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How to create a computer game

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© 2010 Related Designs MATTHIAS NOCK, Dipl. Ing. (FH) Senior Game Designer, Related Designs
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Page 1: How to create a computer game

© 2010 Related Designs

MATTHIAS NOCK, Dipl. Ing. (FH)Senior Game Designer, Related Designs

Page 2: How to create a computer game

© 2010 Related Designs

Page 3: How to create a computer game

• Development Process• Stages• Goals

• Departments• Tasks• Responsibilities• Qualifications

Overview

© 2010 Related Designs© 2010 Related Designs

Page 4: How to create a computer game

© 2010 Related Designs

Page 5: How to create a computer game

© 2010 Related Designs

Development Process

Preproduction

12 months

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Conception of the gamewith all its features

Planning of resourcestime, budget and team

Development of tools forproduction

Prototyping to validatenew technologies andfeatures

Development Process - Preproduction

© 2010 Related Designs

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Development Process

© 2010 Related Designs

Preproduction Production

12 months 12 months

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Implementation of allfeatures of the game

Creation of all assets ofthe game

Iteration of features toincrease quality

Building Alpha and Betaversion

Development Process - Production

© 2010 Related Designs

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Development Process

© 2010 Related Designs

Preproduction Production Postproduction

12 months 12 months 6 months

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Intensive testing oftechnical and gameplayquality

Final balancing of allfeatures of the game

Polishing quality of graphics,sound and gameplay

Delivering Master Version

Development Process - Postproduction

© 2010 Related Designs

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© 2010 Related Designs

Page 12: How to create a computer game

Departments

© 2010 Related Designs

Project

Management

Game Design

Programming

Arts

Administration

Testing

Internal often External

Game Writer

Localization

Sound

Testing

Publisher

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Planning of production

Watching production

Contact with publisher

Responsible for completionof the game in time andbudget

Qualification:Business Administration

© 2010 Related Designs

Departments – Project Management

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Designing rules andmechanics

Documenting andcommunicating design

Creating assets

Responsible for quality ofcontent and gameplay

Qualification: Interdisciplinary

Departments – Game Design

© 2010 Related Designs

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Technical design of thegame

Implementation of code

Implementation ofproduction tools

Responsible for technicalquality of the game

Qualification: Computer Science / Maths

© 2010 Related Designs

Departments – Programming

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Creation of graphical assets

Animation of models andevents

Creation of visual effects

Responsible for visualquality of the game

Qualification: Visual arts/Computer science

Departments – Art

© 2010 Related Designs

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Creation of the game world

Integration of assets intogame world

Creation of missions andcampaign

Jointly responsible forquality of gameplay

Qualification: Visual arts/Interdisciplinary

Departments – Level Design

© 2010 Related Designs

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Composing and recordingmusic of the game

Voice recording

Creation of sound effects

Responsible for the auditoryquality of the game

Qualification: Sound engineer / Composer

Departments – Audio

© 2010 Related Designs

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Co-Development of storyand dramaturgy with GameDesign

Development of charactersand dialogues

Authoring of published textsand documents

Qualification: Writer / Literature

Departments – Game Writing

© 2010 Related Designs

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Testing implementedfeatures of the game

Testing on function andquality

Organisation of translationand integration of languagebased assets

Jointly responsible forfunctionality and quality

Qualification: Newcomers / Multilingual

Departments – Testing & Localization

© 2010 Related Designs

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Game development is ahighly complex process

Throughout professionalstructures in production

Experts with academicbackground

Booming branch ofindustry

Summary

© 2010 Related Designs

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© 2010 Related Designs


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