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How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

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How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA
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Page 1: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How The InternetChanged the

Game

Presented by:Duston Barto

from Infinicom USA

Page 2: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Landscape of the Current Digital

World30 Years of Progress

Page 3: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Computer Power

In 1982:•16bit Processors•64kb RAM•20KB ROM•Maximum resolution was 720x348 16 color graphics

In 1992:•Pentium processors running at 166Mhz•128MB Ram •100MB Hard Drive

In 2002:•Pentium III 1.2Ghz•256MB Ram•40GB Hard Drive

Page 4: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Computer Power

• Dual & Quad Core processors• 2GB Ram• 1-2TB Hard Drive

NOW In

2012

Page 5: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Landscape of the Current Digital

World30 Years of Progress

Page 6: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Internet-Driven Acceleration

1982: ARPAnet unified networksTCP/IP protocol set establishedAverage Internet Speed: 300bps

Page 7: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Internet-Driven Acceleration

1992: 50 websites registered1 Million hosts onlineAverage Internet Speed: 14.4kbps

Page 8: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Internet-Driven Acceleration

2002: 30 Million websites registered

Explosion in bandwidth and Internet capabilitiesAverage Internet Speed: 56KBps in early 2001 to over 256kbps by the end of 2002

Page 9: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Internet-Driven Acceleration

2012: 367 Million websites registered

Average Internet Speed: 2.3MBps.

Page 10: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Landscape of the Current Digital

World

Who is online?

6.9 BILLION people online44,8% are from Asian nationsonly 12% from North America

Page 11: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Landscape of the Current Digital

World

Who is Online in the Philippines

30% of all Filipinos are onlineLargest volume of users is from age 10-20 (53%)age 20-30 are 43% of all usersInternet cafe use is slowly decliningas home use increases.35% of all users are accessing at home.(Source: Yahoo-Nielsen 2011 Digital Philippines report)

Page 12: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Landscape of the Current Digital

World

What are Filipinos doing online?

82% on Social Networking80% using search tools69% instant messaging36% are sharing original

work

Page 13: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Impact of the Digital World on

Education

Page 14: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Impact of the Digital World on Education

Logical Marriage of Digital World and Education

Internet is built for enhanced communication and sharing knowledge

Universities are in the business of communicating knowledge

Digital solutions:• Increase learning avenues• Provide better, up-to-date material• Eliminate instructor fatigue• Interconnect campuses

Page 15: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Impact of the Digital World on Education

Uses of digital toolsfor education

•Powerpoint Presentations•Digital Whiteboards•Internet based research•Videoconferencing•Public blogs•Video sharing•SO MUCH MORE!

Page 16: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

Page 17: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

E-Books

•More affordable for universities and students•Increase information penetrationleading to increased passing rates•Gives university more control over quality•Accessibility•Keep texts updated

Page 18: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

Tablets & E-Books in a Photography Course

Page 19: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

Tablet PCs fully integrated as of 2008

Page 20: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

E-Learning

•Virtual Blackboards•Video Streaming•Videoconferencing•Virtual Campuses

Page 21: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

E-LearningWebsites and Blackboard Services

•Integrate course materials•Provide essential files•Let coursework be completed remotely•Open up classrooms•Open up schedules

Page 22: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

E-LearningWebsites and Blackboard Services

Page 23: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

E-LearningVideo Streaming

•Provide ALL courses at ALL campuses•Consistent Quality•Provide educational opportunities to new people and places•Real-time interaction

Page 24: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

E-LearningVideoconferencing

•Higher quality presentation•Ideal for addressinglarger groups•Give multiple lecturesat once•Live real-time communication

Page 25: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

E-LearningVirtual Campuses

Page 26: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

How Schools Can Go Digital

E-Marketing

•Virtual Campus Tours•“Future Students” Communities•Facebook “Places”•Share content•Free School Stuff online

IMPORTANT:•Connect with PEOPLE•Don’t talk DOWN

Page 27: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Social Networking Revolution

• 500 Million users on Twitter

• 830 Million users on Facebook

Page 28: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Top Universities Have Learned to Integrate

Social Networking Revolution

Page 29: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

Social Networking Revolution

• Virtual Office Hours• Integrated Social Network• Keep things professional• Learn the Voice• Keep it active

Page 30: How The Internet Changed the Game Presented by: Duston Barto from Infinicom USA.

BEYOND

The Next 30 Years???


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