Date post: | 15-Jul-2015 |
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Entertainment & Humor |
Upload: | joel-burgess |
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A Note About This Presentation
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I will be posting a free, written transcript online at a later date. Please feel free to contact me for details on how to access that. (contact info on last slide)
In the meantime, please enjoy!
Overview
● This talk is about:
● The history and significance of modding
● Modern relevance of modding
● How Bethesda is intertwined w/modding
● The hidden benefits modding has provided
Modding?
● Mod = User Modification
● Total Conversion, HD Assets, Unofficial Patch, Tweaks, New Levels, etc…
● In General: Any user content
Historical Context
● Mod Scene of 90’s PC era
● Attractive to aspiring creators
● Junction of Cutting Edge and Accessibility
Silicon Graphics Octane 2
• OpenGL chip• Dual 550mHz processors• 8GB SDRAM• 1920 x 1200 max resolution
MSRP $75,000 (1997)
3Ds Max R2$3,495 (1997)
Unreal
• Fully 3D Environments• Free Level Editing Tools/Documentation• Compatible w/Consumer-grade hardware
• ~$1,000 - $5,000
Retail $50 (1998)
Historical Context
● Mod Scene of 90’s PC era
● Attractive to aspiring creators
● Junction of Cutting Edge and Accessibility
● Brought together vocal/active communities
Historical Context
● Similar to the Indie scene of today
● Unity:2010 as Hammer/Unreal Ed:1998
● Attracts vocal, driven creators
Recent Games Supporting UGC
● Far Cry 4
● Disney Infinity
● Minecraft
● LittleBigPlanet
● Project Spark
● Mario Maker
● Halo’s Forge
Bethesda Games Modding History
Morrowind2002
Oblivion2005
Fallout 32008 Skyrim
2011Steam
Workshop2012
Mods as Expression
● Enthusiasm can extend beyond the game
● Fans want to express this enthusiasm
● Streaming
● Online discussion & Forums
● Fan-Created Music/Video
● Cosplay, Fan-fiction, etc
● Making & Playing Mods!
Mod Support Benefits
● Obvious Benefits:
● Develop online community (social)
● Extends lifespan of games (sales)
Mods Can Sell Games• Long-term replay value
• Notable mods keep game in public eye
• Game becomes platform for mod(s)
Figuring Out DLC
● Modular Pipeline as Head Start, but…
● What do we make?
● What deployment issues exist?
● What should we charge?
Yup. Horse Armor.
● Proved DLC deployment pipeline
● Led way for more complex DLC
● Gave internet something to make fun of
Post-Release Choices
● 1985: Sequels
● 1998: Sequels, Mods, Expansions
● 2015: Sequels, Mods, DLC, UGC, IAP, Updates
Mod Support Benefits
● Less Obvious Benefits:
● Observe “alternate realities” of your game
●Like: What if Fallout 3 had greenery?
Alternate Realities
● Ideas we avoided, cut, scaled back etc
● Less polish required, no canon restrictions
● Able to reveal unexplored paths
Alternate Realities
Oscuro’s Overhaul
Influenced Fallout 3 level systems
Deadly Reflex
Inspired Skyrim archery feel
Open Cities
Attempted prohibitive layout concepts
Responsibilities:• Editor Tools• Data Loading Systems• ESM Optimization• Visibility Systems• Actor Template Systems
Responsibilities:• Editor Tools• Interface• Facial data• Material properties
Eat Your Own Dog Food
● Temptation for just-good-enough tools
● “Will modders use this?” test
● How Intuitive is the workflow?
● What are typical mod use cases?
● How frequently is this feature used?
Mod Support Benefits
● Community/Social
● Sales Lifespan
● Versatile Data Format
● DLC Pipeline
● “Alternate Realities”
● Documentation & Tools Design
● Hiring & Training
The “Modder Mentality”
● Resourcefulness
● Prioritizing Intent
● Swiss Army Knife Developers
● Professional Finishers