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Hybrid Learning in Mathematics

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Presentation for the Digital Education Show Asia 2013 in Kuala Lumpur
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Aloni Cahusac Grade 6 Math & Science Teacher UWCSEA SINGAPORE - EAST CAMPUS Hybrid Learning in Mathematics Tuesday, May 28, 13
Transcript
Page 1: Hybrid Learning in Mathematics

Aloni CahusacGrade 6 Math & Science Teacher

UWCSEA SINGAPORE - EAST CAMPUS

Hybrid Learning in Mathematics

Tuesday, May 28, 13

Page 2: Hybrid Learning in Mathematics

redefining when & where learning takes place.

Hybrid Learning in Mathematics

Thinking about what learning looks like...

Tuesday, May 28, 13

Page 3: Hybrid Learning in Mathematics

redefining when & where learning takes place.

Hybrid Learning in Mathematics

Thinking about what learning looks like...

Tuesday, May 28, 13

Page 4: Hybrid Learning in Mathematics

redefining when & where learning takes place.

Hybrid Learning in Mathematics

Thinking about what learning looks like...

Tuesday, May 28, 13

Page 5: Hybrid Learning in Mathematics

Hybrid Learning in Mathematics

1. Learning Interactions (Who, How, Where, When)

2. Elements of Mathematics (Skills, Knowledge, Understanding)

3. Transformative Learning Experiences (Successful Integration of Technology)

4. Gamification in Mathematics (Engaging and Empowering Learners)

Tuesday, May 28, 13

Page 6: Hybrid Learning in Mathematics

What is Hybrid Learning ?

X

Teacher - Student Student - Student

Student - Self

Tuesday, May 28, 13

Page 7: Hybrid Learning in Mathematics

What is Hybrid Learning ?

= 21st century classrooms

Tuesday, May 28, 13

Page 8: Hybrid Learning in Mathematics

Learning Interactions

Teacher - Student(teacher facilitated learning, tutorial,

lecture, classroom instruction)

Student - Self(independent learning,

inquiry, exploration, curiosity)

Student - Student(collaboration, group projects, peer

evaluation)

Tuesday, May 28, 13

Page 9: Hybrid Learning in Mathematics

Learning Interactions

Teacher - Student(teacher facilitated learning, tutorial,

lecture, classroom instruction)

Student - Self(independent learning,

inquiry, exploration, curiosity)

Student - Student(collaboration, group projects, peer

evaluation)

TechnologyTechnology

Technology

in the 21st Century

Tuesday, May 28, 13

Page 10: Hybrid Learning in Mathematics

Students must be able to identify and categorize the elements of

their learning experiences

Teacher GoalStudents demonstrate their conceptual understanding

Tuesday, May 28, 13

Page 11: Hybrid Learning in Mathematics

Elements of Mathematics

Tuesday, May 28, 13

Page 12: Hybrid Learning in Mathematics

Knowledge

Elements of Mathematics

Tuesday, May 28, 13

Page 13: Hybrid Learning in Mathematics

Knowledge

Skills

Elements of Mathematics

Tuesday, May 28, 13

Page 14: Hybrid Learning in Mathematics

Knowledge

Skills

Understanding

Elements of Mathematics

Tuesday, May 28, 13

Page 15: Hybrid Learning in Mathematics

Knowledge

Skills

Understanding

Elements of Mathematics

Tuesday, May 28, 13

Page 16: Hybrid Learning in Mathematics

Knowledge Acquisition in Mathematics

Tuesday, May 28, 13

Page 17: Hybrid Learning in Mathematics

Knowledge Acquisition in Mathematics

Tuesday, May 28, 13

Page 18: Hybrid Learning in Mathematics

Skill Development in Mathematics

Tuesday, May 28, 13

Page 19: Hybrid Learning in Mathematics

Skill Development in Mathematics

Tuesday, May 28, 13

Page 20: Hybrid Learning in Mathematics

Students must be able to Acquire Knowledge,

Develop Skills Demonstrate Understanding

in their own sequence.

Teacher Goal To engage and empower students

Tuesday, May 28, 13

Page 21: Hybrid Learning in Mathematics

Reflection Problem Solving

Terminology

Formulas

Information Calculations

Practice

ChoicesCritical Thinking

Challenges

Memorization

Facts

Process

Elements of Mathematics

Tuesday, May 28, 13

Page 22: Hybrid Learning in Mathematics

Application & Understanding in Mathematics

?Tuesday, May 28, 13

Page 23: Hybrid Learning in Mathematics

Application & Understanding in Mathematics

Tuesday, May 28, 13

Page 24: Hybrid Learning in Mathematics

Application & Understanding in Mathematics

Immersive, interactive, exploratory, fun, creative

Tuesday, May 28, 13

Page 25: Hybrid Learning in Mathematics

Application & Understanding in Mathematics

Gamification

Immersive, interactive, exploratory, fun, creative

Tuesday, May 28, 13

Page 26: Hybrid Learning in Mathematics

Ludwig

“This Video Game Is So Educational You Don’t Even Realize It”

learn about the laws

of physics and human technologies on earth.

knowledge is gathered and stored by the player in a dynamical concept map – the knowledge base.

The game features 4 unique “theme worlds”

Application & Understanding

This educational gameplay is nicely embedded in the storyline. The game is NOT divided into playing- and learning- or assessment elements. You always KEEP PLAYING the game!

Tuesday, May 28, 13

Page 27: Hybrid Learning in Mathematics

Critical thinking

“a mentally taxing experience”

“demands total attention from players”

“puzzles aren’t easily solved”

numerous traps must be identified and evaded with

almost no hints other than the elements onscreen

Application & Understanding

Tuesday, May 28, 13

Page 28: Hybrid Learning in Mathematics

“students are learning math without realizing that they’re

learning math”

“The Oregon Trail of Math Games.”

“Students are immersed into the story of a young girl who is separated from her kin in deep wilderness. Along the way she encounters story

problems in which she must calculate solutions to "Journey On."

an immersive game-play experience

Application & Understanding

Tuesday, May 28, 13

Page 29: Hybrid Learning in Mathematics

a unique use of physics principles allows momentum to be retained through portals, requiring creative use of

portals to maneuver through the test chambers.

A series of puzzles which can be solved by teleporting the character and simple objects through inter-spatial portals

between 2 flat planes

“one of the most influential games of the first decade of the 21st century”

Application & Understanding

Tuesday, May 28, 13

Page 30: Hybrid Learning in Mathematics

Application & Understanding

Minecraft

Minecraft Edu approximately 250,000

students around the world are using Minecraft

in school settings

has been adapted to teach students various subjects, including

history, language arts, math and science

Creative

Constructive Modeling

Tuesday, May 28, 13

Page 31: Hybrid Learning in Mathematics

Teacher Goal To engage and empower students

Tuesday, May 28, 13

Page 32: Hybrid Learning in Mathematics

Technology Integration Matrix

Entry Adoption Adaptation Infusion Transformation

Active

Collaborative

Constructive

Authentic

Goal DirectedTuesday, May 28, 13

Page 33: Hybrid Learning in Mathematics

Entr

y

Ado

ptio

n

Ada

ptat

ion

Infu

sion

Tran

sfor

mat

ion

Active

Collaborative

Constructive

Authentic

Goal Directed

Skills Builders

Knowledge Acquisition

Conceptual Awareness

Demonstration of Understanding

Technology Integration Matrix

Tuesday, May 28, 13

Page 34: Hybrid Learning in Mathematics

Tuesday, May 28, 13

Page 35: Hybrid Learning in Mathematics

Tuesday, May 28, 13

Page 36: Hybrid Learning in Mathematics

Teacher Goal To engage and empower students

Tuesday, May 28, 13

Page 37: Hybrid Learning in Mathematics

When the goal is engagement ...

Students who can differentiate between their

Knowledge Skill Level

Understanding

can own their learning experiences

Tuesday, May 28, 13

Page 38: Hybrid Learning in Mathematics

When the goal is empowerment...

Students who can differentiate between their

Knowledge Skill Level

Understanding

can direct their learning experiences

Tuesday, May 28, 13


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