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ICS3211 lecture 06

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ICS3211 - Intelligent Interfaces II Combining design with technology for effective human-computer interaction Week 6 Department of Intelligent Computer Systems, University of Malta, 2016
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Page 1: ICS3211 lecture 06

ICS3211 - Intelligent

Interfaces IICombining design with technology for effective

human-computer interaction

Week 6Department of Intelligent Computer

Systems,University of Malta,

2016

Page 2: ICS3211 lecture 06

Visual Design for User Interfaces

Week 6 overview:

• Recap class Activity - review literature & critique

• UX vs. UI design

• Best Practices in UI design

• Evolutionary characteristics of design

• Designing for inclusive practices

Page 3: ICS3211 lecture 06

Learning OutcomesAt the end of this session you should be able to:

• Describe a number of case studies in the design of intelligent user interfaces;

• Draw inferences about the design of interfaces that take into account metaphors, mental models, navigation and interaction;

• Describe the differences between UX & UI design;

• List UI design basics and make inferences about evolutionary design principles;

• Review and make use of different user models for inclusive UIs;

Page 4: ICS3211 lecture 06

Recap - Case studies: illustrated

• Work in groups

• Choose and review two case studies from the various literature presented

• Present their methodologies and the use of intelligence in the design of user interfaces

• Take into account the metaphors, mental models, navigation and interactions involved in the design of these case studies

Page 5: ICS3211 lecture 06

UX vs. UI design• UX design - improving usability, ease of use in

the interaction; • UI design - complements UX through look &

feel, presentation and interactivity; • UX designers - concerned with the overall feel

of the product, • UI designers - concerned about how the

product is laid out;

Page 6: ICS3211 lecture 06

UI Design Basics

Interface Elements:

• Input Controls

• Navigational Components

• Informational Components

• Containers

Page 7: ICS3211 lecture 06

Best Practices• Keep the interface simple• Create consistency and use common UI elements • Be purposeful in page layout• Strategically use colour and texture• Use typography to create hierarchy and clarity• Make sure the system communicates what is

happening• Think about the defaults

Page 8: ICS3211 lecture 06

Evolutionary Characteristics for

Design

• Complexity

• Diversity

• Ubiquity

Page 9: ICS3211 lecture 06

Designing for Inclusive Practices

• According to WHO by 2025, population aged over 60 > 1.2 billion

• Modelling for user (dis-)ability• Existing models include:

• GOMS• KLM• Cognitive Architectures• Grammar based Models• Application-specific Models

Page 10: ICS3211 lecture 06

User Models

• Perception Model• Cognitive Model• Motor behaviour

Page 11: ICS3211 lecture 06

User ontology for user profiling

Page 12: ICS3211 lecture 06

–Rick Rashid

“These devices will eventually replace paper print media. We are reaching a

point in the future where any surface can be an interactive surface.”


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