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GHunter MortonInterior Design Portfolio
in collaboration with A. Puppo, M. Rigsbee, L. Rubio, A. Reams
“Thinking Space”
NEXT University...an active learning environment
Silver Avenue...a transitional housing project
Telechairs...a furniture design for two
MaRC...a toy design
PiP Lamp...a product design
Contents
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Fall 2014
NEXT UniversityCommercial Design
Course: Interior Architecture I
Instructors: Stephanie Brooker + Dr. Maruja Torres
NEXT University, a small liberal arts college, required the renovation of an existing building into a space to embrace active learning pedagogies and drive student engagement. The program required 4 classrooms, a student cafe, a space for faculty work, a variety of “in-between spaces” to suit the ever-changing needs of students, and branding for the university.
Entry Hall + Cafe
UNCG-nominated design for 2014 Steelcase NEXT Competition
Asked to design the active learning environment of tomorrow, I drew inspiration from natural crystal formations. Zeroing in on three qualities -- growth, dynamism, and harmony -- I envisioned a space with a cutting-edge aesthetic that mirrored NEXT University's progressive approach to education. Given over 10,000 square feet within an existing building shell, I divided the space into four zones: public together space, public alone space, private together space, and private alone space. This creates an interior environment in which every student can find space to suit their needs. Angled walls that seem to cut through the building, warm and vibrant colors, and sharp contrast (in materials, colors, etc.) bring dynamism into the space, and create the energized, active space that the client required to drive student engagement. A major feature of the design is the intricate ceiling structure, intended to guide traffic through the building and pay some much-needed attention to an often neglected space. This project allowed me to gain experience in large-scale space planning, FF&E specification, lighting, construction documentation, and incorporating branding throughout the design.
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NEXT UniversityGrowing. Changing. Leading.
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NEXT University continued
Entry Hall + Cafe
Women’s Restroom
Second Floor
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First Floor Second Floor
Men’s RestroomWomen’s Restroom
Elev.
F
Elev.
Men’s RestroomWomen’s Restroom
Private Study Zones NEXTpresso Student Cafe
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Fall 2013
Silver AvenueInterior Design
Legend
A - EntryB - Living RoomC - KitchenD - Bedroom
E - ClosetF - PantryG - BathroomH - Laundry/Office
A residential design project aiming to create a transitional living environment for recently homeless individuals. The clients were a married couple, ages 25-45. The program required a living area, kitchen, bedroom, desk area, and ADA compliance. The site was an existing 2nd floor aparment space in an early 20th century building in Greensboro, NC.
Challenged to design a living space for a recently homeless couple in a 600 square foot apartment, I made the most of a very limited amount of space with an open floorplan and highly considerate furniture selections and placement. A subdued color scheme contrasted with warm accents creates a comfortable space that remains unobtrusive. The original hardwood floors of the apartment inform the design, lending their dark wood tones to several areas of the space. Because of the temporary nature of transitional housing, built-in furnishings that can serve multiple cycles of residnets are a major focus of the design, and the work surface, bathroom vanity, and kitchen all include wheelchair-accessibility.
Course: Environmental Design III
Instructor: Stephanie Brooker
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Legend
E - ClosetF - PantryG - BathroomH - Laundry/Office
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Spring 2014
TelechairsProduct Design
Course: Environmental Design IV
Instructors: Doug Leckie + Dickie Cox
A furniture design project, required to serve adults and children in equal measure. A 1/2 scale model was requested for the prototype, in addition to branding and an advertisement.
Furniture for Two. Challenged to design furniture for two very different user groups, I sought to produce something that would perform well as a toy and a functional seating surface. My soultion - TeleChairs - is a furniture collection designed to spur conversation. The dual chairs encourage users to turn inward and engage their neighbor. Adult users can sit and chat, while children use the TeleTalks (inspired by low-tech “tin can phones”) for all day fun.
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Telechairs
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Telechairs continued
Process Sketches/Models
Handheld ‘TeleTalkies’
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Advertisement
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MaRC — the magnetic robot cube — is a modern take on the campy sci-fi toys of the 1950s. Challenged to design and build a toy, I asked the question: what would a marriage of action figures and building blocks look like? Referencing the tin robots of the mid-20th century, with updated aesthetics and materials fit for a child of the 21st century, I arrived at MaRC. Constructed of pine wood, neodymium magnets, a single screw, and a button salvaged from an Xbox 360 controller, the design revels in simplicity in both form and ornamentation. Proposed to be shipped in “Cube Mode,” and composed of simple, interchangeable shapes, no instructions are required to assemble the toy, and, indeed, users are encouraged to experiment and reassemble the six interchangable parts over and over. Intended as the prototype for a potential line of toys, each toy in the MaRC line would support interchangable pieces, encouraging creativity and ensuring that every child (or, perhaps, the child inside) can find a toy to love in MaRC.
A toy design project, focused not only towards children, but also to potential adult collectors. The final deliverables included a prototype toy, advertisement, and a packaging solution.
[Magnetic Robot Cube]
Spring 2014
MaRCProduct Design
Course: Environmental Design IV
Instructors: Doug Leckie + Dickie Cox
Process Work
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MaRC:Magnetic Robot Cube
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Spring 2014
PiP LampProduct Design
A product design project, the program called for the design of a domestic object based off of the MaRC toy shown earlier.
Tasked with designing a domestic object that referenced an earlier design, I arrived at a luminaire. The PiP Lamp utilizes triangular “puzzle pieces” to allow the user to control the light it emits. Recalling the forms of the 1960s, the lamp captures the same playful custimization offered by the MaRC toy.
Course: Environmental Design IV
Instructors: Doug Leckie + Dickie Cox
[Polygonal Interchangable Panel]
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PiP Lamp continued
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