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Home shoppoing network - Gamification in customer engagement - Manu Melwin Joy

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Home Shopping Network Gamification in Customer Engagement
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Page 1: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy

Home Shopping NetworkGamification in Customer Engagement

Page 2: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy

Home Shopping Network• The Home Shopping

Network, which sells

merchandise on TV as well

as online, wanted to create

a way for their customers to

continue interaction with

their brand while online.

Page 4: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy
Page 5: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy

Home Shopping Network• Knowing that their clientele was

predominantly middle-aged

women, who make up about

half the users of social

gaming, HSN launched an online

arcade full of entertaining

games that award users tickets

for gameplay.

Page 6: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy
Page 7: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy

Home Shopping Network• Scores can be shared with

others for social interaction,

and tickets are used to

enter a multitude of HSN

prize drawings that feature

their products.

Page 8: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy
Page 9: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy

Home Shopping Network• Jill Braff, EVP of Digital Commerce at

HSN, explains how over the first year,

650,000 users logged 116 million

gameplays. Arcade users spent twice

as long on the HSN website,

returned twice as often, and

purchased more units of

merchandise and in more categories

than their non-arcade customers.

Page 10: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy

Home Shopping Network• HSN is working now to create

games that integrate with their

product offerings in order to

further engage customers, as

they have seen firsthand that

increased customer engagement

leads to increased customer

spending.

Page 11: Home shoppoing network - Gamification in customer engagement  - Manu Melwin Joy

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