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Holography

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ABSTRACT Project Glass is a research and development program by Microsoft to develop an augmented reality Head-Mounted Display (HMD). The intended purpose of Project Glass products would be the hands-free displaying of information currently available to most smart phone users, and allowing for interaction with the Internet via natural language voice commands. These glasses will have the combined features of virtual reality and augmented reality. Microsoft Hololens are basically wearable computers that connect virtual reality with augumented reality and provide mix reality to user. microsoft hololens provide augmented reality which use the base of windows 10. Microsoft hololens is a new intrinsic device where developer can develop different application and see a different future with this device. 1
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Page 1: Holography

ABSTRACT

Project Glass is a research and development program by Microsoft to develop an augmented

reality Head-Mounted Display (HMD). The intended purpose of Project Glass products

would be the hands-free displaying of information currently available to most smart

phone users, and allowing for interaction with the Internet via natural language voice

commands. These glasses will have the combined features of virtual reality and augmented

reality. Microsoft Hololens are basically wearable computers that connect virtual reality with

augumented reality and provide mix reality to user. microsoft hololens provide augmented

reality which use the base of windows 10.

Microsoft hololens is a new intrinsic device where developer can develop different

application and see a different future with this device.

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CHAPTER 1

INTRODUCTION

1.1 Hologram

A hologram is a three-dimensional image, created with photographic projection. The term is

taken from the Greek words holos (whole) and gramma (message). Holography is a technique

which enables three-dimensional images (holograms) to be made. It involves the use of a

laser, interference, Diffraction, light intensity recording and suitable illumination of the

recording. The image changes as the position and orientation of the viewing system changes

in exactly the same way as if the object were still present, thus making the image appear

three-dimensional. The holographic recording itself is not an image; it consists of an

apparently random structure of varying intensity, density or profile.

1.1.1 How holography work?

Holograms are recorded using a flash of light that illuminates a scene and then imprints on a

recording medium, much in the way a photograph is recorded. One part of the light beam

must be shown directly onto the recording medium - this second light beam is known as the

reference beam. A hologram requires a laser as the sole light source. Lasers can be precisely

controlled and have a fixed wavelength, unlike sunlight or light from conventional sources,

which contain many different wavelengths. To prevent external light from interfering,

holograms are usually taken in darkness, or in low level light of a different color from the

laser light used in making the hologram. Holography requires a specific exposure time (just

like photography), which can be controlled using a shutter, or by electronically timing the

laser.

The first element is a beam splitter that divides the beam into two identical beams, each

aimed in different directions: One beam (known as the illumination or object beam) is spread

using lenses and directed onto the scene using mirrors. Some of the light scattered (reflected)

from the scene then falls onto the recording medium. The second beam (known as the

reference beam) is also spread through the use of lenses, but is directed so that it doesn't

come in contact with the scene, and instead travels directly onto the recording medium.

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Fig 1:- Projection of light beam

If one looks at these holograms from different angles, he can see objects from different

perspectives, just like if he were looking at a real object. Some holograms even appear to

move as one walk past them and look at them from different angles. Others change colors or

include views of completely different objects, depending on how he look at them.

Holograms have other surprising traits as well.

If one cut one in half, each half contains whole views of the entire holographic image. The

same is true if one cut out a small piece even a tiny fragment will still contain the whole

picture. On top of that, if one make a hologram of a magnifying glass, the holographic

version will magnify the other objects in the hologram, just like a real one.

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Fig 2:- Hologram projection

1.2 Importance of Holography

Holography is a very useful tool in many areas, such as in commerce, scientific research,

medicine, and industry.

Some current applications that use holographic technology are:

Holographic interferometry is used by researchers and industry designers to test and

design many things, from tires and engines to prosthetic limbs and artificial bones

and joints.

Supermarket and department store scanners use a holographic lens system that directs

laser light onto the bar codes of the merchandise.

Holographic optical elements (HOE’s) are used for navigation by airplane pilots. A

holographic image of the cockpit instruments appears to float in front of the

windshield. This allows the pilot to keep his eyes on the runway or the sky while

reading the instruments. This feature is available on some models of automobiles.

Medical doctors can use three-dimensional holographic CAT scans to make

measurements without invasive surgery. This technique is also used in medical

education.

Holograms are used in advertisements and consumer packaging of products to attract

potential buyers.

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Holograms have been used on covers of magazine publications. One of the most

memorable Sports Illustrated covers was the December 23, 1992 issue featuring

Michael Jordan. Holograms have also been used on sports trading cards.

The use of holograms on credit cards and debit cards provide added security to

minimize counterfeiting.

Holography has been used to make archival recordings of valuable and/or fragile

museum artifacts.

Sony Electronics uses holographic technology in their digital cameras. A

holographic crystal is used to allow the camera to detect the edge of the subject and

differentiate between it and the background. As a result, the camera is able to focus

accurately in dark conditions.

Holography has been use by artists to create pulsed holographic portraits as well as

other works of art.

Future colour liquid crystal displays (LCD’s) will be brighter and whiter as a result

of holographic technology. Scientists at Polaroid Corp. have developed a

holographic reflector that will reflect ambient light to produce a whiter background.

The future of holographic motion pictures may become a reality within the next few

years.Many museums have made holograms of valuable articles in their collections,

both for insurance purposes and to check for deterioration. In the former Soviet

Union exhibitions of holograms of national treasures were sent to remote areas,

enabling people to see and appreciate their national heritage without the necessity of

travelling to major museums.

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CHAPTER 2

OVERVIEW

2.1 Microsoft HololensHololens is a standalone device that is not connected by wires in anyway and is not tethered

to any devices. It is a completely independent device where the computer with HPU

(Holographic Processing Unit) handle complex processing of superimposing the 3D images ,

taking the immediate surroundings into consideration.

Fig 3:- Microsoft hololens

The product is fitted with 18 sensors that takes in huge amount of data every second and with

a camera (120 by 120 degrees), which is more powerful than the Kinect Camera  while

consuming only the fraction of the power. It has vent facing outward and this will make sure

that the product doesn't overheat and fry the user's head.

Microsoft hit the nail on its head when they created a product that is not meant to worn on the

face throughout the day, unlike how Google marketed the 'Glass' . From the pictures and

videos it is seen that the product is big, making it not suitable for wearing throughout the

day. Microsoft made it clear that Hololens is meant to be worn when one require it, like when

user is working, playing, skyping and watching movies. The intended applications of the

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product are aimed at specialized functions that mostly happen inside closed rooms

in companies, factories, living rooms and game rooms, clearly making sure the product will

not be worn in the public. This move makes sure that Hololens users don't get stigmatized by

the people, unlike how Glass users were treated. 

2.2 Virtual and Augmented reality

Technology is improving at a rapid pace, as many things are possible today that were not

possible 10 years ago even if we tried our best to make it happen. Today, some of the

impossible things are rising to the occasion in the form of Augmented Reality and Virtual

Reality. But what are they exactly?

Back in the 1990s, virtual reality was on the lips of everyone as multiple companies tried and

failed to make it happen. The most notable device back then was the Nintendo Virtual Boy,

though it failed miserably, and was discontinued a year after going on sale. Since then,

Nintendo has never attempted improve on the technology, which could set the company

behind its competition as virtual reality is slowly creeping back into our lives.

When it comes to augmented reality, we're looking at something that has found more success

in the consumer space when compared to virtual reality. We've seen several applications with

AR, along with video game and hardware devices such as the Google Glass. It is clear that

the way things are right now, AR has the upper hand against VR, and that might not be

changing anytime soon.

2.2.1 What is Augmented Reality?

Augmented reality is the blending of virtual reality and real life, as developers can create

images within applications that blend in with contents in the real world. With AR, users are

able to interact with virtual contents in the real world, and are able to distinguish between the

two. AR is usually achieved by the wearing of Microsoft hololens.

2.2.2 What is Virtual Reality?

Virtual reality is all about the creation of a virtual world that users can interact with. This

virtual world should be designed in such a way that users would find it difficult to tell the

difference from what is real and what is not. Furthermore, VR is usually achieved by the

wearing of a VR helmet or goggles similar to the Oculus Rift.

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2.2.3 Difference and similarities

Both virtual reality and augmented reality are similar in the goal of immersing the user,

though both systems to this in different ways. With AR, users continue to be in touch with the

real world while interacting with virtual objects around them. With VR, the user is isolated

from the real world while immersed in a world that is completely fabricated. As it stands, VR

might work better for video games and social networking in a virtual environment, such as

Second Life, or even PlayStation Home

2.2.4 Which technology will succeed?

As it stands, augmented reality is ahead of virtual reality, as there are several products

already on the market. We are witnessing the rise of AR hardware devices from Google in the

form of Glass, and also plan from Microsoft to launch something similar with its $150

million purchase for wearable computing assets. This wearable device is known as Microsoft

hololens which work on windows 10 platform.

On the matter of VR, the technology is just stepping up to the plate. It's still far away from

being this great thing for social encounters in a virtual world, but with the rise of the Oculus

Rift, it is getting there.

We believe both AR and VR will succeed; however, AR might have more commercial

success though, because it does not completely take people out of the real world.

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CHAPTER 3

HARDWARE SPECIFICATION

Fig 4:- The beta version of hololens

3.1 Designed for comfort.

The headband is designed like a performance car with great weight distribution for a

comfortable fit. Weight is distributed around the crown of wearer head, saving user ears or

nose from undue pressure.

3.2 Adjustable fit.

The adjustment wheel in the headband ensures a comfortable fit for a wide range of adult head

sizes.

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3.3 Power and grace.

Containing more computing power than the average laptop, Microsoft HoloLens is passively

cooled without fans. With no wires, external cameras, or phone or PC connection required,

wearer can move freely and untethered.

3.4 Advanced optics.

See-through holographic high-definition lenses use an advanced optical projection system,

generating multi-dimensional full-color images with very low latency so wearer can see

holograms in his world.

3.5 Sensor fusion.

Microsoft HoloLens has advanced sensors to capture information about what wearer is doing

and about user’s environment .

sensor track where the wearer is looking and adjust the display.

Motion sensor detect wearers movement.

The sensor can also see wearers hands, the hands are an input system: user can interact

with whatever he sees by just touching it.

Wearer also gives gesture as input senser enables the tracking of user movement.

3.6 Custom holographic processing unit.

The HPU is custom silicon that processes a large amount of data per second from the sensors.

Microsoft HoloLens understands gestures and where wearer look, and maps the world around

wearer, all in real time.

3.7 Built-in speakers

A precise audio experience without headphones that is immersive, yet won’t block out the real

world.

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3.8 Spatial sound.

Using a scientific model that characterizes how the human ear receives sound from a specific

location, Microsoft HoloLens synthesizes sound so that wearer can hear holograms from

anywhere in the room.

Fig 5:- Inside the hololens

3.9 Lenses and Display

Microsoft hololens has two display.they are transparent so that wearer can see the real world

behind virtual object. To create project hololens image, light particles bounce around millions

of times in the so called light engine of the device. Then the photons enter the two lenses (one

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for each eye), where they ricochet between layers of glasses before finally hitting of wearer

eye.

3.10 Computer

Hololens is not just a visor connected to a computer, it is a computer on its own.

Hololens contain CPU, battery, GPU and first of its kind HPU (holographic

processing unit).

18 sensors flood the brain of the device with terabyte of data every seconds.

3.11 Camera

The project hololens depth camera has a field of vision that spans 120 by 120 degree, so it

can sense what your hands are doing even when they are nearly out streached

3.12 Vent

The device is more powerful than a laptop but won’t overheat- warm air flows to the sides,

where it vents up and out.

3.13 Buttons On the right side buttons allow user to adjust the volume and to control the contrast of the

hologram.

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CHAPTER 4

WORKING

Here are four things to understand concerning the Microsoft HoloLens working:

4.1 Working of self contained computerMicrosoft has had a chance to refine the unit’s design, the HoloLens consists only of a pair

of goggles with a band encircling the user’s head. All the electronics, including a battery and

a small computer running the Windows 10 OS, are self-contained.

4.2 Working of input interface

4.2.1 Hololens has spatial sound and mapping

One of the main advantages of an augmented-reality headset like the  HoloLens is the feeling

of interacting with virtual objects and spaces:  It will convincingly produce new surroundings

in a very method that a  Television or computer monitor can’t. One key to that is

spatial mapping, the technique by that HoloLens observes everything within the user’s

surroundings, including walls and furniture, and notes wherever the boundaries are so its

projections will appear to interact with those physical objects. The HoloLens is additionally

capable of spatial   sound , making audio louder as the user moves toward its apparent source,

or generating sounds for the interaction of physical and virtual objects.

4.2.2 Hololens uses gesture and voice control

The  main method of physically interacting with the objects shown by  HoloLens is by

tapping them along with your finger and thumb, a gesture  Microsoft refers to as Air tap.

HoloLens doesn’t yet support additional complicated interactions like those user can perform

in front of a game console running Kinect, however it'd as the software matures.

The HoloLens will support voice commands, so wearer will tell it to perform certain actions

on the holographic pictures.it’s generating – speaking  as user to Apple's Siri or Microsoft's

Cortana mobile-phone virtual  assistants – and it'll comply.

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4.2.3 User interface

The user interface, in the industrial design field of human–machine interaction, is the space

where interactions between humans and machines occur. The goal of this interaction is to

allow effective operation and control of the machine from the human end, whilst the machine

simultaneously feeds back information that aids the operators decision making process.

Examples of this broad concept of user interfaces include the interactive aspects of

computer operating systems, hand tools, heavy machinery operator controls,

and process controls. The design considerations applicable when creating user interfaces are

related to or involve such disciplines as ergonomics and psychology.

Generally, the goal of user interface design is to produce a user interface which makes it easy

(self explanatory), efficient, and enjoyable (user friendly) to operate a machine in the way

which produces the desired result. This generally means that the operator needs to provide

minimal input to achieve the desired output, and also that the machine minimizes undesired

outputs to the human.

With the increased use of personal computers and the relative decline in societal awareness

of heavy machinery, the term user interface is generally assumed to mean the graphical user

interface, while industrial control panel and machinery control design discussions more

commonly refer to human-machine interfaces.

4.3 Working of hologram processing unit (HPU)Microsoft noted that the HoloLens has a central  process unit (CPU) and graphics process

unit (GPU), similar to a regular computer, as well as a separate processor to trace the user’s 

surroundings and head movements. This third unit, referred to as a Holographic processing

Unit (HPU), frees up the HoloLens’s alternative computing resources to run developer apps.

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Fig 6:- Interfaces

4.4 Augmented reality

To show mix reality Microsoft have to use head mounted display technique.Today’s virtual

and augmented reality systems are typically implemented in one of three ways:  head-

mounted displays, world-fixed displays, and hand-held displays.

Position and orientation tracking of the head is essential for head-mounted displays because

the display/headphones move with the head.  For a virtual object to appear stable in space, the

display must be appropriately updated as a function of the current pose of the head–for

example as the user rotates his head to the left, the computer-generated image on the display

should move to the right so that the image of the virtual objects appear stable in space, just as

they would appear for real world objects.  Well implemented head-mounted displays

typically provide the greatest amount of immersion.  However doing this well consists of

many challenges such as accurate tracking, low latency, and careful calibration.

Head-mounted displays (HMDs) can be further broken down into three types:  non-see-

through HMDs, video-see-through HMDs, and optical-see-through HMDs.  Non-see-through

HMDs block out all cues from the real world and provide the most immersion for virtual

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reality.  Optical see-through HMDs enable computer generated cues to be overlaid onto the

visual field and provide the ideal augmented reality experience.  Conveying the ideal

augmented reality experience using optical-see-through displays is extremely challenging due

to various shortcomings (extremely low latency, extremely accurate tracking, optics, etc.). 

Because of these challenges, video-see-through displays are sometimes used.  Video-see-

through HMDs are typically considered to be augmented reality, although the advantages and

disadvantages are somewhere between augmented reality and virtual reality

CHAPTER 5

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ADVANTAGES & DISADVANTAGES

5.1 Advantage

In technological terms, the word “smart” or S.M.A.R.T. means Self-Monitoring

Analysis and Reporting Technology. Manufacturers of hard disk drives developed

“smart” technology as a way to increase hard drive reliability. The technology is what

enables personal computers to predict failures of hard disk drives. S.M.A.R.T.

technology is not only an industry standard for hard drive manufactures, but it is the

industry standard for just about everything in today’s world.

When smart technology comes to mind, most people think of smart phones. Smart

phones have the ability to do almost everything a desktop or laptop computer can do

and sometimes more. Owners can use their smart phone to surf the internet, pay bills,

upload photos and videos to photo sharing or social networking websites, and

participate in video chatting. Smart phones continue to advance in the many special

features they provide their users and the smart technology continues to be used in

many other areas such as homes, schools, businesses, and any other area in which

smart technology can provide a number of benefits.

Microsoft announced that they will be releasing goggles which run on the Android

operating system. These smart glasses will have the ability to augment reality. This

means these glasses can duplicate the surrounding environment of the user into a

computer. With the use of applications downloaded to smart phones, augmented

reality can make playing video games more realistic; it can be used to help educate

people on safety by utilizing applications to make real-world consequences on unsafe

driving more realistic; it can be used in politics by applications which allow users to

interact with political billboards to watch videos from candidates on their smart

phone; it can be used to interact with art galleries; and it can be used for the purpose

of increasing sales by providing users with a way to interact or get involved with the

company and its product or service.

Currently, smart sunglasses are being developed which will detect bright spots from

the sun light. When the bright spot is detected that area of the sunglasses will darken.

This will prevent the wearer from having a blinding glare from the sun. This will be a

great technology as it can help prevent car accidents from the driver not being able to

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see. Another smart tool being researched is something called memory glasses. These

will be for someone who has an early onset of dementia or other types of memory

problems. The eyewear will have the ability to identify patterns such as grocery items,

loved ones, or street signs, automatically. This type of technology will help prolong

the amount of time a person with memory problems can live independently.

Smart technology continues to provide a vast amount of benefits for individuals,

businesses, cities, healthcare, and the environment. The use of certain smart eyewear

can help prevent automobile accidents by eliminating blinding glare; help identify

certain things for a person suffering from dementia, and increase safety awareness.

Smart technology will increasingly get smarter and provide an even greater amount of

benefits which have yet to be seen.

5.2 Disadvantage

Can be easily broken or damaged. Though Google wants these glasses to be as modest

as achievable, they seem to be extremely breakable. Users will have a tough time

taking care of it.

These glasses show the retrieved data in front of users eyes so it will be a tough

experience for them since they will focus on that data and will eventually miss the

surroundings that may lead to accidents while driving.

The resource for running these glasses is still unknown. Will there be a battery or it

will run using solar energy? one disappointment for wearer in HoloLens was that the

field of view was very limited. This was not a totally immersive experience because

objects would get cut off long before you would naturally expect them to drop out of

sight. Some of the writers who saw Microsoft’s first demo told that they felt the

viewing angle on these new devices was smaller than during the first demo.

CHAPTER 6

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COMPARISON WITH OTHER TECHNOLOGIES

6.1 Microsoft HoloLens vs Google Glass

A good comparison should include Google Glass, which missed out on the AR opportunity

since the graphics overlay and multimedia capabilities were so limited (screen in the corner

of your view and mostly 2D menus) in order to create a unit that could be used anywhere just

like a smartphone. But nobody but the geekiest were going to pay $1500 for that. There is a

fair bit of irony in that Google shut down Glass sales the very same week as Microsoft

HoloLens was demonstrated. If a Glass 2.0 materialises it surely must be a complete AR

system like the HoloLens. 

6.2 Microsoft hololens vs. Oclus rift

Once you start overlaying 2D and 3D objects over reality, things start getting a lot more

interesting and flexible. People was shocked when Facebook purchased Oculus Rift for a

whopping $2B - after all, people are making a similar product out of cardboard and a

smartphone strapped to your face and it seems limited to the ultra geek market. AR, on the

other hand, requires not only the same 3D rendering with real-time head tracking, but also 3D

scanning of the environment around you (Kinect) and taking input from hand gestures. AR

also allows you to be more mobile than with VR since you can actually see (some of the)

real-world objects. There are add-ons to Oculus that take the unit into AR territory, both Leap

Motion for gesture recognition (way better than Kinect in this area) and stereoscopic cameras.

However, the solution quickly becomes bulky and uncomfortable due to the weight. 

6.3 Microsoft hololens vs. Apple

Now talk about APPLE, which has shown no ability to deliver new form factors since Jobs

except the Watch - which is a step in the completely wrong direction, with a screen so small

they had to invent several techniques to make it usable. And even that they are several years

behind competitors in delivering. The Apple fanboiz are now busy ranting about how there

are already AR apps for iOS that use the camera to mix real world with 3D graphics. But that

doesn't even begin to tap the potential of AR like the HoloLens is trying to do. The screen

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needs to be whereever you look, and your arms must be free to gesticulate, and there must be

stereoscopic vision. IOS offer none of that and the 3D scene analysis that can be done with a

camera is nothing compared to depth measurement using lasers/IR/ultrasound or at least

stereoscopic cameras.

6.4 Microsoft hololens vs. Magic Leap

The most significant is Magic Leap, which is yet to launch their AR goggles,  but the

example videos they have out surely promise something along what the HoloLens can do.

And by the way they have raised $542 million from Google etc. There is also a startup with a

product called Meta which started as a Kickstarter campaign back in 2013. They recently

raised $23M on the back of the HoloLens wave.

6.5 Existing player

Companies such as ODG - Home have been working on AR a lot longer than Microsoft, until

now in the military/industrial/medical space. They just launched their first consumer glasses

at CES 2015, they run Android and have a SnapDragon CPU. The one thing that seems

missing is the depth mapping which means that the graphics are more like a screen overlay,

not integrated with reality like the HoloLens. Adil Alam pointed out that Microsoft has

bought a patent portfolio from ODG for about $100-150M about a year ago. 

CHAPTER 7

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USES OF MICROSOFT HOLOLENS

5.1 Uses of Microsoft Hololens

Fig 7:- Uses of Microsoft hololens

CHAPTER 8

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FUTURE SCOPE

7.1 Go beyond the screen.

Shape holograms to fine-tune a design. Interact with them to learn something new. When

wearer share ideas, show and tell from multiple perspectives. Microsoft HoloLens enables

wearer to make decisions more confidently, work more effectively, and bring ideas to life

before user eyes.

Fig 8:- Beyond the screen

7.2 Wearer’s world as a canvas.

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Microsoft HoloLens intelligently maps wearer room, mixing holograms with the environment

around user. Pin holograms in physical locations as easily as user would place a physical object

in a room. Interact with holograms and everyday objects together.

Gaming is another potential use and the possibilities of using the HoloLens for gaming are

fascinating. Several journalists were able to get a hands-on look at how this would work

during the product’s launch event, and although the demo was rather basic, a fully immersive

gaming experience is something gamers have been clamoring for for quite some time.

Imagine playing a game like Minecraft using holographic models in wearer living room.

HoloLens promises to make that happen.

Fig 9:- Gaming

7.3 Connect, create, and explore like never before.

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Transform the ways user communicate, create, collaborate, and explore. Wearer’s ideas are one

step closer to becoming real when user can use holograms to show his designs, collaborate

remotely, and learn new things in relation to the real world.

Fig 10:- Create, develop and explore

7.4 New ways to teach and learn.

It’s easier to show than to tell. With HoloNotes in Skype, friends and colleagues can help one

with difficult tasks. They can see wearer environment as wearer see it and from their tablet or

PC they can draw instructions that appear as holograms in user’s world. Get real-time help

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from someone who sees what wearer see.  Imagine getting step-by-step instructions on things

like home repair from an expert. Visual diagrams would actually show up in space around the

user indicating exactly what you need to do next. This application could even extend to the

battlefield, where detailed medical instructions could be given to untrained personnel in the

midst of combat

Fig 11:- Skype

7.5 New ways to create what wearer imagine.

Create own holograms and share them with others. Use holograms to visualize how something

will look in the physical world whether it’s a new piece of furniture in your home, a toy for

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your kids, or a new creation for work. HoloStudio will even let user turn his holograms into

physical objects with 3D print compatibility.

Fig 12:- Development

7.6 New ways to visualize your work.

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Go beyond what a 2D render can do by working in three dimensions. Pin holograms to physical

objects so wearer can size and scale them in real time. Make smarter decisions when user see

his work from every angle, in relation to the world around him.

Fig 13:- Visualization

7.7 Holographic Attractions and Entertainment

Going to a haunted house during Halloween season is plenty fun, but if one wore a HoloLens,

creepy attractions could become even scarier by integrating virtual elements that can’t exist

in the real world.  On a similar note, supporters of 3D movies have wanted to make the

audience feel like part of the action for years.HoloLens could help them bring virtual

elements into the space of the user. This sort of thing could open up a whole new genre of

mixed-reality entertainment, leveraging both real and virtual content to achieve the effect on

the user.  Roller coasters, haunted houses, movies, and laser tag could all be the basis of

entirely new kinds of experiences.

CONCLUSION

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Microsoft hololens are basically wearable computers that use the evolving familiar

technologies that brings the sophistication and ease of communication and information access

even for the physically challenged class of people those literally could not use general way of

palmtops and mobiles and this hololens also provide a strong platform for application

developer.

Fig 15:- Future of Microsoft hololens

REFERENCES

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1. https://www.microsoft.com/microsoft-hololens/en-us as cited on 12th April, 2015

2. http://www.smart-glasses.org/benefits-smart-glasses as cited on 2nd May, 2015

3. https://www.google.com/glass/start/ as cited on 20th April, 2015

4. http://www.dailymail.co.uk/ sciencetech/article-2306382/ as cited on 2nd May, 2015

5. http://www.makeuseof.com/tag/8-real-world-uses-microsoft-hololens/ as cited on

8th May, 2015

6. http://techcrunch.com/2015/04/30/hololens-is-real/#.n3sclh:PKUY as cited on

12th April, 2015

7. http://www.techradar.com/ reviews/ gadgets/recon-instruments-mod-live-hud-

1141185/ review as cited on 12th April, 2015

8. http://www.cnet.com/products/microsoft-hololens/ as cited on 8th May, 201

9. http://holocenter.org/what-is-holography as cited on 12th April, 2015

10. http://www.nextgeninteractions.com/virtual-and-augmented-reality/ as cited on 20th

April, 2015

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