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IGDA Ottawa “Indies in the Classroom” March 16, 2011.

Date post: 17-Jan-2018
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 (Hideout! Promotional Video)

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IGDA Ottawa Indies in the Classroom March 16, 2011 Design, develop, do it again. From Windows to Xbox with XNA Xbox Live Indie Games (Hideout! Promotional Video) A kid under a cardboard box? What a stupid idea! Primary changes: Cosmetic / GUI 4:3 vs. 16:9 Press start to play Asynchronous storage Can load from different devices Performance GC the only major platform difference Use the XNA Remote Performance Monitor all through development Understand the guidelines and requirements during the design phase Finding out in the middle of development just wastes time Embrace the recommended best practices Content is King Online marketplaces: driven by trials Accidental key presses in menus Support players input preferences Dont distract me when Im playing!


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