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II DAMAGE TRACK THE RITTERLICH REPUBLIC TIAMAT DAMAGE ...

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6 7 3 6 7 3 5 6 2 6 5 6 2 5 5 5 2 3 4 4 1 2 4 4 1 1 4 4 1 0 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 THREAT VALUE: 383 THREAT VALUE: 383 CAV SABERTOOTH WEAPON SYSTEMS 72283 ADV TARGETING COMP 1 | AMMO BIN (1) WIZZO | SPECIAL ABILITIES - - DAMAGE CONTROL COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © F L THE RITTERLICH REPUBLIC THE RITTERLICH REPUBLIC RNG (12/1) | LTD AMMO 5/2 4/2 4/2 4/1 3/1 3/1 3/1 5/2 LIGHT MRAC R F 11 5 4 10 5 4 10 4 3 6 9 4 3 4 8 3 2 2 7 3 2 1 7 3 1 0 MOVE (WALKER) ARMOR CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 THREAT VALUE: 271 THREAT VALUE: 271 CAV COUGAR II WEAPON SYSTEMS RNG (10/0) | IMPROVED RANGE 4 3 3 2 2 1 72208 APA 1 | DOUBLE-TIME | ECM 1 | EST | HARD | REINFORCED 1 SPECIAL ABILITIES - - DAMAGE CONTROL 4 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © MEDIUM LASER BOLT GUN R L THE RITTERLICH REPUBLIC THE RITTERLICH REPUBLIC 4 9 6 4 9 6 4 8 5 6 4 8 5 6 3 7 5 5 3 7 4 5 3 7 4 4 3 3 3 3 3 2 6 6 6 5 5 5 3 3 3 2 2 2 3 3 2 2 1 0 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 9 10 11 12 THE RITTERLICH REPUBLIC THE RITTERLICH REPUBLIC THREAT VALUE: 976 THREAT VALUE: 976 CAV RHINO II WEAPON SYSTEMS 72267 ADV TARGETING COMP 1 | A HARD | SSAULT 2 BULKY | | REINFORCED 1 | RUGGED | WIZZO SPECIAL ABILITIES - - DAMAGE CONTROL COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © L RNG (12/1) | LTD AMMO 9/4 8/4 8/3 7/3 7/3 7/3 6/3 6/3 6/2 5/2 5/2 5/2 RNG (16/14) | LTD AMMO | SHOCK (6) 6 6 5 5 5 5 4 4 4 3 3 3 9/4 HEAVY MRAC 6 HEAVY GUIDED MISSILES R R L 7 7 4 7 7 4 6 6 3 6 6 6 3 6 6 6 3 5 6 5 3 5 5 5 2 4 5 5 4 4 5 4 4 4 2 2 1 1 3 3 2 2 MOVE (WALKER) ARMOR *CLOSE COMBAT - DAMAGE TRACK 0 1 2 3 4 5 6 7 8 9 10 THREAT VALUE: 779 THREAT VALUE: 779 CAV TIAMAT WEAPON SYSTEMS RNG (14/12) | AOE (3) | LTD AMMO | RAVAGE | SMART 7 6 6 6 6 5 5 5 4 4 72201 AMMO BIN (2) | COUNTER-BATTERY HARD | SPECIAL ABILITIES - - DAMAGE CONTROL 7 COPYRIGHT TALON GAMES 2020 PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY © HEAVY ROCKETS 20 F L R F THE RITTERLICH REPUBLIC THE RITTERLICH REPUBLIC
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Page 1: II DAMAGE TRACK THE RITTERLICH REPUBLIC TIAMAT DAMAGE ...

6

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3

6

7

3

5

6

2

6

5

6

2

5

5

5

2

3

4

4

1

2

4

4

1

1

4

4

1

0

MOVE (WALKER)

ARMOR

*CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7

THREAT VALUE: 383THREAT VALUE: 383

CAV

SABERTOOTH

WEAPON SYSTEMS

72283

ADV TARGETING COMP 1 | AMMO BIN (1) WIZZO|

SPECIAL ABILITIES

- -DAMAGE CONTROL

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

FL

THE RITTERLICH

REPUBLIC

THE RITTERLICH

REPUBLIC

RNG (12/1) | LTD AMMO

5/2 4/2 4/2 4/1 3/1 3/1 3/15/2LIGHTMRAC

RF

11

5

4

10

5

4

10

4

3

6

9

4

3

4

8

3

2

2

7

3

2

1

7

3

1

0

MOVE (WALKER)

ARMOR

CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6

THREAT VALUE: 271THREAT VALUE: 271

CAV

COUGAR II

WEAPON SYSTEMS

RNG (10/0) | IMPROVED RANGE

4 3 3 2 2 1

72208

APA 1 | DOUBLE-TIME | ECM 1 | EST | HARD | REINFORCED 1

SPECIAL ABILITIES

- -DAMAGE CONTROL

4

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

MEDIUMLASER BOLT GUN

RL

THE RITTERLICH

REPUBLIC

THE RITTERLICH

REPUBLIC

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3 3 3 3 3 2

6 6 6 5 5 5

3 3 3 2 2 2

3 3 2 2 1 0

MOVE (WALKER)

ARMOR

*CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7 8 9 10 11 12

THE RITTERLICH

REPUBLIC

THE RITTERLICH

REPUBLIC

THREAT VALUE: 976THREAT VALUE: 976

CAV

RHINO II

WEAPON SYSTEMS

72267

ADV TARGETING COMP 1 | A HARD |SSAULT 2 BULKY ||REINFORCED 1 | RUGGED | WIZZO

SPECIAL ABILITIES

- -DAMAGE CONTROL

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

L

RNG (12/1) | LTD AMMO

9/4 8/4 8/3 7/3 7/3 7/3 6/3 6/3 6/2 5/2 5/2 5/2

RNG (16/14) | LTD AMMO | SHOCK (6)

6 6 5 5 5 5 4 4 4 3 3 3

9/4HEAVYMRAC

6HEAVYGUIDED MISSILES

R

RL

7

7

4

7

7

4

6

6

3

6

6

6

3

6

6

6

3

5

6

5

3

5

5

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4

5 5 4 4

5 4 4 4

2 2 1 1

3 3 2 2

MOVE (WALKER)

ARMOR

*CLOSE COMBAT-

DAMAGE TRACK

0 1 2 3 4 5 6 7 8 9 10

THREAT VALUE: 779THREAT VALUE: 779

CAV

TIAMAT

WEAPON SYSTEMS

RNG (14/12) | AOE (3) | LTD AMMO | RAVAGE | SMART

7 6 6 6 6 5 5 5 4 4

72201

AMMO BIN (2) | COUNTER-BATTERY HARD|

SPECIAL ABILITIES

- -DAMAGE CONTROL

7

COPYRIGHT TALON GAMES2020

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

©

HEAVYROCKETS 20

FL RF

THE RITTERLICH

REPUBLIC

THE RITTERLICH

REPUBLIC

Page 2: II DAMAGE TRACK THE RITTERLICH REPUBLIC TIAMAT DAMAGE ...

S P E C I A L A B I L I T I E S S A B E R T O O T H

TM

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

A M M O B I N ( 1 )Model may clear ONE Ltd Ammo “jam” per game.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S R H I N O I I

TM

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

S H O C K ( 6 )Requires targeted model to make ONE Target-Point Roll (6)

on ANY successful “hit” or receive Model State: Suppressed.

A D V T A R G E T I N G C O M P U T E R 1Requires active Target-Lock: (+1) to model's direct-�re

Combat or Strike-Point Rolls.

A S S A U L T 2Reduces Run 'N Gun weapon penalty by (-2).Does NOT provide Combat Roll bonus.

B U L K YRequires two transport “slots.”

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

R E I N F O R C E D 1(-1) to �nal enemy MoS on Assault Damage Table. Cannot

be adjusted below (0).

R U G G E D(x2) Non-lingering damage repair with successful Repair

Action (10+ Roll).

W I Z Z O(+1) to any Strike-Point or direct-�re Combat Roll.

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S T I A M A T

TM

A o E ( 3 )Allows for Combat Roll vs ANY non-aircraft model caught

within a (3”) radius of �nal Strike-Point.

L T D A M M OCombat Roll Critical Fumble requires an additional (1d6)

roll, with a target-point (3).Roll of “1” or “2” results in “jam” for ALL the model's same-

type weapon systems for remainder of game.

R A V A G E(x2) damage vs infantry models in open terrain (no Cover).

S M A R TAllows adjustment to AoE or RAV (+1) by reducing the

other by (-1).Cannot be adjusted below (0) and requires declaration

before Combat Roll.

A M M O B I N ( 2 )Model may clear TWO Ltd Ammo “jams” per game.

C O U N T E R - B A T T E R YRequires Combat Action (2 AP): Model may conduct an

indirect-�re Ranged Assault, Target-Point (8+) with autoStrike-Point vs �ring location of enemy model with a �nalStrike-Point of 12” or less from equipped model.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY

S P E C I A L A B I L I T I E S C O U G A R I I

TM

I M P R O V E D R A N G E(+1) to Long or Extreme-Range Combat Rolls with

weapon system.

A C T I V E P H A S E A R R A Y 1Requires Special Action to activate: (+1) to ALL direct-�re

Combat Rolls vs ANY enemy model within a 24” radius ofmodel.

Requires Opposed Roll (+1) to bypass enemy ECM.Allows use of the Upgrade: HARM Guided-Missiles.

D O U B L E - T I M E(-2) to ANY Combat Roll vs model if full MV (10+) is used

for (1) Move Action in any single direction, allowing for oneFacing Change only.

E L E C T R I C C O U N T E R - M E A S U R E S 1Requires Special Action to activate: Automatic “jam” of ANY

enemy target-lock (EST), Chain-Fire Pod, or FCS within a 24”radius of model.

Requires Opposed Roll (+1) to “jam” enemy APA or ECM.Allows use of the Upgrade: HARM Guided-Missiles.

E S TAllows automatic “sharing” of active target-lock with

Squad within a 36” radius of the model.

H A R DModel is a “hard” target for determining correct damage

value from successful enemy “hit.”

R E I N F O R C E D 1(-1) to �nal enemy MoS on Assault Damage Table. Cannot

be adjusted below (0).

PERMISSION GRANTED TO PRINT OR PHOTOCOPY FOR PERSONAL USE ONLY


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