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How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

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In 2009, as a part of their “Fun Theory”, Volkswagen replaced a Stockholm subway station's staircase with working piano keys. These keys played tunes as people walked up and down them. Staircase usage (versus escalator usage) increased by 66 percent. We are all in the business of user experience; our users may be staff members, customers, or citizens. Our goal is to ensure the path of least resistance (/most fun) is the same as the desired path. How far can we take the Fun Theory and what are its limitations?
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By Matt Lane GOVIS Conference 2011 21 June 2011 Presents: INSERT COINS How high do the piano stairs go? Applying fun to user experience WEB EXPERIENCE MANAGEMENT SOLUTIONS
Transcript
Page 1: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

By Matt LaneGOVIS Conference 201121 June 2011

Presents:

INSERT COINS

How high do the piano stairs go?

Applying fun to user experience

WEB EXPERIENCEMANAGEMENTSOLUTIONS

Page 2: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Level 1: Piano stairs and “Gamification”

Level 2: Examining fun and games

Level 3: A return to the real world

WEB EXPERIENCEMANAGEMENTSOLUTIONS

L1 L2 L3

Page 3: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Level 2: Examining fun and games

Level 3: A return to the real world

WEB EXPERIENCEMANAGEMENTSOLUTIONS

Level 1: Piano stairs and “Gamification”

L1 L2 L3

Page 4: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Piano stairs and the “Fun Theory”

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 5: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

“Gamification”

Movement in the last few years to:

“just add fun/game”

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 6: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

“Gamification”

“the process of using game thinking and game mechanics to solve problems and engage users”

Gabe Zichermann http://www.slideshare.net/gzicherm

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 7: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Some “Gamification” mechanics

-Points

WEB EXPERIENCEMANAGEMENTSOLUTIONS

L1 L2 L3

Page 8: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Points: Youtube views and “likes”

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 9: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Some “Gamification” mechanics

-Points

WEB EXPERIENCEMANAGEMENTSOLUTIONS

-Badges

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Page 10: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Badges: Foursquare

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 11: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Some “Gamification” mechanics

-Points

WEB EXPERIENCEMANAGEMENTSOLUTIONS

-Badges

-Collecting sets / “100%”

L1 L2 L3

Page 12: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Collecting sets / “100%”: LinkedIn Profile completion

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 13: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Some “Gamification” mechanics

-Points

WEB EXPERIENCEMANAGEMENTSOLUTIONS

-Badges

-Collecting sets / “100%”

-Unlocking rewards

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Page 14: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Unlocking rewards: Bonus space in Dropbox

WEB EXPERIENCEMANAGEMENTSOLUTIONS

L1 L2 L3

Page 15: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

LEVEL 1 COMPLETED

Page 16: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

3:46

Our time to finish Level 1

WE HAVE BROKEN A RECORD!

Our time:

Average time:

Previous record:

BONUS POINTS:

3:53

00102030405060

3:50

7070

Page 17: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Level 1: Piano stairs and “Gamification”

Level 3: A return to the real world

WEB EXPERIENCEMANAGEMENTSOLUTIONS

Level 2: Examining fun and games

L1 L2 L3

Page 18: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

What is a game?

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 19: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

What is a game?

Structured play:

Artificial rule/s+Artificial goal/s=Interesting fun challenges

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 20: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

What is a game?

Only use your feet+Get the ball in the goal=Football

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 21: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

How are video games different?

Controlled environment

Allowing:

-Complicated “rules” (/physics etc.)

-”Juicy” feedback

-A rich tapestry of challenging but achievable goals

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 22: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Examining video games goals:Super Mario Brothers

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 23: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Examining video games goals:Super Mario Brothers

Long-term goal:Defeat King Koopa and rescue the Princess

Middle-term goal:Complete this world

Short-term goal:Complete this level

Immediate goal:Head right while:-Avoiding / killing enemies-Collecting coins and power-ups

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 24: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Examining video games goals:

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 25: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Examining video games goals:

WEB EXPERIENCEMANAGEMENTSOLUTIONS

Goals, nested in goals, nested in goals

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Page 26: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Examining video games goals:

WEB EXPERIENCEMANAGEMENTSOLUTIONS

Skill/time

Diffi

cu

lty

Page 27: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

”FLOW”

WEB EXPERIENCEMANAGEMENTSOLUTIONS

http://en.wikipedia.org/wiki/Flow_%28psychology%29

FLOW

Anxiety

Boredom

Skill/time

Diffi

cu

lty

Page 28: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Why do we play games?

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Why do we play games?

Because they’re fun

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 30: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Why are games fun?

WEB EXPERIENCEMANAGEMENTSOLUTIONS

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Page 31: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Why are games fun?

WEB EXPERIENCEMANAGEMENTSOLUTIONS

ChallengeAutonomyFeedback

Mastery

Goal

Achievement

L1 L2 L3

Page 32: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Why are games fun?

WEB EXPERIENCEMANAGEMENTSOLUTIONS

ChallengeAutonomyFeedback

Achievement

Mastery

Goal

- Serious consequence

L1 L2 L3

Page 33: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Why are games fun?

WEB EXPERIENCEMANAGEMENTSOLUTIONS

ChallengeAutonomyFeedback

Achievement

Mastery

Goal

- Serious consequence

+ X (?)

L1 L2 L3

Page 34: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Why are games fun?

WEB EXPERIENCEMANAGEMENTSOLUTIONS

ChallengeAutonomyFeedback

Achievement

Mastery

= Fun(?)

Goal

- Serious consequence

+ X (?)

L1 L2 L3

Page 35: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Why are games fun?

WEB EXPERIENCEMANAGEMENTSOLUTIONS

Not totally sure

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Page 36: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Why do we play games?

Because they’re fun

WEB EXPERIENCEMANAGEMENTSOLUTIONS

L1 L2 L3

Page 37: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

LEVEL 2 COMPLETED

Page 38: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

9:34

Our time to finish Level 2

WE HAVE BROKEN A RECORD!

Our time:

Average time:

Previous record:

BONUS POINTS:

9:41

00102030405060

9:359:369:379:389:399:40

9:36

9:41

7070

Page 39: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

Level 1: Piano stairs and “Gamification”

Level 2: Examining fun and games

Level 3: A return to the real world

WEB EXPERIENCEMANAGEMENTSOLUTIONS

L1 L2 L3

Page 40: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

> 40

Level 1: Piano stairs and “Gamification”

Level 2: Examining fun and games

Level 3: A return to the real world

Page 41: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

> 41

Play versus work

In 2007, I moved to Montreal with my girlfriend. I thought I was lucky to very quickly land myself a job “testing” video games.

For eight weeks I played Contra 4 and Army of Two every day, from 8:30am until 5pm.

I learnt an important lesson…

Page 42: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

> 42

Play versus work

Work consists of whatever a body is obliged to do.

Play consists of whatever a body is not obliged to do.

Mark Twain

Page 43: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

> 43

Why are games fun?

Challenge

Autonomy

Feedback

Achievement

Mastery

= Fun

(?)

Goal

Page 44: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

> 44

Why are games fun?

For one: we are not obliged to do them

“Compulsory fun” = torture

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> 45

Why do we use websites?

Most of the time

it is to achieve a purpose

Seldom

because we are looking for a diversion

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> 46

“…is an inadvertent con. It tricks people into believing that there’s a simple way to imbue their thing … with the psychological, emotional and social power of a great game”

Margaret Roberson

http://www.hideandseek.net/2010/10/06/cant-play-wont-play/

“Gamification”

Page 47: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

> 47

“Games are not fun because they’re games, but when they are well-designed”

Sebastian Deterding

http://www.slideshare.net/dings/pawned-gamification-and-its-discontents

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> 48

What if all stairs were piano stairs?

What if all presentations quirky fonts and sound effects?

What if all sites were “gamified”?

Questions

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> 49

You can’t build fun into a system:

Fun is not an intrinsic attribute; it is the effect caused in a subject

Key messages

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> 50

So sadly, there is no simple answer

We need to think hard to ensure sites and applications are well designed

(Fun is an extremely optimistic [and subject dependant] goal)

Key messages

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> 51

Universally good ideas:• Clear goals• Clear current status• Clear path to goal• Clear choices• Clear confirmation

• Excessive feedback

Key messages

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> 52

Know your users

Know the context

There will be some situations where some gaming mechanics may make sense

BUT: Game mechanics for their own sake are kryptonite to users

Key messages

Page 53: How high do the piano stairs go? Applying fun to user experience (GOVIS 2011)

By Matt LaneGOVIS Conference 201121 June 2011

Presents:

INSERT COINS

How high do the piano stairs go?

Applying fun to user experience

WEB EXPERIENCEMANAGEMENTSOLUTIONS


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