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IAB Entertainment Conference Deck

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Graham Ratcliffe ¦ UK Client Strategy Manager Advertising to Today’s Video Gamer
Transcript
Page 1: IAB Entertainment Conference Deck

Graham Ratcliffe ¦ UK Client Strategy Manager

Advertising to Today’s Video Gamer

Page 3: IAB Entertainment Conference Deck

Today’s video gamers

Is it everyone?

Gaming Britain study

Video Games c. 60% of market

Page 4: IAB Entertainment Conference Deck

What can digital tell us about the audience?

Page 5: IAB Entertainment Conference Deck

Battlefield 3 – Audience insights

• First person shooter developed and published by Electronic Arts

• Due for release 25 October 2011

“... It's going up against the next Call of Duty, which is presently the #1 game in the game industry, a game that last year did $400 million dollars in revenue on day one. [Battlefield 3] is designed to take that game down...“

John Riccitiello, CEO, Electronic Arts

Valuable insights into your customers

• Tribal Fusion Insights provide an in-depth view into your audience

• Understand what behaviors drive consideration, intent and conversions?

• Directly actionable - Share with clients and improve performance

• Analyze over 20,000 unique behaviors

• Evaluate lift - What behaviors index highly when compared to the general audience?

BUY WHAT YOU LEARN ABOUT YOUR

AUDIENCE

_________________

I am a huge

sports fan and I’m in-market

for an SUV.

Page 6: IAB Entertainment Conference Deck

Battlefield 3 - Findings

Video games

Other entertainment

Area of employment

Page 7: IAB Entertainment Conference Deck

Battlefield 3 - Findings

Other behaviours

Page 8: IAB Entertainment Conference Deck

What does online do best?

Page 9: IAB Entertainment Conference Deck

Where do you hear about new releases?

Awareness

Q: Now we would like to know where you typically hear about new game releases. Which, if any, of the following do you use? Base: All (n=937)

Page 12: IAB Entertainment Conference Deck

Where do you research game purchases?

Consideration

Q: Now we would like to know which, if any, of the following sources you use to research which video games to buy. Looking at the list below, please rank the three sources that you use most often. Base: All (n=937)

Page 13: IAB Entertainment Conference Deck

Customise the messaging on the fly

Dynamic ads

Page 14: IAB Entertainment Conference Deck

Where do you buy video games?

Purchase

Q: From which, if any, of the following places do you buy video games? Base: All (n=937)

Page 15: IAB Entertainment Conference Deck

Use audience data to drive purchases

Data

In-market data

Personalised re-targeting

User visits game or product pages

Customise impression based

on site visit

Page 16: IAB Entertainment Conference Deck

Video games industry has evolved significantly Use online insights to understand your audience Research from Tribal Fusion and YouGov shows:

• Online is the most important channel for driving awareness, consideration and purchase

Awareness – large high impact formats

Consideration – customised ads

Purchase - data

Video Games Industry

Summary

Page 17: IAB Entertainment Conference Deck

Graham Ratcliffe

UK Client Strategy Manager

E: [email protected]

Thank you


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