History of Video
Gam
es
Objectives
At the end of the lesson students will be able to:
–Understand the impacts of profits and economic change on technology
–Use Scratch to design an interactive greeting card
Objectives
1940 - 1950• 1940: NIM– First electronic game at the
New York World’s Fair– Pick-up Sticks
• 1947: Cold War Begins• 1955: Hutspiel– First tactical nuclear
military war game– NATO vs USSR
1960s• 1960: Vietnam War Begins• 1961: Bay of Pigs Invasion– Cuban Missile Crisis
• 1961: First man in space– Yuri Gagarin
• 1962: SpaceWar!– Spaceships battling
• 1963: STAGE – Simulation of Total Atomic Global Exchange– US defeating the Soviet Union in a nuclear war
1960s• 1967: Brown Box prototype– Play tennis
• 1969: Moon Landing
• 1969: Lunar Lander• Text based moon landing
1970s• 1972: Pong– Tennis–Arcade & at home
• 1974: Maze Wars– The first, first person
1970s
• 1978: Space Invaders–Coin shortage in Japan
• 1976: Death Race–U.S. Safety Council
CHANGES IN GAMES• Since the beginning of video games, the
content for the games have been steadily modeled specifically after current or new occurrences
• During and after the 1970’s the profits from video games steadily grew– Game developers focus on what they felt the
consumer would buy– Profits were a main focus
1980: Pac Man1980: Missile Command1981: Donkey Kong1982: Tron1982: Q-Bert1984: Duck Hunt1984: Tetris1984: Paperboy1985: Mario1986: Zelda1986: Metroid
1980s
1983-1985: THE CRASH• Between 1983 and 1985 the video game
market experienced a 97% drop in revenue!
• Too many consoles on the market
• Poor titles by startup companies– Put out the games before they were refined
• Home computer popularity was growing
Twenty semi-trailer truckloads of Atari boxes, cartridges, and systems from an Atari
storehouse in El Paso, Texas were crushed and buried at the landfill within the city.
1990s1991: Sonic1991: Street Fighter II –
-1st Combos
1991: Tecmo Super Bowl - 1st Main stream Sports
1992: Mortal Kombat 1992: Wolfenstein 3D
- 1st Health Packs
1993: Doom1994: Warcraft
1990-1999 Longest Period of economic growth in US History!
1990s
1996: Pokemon
1996: Tomb Raider
1998: Dance Dance Revolution
1998: Metal Gear Solid: -One of the 1st stealth games
1999: Tony Hawk Pro Skater
1999: Unreal Tournament
1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012$0
$2,000,000,000
$4,000,000,000
$6,000,000,000
$8,000,000,000
$10,000,000,000
$12,000,000,000
$14,000,000,000
$16,000,000,000
$18,000,000,000 U . S . C o m p u t e r & V i d e o G a m e D o l l a r S a l e s G r o w t h
Great Recession
Longest Growth in US History
The Great Recession
Great Recession:
2007- $ 9.5 billion2008- $11.7 billion2009- $16.2 billion
Housing Bubble-lower home valuesHigh unemployment
Stock market prices fell 57%
The Great Recession
2000: Counter Strike2000: The Sims2005: Guitar Hero2006: Wii Sports2007: Call of Duty: Modern Warefare
2009: World of Warcraft2009: Angry Birds2009: Minecraft
2000s
2010: Red Dead Redemption2011: Sky Rim- Elder Scrolls2014: Destiny
2010s
Most expensive video game to
date to produce at $310 million
Exit Ticket
• Why do you think profits for video games have increased during times of recession?
• Did I miss a video game you wanted to see?
EXIT TICKET
Essential Question
Other than technology, what are the driving forces that change
video games?
ESSENTIAL QUESTION