will lose itsblack borders. If you do a second Step Backwards it will revert to its scanned size.And so on.

    10. The Crop ToolThe Crop tool is the fifth tool down on the left. This tool allows you to crop into animage and also resize it at the same time. In order to tell the Crop tool the exactaspect ratio and file size you want, click on it and then go to the Crop tool's submenuunder the main menubar at the top of the screen. Into the little boxes there you shouldtype the image size coordinates that you need: 768 px wide, 576 px high, and aresolution of 72 pixels per inch. Now click/drag the tool across the picture to select thearea for cropping. With the selection made you can use the pointer to move it up anddown and from side to side. When you are happy with your selection, double-click

    near (but not on) the centre of the cropped area to make the crop. If you now go toImage > Image Size you will see that your freshly cropped picture has the width,height and resolution that you want. And that's neat.

    11. Adjusting an Image to Improve its QualityA lot of the images we work with are amateur snaps and not very good quality.Photoshop allows us to improve them a bit. The best tool for this job is called 'Levels'.To adjust Levels go Image > Adjustments and across to Levels. Up comes a windowcontaining a histogram (looks like a 'mountain range'). Here we use three little arrowsto adjust image quality. The black arrow adjusts the darkest parts, the grey arrowadjusts the midtones, the white arrow adjusts the highlights. For best results move theblack arrow to the 'foot of the mountain' at the l-h end of the mountain range. Move

    the white arrow to the 'foot of the mountain' at the r-h end of the mountain range.Move the grey arrow to get the tonal balance you like best. Learn to trust your ownjudgment. Generally you want shadows you can see into, highlights with some detailin them and a picture that has plenty of tonal range. Not too contrasty. Not too flat.When you are happy, click OK.

    12. Making an Alpha ChannelIn order to be able to see through a part of a picture (sometimes useful in Premiere)we need to make what's known as an 'Alpha Channel'. What we do is separate onepart of the picture from the rest of itcut it out, if you likeso that we can make thatpart of it 'perform' in Premiere: move around the screen in front of another picture orpictures, become bigger or smaller, or turn ghostly, and so on.

    To cut out the part of the picture that you want to make transparent use the 'Lasso'tool which is the third one down in the Toolbar. It has three formats: Lasso, Polygonaland Magnetic. Probably the best one to use is the Polygonal Lasso tool. It works likethis: click once with the tool to create a starting point. Don't mouse down, just movethe mouse to extend a line from the click-point and then take that line anywhere youwant to go. Each time you click it sets up a new point. The more frequently you click,the tidier the line you make, but be careful not to double-click or else the tool willassume that you have finished your selection and your last click-point will get astraight line back to your start point. If you do mess up like this go Select > Deselectand start again.

    When you have clicked all round the area you want to choose, a little "0" appears nextto the lasso pointer. Double-click. Marching ants then appear around your selection.

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    Check that everything is chosen correctly. Missed a bit? Don't worry. All you have todo is go up to the buttons immediately below the menubar and choose the onelabelled 'Add To Selection' (second of the four boxes). Then draw around the missingpiece with the Lasso tool and your new selection will be added to the originalselection.

    When you are happy with the selection you have made, you should save it. Go Select> Save Selection. Up comes the 'Save Selection' window. You will see that, underthe word 'Operation', the 'New Channel' button is checked (if not, then check it), thenclick OK and you are done. That's all you need to do. If you want to see the AlphaChannel you have created, then go Windows > Show Channels and the ChannelsPalette appears (usually in the bottom r-h corner of your screen). If, in the ChannelsPalette, you click on the little white square to the left of the word 'Alpha 1' you will seehow the cut-out looks. The pink coloured area will be the transparent area.

    If you've got it the wrong way round (that is if the pink coloured area turns out to be

    the bit you don'twant to make transparent) then go Edit > Step Backwards and, withthe marching ants showing, go Select > Inverse and then Select > Save Selection.This time, when you go Windows > Show Channels and click on the little white 'Alpha1' square, you should see that transparency has been applied to the correct part ofyour image.

    Now go File > Save As, rename the picture 'name_alpha.tif' and place it in the'sized_images' folder. Then go File > Close. Job done.

    13. Making Titles (i): the Type ToolCreate a new file, a simple rectangle the size and shape of a PAL TV screen. To dothis you will first need to set your background colour (to black or, if you prefer another

    colour, double click on the 'Set Background Color' tool and choose a new colour fromthe 'Color Picker'). Then go to File > New. Type in the image size you want (768 pxwide by 576 px high with a resolution of 72 pixels per inch), choose RGB as your'Color Mode' and also 'Background Color'. Click OK and then use the Navigator(Window > Show Navigator) to make your new 'Untitled-1' picture fill the middle of thescreen.

    From the Photoshop toolbar select the Type tool (sixteenth down, a big "T"). You willremember that, when you select a new tool, its variables appear in a submenu underthe main menubar at the top of the screen. The submenu of the Type tool allows us toselect a font, a type style (regular, bold, italic) and a type size. You can also decidethe colour and alignment of your type (left, centre or right) and, if we want, we can

    warp and twist it too.

    With the Type tool selected, click inside the 'Untitled-1' picture and a flashing cursorwill appear. Now you can type your title, just as you would with a word processor.

    NOTE: The Type tool willnot automatically wrap the text for you. Get used to doing acarriage return at the end of each line.

    When you are happy with what you have written, go to the submenu bar at the top ofthe screen and tick the little 'Commit any current edits' tick box (to the right of themiddle of the screen).

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    If you want to apply an effect from the submenu or don't like what you have done andwant to delete it, then you must highlight the text to select it first (click-drag top-left-to-bottom right across the type just like you would if working with Word).

    To move your text around the screen use the 'Move' tool at the top of the Photoshoptoolbar.

    Note: When creating a title, a non-serif font like Arial and a type size of not less than48 points is recommended. Also use bright type on a dark background, white on blackor, anyway, complementary colours like yellow for the background and blue for thetype. Keep it simple. Remember, these words appear very small indeed when ourfilms are viewed in a window on the Internet, so you can't afford to have fussy type orsmall writing. And don't go too near the edge. Not all monitors are the same, manywill crop the image. So, if you want your text to be read, keep it in the middle of thescreen.

    Another feature of Photoshop is that it enables you to do a spell-check by going to

    Edit > Check Spelling.

    14. Making Titles (ii): Understanding LayersGo Window > Layers and, if it's not already open, the Layers Palette will open (usuallyin the bottom r-h corner of the screen). The Palette shows that, so far, a single layerhas been created against the black (or coloured) background; you'll see that it ishighlighted in blue, shows a black 'T' inside a white box and contains the openingwords of what is written in that layer. In order to make titles, credits and captions youwill need to understand these layers.

    Using the Type tool you create a new layer every time you click inside the 'Untitled-1'image window. (Alternatively you can create a new Layer by going Layer > New >

    Layer.)

    Everything that you create in a Photoshop document (picture, text, graphics) canoccupy its own Layer and, with each new Layer, a hierarchy of Layers develops withinthe Layers Palette. The Layer nearest the top of the Palette is the one at the forefrontof your image; the Layer at the back ('behind' the other layers) is the one nearest thebottom of the Layers Palette. To make a Layer appear 'in front of' other Layers, youmust move it so that it appears above those other Layers in the pecking order of theLayers Window. You move a Layer in the Layers Window by click-dragging it up ordown the list of Layers.

    If you want to delete a Layer, highlight it in the Layers Window and drag it to the little

    dustbin in the bottom r-h corner of the Layers Window. (Alternatively you can selectthe Layer in the Layers Window and go right-click > Delete Layer.)

    15. Making Titles (iii): Placing a Picture into a LayerGo File > Browse in Bridge to bring up thumbnails of the images in your 'sized-images'(or 'titles') folder and double-click on the picture you want to incorporate into your title.

    You now have two pictures open in Photoshop, each one in its own window. To seeboth windows on your screen, use the Navigator to shrink each one and then resizeand reposition the windows so that the two images appear side-by-side.

    Now use the Lasso tool to draw around the part of the picture that you want toincorporate in your title, just as you did when making an Alpha Channel (see 11

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    above). With the selection made, use the Move tool to click-drag it from its ownwindow into your title page window. If you look in the Layers Palette you will see thatthe image selection now appears in its own layer on "Untitled-1".

    16. Making Titles (iv): TransformIt is likely that you won't like the look of the image which you have just pastedthat itis too big or too small or altogether the wrong shape. To tinker with a Layer choose itand then select the Move tool. You will notice that the image selection now has a boxaround it. By dragging the little white squares on the sides and corners of this box youcan resize (and, if you want, reshape or even rotate) the image in that Layer.

    NOTE: If you want to change the size but not the shape of the image in a Layer, thenhold down the Shift key and select one of the corner squares; now, when you movethe square, you will see that the aspect ratio of the image selection remains the same,that is, the image gets bigger or smaller but it is not distorted.

    When you are happy with the shape of an image in a Layer, you must fix it. You can

    do this either by double clicking inside the selection's 'box' (the one that appears whenyou use the Move tool) or by going up to the bar beneath the menubar (about twothirds along from the left) and clicking the 'tick' box. Of course, if you are not happywith the transformation you have done, then you can tick the 'circle with a line throughit' icon and start the process all over again.

    When you are happy with the design you have created, you must decide which partsof your new composite image you want appear 'in front of' which otherparts of theimage. Do this by changing the pecking order in the hierarchy of Layers in the LayersPalette.

    In this way, if you want, you can assemble one great, grand collage of images.

    17. Making Titles (v): OpacityUsing the 'Opacity' slider in the Layers Palette, you can make any of the layers in ourcollage appear ghostly.

    18. Making Titles (vi): Selective SavingSo that you can make each layer of your title page play as part of a sequence inPremiere, you can now save your titles as a series of images, each image being asaved version of a single Layer. Do this by turning Layers off (or on) in the LayersPalette one at a time (hit the 'eye' icon beside each Layer) and then doing a 'Save As'with each Layer, numbering the pictures in sequence like this: 'title_01.tif', 'title_02.tif','title_03.tif' etc..

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    Editing your Digital Story in Premiere (My Project window)

    The Timeline is made up of several different tracks. Image clips in video tracks higher upthe My Project window obscure image clips in the tracks lower down. Typically we work

    with three video/audio track combinations as well as a Narration track and aSoundtrack. You can change the number of tracks available by going to the Menubarand selecting Timeline > Add Tracks

    1. Putting the voice-over into the TimelineAt present a version of your voice-over (made up of several clips) occupies theNarration track. You will, however, need to work with your newly-edited voice-overtrack (the one called 'name_v-o_final.wav') rather than this track-of-many-clips. Toimport the voice-over file: go to the Tasks window, click the dark blue ORGANIZEbutton, then the Get Media button and, from there, select your 'name_v-o_final.wav'file from your 'voice-over' folder inside the 'assets' folder, inside the 'your_NAME'folder on the Polo server. Click Open. Now click the orange EDIT button and locate

    your 'name_v-o_final.wav' file. Click-drag it from the Tasks window into the My Projectwindow and put it into the Timeline in the 'Audio 1' track. Now move it around until itsstart position is at 6 seconds (this leaves some space to insert a title for your movielater). When you are happy with its position you can delete the clips in the Narrationtrack. Do this in one of two ways:

    Click in the empty space beyond the right-hand end of the last clip in theNarration track and then drag swiftly to the left across all the clips in the trackuntil everyone is selected. Now do a right-click and go Clear. Or

    Hold down the Shift key and click on each clip in the Narration track individuallyuntil they are all selected. Now do a right-click and go Clear.

    2. Import your assets. In the assets pane, click the dark blue ORGANIZE button, thenthe Get Media button. From there, select and import all of the picture as well as anymore audio files you may have and want to use in your movie (music files or soundeffects for instance). Remember: do not bring in whole folders as Premiere has ahabit of nesting them inside each other.

    3. Putting your first picture in the Timeline. Go up to the Tasks window, navigate to thefirst still picture you want to include in your story and then click-drag it into the Video1 track so that its left-hand end lines up with the left-hand end of the voice-over Clip.While you are dragging it, a white-dotted vertical bar helps you to place the Clipprecisely where you want it.

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    4. Ordering further image clips. Click-drag further clips into the Timeline. Place your first

    Clip into the Video 1 track and your second into the Video 2 track. Place the thirdClip into the Video 1 track and your fourth Clip into the Video 2 track. Keep goinglike that, alternating the clips between the Video 1 and Video 2 tracks. Stretch outor shrink the clips using the IN EDIT/OUT EDIT feature.

    Remember, if you move, extend, shrink, delete or clear a Clip and then wish youhadnt, you can always undo the action by going to the Menubar and choosing Edit >Undo.

    5. Video clips. Video clips function in the Timeline in a similar way to still picture clips.However, for best accuracy, you should trim video clips before bringing them into theTimeline. Do this as follows:

    In the Tasks window, find the video Clip you want. Double click on it and it willopen in a separate 'Preview' window. Your Clip can be trimmed by moving thePreview windows Playhead to the position where you want to start. Click theSET IN button. Now move the Clip windows Playhead to the position whereyou want the Clip to end. Click the SET OUT button. To get accurate editsuse the STEP BACK and STEP FORWARD buttons (or the forward and backarrow buttons on your keyboard) to move the Playhead one frame at a time.

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    Now click-drag the Clip from the Preview window and drop it into yoursequence of clips in the Timeline, just where you want it. If it doesn't fitprecisely in the way that you had hoped, then either go Edit > Undo and reworkthe clip in the 'Preview' window, or use the IN EDIT/OUT EDIT feature

    just like you did with the audio and still image clips.

    6. Changing the Speed and Duration of a Video Clip. There are two ways to do this.The first is the Time Stretch Tool, which is simple to use but inaccurate, or the 'TimeStretch Menu Command' which is a bit fiddly but more versatile. Before using either ofthese methods, move the Clip into a different track so that no other Clips are before orafter it. (Do this to avoid unintentionally trimming frames off adjacent clips.) Whenyou have adjusted the Clip drag it back to its original position.

    Time Stretch Tool: Click to select the Time Stretch Tool (situated to the left,above the Timeline).

    Move the cursor to the start or end of the Clip. Notice the cursor changes to aTime Stretch icon.

    Drag the start or end of the Clip to change the speed.

    Making the Clip shorter will make the Clip play faster. Conversely, making theClip longer will make the Clip play slower. This method is very simple but willalso affect the pitch of any audio linked with the Clip. If the pitch of the audio isimportant, use the other method, the Time Stretch menu command, describedbelow.

    Time Stretch Menu Command: With the Clip selected, go to the Clip menu andchoose Time Stretch. The Time Stretch command window allows you to adjustthe speed and/or the duration of a Clip, maintain the original pitch of the audioand reverse the playback of the Clip.

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    The speed of a Clip can be altered while maintaining the original duration. Thismethod is useful if you have a set time to fill in a sequence.

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    Completing Your Rough-cut

    Using some or all of these tools and techniques you can build a rough-cut of your DigitalStory; that is, a no-frills version which has all the images appearing in their correctsequence relative to the voice-over.

    A Note on Saving

    By default Premiers Auto Save facility automatically saves your project every 20minutes. (You can adjust this frequency by going to the Menubar and choosing EDIT >

    PREFERENCES > AUTO SAVE and making the necessary change). From time to timethough and particularly if you have just completed the construction of a sequence withwhich you are especially pleased you should do a SAVE AS. This way you can saveseveral versions of your story as it comes together in the Timeline:your_NAME_dstory01, your_NAME_dstory02, your_NAME_dstory03, your_NAME_dstory04, your_NAME_dstory05 and so on. The reason for doing this isthat, if at any stage you mess up, you can go back to a previous version and you will onlyhave lost the one version that you messed up. If you havent been using SAVE AS tomake versions as your work progresses then, if you mess up, you will have to start allover again which would be very time wasting, not to say dispiriting.

    When finally your rough-cut is complete, use SAVE AS to save a version calledyour_NAME_dstory_roughcut.

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    Turning a Roughcut into a Finished Digital Story in Premiere

    This section shows you how to transform the rough-cut of your Digital Story from being aslideshow with voice-over into something film-like, something more elegant, by applying

    special effects including transitions and zooms.

    Elegance requires creativity. It is not achieved by applying a one-size-fits-all formula.The problem with special effects that Premiere offers us is that they are ready-mades.Frequently they are trashy and superficial, seductive because of their novelty. The key tousing a special Effect in a Digital Story is to ask yourself whether or not its inclusion willhelp to make the story clearer. If the inclusion of a special effect doesnt help to move thestory on, dont use it. Many stories use no special effects at all.

    Transitions

    Transitions are changes that occur between clips. For example, dissolving from one Clipinto another rather than using a jumpcut, or fading into or fading out of a Clip. Beforeyou add a Transition make sure that the two images between which you are going toinsert the Transition are both in the same track and adjacent to one another.

    1. To add a Transition, go to the Tasks windowand select the orange EDIT tab. TheTransitions option is the fourth one along,between Effects and Titles.

    2. Scroll down the list of Transitions to find the oneyou want to use. Move the cursor over any oneof the Transitions in the list to see what it does.

    3. Choose your Transition carefully. There aresome truly ghastly ones.

    4. Click-drag your chosen Transition and place it inthe Timeline where you want it to appear, betweenthe two images.

    5. Notice the purple rectangle indicating that theTransition has been added.

    6. To remove a Transition, right click on it in theTimeline and choose Clear from the menu (or, withthe Transition highlighted, hit the Delete orBackspace key on your keyboard).

    7. To change the Transition to a different type, simply drag the new Transition overthe original Transition in the Timeline. The original Transition is overwritten.

    8. To change the duration of a Transition, select it in the Timeline and then drag it outas you would a Clip.

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    Keyframes

    To apply Effects in Premiere is necessary to understand Keyframes. A Keyframe is ananchor point inserted into the path of a Clips motion to affect a change of direction orbehaviour. It is a marker that says: At this point, use this effect, until the next Keyframe.(Keyframes can also be applied to Audio clips, see the Audio section on page 22). There

    are two ways to create a Keyframe: simple and less-simple.

    1. Keyframing the simple wayThis is done in the My Project window. We mostly use this method of Keyframingwhen we are fading-in or fading-out a Clip, that is changing its Opacity. By default,when a Clip is placed in the Timeline, the blue bar (purple when the Clip is selected)that runs along the top of it (the arrowed sub-menubar where you can apply changesto Image Control, Motion and Opacity) is set to control the Clips Opacity. Eachsub-menu option has its own yellow control bar running horizontally through the middleof the Clip (although we can see only one options yellow bar at a time). We can makea change to the whole Clip by moving that bar up and down. Working with Opacity, ifwe move the yellow bar down the screen the image darkens. If we move it back up

    the screen again, the image brightens. If, however, we put some Keyframes onto thatyellow bar, we can have it move from dark to bright automatically as the Clip plays.Heres how.

    Inserting a Keyframe: First select a Clip that you would like to fade-in. Checkits sub-menubar is set to Opacity. Now hold down the Control key (Ctrl) onyour keyboard and click on your chosen Clips yellow adjustment bar. AKeyframe, represented by little white diamond, is inserted. You will find thatyou can click-drag this diamond horizontally, back and forth along the yellowadjustment bar.

    To make a fade-in: Begin by click-dragging the Keyframe to the start (left-handend) of the Clip and then pulling it downwards towards the bottom of the

    screen as far as it will go. Now insert another Keyframe (hold down the Ctrlkey and click on the yellow bar). Put this one at the point where you want yourfade-in to stop, then click-drag its little white diamond upwards towards the topof the screen, as far as it will go. You have now put a bend the yellow bar.This means that when you play that Clip in the Timeline window, the image willfade-in. Try it.

    2. Keyframing the less simple (but more versatile) wayFirst click on your chosen Clip in the Timeline to select it. Then go to the Taskswindow and click on the orange EDIT tab. Open the Tasks window in its PropertiesView mode: Do this EITHER by right-clicking on your chosen Clip in the Timeline and

    selecting Properties, OR by going to the Menubar and choosing Windows >Properties, OR by clicking the Effects button in the Tasks window and choosing EditEffects (button in the middle of the screen).

    Look for the tiny Show Keyframes button: Its grey and over on the right-handside of the Tasks window. Click it. The Tasks window now opens out to showa panel into which Keyframes can be inserted. It also shows that Keyframescan be applied to the Image Control, Motion, and Opacity options (or indeed toany other special effects added to a specific Clip).

    Another thing it shows is a second Playhead. So now there are two Playheadsyou can use for viewing a Clip in the Timeline: one in the My Projects windowand another in the Properties View panel. (Move the Properties View

    Playhead and you will see the Timeline Playhead move as well.) Move the

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    Properties View Playhead to the left of the panel as far as it will go, that is, tothe start of the Clip.

    To make a Zoom: In the Tasks window select the Motion option and click itslittle, grey drop-down menu arrow. Also click its little grey Toggle animationbutton so that it turns blue, like this.

    Notice that Motion is now divided into a number of different options Position, Scale, etc. and that each of these options now has a Keyframe(represented by a little white diamond) against its name at the chosen Clips

    start point. Each option also has its own grey Add/Remove Keyframe buttonwith forward and back (Go To Previous/Go To Next) arrows either side ofit. Use these to navigate between Keyframes and also to remove them orreplace them, one-at-a-time. Okay, now we are ready to apply a Zoom to ourchosen Clip. While looking at the Playhead in the Timeline s well as the Clipsimage in the Monitor window, move the Properties View Playhead to whereyou want your Zoom to end. Now, in turn, click the Position and ScaleAdd/Remove Keyframe buttons and Keyframes will appear aligned with thePlayhead bar in the Properties View panel indicating that, at this point, theZoom will end. Now, while looking at the Monitor window, move the Scaleslider to the right until it has magnified the image to your liking (150% is usually

    more than enough). If you want, you can realign the image at its end point bygrabbing hold of it (that is click-dragging it) in the Monitor window and sliding itaround until you are happy with the way it looks.

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    Play the Clip in the Timeline and view the full Effect. With a bit of practice youwill be able to use the above technique to apply Keyframes to the otheravailable Effects. (Additional image Effects can be found by clicking theEffects button in the Tasks window.)

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    Changing the Volume of an Audio Clip

    Volume is indicated on an Audio Clip as a yellow horizontal line or Audio Gain indicator.To adjust the volume level of a Clip, zoom into the Clip on the Timeline until you see adrop-down arrow to the right of the Clip name indicating that there is a sub-menu here.

    Click the arrow on the audio Clips sub-menu, and select Volume > ClipVolume.

    Then move the cursor over the audio Gain indicator (yellow horizontal line).

    Click and drag the line up to increase the volume level or down to reduce thelevel. As you move the Audio Gain indicator, the volume level value appears.0dB is the normal, unadjusted volume for the Clip. A higher positive number

    indicates a higher volume, while a minus number indicates a lower level.

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    Fade-in and Fade-out Audio

    Note: if you have already learned about Keyframing (above) then you will already knowhow to make sound fade in and out. If you haven't then here are two quick ways to do it:

    1. Insert Keyframes

    Move the Playhead until it is over the chosen clip.

    Use the Zoom Slider to home in on the part of the clip (the start, or l-h end) thatyou want to Fade-In.

    Click the arrow on the audio Clips sub-menu, and select Volume > ClipVolume.

    With one hand, press the Ctrl key on your keyboard (bottom left) and hold itdown. Now, using the mouse, click on the yellow horizontal line in your clip. AKeyframe appears (represented by a little white diamond). Repeat the actionso that you have two Keyframes. Release the Ctrl key.

    When you now point at one of these Keyframes, your cursor will have a littleKeyframe icon attached to it. Move your cursor so that it is over the l-hKeyframe (the first one on the Clip). Click-drag the Keyframe icon downwardsand to the left so that it is at the very start of the Clip. A kink has nowappeared in your yellow horizontal line.

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    To make the Fade happen quickly move the r-h Keyframe nearer to the l-hKeyframe. To make it happen more slowly move the r-h Keyframe away fromthe l-h Keyframe.

    To delete a Keyframe, first select the Clip then click on the Keyframe and hitthe Delete key.

    To Fade-out, do the above only at the r-h end (out-point) of a clip

    Tip: The best way to judge the effect produced when Fading-in an Audio clip is to listen toit. Play it repeatedly and make adjustments each time until you are happy.

    2. Fade In and Fade Out Menu Option

    Right click on the Clip to reveal the menu.

    Select Fade from the menu.

    Notice the many options available from fading just audio, both audio and video,in or out.

    Choose the Fade In Audio option.

    Notice the audio gain indicator dips at the start of the audio track, creating thefade in.

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    Exporting your Story to DVD

    Once your movie is complete, you will want to Export it out of Premiere and into a formatthat can be viewed by others. To do this properly you need to make two different discs.

    The first is a 'performance' disc which can be played in a regular DVD player (or computerdrive). The second is a 'data' disc (a CD rather than a DVD) on which the source files andproject files used in the making of your story are stored. This second disc will work only ina computer.

    Making a 'Performance' Disc

    Put a new blank DVD-R disc into your computer's disc drive. (Note: Use only DVD-Rdiscs. Do not use DVD+R or any other kind of DVD disc.)

    With your project open in Premiere go to the Tasks window and select thegreen SHARE button.

    Click the Disc button: Burn DVD and choose the following settings:

    Burn to: DiscDisc Name: "Your_Name"Burner Location: [here appears the name of your computer's DVD burner)Copies: 1Presets: PAL Dolby DVDQuality: Highest Quality

    and then hit 'Burn'

    (Note: a two minute Digital Story will take about five minutes to encode and burn before itejects.)

    Making a Data Disc

    First you must export a full-quality .avi file, a master data file of the movie itself. This filecan be used to make further performance DVDs or be the source for any number of lesserquality versions (e.g. for showing on the web).

    To export your movie as a file, select the Share tab in the tasks window.

    Select Personal Computer from the list of Share options to see all the exportoptions available.

    First, choose the appropriate file type from the list, in this case DVAVI

    Then change the presets as follows:

    Presets: DV PAL StandardFile Name: Your_NameSave in: the 'your_NAME' personal folder on the Polo serverand tick the 'Share Work-Area Bar Only' button

    and click Save

    The export process starts.

    (Note: a two minute Digital Story will take about one minute to export.)

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    Now you must archive your project. Go File > Project Archiver:

    Choose 'Archive Project'.

    Select a location for the archive: [the 'archive' folder in the 'your-Name' folderon the Polo server].

    Notice the space available on the storage drive, the original size of the projectand the new size for the archived material.

    Click OK to start the archive process. (Note: a two minute Digital Story will

    take less than a minute to archive.)

    Finally you can burn your Data disc.

    Put a blank disc CD-R (or, if the project uses a lot of large files, a blank DVD-R) into the computer's disc drive

    Open the disc burning software (Infra Recorder)

    Select 'Data Disc'

    Navigate your way to the 'your_NAME' folder on the Polo server

    Locate the 'Your_Name.avi' file and drag it from the top window to the bottomwindow

    Open the 'archive' folder and locate the 'trimmed_project' folder Drag the 'trimmed_project' folder from the top window to the bottom window

    Go Actions > Burn Compilation > To a [choose the kind of disc you are using]

    In the 'Burn Compilation' window enter the relevant selections as follows:

    o Verify the disc after writingo Write speed: 12xo Write method: Session-At-Onceo Copies: 1o Eject the disc after writingo Buffer underrun protectiono Pad data trackso Close the disc after writing

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    (Note: an average Digital Storytelling project will take about five minutes to burn to CD.)

    Opening the Archived Project

    If you want to open the archived project that you burned onto CD, first copy all the files

    from the CD to a folder on your computer's hard disc. The project will not open inPremiere if you attempt to open it from the CD.

    job done!


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