Intrinsic Motivation and Design of ICT for the Ageing Population
Tanya Goldhaber
Engineering Design Centre2
The Ageing Population
The UK in the last 25 years:
Population over 65: 1.7 million (+1%)
Population under 16: 3.4 million (-2%)
The current elder care model will not workNot enough financial capitalNot enough human capital
In the coming years:
People who can provide care << People who need care
This is a global problemhttp://www.statistics.gov.uk/cci/nugget.asp?id=949
http://www.statistics.gov.uk/populationestimates/flash_pyramid/default.htm
Care Networks
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Ideal Situation
+ = +
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What actually happens
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Then vs. Now
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The big problem
- =
Motivation and Technology Adoption
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Useful
Novice
“Fun”
Effo
rt
Learning
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INTRINSIC MOTIVATION
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Research Questions
Can interfaces be redesigned to be more intrinsically motivating by applying principles from motivation research?
Can this help address the problem of healthcare for the ageing population?
Theories of Intrinsic Motivation: Self-Determination Theory
Theories of Intrinsic Motivation: Flow Theory
Theories of Intrinsic Motivation: Theory of Intrinsically Motivating Instruction
Theories of Intrinsic Motivation: The 2x2 Achievement Goal Framework
Theories of Intrinsic Motivation: Overview
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Games as Methods: Why games are intrinsically motivating
Self-Determination TheoryCompetenceAutonomyRelatedness
Flow TheoryChallenge matched to skillsClear goalsFast and relevant feedback
Theory of Intrinsically Motivating Instruction:CuriosityFantasyChallenge
Method
MethodInventories used:
Intrinsic Motivation Inventory (IMI):AutonomyCompetenceInterest/EnjoymentPressure/Tension
Perceived Competence (PC)
Player Experience of Need Satisfaction (PENS):AutonomyCompetenceInterest/Enjoyment
New questions:Desire for future play/useFeelings of capability for future play/useVoluntary use when mandatory play has stopped
Results
Mean Score Values by Condition
0
1
2
3
4
5
6
Push Button Angry Birds Angry Birds Advanced
Condition
Mea
n S
core
Free Choice Play Time (min)IMI Pressure/TensionIMI Interest/EnjoymentIMI AutonomyIMI Perceived CompetencePerceived CompetencePENS Interest/EnjoymentPENS Perceived CompetencePENS Autonomy
Results
Mean Score Values by Inventory
0
1
2
3
4
5
6
Free Cho
ice Play
Time (
min)
IMI P
ressu
re/Tens
ion
IMI In
teres
t/Enjoy
ment
IMI A
utonomy
IMI P
erceive
d Com
peten
ce
Perceiv
ed Com
peten
ce
PENS Inter
est/E
njoym
ent
PENS Perc
eived C
ompe
tence
PENS Auto
nomy
Inventory
Mea
n Sc
ore
Push ButtonAngry BirdsAngry Birds Advanced
Results
One-way ANOVAs (between conditions)Sum of
Squares dfMean
Square F Sig.IMI Pressure/Tension
Between Groups
25.800 2 12.900 .306 .739
IMI Interest/Enjoyment
Between Groups
528.200 2 264.100 1.738 .195
IMI Autonomy Between Groups
228.867 2 114.433 2.288 .121
IMI Perceived Competence
Between Groups
160.067 2 80.033 2.492 .102
Perceived Competence
Between Groups
150.867 2 75.433 3.023 .065
PENS Interest/Enjoyment
Between Groups
45.267 2 22.633 .561 .577
PENS Perceived Competence
Between Groups
121.362 2 60.681 4.103 0.028*
PENS Autonomy Between Groups
106.867 2 53.433 2.677 .087
Free Choice Play Time
Between Groups
5.373 2 2.687 1.405 .263
Computer Experience
Between Groups
.350 2 .175 1.673 .207
Touchscreen Experience
Between Groups
2.400 2 1.200 2.250 .125
Results: Correlation Table
Negative Correlation
Positive Correlation
IMI Pressure/TensionIMI
AutonomyIMI Perceived Competence
PENS Interest/Enjoyment
IMI Interest/Enjoyment
IMI Autonomy
IMI Perceived Competence
Perceived Competence
PENS Interest/Enjoyment
PENS Perceived
Competence
PENS Autonomy
Free Choice
Play Time
IMI Autonomy IMI Pressure/Tension
IMI Interest/Enjoyment
IMI Perceived Competence
Perceived Competence
PENS Interest/Enjoyment
PENS Autonomy
IMI Perceived Competence
IMI Pressure/Tension
IMI Interest/Enjoyment
IMI Autonomy
Perceived Competence
PENS Interest/Enjoyment
PENS Perceived
Competence
PENS Autonomy
Touchscreen Experience
Perceived Competence
IMI Interest/Enjoyment
IMI Autonomy
IMI Perceived Competence
Perceived Competence
PENS Interest/Enjoyment
PENS Perceived
Competence
PENS Autonomy
Computer Experience
Touchscreen Experience
PENS Interest/Enjoyment
IMI Pressure/Tension
IMI Interest/Enjoyment
IMI Autonomy
IMI Perceived Competence
Perceived Competence
PENS Perceived
Competence
PENS Autonomy
PENS Perceived Competence
IMI Interest/Enjoyment
IMI Perceived Competence
Perceived Competence
PENS Interest/Enjoyment
PENS Autonomy
Computer Experience
PENS Autonomy IMI Interest/Enjoyment
IMI Autonomy
IMI Perceived Competence
Perceived Competence
PENS Interest/Enjoyment
PENS Perceived
Competence
Free Choice
Play TimeFree Choice Play
TimeIMI
Interest/EnjoymentPENS
Autonomy
Computer Experience
Perceived Competence
PENS Perceived
CompetenceTouchscreen Experience
IMI Perceived Competence
Perceived Competence
ConditionIMI Perceived Competence
Perceived Competence
PENS Perceived
Competence
New Questions
Confidence in future game play:I feel that given more time I could become better at playing this gameI could improve at playing this game.
Confidence in future use of tablet computers:I believe I could learn to use a tablet computer.
Desire for future game play:I would want the opportunity to get better at this game.I would like to get better at playing this game.I would like to play this game again.
Desire for future use of tablet computers:I would like to use a tablet computer again in the future.
Disappointment at end of game play:I was disappointed when I had to stop playing the game.I was relieved when I could stop playing the game.
Results: Mean Scores for New Questions
Mean Score Values for New Questions
0.00
1.00
2.00
3.00
4.00
5.00
6.00
Push Button Angry Birds Angry BirdsAdvanced
Condition
Mea
n S
core
Desire for future use
Desire for future play
Confidence in future play
Confidence in future use
Disappointment with playstopping
Results: ANOVA for new questions
One-way ANOVAs (between conditions)
Sum of Squares df
Mean Square F Sig.
Desire for future use
Between Groups
13.067 2 6.533 2.090 .143
Desire for future play
Between Groups
17.156 2 8.578 3.215 .056
Confidence in future play
Between Groups
.717 2 .358 .184 .833
Confidence in future use
Between Groups
2.867 2 1.433 .600 .556
Disappointment with play stopping
Between Groups
7.317 2 3.658 1.340 .279
Results: Correlations for New Questions
Desire for future use Desire for future play Confidence in future play Confidence in future use Disappointment with play stopping
IMI Pressure/TensionIMI Interest/ Enjoyment IMI Interest/ Enjoyment IMI Interest/ Enjoyment IMI Interest/ Enjoyment IMI Interest/ Enjoyment
IMI Autonomy IMI Autonomy IMI Autonomy
IMI Perceived Competence IMI Perceived Competence IMI Perceived Competence IMI Perceived Competence
Perceived Competence Perceived Competence Perceived Competence Perceived Competence Perceived Competence
PENS Interest/ Enjoyment PENS Interest/ Enjoyment PENS Interest/ Enjoyment PENS Interest/ Enjoyment PENS Interest/ Enjoyment
PENS Perceived Competence
PENS Perceived Competence
PENS Perceived Competence PENS Perceived Competence PENS Perceived Competence
Condition ConditionPENS Autonomy PENS Autonomy PENS Autonomy PENS Autonomy
Free choice play time Free choice play time Free choice play timeTouchscreen Exper ience
Desire for fu ture use Desire for future use Desi re for future useDesire for future play Desire for future play Desire for future play
Confidence in future play Confidence in future play Confidence in future play Confidence in future playConfidence in future use Confidence in future use
Disappointment with play stopping
Disappointment with play stopping
Negative Correlation
Positive Correlation
Results: ANOVAs for Total Scores (Post-hoc)
Angry Birds -22.22222 14.78769 .306Angry Birds Advanced
23.30000 14.39328 .256
Push Button 22.22222 14.78769 .306Angry Birds Advanced
45.52222 14.78769 .013
Push Button -23.30000 14.39328 .256Angry Birds -45.52222 14.78769 .013Angry Birds -23.87407 17.02614 .354Angry Birds Advanced
27.31667 16.57203 .244
Push Button 23.87407 17.02614 .354Angry Birds Advanced
51.19074 17.02614 .015
Push Button -27.31667 16.57203 .244Angry Birds -51.19074 17.02614 .015Angry Birds -.36667 2.77840 .990Angry Birds Advanced
4.01667 2.77840 .332
Push Button .36667 2.77840 .990Angry Birds Advanced
4.38333 2.77840 .272
Push Button -4.01667 2.77840 .332Angry Birds -4.38333 2.77840 .272
Angry Birds
Angry Birds Advanced
Total Score: New questions only
Tukey HSD Push Button
Angry Birds
Angry Birds Advanced
Total Score: Old and new questions
Tukey HSD Push Button
Angry Birds
Angry Birds Advanced
Total Score: Old questions only
Tukey HSD Push Button
Multiple ComparisonsDependent Variable (I) Condition (J) Condition Difference
(I-J) Std. Error Sig.
Future Work
More in-depth statistical analyses.Factor analysisTwo-way ANOVA
Development of inventory to be used in future studies based on results of this study.
Testing of novel user interfaces using methods developed in thisstudy.
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Thank you
Questions?
Many thanks to: