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Illinois Institute of Technology. CS487 Software Engineering OOA with UML David Lash. UML: An Overview. Unified Modeling Language An out growth of OMT - Object Modeling Technique OO Software Engineering UML is a modeling language for - PowerPoint PPT Presentation
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CS48711-1/31 Illinois Institute of Technology CS487 Software Engineering OOA with UML David Lash
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CS48711-1/31

Illinois Institute of Technology

CS487

Software Engineering

OOA with UML

David Lash

CS48711-2/31

UML: An Overview Unified Modeling Language

– An out growth of OMT - Object Modeling Technique– OO Software Engineering

UML is a modeling language for– specifying - can be used to communicate "what" is

required of a system, and "how" a system may be realized.

– visualizing - it can be used to visually depict a system before it is realized.

– constructing, - can be used to guide the realization of a system similar to a "blueprint".

– documenting - can be used for capturing knowledge about a system throughout its life-cycle

the artifacts of a system to derive or evolve a system.

CS48711-3/31

UML: An Overview

The UML is not:

A visual programming language, but a visual modeling language.

A tool or repository specification, but a modeling language specification.

A process, but enables processes.

Fundamentally, the UML is concerned with capturing, communicating, and levering knowledge

CS48711-4/31

UML: An Overview UML applies to a multitude of different types of

systems, domains, and methods or processes. It is

– A general-purpose modeling language - focuses on acquiring, sharing, and utilizing knowledge coupled with extensibility mechanisms.

Broadly applicable modeling language - applicable to different types of systems, domains, and methods or processes.

Tool-supported modeling language - tools are available to support the application of the language to specify, visualize, construct, and document systems.

Industry-standardized modeling language, - not a proprietary and closed language but an open and fully extensible industry-recognized language.

CS48711-5/31

UML: Views

Unified Modeling Language supports 5 views to use diagrams to describe the system from different perspectives

– User Model View - Use-case modeling approach to representation of the end-user’s perspective.

– Structured Model View - Data and functionality viewed from inside the system (classes, objects & relationships)

– Behavior View - models the behaviours and interactions of various structures

– Implementation model view - the structural and behavior aspects o f the system

– Environment Model View - structural and behaviour aspects of the environment

CS48711-6/31

UML: Views

Unified Modeling Language supports 5 views to use diagrams to describe the system from different perspectives

– User Model View - Use-case modeling approach to representation of the end-user’s perspective.

– Structured Model View - Data and functionality viewed from inside the system (classes, objects & relationships)

– Behavior View - models the behaviours and interactions of various structures

– Implementation model view - the structural and behavior aspects of the system

– Environment Model View - structural and behaviour aspects of the environment

CS48711-7/31

UML: Uses a variety of Diagrams

Use Case

– Show a set of use cases and actors and their relationships

Actors: entities that interact with the system

Class– Show a set of classes, interfaces and

collaborations and their relationships

CS48711-8/31

UML: Diagrams

Interaction – Sequence and collaboration– Show an interaction, consisting of a set of

objects and their relationships

Dependency– A relationship between two elements in which

a change to one element may affect or supply information needed by the other element.

CS48711-9/31

UML: Diagrams State

– Shows behavior a class or use case.– Different notation

Activity – Show the flow from activity to activity within

a system

CS48711-10/31

UML: Diagrams

Component– Show the organizations and dependencies

among a set of components (subsystem)

Deployment– Show the configuration of run-time processing

nodes and components that live on them

CS48711-11/31

The OOA process

Use-cases CRC modeling (Class-Responsibility-

Collaborator modeling) - class definition & definiing hierarchies

Object-relationship modeling - ERD like Object Behaviour modeling

– state representations, event flow– event trace

CS48711-12/31

UML: Diagrams - Use Case

Description– A diagram that shows a set of use cases and

actors and their relationships Use Case - purpose

– Defines functional & operational requirements of the system

– Clear & unambiguous description of how the end-user & system interact (system’s context)

– provide basis for validation testing

Introduced by Ivar Jacobson - Replace Data Flow Diagram used in OMT

CS48711-13/31

Use Case: Terms Terms

– Actor An abstraction for entities outside a

system, subsystem, or class that interact directly with the system.

– Classifier A model element that describes

behavioral and structural features– Use Case

The specification of sequences of actions, including variant sequences and error sequences, that a system, subsystem, or class can perform by interacting with outside actors.

CS48711-14/31

UML: Diagrams

Use Case

– Show a set of use cases and actors and their relationships

Actors: entities that interact with the system

Example: Consider homesafe with actors:– homeowner, sensors, & monitoring &

response subsystem– Look only at homeowner for now

CS48711-15/31

Use Case: Actor Relationships

Salesperson

Sales Manager Sales Clerk

CS48711-16/31

Use Case HL Diagram - I

Configures

Interacts

CS48711-17/31

Use Case HL Diagram - IIThe Interacts Function

Inputs Passwords

Inquirezone

status

PressPanic Button

Activates/deactivates

system

ValidatesPassword

Uses

QuerySensor

Uses

Uses

CS48711-18/31

Use Case: Symbols

Actor

system boundary

Use Case

generalizationextend / includeCommunication

CS48711-19/31

Use Case: Relationship

Place Order

ArrangePayment

RequestCatalog

<<extend>>(more requests)

Cash Credit

<<include>>

CS48711-20/31

Use Case Example

Customer

Supervisor

Shipping Clerk

Salesperson

Telephone Catalog

checkstatus

placeorders

fill orders

establishcredit

CS48711-21/31

Hints and Tips

A well-structured Use Case diagram:– Focus on communicating one aspect of a

system’s static Use Case view– Contain only those use cases and actors that

are essential to understanding that aspect– Provide detail consistent with its level of

abstraction; you expose only those adornments that are essential to understanding

– Is not so minimalist as to misinform the reader about the semantics that are important

CS48711-22/31

Hints and Tips

When you draw a Use Case diagram– Give it a name that communicates its purpose– Lay out its elements to minimize lines that

cross– Organize its elements spatially so that

behaviors and roles that are semantically close are laid out physically close

– Use notes and color as visual cues to draw attention to important features of your diagram

– Try not to show too many kinds of relationships

CS48711-23/31

The OOA process

Use-cases CRC modeling (Class-Responsibility-

Collaborator modeling) - class definition & definiing hierarchies

– Object-relationship modeling - ERD like

Object Behavior modeling– state representations, event flow– event trace

CS48711-24/31

CRC modeling (Class-Responsibility-Collaborator

modeling) - class definition & defining hierarchies

A simple means for identifying and organizing classes

CS48711-25/31

Selecting Objects (review)

Already spoke about the Six characteristics that should be used on each potential object:

– Retained Information - information about it must be remembered

– Needed services - have a set of identifiable operations that can change attribute’s value

– Multiple Attributes - Are the attributes “major” and useful?

– Common Attributes - can define a set that apply to all occurrences of object

– Essential requirements - External entity in problem and produces information essential to solution

CS48711-26/31

Collaborations- Defining relatips between Classes

A Class can :– use its operations to manipulate its own attributes

or – collaborate with other classes if it cannot complete

its responsibilities by itself Review classes & determine relationship type:

– is-part-of relationship - All classes part of an aggregate class. Player_body is part of player, player_arms is part of player.

– has-knowledge-of relationship - when 1 class must acquire information from another. Control_panel object must determine if any sensors are open. determine_sensor_status relationship between them. Control_panel must work with sensor to get status.

– depends-upon relationship - 2 classes have a dependency that is not 1 of the 2 above -Player_head must always be connected to player-body. (yet they can exist w/o knowledge of eachother).

CS48711-27/31

UML: Create Class Diagram

Use the Class diagram to – Show a set of classes, interfaces and

collaborations and their relationships– Focuses on the the structure of the classes &

hierarchies

Components– Name– Attributes– Operations– Responsibilities

CS48711-28/31

UML: Class Symbol

origin

move()resize()display()

Shape

Nam e

Operations

Attributes

CS48711-29/31

UML: Class Diagram Chart Structure

Sensor

Attributes

Operatations

Entry Sensor Smoke Sensor Monitor Sensor

•After ID classes & objects, => determine structure. - Objects might be generalization/specialization structure. - Sensor is the generalization of the specialized entry, smoke & motion sensors

CS48711-30/31

UML: Class Diagram - Showing Relationships

- The object might be composed of a number of objects- The diamond implies an assembly relationship of the

composite aggregate.

CS48711-31/31

UML: Class Diagram

Relationships

– Dependency A relationship that states that a change

in specification of one thing may affect another thing that uses it, but not necessarily the reverse

– Generalization (Inheritance) A relationship between a general thing

(parent, super-class) and a more specific kind of that thing

CS48711-32/31

UML: Class Diagram

Relationships– Association

A structural relationship that specifies that objects of one thing are connected to objects of another

Characteristics– Name– Role– Multiplicity

– Aggregation Components that comprise the owning

object

CS48711-33/31

UML: Class Relationships

open()close()m ove()display()handleEvent()

W indow

C onsoleW indow D ialogBox C ontro l

Event

dependency

association

generalization

CS48711-34/31

UML: Class Association

Person CompanyW orks For >

name name direction

association

CS48711-35/31

UML: Class Association

Person Company

association

employee employer

role name

CS48711-36/31

UML: Class Association

Person Company

association

employee employer

multiplicity

1..* *

Indicates many

CS48711-37/31

UML: More On Cardinality

CS48711-38/31

UML: Class Aggregation

Department

Company

whole

part

1

*

aggregation(solid indicates composition)

Evaluate cardinality it can be: 0 to 1, 1 to 1, 0 to many, 1 to many.

CS48711-39/31

Identifying Classes

Develop an automated student registration system. The students registration system identify the School (i.e. Arts & Sciences, Engineering, Fine Arts, etc.) in which the student is registered. It also shall Identify the current classes offered by each department and the instructor for each class.

CS48711-40/31

UML: Class Diagram Example

nameaddress...

addstudent()removestudent()...

School

namestudentID

Student

1..*

*

Graduate UnderGraduate

name

Department

description

Course

name

Instructor

Offers

1

1..*

Attends >

< Teaches

has

1..*1

* * 1..3 1

Assigned To ^

Chair1

0..1

0..1Schedule

accepted

CS48711-41/31

The OOA process

Use-cases CRC modeling (Class-Responsibility-

Collaborator modeling) - class definition & definiing hierarchies

– Object-relationship modeling - ERD like

Object Behavior modeling– state representations, event flow– event trace

CS48711-42/31

State Transitions

Within OO systems look at state that are:– state of each object as system performs its

function– State of system as observable from the outside world (as

system works)

Types– Active State transition diagram -

passive state => the current status of all attributes. E.g., video_game_player might have position, orientation

active state => the status of the object as it undergoes a transformation, moving, at rest, injured, being cured.

Action occurs concurrently with the state transition

CS48711-43/31

UML: Activity Diagram

CS48711-44/31

State Transitions

Within OO systems look at state that are:– state of each object as system performs its

function

– State of system as observable from the outside world (as system works)

Types– Event trace model -

how events cause transitions from object to object

key objects only– Event flow model

CS48711-45/31

UML: Interaction Diagram

CS48711-46/31

State Transitions

Within OO systems look at state that are:– state of each object as system performs its function

– State of system as observable from the outside world (as system works)

Types– Event trace model (ETM) -

how events cause transitions from object to object key objects only

– Event flow model - After ETM, collect events causing transitions between

objects collated into inputs & outputs from object(s) All events that flow into & out of object shown Once done can do more detailed state diagram

CS48711-47/31

Partial Event Flow Diagram

Homeowner

ControlPanel

System

SystemReady

SelectsStay/aw

ay.Enters Passw

d

Rdy for next

action. Rdy for

activation/deactivation

Beep sounded.sensors

activated/deactivated.R

ed light on.

Initiates beep.Activate/

deactivatesensors


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