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Human Interaction

Date post: 24-Feb-2016
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Human Interaction. How do people get information?. Vision 55MB/sec Audio 64 KB/sec Touch 400 B/sec Taste Lower. How do people express information?. Audio Speech Muscle movement Dexterity Muscle Memory. Vision. Retina. Lens. Iris. Retina. Iris. Retina – 64 levels 6 bits. - PowerPoint PPT Presentation
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Human Interaction
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Page 1: Human  Interaction

Human Interaction

Page 2: Human  Interaction

How do people get information?

• Vision– 55MB/sec

• Audio– 64 KB/sec

• Touch– 400 B/sec

• Taste– Lower

Page 3: Human  Interaction

How do people express information?

• Audio• Speech• Muscle movement– Dexterity

• Muscle Memory

Page 4: Human  Interaction

Vision

Page 5: Human  Interaction

Lens

Iris

Retina

Page 6: Human  Interaction

Iris

Retina

Page 7: Human  Interaction

Iris

Retina – 64 levels6 bits

Page 8: Human  Interaction
Page 9: Human  Interaction

Macula/Fovea

Periphery

Page 10: Human  Interaction

Cones(color)

Rods (gray)

Page 11: Human  Interaction

Cones(Red 64%Green 33%Blue 3%)

Rods (gray)

20 Rods / 1 Cone

Page 12: Human  Interaction
Page 13: Human  Interaction

Cones(Red 64%Green 33%Blue 3%)

Rods (gray)

20 Rods / 1 Cone

Page 14: Human  Interaction
Page 15: Human  Interaction
Page 16: Human  Interaction
Page 17: Human  Interaction

Saccade = 200 msecs5 / sec

Page 18: Human  Interaction

Nature of the Macula

• Get a section of text

• Focus on one word

• Try to read surrounding words – WITHOUT MOVING YOUR EYES

Page 19: Human  Interaction

Periphery/Macula

• Macula– Careful close study– Very slow

• Small window• 5 times / second

– Color• Periphery– Gray and blurry– Fast targeting

• If you must find things by reading and study– Macula / Saccade– Very Slow

• If you can find things with the periphery– Gray, Blurry– Very Fast

Page 20: Human  Interaction

Lens

Iris

Retina

Macula/Fovea

Periphery

Page 21: Human  Interaction

Buy play tickets (tasks)

1. What shows are playing?

2. What shows are available near where I live?

3. What do they cost?

Page 22: Human  Interaction
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Page 24: Human  Interaction
Page 25: Human  Interaction

3D Perception

• Occlusion

• Retinal Disparity

• Kinetic Depth effect

Page 26: Human  Interaction

Audio

• Human hearing– 20Hz to 18Khz

• Best hearing– 1Khz to 5Khz

• Speech– 500 Hz to 3Khz

Page 27: Human  Interaction

Why use audio?

• Attention– Eyes free

• Form factor

• Energy

• Express what you cannot currently see

Page 28: Human  Interaction

Touch/Tactile• Vibration and skin deformation• Hairy skin

– Vibration sensors at the base of each hair• Glabrous skin

– No hair– Ridges with vibration sensors

• Vibration up to 400 Hz– 2mm spatial resolution on fingers

• Temperature– Heat dissipation

• Pain

Page 29: Human  Interaction

Human Expression

• Audio• Keyboard• Pointing• Object movement

Page 30: Human  Interaction

Audio

• Speech– 125-150 Words per minute– Reference the unseen– Association with shared experience– Ambiguity– Recognition accuracy– Privacy

• Non speech

Page 31: Human  Interaction

Keyboard

• 50-70 Words per minute

• Ideographic Languages

Page 32: Human  Interaction

Pointing

• Human movement– Muscle size / body part mass– Speed of movement– Fatigue


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