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Ig2 task 4 audio sequencing evidence

Date post: 24-Dec-2014
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I chosen these sound effects because i though it would all match together like a sequence in a film it starts off with people being normal then suddenly bombs go off and everyone with i the area of the bombs going off starts getting scared they are also hearing guns etc then you start hearing baby’s crying then laughter by the men who started the firing then just a little fart effects at the end just to make
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Page 1: Ig2 task 4 audio sequencing evidence

I chosen these sound effects because i though it would all match together like a sequence in a film it starts off with people being normal then suddenly bombs go off and everyone with i the area of the bombs going off starts getting scared they are also hearing guns etc then you start hearing baby’s crying then laughter by the men who started the firing then just a little fart effects at the end just to make it funny. I then thought it was to long the sequence so i cut down the ambient then i went on item properties and used the fade out tool to fade the part at the end.

Page 2: Ig2 task 4 audio sequencing evidence

Well it is easy and simple all i did was file render change the name of the file to something appropriate and easy to find and remember then set the file format to WAV and change the WAV depth to 16 bit PCM then click on render file simple and done.

Page 3: Ig2 task 4 audio sequencing evidence

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After the rendering it will then master mix it all together you can see the box on the left of the screen that’s what happens when mixing the project makes it all perfect at the end.


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