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LEK.COM L.E.K. Consulting / Executive Insights EXECUTIVE INSIGHTS VOLUME XV, ISSUE 15 INSIGHTS@WORK TM curiosity but a powerful commercial trend. Warner Bros, which originally produced the “Veronica Mars” series, had been unconvinced that it warranted a major movie. But the enthusi- asm shown by fans on Kickstarter persuaded the company to greenlight the film. The dynamics of financing, sales, and distribution of media and entertainment are changing in ways that savvy companies can no longer afford to ignore. Once no more than an intriguing Internet sideshow, direct-to-consumer campaigns are now going mainstream and triggering concerns that traditional purveyors of creative products will be threatened by disintermediation. But we do not believe that the traditional players are trend- ing toward irrelevance. Far from it. If they seize the moment, traditional media and entertainment companies will find that the direct-to-consumer revolution presents them with considerable opportunities — including new and powerful ways to identify talent, connect with customers, and unlock previously hidden value in mass and niche markets alike. Fan-Funding Takes Off Websites like Kickstarter have, for the first time, made it feasible for artists to reach out to fans on a massive scale to fund their content creation. Indeed, “Veronica Mars” is just the tip of the Who knew that big media companies could raise big bucks direct from consumers while developing new launch platforms for content? In March 2013, Rob Thomas, the creator of a defunct TV series called “Veronica Mars,” launched a historic funding campaign. His goal was to raise $2 million in 30 days on Kickstarter, an increasingly popular online platform for financing creative projects. Thomas hoped that fans of his detective show might contribute enough money to help finance a movie adaption. Potential donors were offered rewards that included a limited edition T-shirt (for a $25 pledge), two tickets to a “red carpet” movie premiere ($1,000), and even a one-line speaking part in the film ($10,000). It took just 12 hours for the online fundraising campaign to reach its $2 million target. Within 30 days, 91,585 fans from 21 countries had pledged more than $5.7 million. Is this a one-off or part of an emerging pattern of success? We show the pattern of emerging success and give nine rules for winning the game. Since its launch in 2009, Kickstarter says it has raised $650 mil- lion to fund more than 43,000 creative projects ranging from movies to music, dance to design. But the runaway success of the “Veronica Mars” campaign was a watershed, demonstrat- ing that the phenomenon of “crowd-funding” is not just a The People Are Speaking with Millions of Dollars: How Media and Entertainment Companies Can Thrive in a Direct-to-Consumer Age The People Are Speaking with Millions of Dollars: How Media and Entertainment Companies Can Thrive in a Direct-to-Consumer Age was written by Dan Schechter, Managing Director and Head of L.E.K.’s Global Media, Entertainment & Technology Practice.
Transcript
Page 1: How Media and Entertainment Companies Can Thrive in a Direct … · 2019-12-12 · How Media and Entertainment Companies Can Thrive in a Direct-to-Consumer Age The People Are Speaking

L E K . C O ML.E.K. Consulting / Executive Insights

EXECUTIVE INSIGHTS VOLUME XV, ISSUE 15

INSIGHTS @ WORKTM

curiosity but a powerful commercial trend. Warner Bros, which

originally produced the “Veronica Mars” series, had been

unconvinced that it warranted a major movie. But the enthusi-

asm shown by fans on Kickstarter persuaded the company to

greenlight the film.

The dynamics of financing, sales, and distribution of media and

entertainment are changing in ways that savvy companies can

no longer afford to ignore. Once no more than an intriguing

Internet sideshow, direct-to-consumer campaigns are now going

mainstream and triggering concerns that traditional purveyors

of creative products will be threatened by disintermediation.

But we do not believe that the traditional players are trend-

ing toward irrelevance. Far from it. If they seize the moment,

traditional media and entertainment companies will find that the

direct-to-consumer revolution presents them with considerable

opportunities — including new and powerful ways to identify

talent, connect with customers, and unlock previously hidden

value in mass and niche markets alike.

Fan-Funding Takes Off

Websites like Kickstarter have, for the first time, made it feasible

for artists to reach out to fans on a massive scale to fund their

content creation. Indeed, “Veronica Mars” is just the tip of the

Who knew that big media companies could raise big bucks

direct from consumers while developing new launch platforms

for content? In March 2013, Rob Thomas, the creator of a

defunct TV series called “Veronica Mars,” launched a historic

funding campaign. His goal was to raise $2 million in 30 days

on Kickstarter, an increasingly popular online platform for

financing creative projects. Thomas hoped that fans of his

detective show might contribute enough money to help finance

a movie adaption. Potential donors were offered rewards that

included a limited edition T-shirt (for a $25 pledge), two tickets

to a “red carpet” movie premiere ($1,000), and even a one-line

speaking part in the film ($10,000). It took just 12 hours for

the online fundraising campaign to reach its $2 million target.

Within 30 days, 91,585 fans from 21 countries had pledged

more than $5.7 million.

Is this a one-off or part of an emerging pattern of success? We

show the pattern of emerging success and give nine rules for

winning the game.

Since its launch in 2009, Kickstarter says it has raised $650 mil-

lion to fund more than 43,000 creative projects ranging from

movies to music, dance to design. But the runaway success of

the “Veronica Mars” campaign was a watershed, demonstrat-

ing that the phenomenon of “crowd-funding” is not just a

The People Are Speaking with Millions of Dollars: How Media and Entertainment Companies Can Thrive in a Direct-to-Consumer Age

The People Are Speaking with Millions of Dollars: How Media and Entertainment Companies Can Thrive in a Direct-to-Consumer Age was written by Dan Schechter, Managing Director and Head of L.E.K.’s Global Media, Entertainment & Technology Practice.

Page 2: How Media and Entertainment Companies Can Thrive in a Direct … · 2019-12-12 · How Media and Entertainment Companies Can Thrive in a Direct-to-Consumer Age The People Are Speaking

EXECUTIVE INSIGHTS

L E K . C O MINSIGHTS @ WORKTM

Even the Pulitzer Prize-winning writer David Mamet recently an-

nounced that he would self-publish his next book — a sign that

respected writers are increasingly willing to decamp from tradi-

tional publishing houses and take their loyal readers with them..

Even more striking, in 2011, it took just 12 days for Louis C.K.

to sell 200,000 downloads of his comedy performance “Live at

the Beacon Theater” for $5 apiece. He made almost a million

dollars for a single night of work. Then, in 2012, he cut out the

middleman again, bypassing ticket agencies to hawk $6 million

worth of tour tickets in one week directly to his fans.

Page 2 L.E.K. Consulting / Executive Insights Volume XV, Issue 15

EXECUTIVE INSIGHTS

fan-funding iceberg. In April, Zach Braff — star of the sitcom

“Scrubs” and director of “Garden State” — began a Kickstarter

campaign to fund a movie called “Wish I was Here.” He hit his

$2 million target in just four days. Charlie Kaufman, the writer

of “Being John Malkovich” and “Eternal Sunshine of the Spot-

less Mind,” raised $406,000 on Kickstarter for “Anomalisa,” an

animated featurette about “a man crippled by the mundanity of

his life.” In February, a documentary called “Inocente” became

the first Kickstarter-financed film to win an Oscar.

It isn’t just filmmakers who have benefited from this new source

of financing. Last year, Amanda Palmer spurned her record label

and set out instead to finance her new album, “Theatre is Evil,”

via Kickstarter; her fans ultimately pledged nearly $1.2 million.

Meanwhile, the developer of the video game “Wasteland 2”

bagged $2.93 million on Kickstarter from 61,290 backers. And

while Kickstarter leads the pack, it’s hardly alone. Crowd-fund-

ing platforms are proliferating, including industry-agnostic play-

ers such as Indiegogo and niche specialists like PledgeMusic.

Direct-to-Consumer Distribution From The Artists: Are Big Media Companies ‘Dead Men Walking’?

The Kickstarter effect has significant implications for traditional

middlemen, including media conglomerates, movie studios,

video game giants, record labels and book publishers. These

players are simultaneously witnessing a parallel trend in which

more and more creative artists are attempting to sell their own

wares directly to consumers. In 2007, Radiohead famously re-

leased the album “In Rainbows” on the Internet, allowing fans

to pay whatever price they chose. This proved a mixed success,

with about a third of their buyers apparently paying as little

as one cent. Times have changed, and new, more transparent

models are having better success. After her rejection by various

publishing houses, the novelist Amanda Hocking sold over two

million books via Amazon and other e-Book websites, generat-

ing more than $2.5 million in sales for her paranormal tales of

trolls and vampires.

Nine Rules for Successful Direct-to-Consumer Fundraising and Distribution

1. Be transparent with your customers in your

fundraising and self-distribution

• Customers appreciate a detailed breakdown of where funds are going and what they will be used for (including funds for self-distributed products)

2. Consider donating a percentage of raised funds to

charity

• This will increase the "feel good" concept and encourage more fans to fund

3. Work toward long-term relationships with your

customers, so that they will trust your brand as long as

high quality, content and products are delivered

• Louis C.K. did this by releasing a "heart-felt" thank you note to his fans after the wild success of ‘Live at the Beacon Theater’

4. Build relationships with customers using an approach

that is engaging, personal and honest

5. Release free content to convert casual browsers to

devoted fans

6. Provide DRM-free, easy-to-share material

• This creates openness and mutual trust and respect with fans

7. Create a reasonable price

• When the price point is attainable, both fans and people on the fence are willing to pay for the product rather than hunt for a pirated version

8. Offer value that cannot be found elsewhere

• "Veronica Mars" offered red-carpet party attendance

9. Have fun!

• Most successes are underpinned by a sense of humor, which does not always come naturally to big companies

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EXECUTIVE INSIGHTS

L E K . C O MINSIGHTS @ WORKTML.E.K. Consulting / Executive Insights

Making Direct-to-Consumer Work for You

How worried should traditional media and entertainment

companies be about these new models of funding, sales and

distribution? The first thing to remember is that the direct-to-

consumer boom offers as many opportunities as challenges.

One way for traditional businesses to capitalize on the trend is

to trawl through this non-traditional realm in search of fresh

talent to partner with, treating it in much the same way as a

baseball scout would treat a farm team. In most cases, artists

still prefer to follow the traditional path when given the option;

they still covet a shot at the major leagues. Indeed, Hocking,

the novelist, eventually decided that the direct-to-consumer

route was too arduous and distracting. In 2011, she signed a

$2.1 million deal with St. Martin’s Press to publish her next four

books. Defending her decision in a blog, she confessed to her

fans: “I want to be a writer. I do not want to spend 40 hours a

week handling emails, formatting covers, finding editors, etc.”

Likewise, record labels are also finding ways to profit by signing

musicians who have already attracted a devoted following on-

line, not least on Facebook, Twitter and crowd-funding sites. A

British band, Scars on 45, raised about $24,000 on Slicethepie,

another fan-funding platform, and then joined a major U.K.

label, Atlantic/Chop Shop Records. The band cited the benefits

of teaming up with a company that offered professional exper-

tise in promotion and marketing, along with industry contacts

that “Slicethepie cannot provide.” Sure enough, a 2011 survey

found that 75% of unsigned musicians still want to sign with a

label — another indication that the traditional model is far from

dead.1

The television industry is also embracing this possibility of dis-

covering new content online, then providing a more-prominent

launchpad for it. Lisa Kudrow (of “Friends” fame) created an

improvised online series, “Web Therapy,” which Showtime sub-

sequently took on, developing it as a TV series that premiered

in 2011. Other artists have found themselves mainstreamed in

similar ways: for example, after his successful adventures in the

world of self-distribution, Louis C.K. signed a deal with HBO to

air his concert special. This enabled him to access the money

and distribution might of a network that has about 30 million

U.S. subscribers. Most web-content remains too short, too

weird, or simply not good enough to go mainstream. But these

examples and others demonstrate that the boundaries between

the traditional and non-traditional sales routes are now begin-

ning to blur.

The New Rules for Success in Direct-to-Consumer

Despite all the buzz about the direct-to-consumer model, there

is little doubt that the traditional players retain a significant

competitive advantage, given their financial strength, status,

expertise and distribution reach. They also provide another

value-creating service: editorial oversight. While artists cher-

ish their creative freedom, many also recognize the benefit

of editors, record producers and other overseers who can help

separate the wheat from the chaff. The vast majority of con-

sumers also value some level of curation; without it, cyberspace

can feel like a casting room populated by hundreds of millions

of artistic hopefuls all auditioning at once.

In many ways, “Veronica Mars” offers a fine example of how

well this changing environment can work for successful, estab-

lished companies. Warner sat back and watched the crowd-

funding euphoria unfold on Kickstarter, then shrewdly recog-

nized that the fans’ enthusiasm offered commercial ratification

for its project. The company then stepped in to provide the

financial support required to make it a major movie, along with

expertise on everything from soundtrack clearances to market-

ing. Meanwhile, the company is well-positioned to benefit from

the seed capital and promotional buzz provided by the project’s

fan-funding success.

Traditional players can also benefit from the success of the

direct-to-consumer model by deconstructing how these en-

terprising artists have used the Internet to forge strong rela-

tionships with consumers. For example, Louis C.K. built trust

among his fans by providing them with a detailed breakdown

of how he would use the funds he was raising, charging them

a reasonable price, donating a substantial portion of his profits

1 Source: ReverbNation and Digital Music News

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EXECUTIVE INSIGHTS

L E K . C O MINSIGHTS @ WORKTMPage 4 L.E.K. Consulting / Executive Insights Volume XV, Issue 15

to charity, and writing them a heart-felt thank you note for their

support. His economic transparency, generosity and openness

deepened his bond with his fans in an era when many con-

sumers crave a more personal, value-driven touch. Similarly,

Amanda Palmer’s success stems largely from her gift for using

social media to strengthen her bond with her fans. Indeed, she

recently boasted having more than 187,000 Facebook "likes."

Companies would do well to deepen their understanding of

why such artists resonate so strongly with their followers, and

how innovatively they use social media to communicate directly

with them.

Seeing the success of trailblazers like Amanda Hocking, Louis

C.K. and Amanda Palmer, many other artists will undoubtedly

follow in this quest for direct-to-consumer riches. For artists

who are sufficiently well-known, it’s a particularly attractive

route, since they already have a sizable following with which

to connect. In the coming years, this direct-to-consumer model

promises to develop into a thriving ecosystem, especially in

sectors such as comedy and book publishing where the start-up

and marketing costs are not as prohibitive as in movies, video

games or music.

These trends will gather momentum, causing a measure of

disruption. But for companies that play their cards right and use

the nine rules (see sidebar), this rapidly changing environment

will be a great opportunity.

L.E.K. Consulting is a registered trademark of L.E.K. Consulting LLC. All other products and brands mentioned in this document are properties of their respective owners.

© 2013 L.E.K. Consulting LLC

L.E.K. Consulting is a global management consulting firm that uses deep industry expertise and analytical rigor to help clients solve their most critical business problems. Founded 30 years ago, L.E.K. employs more than 1,000 professionals in 22 offices across Europe, the Americas and Asia-Pacific. L.E.K. advises and supports global companies that are leaders in their industries – including the largest private and public sector organizations, private equity firms and emerging entrepreneurial businesses. L.E.K. helps business leaders consistently make better decisions, deliver improved business performance and create greater shareholder returns.

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