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ICT in Trinity Opportunities for Industry to Partner with ... · ICT in Trinity – "Opportunities...

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Peter Gillis Communications Lead/Researcher leading learning innovation Twitter: @LearnovateC learnovatecentre.org ICT in Trinity – "Opportunities for Industry to Partner with Trinity”
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Peter Gillis Communications Lead/Researcher

leading learning innovation

Twitter: @LearnovateC

#LT15UK

learnovatecentre.org

ICT in Trinity – "Opportunities for Industry to Partner with Trinity”

We are leveraging this legacy

partnering business with world-class academic research.

Over the past 3 to 4 decades Ireland’s learning

technology industry has established a global reputation for innovation and global achievement

Multidisciplinary, collaborative team

Learning technologists

Pedagogy experts

UI/UX

Computer Scientists

Instructional Design

Research Excellence – Commercial Focus

University College Dublin

National University of Ireland Galway

Waterford Institute Of Technology

Semantic Web Linked Data Machine Learning & Statistics

Decision Analytics Personal Sensing Recommender Systems Media Analytics

3MT Data Mining Emerging Networks Mobile Technologies

Personalisation and Adaptivity Interoperability and Analytics

Content Creation & Curation Localisation & Translation

Academic excellence, scale and diversity

e-learning Formal Education High Potential Start-ups

MNCs

Corp. Training

Learnovate – an industry member model

Learnovate – an industry member model

Research Projects

This generation is known for its ability to multitask and utilize many technological devices simultaneously. This is a stark difference from previous generations. (Gibson, 2009)

Millenials love technology so much that half of them would rather give up their sense of smell than a critical device (Warner 2013)

Current statistics show that the majority of people who consider Themselves “gamers” are under the age of thirty (Johnson, et al 2013)

expect technology to play a large role in learning …. allowing access to vast areas of informational sources through multimedia modes with an emphasis on entertainment (Chelliah & Clarke, 2011)

Millennials are so comfortable learning and adapting to technological change, that they are deficient in soft skills (Meyers & Sadaghiani, 2010; Hartman & McCambridge 2011)

Millennials and Technology

ALMANAC

A magazine-style learning experience…

– from curated content

– including rich mix of

multimedia

(photos, videos, etc.)

– personalised to the

immediate needs

of the learner

• Non-formal learning

• Learner-owned,

scaffolding of

knowledge

• Differentiation through

personalisation

• Transformative

redefinition of practice

ALMANAC – Pedagogical Innovation

Content Search Service

LV8 Analytics Platform

Students

Media Discovery Service

ePub Document

Slicer

Text Book(s)

3rd Party Media

Services

Personalised Experience Composer

Content Repository

• Immersive learning environment (ILE) for

development and assessment of complex

21st century competencies

• Game-based structured, challenging tasks,

engage and elicit indicators of competencies

• Social Search and Recommender enable

collaboration and problem solving

• Data Capture through IM technology

non-invasive collection of evidence,

breadcrumb indicators of collaboration,

leadership and problem solving etc.

iLearn - Immersive Learning

Gamified Task

• Improve energy efficiency of your house

on Eco Street while staying within a

budget (earn a Gold, Silver

or Bronze Medal

• Collaborate with your Team members

to help improve the overall energy

usage of Eco Street.

Voting and tagging useful resources

can earn you a Collaboration Badge

Problem Solving

Our research landscape

Contact

Peter Gillis

Communications Lead

Learnovate Centre

Email: [email protected]

Web: www.learnovatecentre.org


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