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community youth – Beloit Engineering Robots
I have this attached to a hyperlink
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Advisors/Coaches
(Adult coaches are needed. Contact one of us for more information)
Bill Pfund (AP Physics and PLTW Engineering Teacher)
[email protected]:608-361-3130
Tammy Spoerk (PLTW Engineering Tech Ed Teacher)
[email protected]:608-361-3061
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Mentor’s, high school
Student Mentor’s
Justin Marotz: Grade 10Gustavo Ramos: Grade 11Jonah Tropp: Project Manager June 7, 2014 Grad (Alumni)
Ryan Hallock: Grade 9
(mentors are needed adult and high school age. Contact one of us for more information)
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
STEM : (Science, Technology, Engineering, Math)
Community “STEM” Outreach(Science, Technology, Engineering, Math)
Establish a connection between: 6-7 gr. students high school students parents Corporate/Community
Mentorship - Confidence: High School Students Parents Corporate/Professionals
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Sponsorship: Thank you
Precision Plus: Click link below, view presentation of
$500.00 support for FLL / STEM Education: https://www.youtube.com/watch?v=T-4KXTggjUk
Mike Reader:
Barry Butters:
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Sponsorship: Thank you
Rockwell Automation: Brian Farrell:
Involved 9 YEARS with FIRST• FRC FIRST Team mentor – parent “CORE 2062”• FLL FIRST: mentor – parent – regional coordinator• What is your role on the team?
Pro gram ming and con trols men tor• Do you have any other hobbies or additional skills?
I en joy spend ing time with my fam ily.• Do you have anything else you would like to say?
I re ally en joy work ing with the stu dents, watch ing them learn and de velop real life skills.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST LEGO League Tournament- 2014
Brian is the Coordinator for the FIRST LEGO League Tournament- C.O.R.E.
2062 : Held first week in NOVEMBER, at
Waukesha High School Hosts a FLL tournament for 36 area teams.
This means the school is inundated with approximately 400 people excited about robotics and the FIRST program.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
“FIRST” …… what does this mean?
FIRST FOR INSPIRATION and RECOGNITION of SCIENCE and TECHNOLOGY
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Igniting young minds.
Teaching life skills.
Nurturing passions for science and technology.
Practicing “Gracious Professionalism®.”
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
(501(c)(3) not-for-profit organization)
®
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
It’s a competitive sport.
It’s a life experience.
It’s opportunity.
It’s community.
It’s amazing.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST learning…
… never stops building upon itself, starting at age 6 and continuing through
middle and high-school levels up to age 18. Young people can join the
international, K-12, after-school, STEM* programs at any level. Participants
master skills and concepts to aid in learning science and technology through
innovative projects and robotics competitions, while gaining valuable career
and life skills.
*STEM: science, technology, engineering, and math
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔ Introduction to science and technology✔Design and build challenge-related model
using LEGO® components✔Create a Show Me poster and practice
presentation skills✔Explore challenges facing today’s scientists✔Discover real-world math and science✔Engage in team activities guided by
Jr.FLL Core Values
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔Create innovative solutions to challenges facing today’s scientists
✔Strategize, design, build, program and test an autonomous robot using LEGO MINDSTORMS® technology
✔Apply real-world math and science concepts
✔Develop career and life skills
✔Become involved in their local and global community
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔Head-to-head competition using sports model ✔Teams design, build, program robots based on
sound engineering principles ✔Platform is reusable from year-to-year✔Develop strategic problem-solving, organization,
and team-building skills ✔Awards for competition, community outreach,
design ✔Qualify for >$12 million in scholarships
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
✔Varsity Sport for the Mind™
✔Strict rules, limited resources, time limits
✔Students mentored by professional engineers
✔Teams learn, use sophisticated hardware and software
✔Build and compete with robots of their own design
✔Qualify for >$16 million in scholarships
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Who is it for?
For students (ages 6-18): the hardest fun you’ll ever have.
For Mentors, Coaches, Volunteers: the most rewarding adventure you’ll ever undertake.
For Sponsors: the most enlightened investment you could ever make.
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST ® LEGO® League Helps children, ages 9 to 16 (9 to 14 in the U.S.,
Canada, and Mexico), discover the fun in science and technology while building self-confidence, knowledge and life skills
“I want to build things nobody else has even thought of yet.”
Charles Peterson, FLL Team Member (10 years old)
What is FLL®?
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
An international program created through a partnership between FIRST and the LEGO Group
INSPIRES children, ages 9 to 16* (Grades 4-8), to participate in science and technology
ENGAGES children in playful and meaningful learning
PROVIDES a fun, creative, hands-on learning experience
CHALLENGES children to solve real-world problems using robotics
TEACHES children to experiment and overcome obstacles
BUILDS self-esteem and confidence
What is FLL?
*9-14 in the U.S., Canada, and Mexico
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
How It Works
PROBLEM SOLVING AND CREATIVITY
Present children with a real-world problem
New scientific theme each year
TEAMS OF CHILDREN AND MENTORS
Work as a team
Learn with adults and mentors
DO IT ALL IN 8 WEEKS
Building, programming, testing, investigating solutions
May choose to participate in an Official Tournament or local event
What is FLL?
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FLL Teams
APPLY math and science concepts to research, design, build and program autonomous robots
USE LEGO MINDSTORMS® technologies
GAIN hands-on experience solving real-world problems
• Robot Game
• Research Project
LEARN from and interact with adult mentors
WORK as a group to overcome obstacles and meet challenges
ENGAGE with their community
What is FLL?
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
2013 Challenge
Prepare. Stay Safe. Rebuild.
In the 2013 NATURE’S FURY Challenge, FLL teams will explore ℠the awe-inspiring storms, quakes, waves, and more that we call natural disasters. Teams will discover what can be done when
intense natural events meet the places people live, work, and play. Brace yourself for NATURE’S FURY!
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FLL impact: growth
FIRST® LEGO® League (FLL®):
2013/14 Season
23,000 teams (projected)
230,000 children, Grades 4-8
Up to 10 students per team
939 Qualifying Tournaments; 124+ Championship Tournaments; 1 World Festival
80+ countries
Team Growth
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FLL impact
Coach Perspective
In a 2004 evaluation of FLL, Brandeis University found:
94% of Coaches reported an increase in students’ understanding of how science and technology can be used to solve problems.
Among participants:
77%
88%
93%
0% 20% 40% 60% 80% 100%
Want to learn more about computers and robotics
Want to learn more about science and technology
Increased interest in science/technology-related jobs
Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FLL impact
Student Perspective
In the 2004 evaluation of FLL, Brandeis University also found:
Increased knowledge of:
Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004
95%
93%
0% 20% 40% 60% 80% 100%
Use of school subjects in solving real-world problems
Importance of science and technology in everyday life
90%Science and technology careers
97%Use of science and technology in real-world problem-solving
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FLL impact
Student Perspective
98% reported had fun working on their FLL team
93% rated their experience ‘good’ or ‘excellent’ (31% good, 63% excellent)
82% plan to participate again (11% will be too old; 5% report no time)
Source: FLL Program Study by Center for Youth and Communities, Brandeis University, May 2004
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Organizations Any group can create a team: schools, community groups,
churches, neighborhoods
Up to 10 children, ages 9 to 16 (9 to 14 in the U.S., Canada, and Mexico), and at least one adult Coach
Cost $850 for new teams; $450 for returning teams (U.S.)
Season May – September …………….On-line registration (subject to availability)
Late August ……………………Challenge is revealed
October – November ….. …….Build & research
November – January …………Tournament season
April ……………………………..World Festival
Get involved: FLL teams
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST Sponsorship
Get involved: Sponsors
FIRST Sponsorship: Builds technological literacy in youth
Strengthens company reputation in the community
Provides renewed inspiration to company engineers and employees
Engages employees in volunteerism opportunities
Provides employee team building and training opportunities
Inspires future careers in STEM area
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST Sponsorship
Get involved: Sponsors
Become a Sponsor: Provide financial support to teams
Involve employees as Mentors, Coaches and/or Volunteers
Provide equipment, facilities and/or training
Help host a tournament for your community
“FLL enables us to be a player in the community. The kids enjoy it and our employees get a kick out of it as volunteers. The feeling is that we’re all in this together.” Tom Pirelli, Chairman, ArialPhone Corporation
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST Sponsorship
Get involved: Volunteers
Become a Volunteer: Help children discover the fun in science and
technology
Have a positive impact on the lives of children
Help celebrate science and technology
Network with like-minded professionals
Be inspired and energized through your participation
Have fun
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST Sponsorship
Get involved: Volunteers
Volunteer Opportunities: Coach or Mentor a team
Coordinate a team
Help with fundraising
Recruit new teams
Volunteer at an FLL or Jr.FLL event
e.g. Judge or Reviewer/Referee
“There’s something about changing a young person’s life and giving them direction that keeps me going.” General Motors FIRST Volunteer
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST Sponsorship
Get involved: Mentors
Become a Coach or Mentor: Empower children with a sense of
accomplishment
Provide valuable one-on-one interaction
Be respected and admired by team members
Be inspired and energized through your participation
“I love working with these kids! I’m amazed and inspired by what they can accomplish, and their enthusiasm and energy is contagious.”Kristen Kelso, FLL Coach and Judge, former FIRST Robotics Competition participant
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST Sponsorship
Get involved: schools
Opportunities: Spread the word about FLL and Jr.FLL
Encourage parents to form teams
Provide space for teams to work
Be a tournament site
Help mentor/coach a team
Bring FLL or Jr.FLL into the classroom
“I have been teaching for 31 years and this is one of the best programs I have ever seen!” David Mills, Technology Education Teacher
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
FIRST Sponsorship
Get involved: universities
Opportunities: Host an FLL tournament or Jr.FLL expo
for the community
Recruit students to mentor/coach teams
Recruit volunteers
Contact local elementary and junior high schools
Get the word out to alumni
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
Sub Team using different student Skills
Research Presentation - Skills Webpage Strategy/Drive Business/Marketing Spirit/Logo
Team Leadership Photo/Video/Awards Mechanical Animation Programming
FOR INSPIRATION AND RECOGNITION OF SCIENCE AND TECHNOLOGY
What’s next?? How can we collaborate?
Overview of FIRST “2014 Clue to Challenge”• Click above on “2014” hyperlink to video
Size of Team’s: (Team members: min. 4 / max. 10)
Aldrich: 2 teams (13) ---- McNeel 1 team (6)
Time/Day Schedule for meetings: ????? What can Parents Do????? Fundraising?????? Travel Plans?????? Food Arrangements??????