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How Are We Doing? Evaluating Technology-Based Practices in our Courses
Adapted from the Original Presentation at City University of Hong Kong
October 2010Alice Bedard-Voorhees, PhD
The Constant Learning Organization
This presentation may be shared as long as the creator has been given credit and it is not used modified or used for commercial purposes.
Please review the conditions for use: http://creativecommons.org/licenses/by/3.0/
Creative Commons Licensing
Standards
Measurement
Improvement
Quality Definition: http://www.businessdictionary.com/definition/quality.html
Effective Learning
What is Quality Practice?
21st Century and E-Learning
21st Century Skills: Technology tools and skills will allow learners and future workers to express their expertise in these ways:
Locate and Evaluate Information, Create, Collaborate, Communicate
http://www.evalutech.sreb.org/21stcentury/whatare.asp
“Undergraduate students need to develop two types of skills: information literacy or fluency and the technical skills needed to use the tools.” Kavik (1999-2010)
http://www.educause.edu/Resources/EducatingtheNetGeneration/ConvenienceCommunicationsandCo/6070
Definition: Distance Learning
Technology-Delivered Learning whereteacher and learner are separated by time, space, or both.
Online learning is a subset of distancelearning.
https://uasystem.net/?p=5
E-Learning Options Face-to-Face with Technological Learning Components
Hybrid/Blended (Two different classrooms): Face-to-Face and Tech-based.
Full Technology-Based Delivery
See Electronic Based E-Learning http://www.nwlink.com/~donclark/hrd/elearning/define.html
How Are We Doing?
Institutional Supports
Interface Design
Instructional Experience: Facilitation, Interaction, Community, Professional Development Expectations
Student Performance and Satisfaction
A Variety of Models
What standards do a given model offer? (Institutional Integration, Course Design, Course Facilitation?)
How do we determine what is right for us? (Critical Standards, Context?)
How do we strengthen this effort across our various units?
Why is this a college-wide question?
Khan’s E-Learning Framework
(Khan, 2008. Used with Permission)
See Also: Frydenberg’s (2002) Article on Quality Standards: http://www.irrodl.org/index.php/irrodl/article/view/109/189
Chickering and Gamson’s
Seven Principles of Good Practice
Teacher-Student InteractionPositive exchanges between LearnersActive LearningPrompt FeedbackTime on Task“Communicates High Expectations”Learning Diversity
See Chickering and Erhmann: “Implementing the Seven Principles”
Institutional Considerations
Leader of the effort?
Instructional readiness?
Institutional offering or partnership?
Financial readiness?
Provision of institutional services?
(Used with Permission)
Software/ServicesHardwareSupportDigital LiteracySharable ObjectsPolicy (Khan, 2005b)
(Used with Permission)
Technological Considerations
Management Considerations
People, Process, Product are key and are further defined by oversight, design, implementation, and ongoingupdates (Khan, 2005) What people will do and what skills setsAre needed: oversee, make,communicate, facilitate, maintain.
)
(Used with Permission)
P3
Shared Support Example
Help Desk Triage
Help Desk Staff: All Student and Faculty Calls Come to Help DeskCalls Tracked and General Calls Answered Here
Faculty Dev Office: Faculty questions about contentand specific instructional questions
Virtual Campus Staff:Student and Faculty Questions Specifically Related to Fully Online Offerings
Pedagogical Considerations
(Used with Permission)
Needs /Audience AnalysisNeeds /Audience Analysis
MediaMedia
Instructional Techniques Instructional Techniques
MotivationMotivation
Provisions for various models Provisions for various models
(Khan, 2005b)(Khan, 2005b)
Content RightsContent Rights
Note: See also Quality Matters and CCCS Faculty GoldNote: See also Quality Matters and CCCS Faculty Gold
Ethical Considerations(Community Considerations)
Social and Political InfluencesSocial and Political InfluencesCultural DiversityCultural DiversityBiasBiasGeographical DiversityGeographical DiversityLearner DiversityLearner DiversityDigital AccessDigital AccessEtiquette Etiquette Legal IssuesLegal Issues
(Khan, 2005b, p. 293)(Khan, 2005b, p. 293)
(Used with Permission)
Interface Design
Content DesignContent Design
NavigationNavigation
User FriendlinessUser Friendliness
Universal Access Universal Access (Accomodations)(Accomodations)
(Khan, 2005b)(Khan, 2005b)
(Used with Permission)
Note: See Quality Matters
(Used with Permission) user technical support
financial aid
advising
library
tutorials and tutoring services
Resource Support (Materials and Services outside of the immediate class experience)
Some Early FIPSE (QM) Essential Standards (Course Design/Quoted Material)
I.1 Navigational instructions are provided.I.2 Intro to course and learning structure are provided.II.1 Learning Objectives name measurable outcomes II.2 Objectives address content mastery, critical thinking skills, and core learning skills. III.1 Assessments are based on learning objectives and are consistent with course activities and resources. III.2 Grading Policy is transparent and easy to understand. III.3 Assessment and measurement strategies are designed to provide feedback to the student.
VII. The course instructions link to a clear description of the technical support offered.
Source: http://qminstitute.org/home/Public%20Library/About%20QM/RubricStandards2008-2010.pdf
Criteria Best Good Needs Improvement Reason Coaching Tip
Example of a Facilitation Standardhttp://at.ccconline.org/faculty/wiki/CCCOnline_-_Discussion_Rubrics
Course Evaluation Example: Pedagogical Checklist
Blackboard provided documents and communications and discussions out-of-world
SL inventory allowed learners to store items and informational notecards pertinent to use right in Second Life
SL inventory permissions allowed learners to share items with class
SL sandbox provided a synchronous area to practice skills, rehearse presentations
BBoard was a more reliable platform, and SLife was not as reliable (ie. voice, general grid).
Examples Related to the Ethics ChecklistExamples Related to the Ethics Checklist
Geographic diversity (time zones) Digital Access: Download rates, internet
access, blocked downloads, access to devices
Etiquette: Turning off the mic when not speaking, guides for positive discussions
Legal Issue: Disclaimer about exposure to mature content in Second Life, attention to use of copy-right protected content
Course Evaluation Example: Interface Design Checklist
Uncomplicated, clear content in BB: weekly overviews and assignments
While we used the chat for a hearing-impaired guest, screen readers don’t work in chat
R and D groups are working on access for visually and kinesthetically restricted users. (Sierra, 2007; Foster, 2007)
Course Example: Management Checklist
Oversight: Chair
Design: faculty, grad assist.
Facilitate: faculty, guests, grad assist.
Updates: faculty and grad assist.
Extended Studies Course: Resource Support
Marketing Materials: Department provided informationAbout pre-req skills and Second Life tech requirements
Institutional website: student success, library, LMS Support
Dept. provided advisement via email
Faculty notified learners of additional Second Life Tutorials
Faculty and Graduate Assist. provided out-of-class tutoringfor Second Life work.
Overall Evaluation: How did it Overall Evaluation: How did it go? Where are there problems?go? Where are there problems?
Learning Assessment: How do Learning Assessment: How do we know what they know? What we know what they know? What might be improved?might be improved?
Course/Workshop Evaluation:Course/Workshop Evaluation:Learner success and retention Learner success and retention Learner satisfaction with Learner satisfaction with experience and facilitationexperience and facilitationFaculty/Presenter evaluation Faculty/Presenter evaluation
Evaluation Considerations
(Used with Permission)
Assessment of Learning
What are the competencies for the course?
Do the assessments measure them? Do the grades/pass requirements
truly reflect the outcomes? Is the opportunity to have studentsuse technology for assessment tasks?
See: http://edorigami.wikispaces.com/Bloom's+Digital+Taxonomy#toc10
How can we use the LMS and Web2.0 for Good Practice?
Use LMS feedback loops and quiz features to give quick feedback and buy time for our more thoughtful feedback.
Use email and announcements to provide feedback and communicate expectations.
Use discussion tool as a classroom space. Use Web2.O to increase engagement and
support creative diversity by allowing students to demonstrate learning with choices.
Pre-Assessing Student Use of Web2.0
What apps are you using, like to use?Would they help your learning in this class?How?Share with me what you would use to
demonstrate your learning for X….how would that be measured?
For the instructor: Can more than one of these apps be used at the same time to accomplish the same end (Ex. SMS, Twitter on Phone or Computer)?
Example: Student Evaluation of a Hybrid Course
Weakness: Second Life Grid could be undependable, inaccessible (ADA)
Assessment: Rubrics-defined performance; project based, reflective self-evaluation
Faculty Evaluation: Excellent facilitator and communicator;
demonstrated flexibility and enthusiasm
Satisfaction: Learners self-selected the model and learned “Plan B” thinking; valued interaction and immersion, would take another course but would have to save up for a future offering
Improvement: Overview of Virtual Worlds
Overall: Immersive, constructivist activities and interactions with others were the value
Links to Various Models+ Khan’s e-Learning Model (Integrative)
http://asianvu.com/bookstoread/framework/+ Quality Matters (Course Design)
http://qminstitute.org/home/Public%20Library/About%20QM/RubricStandards2008-2010.pdf
+ E-Learning Quality: Extensive links to various quality articles and standards: http://depd.wisc.edu/html/quality3.htm Included here
is a 2002 article which names common categories found across the literature: http://www.irrodl.org/index.php/irrodl/article/view/109/189
+ EFQUEL: http://www.efquel.org/openecbcheck/images/stories/docs/ECB-Check_Self-Assessment-ToolforCourses.pdf Course design emphasis.
+ Illinois Model: http://www.ion.uillinois.edu/initiatives/qoci/categories.asp Course Design emphasis with several categories of design and support and how that is communicated though the course design.
+ Ohio Model based on Chickering and Gamson http://www.oln.org/ILT/7_principles/principles.php
+ CCCOnline Faculty Gold (Facilitation): http://at.ccconline.org/faculty/wiki/CCCOnline_-_Discussion_Rubrics
Links to Additional ReferencesBloom’s Digital Taxonomy: http://edorigami.wikispaces.com/Bloom's+Digital+Taxonomy#toc10Boise State University (2004). Information for enrolled students. [Online] http://itc.boisestate.edu/orient/orient.htmChickering, A., and S. Ehrmann. (1996). Implementing the seven principles: Technology as lever. AAHE Bulletin, October, pp. 3 – 6.Clark, Don. Defining eLearning. http://www.nwlink.com/~donclark/hrd/elearning/define.htmlDawley, L. (2007b). Syllabus for EDTECH 597: Teaching and Learning in Second Life. Boise State University. Boise, Idaho.Foster, A.L. (2007, October 15). Thought-controlled avatars emerge in Second Life. The Wired Chronicle. Retrieved on December 11, 2007, from http://chronicle.com/wiredcampus/article/2454/thought-controlled-avatars-emerge-in-second-lifeKavik, R. (1999-2010) Convenience, Communications, and Control: How Students Use Technology
EDUCAUSE Center for Applied Research and University of Minnesota, Twin Cities. Retrieved on October 11, 2010 from
http://www.educause.edu/Resources/EducatingtheNetGeneration/ConvenienceCommunicationsandCo/6070
Khan, B. (2005a). E-learning quick checklist. Hershey, PA: Information Science Publishing.Khan, B. (2005b). Managing E-Learning Strategies: Design, Delivery, Implementation and Evaluation. Hershey, PA: Information Science Publishing.Khan, B. (2003). The e-learning framework. Retrieved on December 11, 2007, from http://asianvu.com/bookstoread/framework/Khan, B. (2008). E-Learning Model Graphics. Permissions received October 8, 2008, from McWeadon.com.Linden Research, Inc. (2007). Second Life blog. Retrieved on December 12, 2007, from http://blog.secondlife.com/Sierra, M. B. (2007). IBM project: Second life accessible for blind people. Techpin: Daily Tech News. 24 2007. Retrieved on November 13, 2007, from http://www.techpin.com/ibm-project-second-life-accessible-for-blind-people/#comment-1205
Additional References Concluded
Southern Regional Education Board (SREB). (1999-). What are 21st century skills? Retrieved on October 11, 2010, from http://www.evalutech.sreb.org/21stcentury/whatare.asp
University of Alabama Telecampus. (2009). What is distance learning? Retrieved on October 13, 2010, from https://uasystem.net/?p=5
Web2.0
Examples of students using Web2.0 for demonstrations of learning.(For use if there is interest or time.)
Licensed Under Creative Commons to RYYO: http://www.flickr.com/photos/ryyo/249804450/
Web 2.0 Examples
Some Web2.0 Choices
Blip.fm: music channels Jing: screen shots, screen casts Twitter and SMS: micro-blogging Twitpic and Flickr: photos Slideshare: slideshows on the web Voicethread: interactive slideshows on the web Serious Games and Second Life: immersive
learning Glogster: multimedia posters Social Bookmarking
Blip.fm: Online DJ’shttp://blip.fm/baroquecomposers
Static Screen Capture Using JING
Twitter and Instant Messaging
Tweet, Tweet, Tweet
SL Tweets: From Second Life about great places to visit (provide location coordinates)
Class Accounts: As a way of sharing Reading Notes
Faculty Assistance: As a way to be available for last minute project questions (defined time-frame)
Twitter and Twitpic
Needed: Twitter AccountTwitter Account allows for posting to TwitpicStudents either start following a class
account or use a #hashtagTweets can be shared from Slife also
with clients like SLTweets.com
Photos: Twitpic
http://twitpic.com/photos/constantlearn
(Twitter account provides access.)
Opportunity to teach digital rights observance.
FLICKR + Phone
Faculty Creates Flickr Class AccountGives Class User Name and PasswordStudents Upload to Flickr AccountPhotos can be AnnotatedFlickr Allows Short Video Uploads TooRSS can feed account into LMSOpportunity to Teach Digital Rights + Creative
Commons Search
Voicethread https://voicethread.com/#q.b3352.i28616
Virtual/Immersive
Second Life is one of many:
Glogster: Multimedia Posters
http://coloradomtn.edu.glogster.com/Web20-Buffet/