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iditarodgameboard

Date post: 20-Mar-2016
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HiLine Lake Wilderness Camp & Hitaluga Guide Service Game Instructions: (Also listed on the game board.) Glue or scotch tape. – Either glue or scotch tape the four game board pieces together. Scotch tape should be applied to the back of the board and the front of the board so that overlapping pieces are completely secured. 6. The first musher to reach Nome wins! 5. For the last sprint you must roll the exact number of spaces needed to mush under the Dice. One die for each game you make.
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Iditarod Board Game by Jim & Cindy Oliver HiLine Lake Wilderness Camp & Hitaluga Guide Service The following pages contain the playing board (in 4 pieces), the game pieces, question cards and checkpoint cards. Supplies needed: 8 ½” X 11” index stock in three colors. Scissors – depending on the age of the students, the game parts will need to be cut out. This can be a class project. Glue or scotch tape. – Either glue or scotch tape the four game board pieces together. Scotch tape should be applied to the back of the board and the front of the board so that overlapping pieces are completely secured. Dice. One die for each game you make. Game Instructions: (Also listed on the game board.) 1. Select your musher playing piece and place it on the starting line in Anchorage at 4 th Avenue. 2. Roll the single die and move your musher the number of spaces you roll. 3. Follow the directions on the space you landed. 4. The original on line game was in color: Green colored spaces indicate a checkpoint; a Red space is a checkpoint where you must pick up a “Checkpoint” card; a Yellow space indicates that the person to your left must pick up a “Question” card and ask you the question. If you answer correctly, you get to roll again, if not, stay where you are. For a Blue space you must follow the directions on the space. You can create options such as this on your game board by choosing colors as stated in this paragraph. 5. For the last sprint you must roll the exact number of spaces needed to mush under the burled arch. 6. The first musher to reach Nome wins!
Transcript

Iditarod Board Game by

Jim & Cindy Oliver

HiLine Lake Wilderness Camp & Hitaluga Guide Service

The following pages contain the playing board (in 4 pieces), the game pieces, question cards and checkpoint cards. Supplies needed: 8 ½” X 11” index stock in three colors.

Scissors – depending on the age of the students, the game parts will need to be cut out. This can be a class project. Glue or scotch tape. – Either glue or scotch tape the four game board pieces together. Scotch tape should be applied to the back of the board and the front of the board so that overlapping pieces are completely secured. Dice. One die for each game you make.

Game Instructions: (Also listed on the game board.)

1. Select your musher playing piece and place it on the starting line in Anchorage at 4th Avenue.

2. Roll the single die and move your musher the number of spaces you roll.

3. Follow the directions on the space you landed.

4. The original on line game was in color: Green colored spaces indicate a checkpoint; a Red space is a checkpoint where you must pick up a “Checkpoint” card; a Yellow space indicates that the person to your left must pick up a “Question” card and ask you the question. If you answer correctly, you get to roll again, if not, stay where you are. For a Blue space you must follow the directions on the space. You can create options such as this on your game board by choosing colors as stated in this paragraph.

5. For the last sprint you must roll the exact number of spaces needed to mush under the burled arch.

6. The first musher to reach Nome wins!