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ID 304 01 Media IV
Introduction
Review the syllabus
• Goals of the course• Structure of semester and classes• Projects and grading• Schedule
If the drawing is good, is the design good?
Why do we draw?
• To explore our designs– Expand from concept diagrams– Test layouts abstractly– Test ideas for proportion, color, materials
• To communicate our designs– To other designers– To consultants– To our clients– To contractors
What makes a drawing good?
• Appropriate for the role of the drawing (concept exploration vs. construction detail analysis)
• Suited for point in the design process (earlier is usually less precise)
• Comprehensible to your audience (lay person vs. design professional)
La Maison Unique, NY - Shop
concept sketches
Frank Gehry – Disney Concert Hall, Los Angeles, CA
Frank Gehry – Disney Concert Hall, Los Angeles, CA
Frank Gehry – Disney Concert Hall, Los Angeles, CA
What makes a design good?
• Fits site well?• Fits program well?• Nice spaces?• Nice materials?• What is “nice”?• Who makes this judgment?
Xel-Ha – a spa in Tokyo
Zaha Hadid sketches
Zaha Hadid sketches
Zaha Hadid sketches
Zaha Hadid sketches
Zaha Hadid sketches
Building analysis diagrams
• Usually small and very simplified• Standard views: plan, elevation,
axonometric• Meant to study one aspect of a project
– Geometric composition– Program distribution– Circulation– HVAC distribution– Daylight penetration
From Clark, Pause: Precedents in Architecture
Hand drawn presentation drawings
• Pros:– Immediate – no special equipment– Very effective at showing materials– More familiar medium to older clients– More familiar medium to older coworkers
• Cons:– Generally slower to produce– Difficult to scale – Difficult to distribute without loss of distinctive
characteristics– Irreplaceable original– Hard to include in work typical flow
Quick electronic modeling
• Pros:– SketchUp and similar programs are easiest to learn– Very quick, or even real time sketching with client– Relatively accurate– Easy integration into project work flow– Easy to scale and distribute
• Cons:– Can look cold and lifeless to uninitiated– Somewhat dependent on special equipment and
skills
Experimental Sketches
Materials, lighting can be filled in later
Sasaki
Markups
Photo-realistic Rendering
• Pros:– Very precise and effective representation of a
project– To scale– Highly accurate materials, colors, and lighting
possible– Easy to scale and distribute
• Cons– Very slow process– Very dependent on powerful specialized equipment
and advanced skills– Can still appear cold
http://www.howardmodels.com/Architectural-Renderings/BellbrookeInt/index.html
Photo-manipulation and compositing
• Pros:– Very precise and effective representation of a project– To scale– Highly accurate materials, colors, and lighting possible– Easy to scale and distribute– Manipulation adds life and depth to composition – Appear more creative– Can speed up rendering part of typical design process
• Cons– Somewhat slow process– Very dependent on powerful specialized equipment and
advanced skills
Horns and whistles
• Animations – Just really cool– tech-savvy clients eat it up– Daylighting studies, etc
• Advertisements• Web pages• Google Earth integration
assignments
• analysis boards
• composite drawings
Homework
• read Ch.4: Complex Studies with Photoshop Elements
• find a project you like and scan– must have at least three good
perspectives and a plan– frilly designs are a little harder
Consider size of image – 1200 is max, 600 fine
for a 4x4 image
Click for a quick scan, to find borders of image
Check to remove “artifacts” – usually
looks better
Click here for file type and compression
options
File type and compression
Preview window
Click to find
borders of
image
Drag cropping perimeter