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IDEAL Group’s Knowledge Discovery (KD) Technology
Presented by:Steve Jacobs, President
IDEAL Group, [email protected]
Last Updated on August 18, 2014
This presentation is available for downloading from:http://tinyurl.com/resna-100 (2.5MB PPT File)
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Table-of-Contents (1/2)
1. Credits
2. Objective
3. Benefits: Mind/Concept Maps
4. Benefits: Key/Concept Word Summaries
5. Target Market
6. Definition: Digital Content
7. Definition: Accessibility Barriers
8. Definition: Usability/Readability Barriers
9. Strategies
10. Definition: Knowledge Discovery Process
11. Tactics
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Table-of-Contents (2/2)
12. Examples of Learning Resources
13. Overview of Learning Ecosystem Problems
14. Self-Sustainability Leverage: Industries use of KD Technology Examples
15. Vision for the near Future
16. Contact Information
17. Screenshots of Doc Knowledge-Miner, a New Android Application
18. Computer-Based Screenshots of IDEAL Group’s Knowledge Discovery Engine
19. Computer-Based Screenshots of IDEAL Group’s Knowledge Discovery Engine
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1. Credits [Back to TOC]
This project is being funded, in part, by The App Factory, a project hosted by The Rehabilitation Engineering Research Center (RERC) for Wireless Technologies. The RERC for Wireless Technologies is sponsored by the National Institute on Disability and Rehabilitation Research (NIDRR) of The U.S. Department of Education under grant number H133E110002. Note: Opinions expressed in this presentation are those of IDEAL Group, Inc., Apps4Android, Inc. and/or Context Discovery Inc. and do not necessarily reflect those of the U.S. Department of Education or NIDRR.
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2. Objective [Back to TOC]
To enable individuals with print disabilities, and everyone else, to more easily acquire knowledge from digital content, even if that content was not created with accessibility, usability, or readability in mind… through the use of automatically-generated interactive mind/concept maps, keyword summaries, and other off-the-shelf third-party tools.
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3. Benefits of Graphic Organizers (1/2) [Back to TOC]
• Helps all learners, especially visual learners, grasp material more effectively;
• Helps students see and facilitate a better understanding of the relationships between and among ideas, concepts, authors, and problems;
• Utilizes the full range of the left and right hemispheres of the brain;
• Helps memory recall;
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3. Benefits of Graphic Organizers (2/2) [Back to TOC]
• Helps to clarify and structure ideas;• Aids in developing higher-level thinking skills
(create, analyze, evaluate);• Helps students synthesize and integrate
information, ideas and concepts; and,• Encourages students to think creatively about
the subject.
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4. Benefits of Key/Concept Word Summaries[Back to TOC]
• Highlights what is important• Enhances comprehension• Reduce confusion• enables more concise understandings• Helps to relate to and build upon prior
knowledge• Makes it easier to acquire new knowledge and
understand the details that support it
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5. Target Market [Back to TOC]
• Individuals with a physical, perceptual, developmental, cognitive, or learning disability that prevent them from gaining knowledge from digital content at an anticipated level and require the use of alternative formats.
• Everyone else
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6. Definition of Digital Content [Back to TOC]
Electronic content in HTML, PDF, Word, EPUB, RTF, and text formats.
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7. Definition of Accessibility Barriers [Back to TOC]
Barriers that prevent individuals with print disabilities from accessing, navigating, reading, and/or acquiring knowledge from digital content…
…even through the use of assistive technology.
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8. Definition: Usability and Readability Barriers (1/2)[Back to TOC]
Digital content that prevents individuals with print disabilities from acquiring knowledge even if that content is accessible through the use of assistive technology. Examples:
• Incomplete or missing tables-of-contents, glossaries, indexes;
• Presenting too much, too little, irrelevant, and/or poorly organized information;
• Using academic language that is hard to understand;
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8. Definition: Usability and Readability Barriers (2/2) [Back to TOC]
• Presenting statistics and/or numbers to the extent that it confuses the reader;
• Use of poorly/undefined acronyms, abbreviations, jargon, and other language;
• Inconsistent use of terminology;• Ambiguous use of words;• Poorly implemented/lack of search capabilities;• Verboseness;• Etc.
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9. Strategies [Back to TOC]
• Extend the power, reach, functionality, affordability and benefits of cloud-based knowledge discovery (KD) technology into the hands of individuals with print disabilities, and everyone else!
• Focus on cross-platform usefulness (Windows, Mac, Chrome, Windows Mobile, iOS, Android, and Blackberry); and,
• Design products and services that can benefit everyone. This will enable us to achieve a level of success that is self-sustainable.
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10. Description of the Knowledge Discovery Process (1/2) [Back to TOC]
• Selection: Targeted content is saved to a common local/cloud-based directory;
• Submission: Content is intelligently parsed and uploaded to the knowledge-mining engine;
• Reprocessing: Structural, navigational, and presentational elements are removed while protecting and maintaining the integrity of the content
• Knowledge Mining: Knowledge concepts are identified
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10. Description of the Knowledge Discovery Process (2/2) [Back to TOC]
• Interpretation and Evaluation: The relationships among and between knowledge concepts are interpreted and evaluated using advanced term frequency–inverse document frequency (TF-IDF) algorithms
• Transformation: Knowledge concepts are formatted based upon the access needs of the user;
• Presentation: Results are presented to the user;• Extended Use: Knowledge is presented in formats
suitable for importing into third-party applications for further manipulation, analysis, and knowledge acquisition.
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11. Tactics (1/2) [Back to TOC]
Enable individuals to submit single or collections of digital content to cloud-based KD services that automatically:
• Extract and present concept words in alphabetical order and/or ranked by importance;
• Generate summaries based upon user-selected concept words;
• Generate interactive, three-tier mind maps, knowledge maps, and other visualizations, from each user-selected concept word;
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11. Tactics (2/2) [Back to TOC]
• Compile all results into fully accessible eBooks;• Provide files suitable for importing into powerful
third-party mind/concept-mapping, word processing, project management, presentation, and spreadsheet applications for further manipulation and analysis.
• Render keyword summaries into accessible EPUB3 eBooks cross-platform (Windows, Mac, Chrome, Windows Mobile, iOS, Android, and Blackberry);
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12. Examples of Learning Resources (1/3)[Back to TOC]
• 7.49 million unique publishers of instructional materials (including individuals) have been issued International Standard Name Identifier (ISNI) ID numbers.
• The indexed web contains more than two billion pages.
• 130 million books have been printed in the modern era.
• There are more than 391,000 self-published titles
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12. Examples of Learning Resources (2/3) [Back to TOC]
Open educational resources (OER) are freely available, open licensed instructional materials that are used for teaching, learning, educational assessment and to conduct research. There are open resources for almost every age, grade, and subject. For example: SchoolForge and SourceForge provide resources designed to find, create, and publish open instructional materials and software.
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12. Examples of Learning Resources (3/3) [Back to TOC]
• There are many “open source” educational resource databases and search engines including:
• OEDb with over 10,000 free courses from universities
• Open Tapestry with more than 100,000 open licensed online learning resources for academic and general audiences
• OER Commons with 40,000+ open educational resources from elementary school through higher education.
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13. Overview of Learning Ecosystem Problems[Back to TOC]
• For individuals with disabilities, and everyone else, the process of learning doesn’t stop after reading one document. It begins there. Learning requires the use of multiple learning materials, from a large number of publishers, in many different formats.
• Unfortunately, these materials may not be accessible, usable, or useful to individuals with print disabilities.
• More unfortunate is the fact that this situation is not going to change anytime soon.
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14. Self-Sustainability Leverage: Industries use of KD Technology (1/2) [Back to TOC]
Business Intelligence (BI) is an ecosystem designed to transform raw data into meaningful and actionable information that stands to help business executives:
• Learn more about competition;
• Learn about new technology;
• Identify new business opportunities;
• Enhance a company’s competitive advantage;
• Fine-tune business operations;
• Add stability to a company
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14. Self-Sustainability Leverage: Industries use of KD Technology (2/2) [Back to TOC]
Sales of knowledge discovery technology are growing at a 27% cumulative average growth rate (CAGR) and are expected to hit $32.4 billion in sales in 2017.
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15. Smartphone-Based Knowledge Base Examples [Back to TOC]
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15a. Single Document Knowledge Bases [Back to TOC]
• CK-12 Biology-I Digital Textbook Knowledge Base (1 book)
• How Students Learn: History, Mathematics, and Science in the Classroom (1 book)
• CK-12 Biology-I Digital Textbook Knowledge Base (1 book)
• How Students Learn: History, Mathematics, and Science in the Classroom (1 book)
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15b. Multiple Document Knowledge Bases [Back to TOC]
• Rice University: OpenStax College (3 textbooks)• Microsoft System Center (9 books)• The National Academies Press Literacy Knowled
ge Base (14 books)• Cloud Computing (41 books)• Print Disability (30 articles)
National Council on Disability (32 reports)
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15c. Blog Knowledge Bases [Back to TOC]
• Google Blogs • The OSU Press• Assistive Technology• Human Factors• Disability Law• Special Education Law
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15d. Wikipedia Knowledge Base [Back to TOC]
Topic: Proteinhttp://knowledge-discovery.solutions/wikimedia
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16. IDEAL Group’s Vision for the Near Future [Back to TOC]
To enable anyone to automatically render any website into multiple formats that are more accessible, usable, and readable.
Just imagine…
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Thank You!
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17. Contact Information [Back to TOC]
Steve Jacobs, President
IDEAL Group, Inc. and, CEO,
Apps4Android, Inc.
Phone: (614) 777-0660
TTY: (800) 750-0750
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18. Smartphone Screenshots of Doc Knowledge-Miner, a New Android Application [Back to TOC]
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19. Computer-Based Screenshots of IDEAL Group’s Knowledge Discovery Engine [Back to TOC]
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