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Hyper-relevance Applied to Small Group Training and the Mobile Environment · 2012. 2. 23. ·...

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1 Hyper-relevance Applied to Small Group Training and the Mobile Environment Dave Faulkner Exercise Developer
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Page 1: Hyper-relevance Applied to Small Group Training and the Mobile Environment · 2012. 2. 23. · portable digital device (e.g. mobile phone, media player, etc.) is more than 5 billion

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Hyper-relevance Applied to Small Group Training and the Mobile Environment

Dave Faulkner Exercise Developer

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CTC Overview • 501(c)(3) nonprofit established in 1987

• Staff of 1,400+ professionals

• More than 50 locations

• 900,000 sq. ft., including labs & demonstration space

• Top 100 Government Contractor

• Quality/EH&S Management System comprised of industry-best models: ISO 9001 (Quality) and 14001 (Environmental), AS9100 (Aerospace), and CMMI-SE/SW (Systems/Software Engineering)

• Nationally recognized security capabilities with 300,000+ sq. ft. of Top Secret/Sensitive Compartmented Information Facility Space, JWICS, SIPRNet, and NIPRNet access

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Knowledge Leakage: Silent Killer

• Skill wanes – People move – Processes change – Technology changes – New hires know “less”

• Impact is dramatic…

– Between 10-30% capability per year

How can Hyper-revelance and Small Group Training prevent this decline?

Team

Ski

ll

Year 3 – Organization has 41% of it original capability

By Year 6 – it has only 24%

Source: IDC, The Silent Killer: Knowledge Leakage and the Impact on Technical Skills

Presenter
Presentation Notes
Why is training important? A known problem.
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Key Motivation for “Training”

• Improved Performance • Increased productivity, standardization, capability

• Learner development

• Learner Retention through Engagement

• Learner Motivation

Presenter
Presentation Notes
Why do people train? Some of the reason people train.
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Trends in Learning Delivery

• “Just in time” vs. “just in case” – Shorter courses

– Job-aides

– Search learning – “g-learning”

• “Blended” delivery – Synchronous vs. Asynchronous, e- vs. non-e, etc.

• Workflow learning – “EPSS” models revisited

Drivers??? • Money • Time • Engagement • Motivation • Effectiveness

Presenter
Presentation Notes
Just-in-time (JIT) vs. just-in-case training� By targeting training to motivated people, their quality of learning can be improved, i.e. training people when they are most interested in learning. This idea is called "just-in-time" training as opposed to "just-in-case" training, which up until now, has been the traditional method of training. The idea is especially appealing to rarely needed, complex topics or those topics that only few people need to reference. The just-in-time philosophy was originally developed as a business inventory strategy to improve productivity and eliminate waste. The process was easily adapted to training. “G-learning” = #1 training tool, used by billions of people everyday. What do you do when you want to know something? You Google it or watch a YouTube video that shows you how! Synchronous learning refers to a group of people learning the same things at the same time in the same place. This is the type practiced in most schools. Lecture is an example of synchronous learning in a face-to-face environment and with the advent of web conferencing tools, people can learn at the same time in different places as well. For example, use of instant messaging or live chat, webinars and video conferencing allow for students and trainers to collaborate and learn in real time. Asynchronous learning environments provide a “high degree of interactivity” between participants who are separated both geographically and temporally and afford students many of the social benefits of face-to-face interaction. Since students can express their thoughts without interruption, they have more time to reflect on and respond to class materials and their classmates than in a traditional training environment. SGST blends many aspects of each to create a unique learning framework. EPSS - An electronic performance support system can be described as any computer software program or component that improves performance by reducing the complexity or number of steps required to perform a task, providing the performance information needed to perform a task, or provide a decision support system to identify the action that is appropriate for a particular set of conditions.�
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What is Hyper-relevance?

Three Dimensions of Relevance: – Timeliness – Content relevance – Format relevance

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Hyper-relevance - Timeliness

• Speed to create – “Capture” tools

– “Rapid” eLearning

– Record and organize

• Time to consume – … Shorter seems easy

• Ease of access – Search, presentation and options

– Information and Learning Technology, e-, audio, video, paper… whatever

Presenter
Presentation Notes
Key aspect, how fast can developers react to trends, real-world situations, etc. to create relevant training.
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Hyper-relevance - Content

• Appropriate content – To the target learner – present what’s right

– To the current need – predict likely need

• Accurate content – Source of knowledge [ make sure SME’s are qualified ]

– Current – if it changes, change it.

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Hyper-relevance - Format

• Appropriate format – To the target learner

– To the current need

– To available time, technology

– Right delivery mechanism

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The Evolving eLearning Landscape

1st Wave: Scalable, standardized course development and distribution 2nd Wave: Flexible content/learning objects, dynamic applications, links to LMSs 3rdWave: Personalization and portability: the right content, at just the right time, on just the right device. CollaborativeTeam/Small Group learning. Social learning 4th Wave: ???

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• SGST revolutionizes how people engage with ideas and information while developing new knowledge, skills and abilities

• Focused on individual excellence AND team/group results

• The right information, on the right device, the right context, the right guidance

• Formal and Flexible (e.g. exercises, training, certifications, flexible content, gaming, and collaboration, and soon mobile performance support)

Next Generation Training Tools Small Group Scenario Trainer

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• 40+ exercises built in a 6 month period • National Guard Joint State Staff Course exercises can be customized to each

individual state in 3 – 4 days • One exercise based on a real world flood event was built and delivered in less

than a week • Almost 100% personnel changeover in one J code battle staff was addressed

quickly through SGST using both Academic and Team training.

Next Generation Training Tools Small Group Scenario Trainer NORTHCOM Example

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Why Cell and Smartphones are Particularly Interesting

Even 10 years ago if someone had told you "in 10 years almost everyone will carry an elearning device with them AT ALL TIMES!“, would you have believed them?

According to a report by Ambient Insight in 2008, "the US market for Mobile Learning products and services is growing at a five-year compound annual growth rate (CAGR) of 21.7% and revenues reached $538 million in 2007. The data indicate that the demand is relatively immune from the recession.” The findings of the report indicate that the largest demand throughout the forecast period is for custom development services, content conversion, and media services and that the healthcare sector accounts for 20% of the total US market for mobile learning.

Apple sold 4.5 million iPhone 4S’s in the first 3 days!

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Getting Connected

• The number of users connected to the Internet via computers continues to increase: currently 7 billion

• The number of users connected to the Internet via portable digital device (e.g. mobile phone, media player, etc.) is more than 5 billion

• Mobile learning and performance support extends eLearning to Smartphones, MP3 players, laptops and game consoles

• Mobile learning can be done anywhere, anytime, allowing hyper relevance to become a reality.

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Getting Connected • The number of users connected to the

Internet via computers continues to increase: 1 billion in 2005, 2 billion expected by 2011.

• The number of users connected to the Internet via portable digital device (e.g. mobile phone, communicator, PDA, game console) is growing at an even faster rate.

• Mobile learning and performance support extends elearning to handsets, PDAs, MP3 players, laptops and game consoles

• Developing nations such as Brazil, Mexico, Indonesia, India and China are investing in elearning to “flatten” the competitive landscape.

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Questions

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Technical Point of Contact:

Dave Faulkner Exercise Developer

719-474-8324 [email protected]


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