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Illusion of Gaia FAQ and Walk Through

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    FAQ created by Carl Dexter ([email protected]) - July 13, 2001This document Copyright 2001 Carl dexterIllusion of Gaia - SNES, 1994Version 5.0-----------------------------ILLUSION OF GAIA-----------------------------

    -----------------------------Table of Contents-----------------------------HistroyA Note to you allCreditsGame InformationGeneral Information

    CompanionsControllerWill's Attacks and TalentsMain ScreenMap Screen

    Radar ScreenItem ScreenBuilding UpDark SpaceDark Power

    FreedanShadow

    Gameplay TipsWalkthrough

    South CapeEdward Castle

    PrisonEdward Dungeon

    Edward Castle

    South CapeItory VillageThe Moon TribeIncan Ruins

    CastothIncan Gold Ship

    StrandedDiamond Coast

    FreejaDiamond MineFreejaNeils House

    Nazca Planes

    Sky GardenViperSeaside Palace

    MuVampires

    Seaside TunnelAngel VillageWatermiaGreat Wall

    Sand FangWatermia

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    EuroMount Kress

    EuroNatives VillageAngkor WatNatives VillageDaoPyramid

    Mummy QueenDaoTower of Babel

    CometDark Gaia

    Secret Dungeon and BossMonster List and HP amountsMonster strategyBoss ListBoss strategy and HP amountsRed Jewel LocationsJewel TradingItems

    TipsCommon ProblemsRecommendationsWhy did I write this faq?Places on the webDisclaimer*****************************

    -----------------------------Histroy-----------------------------Version 1.0 - (7/13/2001) General information and a Walkthrough up untilFreeja.

    Version 2.0 - (7/15/2001) Added to the walkthrough up until Mu. Addedmonster list.

    Version 3.0 - (7/18/2001) Finished walkthrough. I also added a sectionon the secret dungeon and secret boss. Added Jewel Trading section,finished monster list and added boss list including HP amounts and alsodid an item list. I did a red jewel location list and added Table ofContents. Added credits. Fixed some spelling errors. Added copyrightnotice and added some small things to make the FAQ look nicer. Alsoadded Disclaimer. This faq is pretty much done. This will be the lastbig update! I am thinking about adding a Tip section.

    Version 4.0 (7/19/2001) I added a Tips section, there are 13 in all!

    There is also a game information section. I Added Common problemssection. Added some Recommendations. I added a "Why did I write thisfaq?" section. Added a places on the web section. Fixed some spacing.I swear, this really is the last update for a while, heh! Added someoneto my credits section

    Version 5.0 (7/20/2001) Added monster strategies, boss list and made thewalkthrough look nicer. Fixed some errors (changed a few hp amounts inthe Pyramid part of my monster section). Fixed spelling. Added tocredit section. Corrected some information here and there.

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    -----------------------------A Note to you all-----------------------------Please, feel free to email me secrets, tricks, tips and QUESTIONS*! Ineed questions to make a FAQ section. Read the Disclaimer at the bottomfor more information.

    *Please don't ask questions on how to backtrack out of a dungeon. In

    some places, I tell you how, such as Mount Kress. But in most placesyou should be able to find your way out. I mean, If you got in and gotwhat you needed, how hard is it to get out? I ask this because Ihonestly did not take down notes. So I won't be able to help you inthat area, unless its in the walkthrough already.

    -----------------------------Credits-----------------------------Lots of thanks to [email protected] (Steve Rusher): I will point outthe two times I used his information. Both times in Mu.

    Thanks to Tragician ([email protected]) for telling me about the

    similarties between Soul Blazer and Illusion of Gaia! I have neverplayed Soul Blazer before. Terranigma is the third game. Thanks toCheeseGOTAS who told me a few seconds later.

    Oh, Thanks to Nathanael Neisen for sending Steve the information onfighting the vampires with Freedan and how to get to the dark space soyou can change to Freedan.

    Thanks to gamefaqs for posting this on the site. I worked so hard onthis and it is nice to see all my hard work on the site for other peopleto see!

    -----------------------------Game Information

    -----------------------------Players.....1Genre.......Action RPGPublisher...Enix/QuintetYear........1994Rom.........Yes, SNESRom Size....2 Megabytes

    I have yet to play the rom version, but my friends tell me its prettymuch the same as the SNES version.

    -----------------------------General Information

    -----------------------------Illusion of Gaia is a great action rpg which ranks up there with Secretof Mana and Zelda. I liked this game very much and have beaten ittwice. I started playing it for the 3rd time today and thought that Iwould make a walkthrough. I feel that this is a very under rated gameand anyone who is lucky enough to pick up this gem will enjoy it verymuch! It is a very linear game, with its only one side quest:Collecting 50 jewels. But you will find that this game has a deepstory, especially for an action rpg, which usually aren't known forbeing strong in the story department.

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    -----------------------------Companions-----------------------------In this section I will give just a basic explanation on some of the maincharacters you will meet in the game. You can also find this in theinstruction booklet. But I did not copy it word for word, rather frommemory. Still, My explanation is a little different (and better).

    Will - Will enjoys exploring with his father. He has some very uniquepowers but has yet to grasp the importance of them. He is the maincharacter and will be the one that you explore and fight with.Unfortunately he is the only playable character.

    Kara - The Princess of Edward Castle. She is stubborn (and persistent)and insists on doing whatever she pleases. She will cause Will and co.a lot of problems.

    Lance - Lances father, along with Will's father were lost in the Towerof Babel. Will and Lance are both determined to find there fathers andthey work well together. He will prove to be an asset to Will in thisgame.

    Seth - Seth is introverted to say the least. Reticent and skinny, Sethisn't your common jock. However, he is very intelligent. He hangs outin the caves of South Cape all day, playing with his friends.

    Lilly - Lilly is from Itory Village. She is very important to yourquest and also turns into a dandelion.

    Erik - Erik is the young one in the group. And like any young kid, hewants to tag along with the group. But he will cause some problems forWill. He is the son of the richest man in town.

    *************************************************

    *This bit of the faq can be read in the instructions (pages 12-26) thatcame with the game, but in case you don't have the instruction booklet(some of the more obvious things are skipped however):

    -----------------------------Controller-----------------------------Control Pad - Press the control pad to move in 8 directionsA - AttackSelect - Item WindowStart - To begin the game or to pauseB - Once you have an item selected, press B to use it.L/R - To use the flute for defense or move objects.

    -----------------------------Will's Attacks and Talents-----------------------------Normal - Move in close than press AJump Attack - After pushing A press the control pad toward the monster.You will strike with more power.Run - Push the control pad twice in any direction. Hold it the 2nd timeyou push it.Jump - At an opening in a wall or roof, move to the edge and press downon the control pad.

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    Running Jump - When you find a ramp, climb a nearby hill and run down.Release the control pad when you hit the ramp.Telekinesis - Used to move objects. Push L and R. You must be facingthe object to be moved.Conversation - To talk, push A when you are near someone. You must befacing them.Search - Touch a barrel or jar and push A to find out if there are anyitem hidden inside.

    -----------------------------Main Screen-----------------------------Life Meter - The blue circles in the upper left corner of the screen areyour life. When they are gone, you return to the beginning of thestage.Dark gems - This shows how many gems you have. Gather 100 for an extraRenew, than start collecting again.Renew - If you are defeated but have a renew, you will go to theentrance of the room where you lost your life.Enemy's Life Meter - Only appears when you fight one. The defeat it,you must battle until all the red circles are gone.

    Enemy - You will obtain dark gems by defeating enemies so don't leaveany behind.People - Talk to people you meet and you will get a dialogue box.

    -----------------------------Map Screen-----------------------------As you leave a town, dungeon or ruin, the map screen appears and asks :Where do you go? Select a destination and push A. To cancel yourchoice, press B or choose quit on the list.

    -----------------------------Radar Screen-----------------------------

    When in ruins or dungeons, press start.

    Force Indicator - This symbol appears if a monster is holding a heart,shield or sword power jewel. No symbol means no power jewelNumber of enemies - Look on the radar screen to see how many monstersare around you. Defeat them all!Number of items - This tells you how many items you should be searchingfor in chests, jars and barrels.Position - Shown on radar screen.Enemies Position - Shows where foes are lurking.

    -----------------------------Item Screen

    -----------------------------Push select to enter item screen.

    Items - Choose this to equip an item. Before you use an item on themain screen it must be equipped.Order - Arrange items by selecting the item you want to reposition, thanmoving the icon to the new location.Remove - Use this to discard. the game will prevent you from gettingrid of important items.Condition - You can study power jewel stats, find out what item is equipand see what dark powers you have.

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    -----------------------------Building Up-----------------------------Defeating enemies gains you power jewels (str. def. and HP) Check theradar to make sure all enemies are defeated.

    HP - Heart power jewels increase life meter. Recover HP with herbs.

    DP, extra renews - Collect 100 Dark Gems to get renews. They almostalways appear after killing an enemy.STR - Power jewels in the shape of a sword. Increases power.DEF - Shaped like a shield, they improve your defense. You suffer lessdamage from attacks.

    -----------------------------Dark Space-----------------------------Appears as a glowing ball. As you approach it, it turns into a gateway.You can save your progress. Gaia also heals you and gives you darkpowers from time to time. Only in dark space may you transform intoFreedan or Shadow.

    Freedan - Move in front of the left statue to transform into Freedan,the dark knight.Shadow - When you stand in front of the right statue, you become Shadow,the ultimate warrior!

    -----------------------------Dark Power-----------------------------As Will, Freedan or Shadow you will learn many great skills! These aregood when facing barriers.

    Psycho Dash - Press and hold A. Release once you are flashing rapidly.Psycho Slide - To slide through a narrow opening or to attack enemies.

    Press A while running.Spin Dash - Hold the A button. When you are flashing, push L and Rrepeatedly. Climb steep hills with this move.

    Freedan - Transform into him when you are faced with a plethora ofenemies, or if you need a long sword.Dark Friar - Shoot from the sword. Push and hold A until Freedanflashes. Release.Aura Barrier - Create a protective barrier by holding A until Freedan isflashing, than push L and R repeatedly.Earth Quaker - Press the A button when jumping down. This causes anearthquake which freezes all enemies.

    Shadow - You don't get Shadow until the pyramid. Push A to fire acrescent shaped beam at your enemies.Liquify - With the aura sphere, shadow can change into liquid. In thisstate, he is not harmed. He can also sink through some floors (pyramid)to other areas.

    -----------------------------A few Gameplay Tips-----------------------------(From the pros at Enix)1. Talk Often

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    2. DESTROY ALL ENEMIES*******3. Switch characters (Freedan, Will and Shadow)4. Never Give up!

    -----------------------------Walkthrough-----------------------------*This contains no spoilers what so ever!

    -----------------------------South Cape-----------------------------Will's adventure begins in his small hometown of South Cape. The gamestarts in school. After a brief discussion, you are free to leave theschool. First, head to the roof top of the school to collect your firstred jewel. It is on the left side of the bell tower. Talk to the manon the top left corner and jump off the school roof top. Go straightand jump off the ledge. here you will meet Gem the Jeweler, who tellsyou everything you need to know about the red jewels. You can send yourjewels to him by selecting them from your inventory. Head over toLance's house and go downstairs. In the blue jar at the top, you willfind red jewel number two. Now head to your house and talk to your

    grandparents. They tell you to play for a while. So head south to thecave. Its in the bottom right corner of town. There is a fishermanoutside the cave on the docks. Later he will catch a jar with the thirdred jewel. So check back often. With three jewels, see the jeweler toreceive a herb. Make sure you save your herbs, they are very rare! Nowhead to the cave. Talk to Seth and Lance and Erik comes in. Show themyour powers by moving the statue with L and R and picking the right card(any card is right). Talk to them again and leave. When you exit thecave, it will be dark. So head home. You are in for a surprise!After, head upstairs and talk to your grandparents. Follow themdownstairs and watch the scene that unfolds. Than eat dinner. In themorning, your grandparents, who are a bit bereaved, give you a letterfrom King Edward. You are now free to leave town.

    -----------------------------Edward Castle-----------------------------Head to the right and talk to everyone as you make your way upstairs.Behind one of the pillars is a hidden voice and jewel four. When youreach the top floor, head left and try to get into Kara's room. She isforbidden to leave the room and needs your help to escape. Now headback down to the first floor and take a left. Go up the stairs and talkwith the king. No matter what you say to him, you are doomed!

    -----------------------------Prison-----------------------------

    Talk to everything in sight. The wall, the moss, the ball and chain,the door, eventually you will get your daily rations and drift off tosleep. You will have a dream and receive your first dark gem. Grab itusing L and R. than head to the door. Its Hamlet to the rescue!!! Getthe letter and the key. Select the key from the inventory and open thedoor. Head to the right and save your game. Head to the left, thanhead down.

    -----------------------------Edward Dungeon-----------------------------

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    Monsters: King bat - 3, Canal worm - 5, Ribber - 3,Brown king bat - 10, Skull chaser - 14, Skull chaser's head - 10Your first dungeon! Enter the door and you will meet the first enemiesof the game! Game Tip: Push start to see the radar. It will tell youhow many enemies are in the room and show you the ones in range alongwith where you are in comparison. Along with information on how manychests and power ups there are. Three bats! Important Game Tip: Makesure you kill off all the enemies in the room. Defeating every foe will

    reward you with either a defense, hp or power up by one point. Alsomake sure you collect all the dark gems that enemies drop! Afterdefeating the three bats you will get a heart (Hp power up). Go throughthe door to the second room. Head to the bottom of the room, turnright, and go up. Go up the stairs and across the bridge and down somemore stairs. Defeat the worm like creature and the blocks willdisappear allowing you to defeat the skeleton. Head down killing everymonster in sight. Keep heading south until you reach some stairs.Cross the bridge and go down the second flight of stairs. If you defeatevery enemy in this room, you should get a str. power up. Defeat theworm to open up a passage to the south to the third room. Enter andhead down and right to some stairs. Go up to defeat some enemies andthan go down to meet the first puzzle of the game. Use L and R to move

    one statue up to open a pathway tween the stairs. Head down the stairs.Watch out for the spiky ball things and make your way north. Itshouldn't be to hard. Go left to some stairs. Beat up the enemies onthe way while going left Head back right and jump off the ledge. Headright and down. Hit the switch to move the spiky balls. Now you arefree to move to the left and get a treasure chest. But watch out forthe spiky ball that circles it! Head back to where you had landed afterjumping off the ledge. Go left and up. Defeat the final enemies in theroom to receive a defensive power up. Go up through the door to thefourth room. Head north and up the stairs. Go up and right lookingfor falling spears (Game Tip: You will see shadows just before thespears land) along the way. Go slowly and continue up, than left. Headup again than take a right. You should now see some stairs, so go upthem. This next part can be tough if your not 100% attentive. Head to

    the left, go up and right avoiding the spiky balls. Right and up. Thanhead right and down Go right and up again. You can't hit the switchwith your sword. So go up the stairs and head to the ledge on yourright. Jump! A door appears. Go in and open the chest for your fifthjewel. Head out of the room and go up the stairs. Stay at the bottomand decimate those annoying bats! The brown one is the one you shouldlook out for! He can take away 1 full HP! So watch out and use yourcommon sense to avoid the attacks! They aren't very smart. Wheneverything is destroyed, you will receive HP power up. Head norththrough the door. Take a left. You should see a flower. Talk to it!Play Lola's melody. You hear a strange voice which tells you to go tothe switch on the right wall. You are than told to hit the switch onthe count of three. So you will see "1" "2" "3" right below the switch.

    When you see 3, hit the switch! A door in the middle of the roomappears. Head to the left than head through the door that justappeared. Beat any enemy you can but don't worry if you can't get afew....You will see a save point and learn about Freedan. Turn intoFreedan and head down and right. With his long sword he can reach theswitch. Go north than head left. Watch out for the spiky balls as youmove westward. Kill the brown skeleton than the head to open up apassageway to the north. Head up, take a right and go down the stairs.Head right to some more stairs. Watch out for the four spiky balls andhead to the stairs in the south. Take a left to get a red jewel. Headright and up killing the brown skeleton the head. This open up a

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    passageway to the north. You also get a defense up if all the enemiesare gone! head north than left to a door. Head to the right side ofthe barrels and look at the bottom one to receive another jewel! Go upto meet Lilly! Go through the door. Congratulations! You havefinished the first of many dungeons! You should now have seven jewels(don't worry if you have six).

    -----------------------------

    Edward Castle-----------------------------Head back to Kara's room and get her. Head to the basement and searchthe barrel with no top to find some roast. Delectable! Exit thecastle.

    -----------------------------South Cape-----------------------------You will automatically return to Will's house. Follow Kara upstairs.Lilly than comes to calm you down after Kara and Will get a bitapprehensive. Phew! You now have time to talk to the towns people.Before leaving, see Gem. He will give you a defense power up if you

    have five gems. Do what ever else you need to do than see Lilly.

    -----------------------------Itory Village-----------------------------Play Lola's melody at the entrance for a nice surprise! Search the woodpile to the left for red jewel 8. With eight jewels head back to SouthCape and talk to Gem for a power up. If you haven't gotten the jewelfrom the fisherman he should have it by now. Head back to ItoryVillage. Head to the right and up the stairs for another surprise and agood laugh! Go to the north part of town and go to the save point tolearn a new skill! Psycho Dash! Wahoo! But only young Will can useit, not Freedan. Run off the ramp and over the chasm. There is thatstrange voice again! Say yes twice and head down the ladder. Head into

    the cave and use the psycho dash to open the back wall. Head out of thecave and run down the ramp to get back to the village. Talk to Lilly.

    -----------------------------The Moon Tribe-----------------------------Monsters: Scuttle bug - 6Talk to the shadows for some BENEFICIAL information. Go into the cavebelow the moon tribes plateau. You have 20 seconds to kill the enemies.They are all along the northern wall. Hurry! It shouldn't be to tough.Use your jump attack if you need to. Retrieve your prize! Talk toLilly who is right outside the cave! Next stop: Incan Ruins.

    -----------------------------Incan Ruins-----------------------------Monsters: Scuttle bug - 6, Mud pit - 8, Four way - 9, Whirligig - 6,Slugger - 8, Splop - 6, Stone guard - 11, Stone lord - 11There is a cave in the northeast corner leading to Larai Cliff. HeadLeft and enter the door. Defeat the enemies for a def. power up. Headleft and get rid of the slugs than go up the stairs. Beat the rest ofthe enemies and you will be rewarded with a HP power up. Go through thedoor to get a diamond shaped block. Go back to the room with spikes.Put the block in the engraved part of the ground left of the spikes.

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    This will cover the spikes and make a pathway leading to a door. Enterthis door and you will be outside. Go down the ladder and take a right.Defeating all the enemies in this area makes a ladder. This is ashortcut back to the entrance. Ignore that ladder and take the one tothe south. Enter the door. Take a right and go up the stairs. Usepsycho dash to break the statues. Head back out and take the ladderback up. Take a left until you can't anymore. Now look for a gapbetween the rocks and jump! You should now be in a new part of the

    ruins. Enter the door. Take a right and proceed to the north. Take aleft and head down the stairs. Keep going south and take a left. Nowgo north. Beating all the enemies gets you a str. power up. Go throughthe door. Don't go down the ramp yet! Take the stairs and beat all theenemies. Don't fret if you can't beat the one statue to the upper left.You will be able to kill him later. Take the other set of stairs to thesouth. Exit the door. Beat all the enemies in this area to createanother ladder. Enter the room with four golden statues and four goldplates. Twirl your flute to move the statues on to the plate. Butdon't get to close to them, or they will awake and attack you! Putthree statues on the tiles, than have Will stand on the fourth one. Inthe next room, watch out for the blocks that fall when you step on thegold tiles. Stepping on some of the gold tiles makes a bridge of blocks

    over the pit of spikes. Head to the save point and change into Freedan.Go up the stairs to the left. Beating the enemies gets you a def. powerup. Exit the newly created door and Freedan will listen to a newmelody. Back track all the way back to the room you were in with Willwith the statue he couldn't reach. You should now be able to reach thestatue with Freedan. Now go down the ramp. Defeat the final enemies inthis room for a HP power up. Go down the stairs and exit to the south.Head right. Beat all the enemies and run down the ramp. To the farleft is a chest with a herb. Take the stairs to the right. Head left,than down, than all the way to the right. Hit the switch and kill thefour statues for a defensive power up. Exit at the door to the south.Killing all the enemies leads to a ladder and the final enemy on theoutside of the ruins. Beat him to get a str. power up. Go back downthe ladder and enter the door. Go up the stairs and take a right. Than

    head north and down the stairs. Hit the switch and defeat the fourstatues. Don't go up the stairs yet, take a left a beat the fourslimes. Now go up the stairs and down the ramp. Go south down thestairs and beat the enemies to receive a Hp power up. Exit at the doorto the north. Take a left, than go down to kill four monsters.Backtrack and take a south turn to a save point. Change back to Willand save your progress. Go up the stairs to get a red jewel. Beat allthe enemies to get a str. power up. Now exit the way you came. Headdown the stairs and go south along ways to some stairs leading down.Have Will play the Wind Melody that Freedan learned earlier. Stand onthe glowing block for a while. A door opens to the south. Enter. Godown the first ladder you see and put Inca Statue A in the slot. Go upthe ladder and head left, going down the second ladder and doing the

    same for Inca Statue B. Head up to the save point and change toFreedan. Save your progress! Trust me!!! Save! Head left and step onthe gray square....

    *****************Boss Fight - 40 HPCastoth is no walk in the park. In fact, he is a grotesque beast withsome nasty attacks! He is fairly difficult for a first boss. Your maintarget is his hands. Defeat those and hit his head, when his eyes widenthat is your cue! Damage him and watch out for his head beams andshots! The safest refuge from his onslaught is the back ledge. Attackthis repugnant beast with no reprieve and don't be afraid to use a herb

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    or two! He should be dead in two to three turns. Exit to the north.Congrats! You beat the first of six guardians! Head north and dropdown the pit.

    -----------------------------Incan Gold Ship-----------------------------This is aesthetic to say the least! A very beautiful ship! Ignore

    everyone on the deck for now and take the stairs leading down to theinsides of the ship. Talk to everyone on this floor and head down tothe second level. Get the mystic statue! One down, five to go! Headup and go to the deck to speak to the crew. Head up the ladder to thelook out. The ship finally sets sail! Head back inside to take a nap!When you awake, you might not like what you see. Head out to the deckand talk to Seth for red jewel 10. Go back inside and talk to thequeen. As you try to leave, Lance stops you. Head back out to thedeck.

    -----------------------------Stranded on a raft-----------------------------

    Here is what I did on each day.Day 1 - Will and Kara are stranded. Talk to Kara twice. Eat some roast(that you got from Edward Castle).Day 2 - Talk to Kara. Slash a fish with your sword. Stand to the rightof Kara and face the west.Day 4 - Talk to Kara twice. A jar drifts towards the raft. Walk up toit and press A. Talk to Kara two more times.Day 7 - Talk to Kara. Keep eating fish until your HP is fully restored.Invigorating! Talk to Kara and catch a fish for her.Day 12 - Follow the storyDay 18 - Talk to Kara. Look out for the sharks! Talk to Kara againStand next to Kara and wait.Day 21 - Talk to Kara.

    -----------------------------Diamond Coast-----------------------------Finally saved! When Will awakens, go outside and search the jar to theright for jewel 11. Go back inside and talk to Kara. Leave the houseand talk to Kara again.

    -----------------------------Freeja-----------------------------Head northwest to the house with the man in pink in the window. Just tothe right is a HP power up and a herb. The house next to his has a darkspace. Haven't seen one of those in a while, eh? Head back to the

    entrance of town. Take a right. There are some stones between twohouses where you can jump. Head to the right and head up. Talk to theweirdo in pink for red jewel 12. Head back to the north part of town.Go as far right as possible before you are stopped by a moron who simplytells you to go home. Enter the house nearby. Go to the roof and jumpoff the right ledge! Nyah! Make fun of him but don't talk to him.Take the dead end alley and go up the ladder. Talk to the run awaylaborer. Leave and go to the north part of town. See the two slavetraders in pink? Talk to them and turn the poor sap in for a red jewel.Finally, head to the entrance of the hotel and talk to Kara. On thesecond floor of the hotel in the room to the far left, there is a green

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    jar with red jewel 14. Make sure to cash in your jewels with Gem! Goto the labor camp again and once again, jump off the right ledge. Headto the right and into the cave. Say yes to the man in pink and hear thesad tales. Agree to help the kid on the far right. His friend is beingheld in the house on the corner of a back street. Remember the housewith the man in pink who always slammed the door when you came close?Well barge in, turns out he is just a low life coward! Exit Freeja andhead to the Diamond Mine.

    -----------------------------Diamond Mine-----------------------------Monsters: Flayzer - 10, Grundit - 5, Eye stalker - 5Like always, Make sure you take out every enemy. There are no items, sohead north, take a right, than go south a little way and right just abit. Than go north for a while and take a left beating the finalmonsters in the room for an HP power up. Enter the door to the north.Go right and observe the elevator entrance. Than go north a few stepsthan head left to speak with a slave. Help him and continue north.Take a left than go north than right. Maneuvering through the smallwall maze. Go down and you will see a treasure chest. It contains a

    herb. Continue south than take a left and finally go north to somestairs which lead to a cross shaped platform. Make sure you hit theswitches on the east, west, north and south sides also taking care ofthe enemies. Your reward is a str. up. Head down the stairs in themiddle of the platform. Take a right and go down the stairs. Take aleft, go south for a while, than take a right. Head north and take aleft to some stairs. DO NOT head down the second set of stairs justyet! Defeat all the enemies for a def. power up and an entrance to adark space. Change to Freedan and save your progress. Just to the leftof this dark space is a wall that can break with Will's psycho dash.When you see Will's hair blowing, you know your in the right place!Meet the slave and get jewels 15, 16 and 17! Now you are free to headdown those stairs. Head down some more stairs and take a left.Maneuver your way through the fences while heading north. Go up the

    stairs and down the ramp. Go north to another ramp. Run down andnotice that you are blocked by a fence. Also notice the enemy to thenorth on the ledge. You can't do anything about those right now so headright and proceed down the stairs. Defeat the four enemies in the nextroom and a passage to the north will be opened. Continue northdefeating all the monsters. Finally, you'll get an HP power up. Keepheading north and you will see a dark space. Ignore it and use a psychodash on the northern wall to open a path to a second dark space. Inhere, Freedan learns a new skill. Back track to the room with the onefinal enemy and the ramp that made Will run into the fence. WithFreedan's dark friar you can now beat the final enemy, get a def. powerup and destroy the barrier between the two ramps. Now run down the rampand up the one to the right. Go up the stairs to get the elevator key.

    Go all the way back to the elevator. Make sure you change back to Willon your way back. Make your way south and cross the bridge to the left.Get on the little platform and look at the awesome graphics as it takesyou to the other side. Go south and go down the stairs to the right.Maneuver your way through the fence maze (not really a maze since thereare no dead ends). Get the key from the slave. Defeating all theenemies in this room gets you a HP power up. Go back to the previousroom and take the left stairs. In the bottom right corner next to acorpse you will see something shinning. Its the mine key! Defeat allthe enemies in this room for a str. power up. Go back to the previousroom and use the two mine keys on the middle stairs. Head south and

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    free the three slaves. Learn the memory melody. You can now exit themine.

    -----------------------------Freeja-----------------------------Play the memory melody to restore Lance's memory. Talk to Eric.

    -----------------------------Neil's House-----------------------------Talk to Neil. Look at the telescope, camera, airplane wings and oxygentank next to the wings. Talk to Neil again and say yes.

    -----------------------------Nazca Plains-----------------------------Talk to everyone. Wander and touch every corner. The spirit is in thebottom left corner. Meet everyone who are now gathered to the north.Answer 'Left Foot' when Neil asks you a question. Follow everyone tothe left foot. Stand across from Lance.

    -----------------------------The Sky Garden-----------------------------Monsters: Nitropede - 12, Dinapede - 12, Red cyber - 16,Blue cyber - 16, Slasher - ??Go west and than north to a dark space. Start with the upper rightarea. Head south and watch out for the worms after you defeat them,they explode! Continue south and take a right and head north. Go upthe stairs, right and down some more stairs. Head right and up somestairs to a red jewel. Head south beating all the enemies and jump offthe side to flip to the other side. Go north and take a right at theend. Go down than right. Watch out for the fireballs, you can't killthem. Continue south. Go left still heeding the fireballs. Once out

    of the way take a right at the first intersection. Go south and jumpoff the ledge for a herb. Beat the robot. Back track to theintersection and head south. Take a left to beat the two final toreceive a str. power up. Continue right and jump off the ledge. Defeatthe guardian sword than use the flute to move the guardian himself.Crystal ball number one! Now head out of this area and back to the mainroom.

    Going clockwise, enter the next area. Go south. Beat the robot than godown the ladder. Shimmy across the narrow ledge to the ladder to theright. Defeat the robots and go south. Defeat the guardians sword andmove him out of the way with your flute. Now run down the ramp. Godown the stairs to the left and north. Defeat the guardians sword and

    move him with tour flute to reveal a secret passage to a dark space.Change into Freedan and record your progress. Continue north defeatingall the enemies. Jump off the ledge and head right. Use Freedan's longreach to destroy the red robot in the middle. Jump off the ledge to theright. Defeat all the enemies to get a str. power up and also a passageto the south opens up. Jump off the ledge you come to. Head right thannorth defeating all the enemies. Avoid the fireball and redeem crystalball number two. Defeat the final three monsters to the left for a HPpower up. Leave this area...

    Enter the third area and head south and take a left. Defeat the enemies

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    and a pathway to the north opens. Beat the two worms and jump off theledge. Hit the switch and head left for a red jewel. Now hit theswitch again and jump off the ledge. Head towards the left path anddefeat the three blue robots. Head south and take care of the worm toopen up a pathway to the east. Go right and defeat the three bluerobots to get a def. power up. Head north and jump off the nearby ledgejust right of the save point. Use Freedan's dark friar to hit theswitch from a distance and return to the other side. Enter the dark

    space and turn into Will and save! Head back to the ramp and run downit up to another ramp with two statues. Use psycho dash to get rid ofthe helpless statues. First, jump off the ledge. You still need to getrid of some foes on the other side. Head north than right, south thanleft. Kill the guardians sword and use your flute to move the guardianover the switch, this is vital! Once the enemies are all gone, you geta str. power up. Head back to the other side. Get rid of the statuesagain. Go up the stairs and run down the ramp. With the nice runningstart you get access to crystal ball number three! One more to go, soexit this area.

    Enter the final part. Head left than south. Climb the stairs and godown the ramp. Head left than north all the while kicking some monster

    butt. Don't even think about going down the ramp yet. Instead, go offthe ledge. Now go off the ramp but put on the breaks before you go offa second one or you will be sent back to the start of this area. Gosouth and off the ledge. Go right and south, than left. Than southdefeating the three enemies. Now jump off the ledge you just passed.Defeat the three worms and the guardians sword to the south and returnto the other side. Go right than north. See the guardian? Defeat thesword and move him onto the switch. Go south and defeat the lone enemy.Now go north past the guardian on the switch and take the first left yousee. Continue left, than north, than right, than north. Defeat thefinal enemy for a dark space to transform into Will. Save again. Gosouth of the guardian where you beat the 'lone enemy'. Jump off theledge in this area. Head north and defeat the three final enemies toget a HP power up. Go down the ramp and take the bottom jump to the

    crystal. The top jump leads to an elusive herb. Exit this area.

    Now you are back in the main area. You should notice four little holes(two on each side) in the center of the main room. Place all fourcrystals to create a pathway to a nice little surprise. But save beforemeeting with your surprise. Keep with Freedan and watch out for thedisintegrating bridge and move with haste.

    *****************Boss Fight - 40 HPCompared to Castoth, Viper is much easier! But he is still repulsive!Dodge the feathers and hit him when he swoops in. He is easy to dodgeso don't take to long on the defense. Spend most of your time on theoffense and pummel this sorry excuse for a bird taking a few hits along

    the way. Try to avoid using herbs. One may be necessary but itspossible to beat him using none. This fight takes about thirty secondsand is real fast paced so hopefully your not the strategic type.

    -----------------------------Seaside Palace-----------------------------Monsters: Skuddle - 12, Slipper - 8Head east to a dark space. Head to the room on the far right for a redjewel. HINT: Talk to everyone as you make your way down to the bottom.Head left and take the stairway to the left. To the right is another

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    red jewel. Go back down and take the stairway to the right. Take aright and skip the first doorway. Skip the second one for now and enterthe to the far right to meet up with Lilly. Now enter the secondstairway. Head left and take the only stairs. Head left and enter theonly door. Head right and go down the stairs. You will meet your firstenemies of the palace. But you don't get any power ups here, so feelfree to ignore them. Skip the first door and enter the stairway on theleft side. Search the middle coffin, than the one on the far right for

    a purification stone. Directions to key: Leave room. Go left and takethe stairs leading up. Go right and take stairs leading up. Go left andtake stairs leading up. Go right and take stairs leading up. Take asecond right and take stairs leading up. Take a left to some stairsleading down. Take a left and climb the stairs to the man. Talk to himand get the key. Go back to the dark space, use it, and use the key tothe left of the dark space.

    -----------------------------Mu-----------------------------Monsters: Skuddle - 12, Slipper - 8, Cyclops - 25, Flasher - 22Note: I will be asking you to do a lot of back tracking, so make sure

    you know what you are doing. I will give directions to the importantareas.

    Welcome to Mu! Exit to the left. Start off by going right beating allthe slimes in your path. Than take the narrow path to the southsurrounded by water on two sides. Defeat the rock guardian to the leftto create a passage to the right. Go right taking note of the smallhole in the wall to the south. Than go north. Exit the screen to theright. Continue right and go south to a treasure chest. Its empty!The nerve....Go north to find more enemies and a flashing ring. Gosouth, beat the two guardians and move the flashing ring with yourflute. By defeating the gray blobs to the south you'll create a pathwayallowing you to move further south. Go left and meet up with two morerock guardians. Stay vigilant and defeat them. Continue left and exit

    the screen to the south. As you head right on this screen heed thespikes. I died for the first time in this game because of them! Ignorethe small chamber for now and continue right. Move the flashing ringsouth with your flute. Head left and defeat the blobs. Than backtrackand take the other path leading south to defeat two rock guardians.Head left and defeat all the blobs. Take the first path to the north todefeat the rock guardian and the disappearing enemy. Than head back andtake the second path leading north to a treasure chest...Which isempty...(the nerve of enix sometimes). Exit the screen to the left.Here you will find two stone heads set at 90 degrees. Follow the lineof their gaze and stand on that spot and push A to find the statue ofhope (Located about 12 steps from the bottom statue)! Head back to thesmall chamber I told you to ignore earlier. Set the statue and the

    water level lowers. Head right from the house of hope and go down thefirst ramp you see. Defeat the four blobs. Go back up. Go past thepart with the spikes and exit that area. Backtrack until you see thefirst incline. Go down it and go left than south beating the guardianon the way. More spikes are ahead! Time your run and you should befine. Before using the dark space defeat the three blobs to the north.Enter it and remember its location! Change to Freedan and save! Runback across the spikes and go north than right, and finally south. Takea left and look out for the fireball thing. Exit the screen to thesouth. Continue south, take a right and defeat the enemies and take thepath to the south. Use the flashing circle and bounce off of it,

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    quickly push the control pad up twice to make Freedan run up the ramp.Defeat the guardian and go down the ramp to the left. Exit the screento the left. Head left and defeat the slime in the middle. Now you canslay the other four. Exit the screen to the south. Continue south andhit the switch to the left. Run quickly north than right than south tocross the spikes! Exit the screen to the right. As you head right,take note of the small opening in the wall. Head south from here. Exitthe screen to the left. Continue left than head north avoiding the

    traps. Exit the screen to the north. Use the dark space to learnpsycho slide. Now you can slide through the small openings! Head backto the small opening I told you to take note of earlier. Slide under itand head right, south, left, south and right. Move the flashing circleso you can get up the ramp. Head left, north and right. Than south.Defeat the four rock guardians and head left. Vanquish all the grayblobs to reveal a statue. Continue south. Go left keeping an eyepeeled for spikes. Subdue the annoying rock guardian to reveal a secondstatue. Beating all the enemies in this area gets you a str. up. Justto the left of the spikes and next to the rock on the right is where thestatue of hope is.

    *****Here is a picture of what I am talking about. Thanks to Steve who

    I mentioned in my credits for this wonderful picture!# = wall^ = spikes

    ########^^

    X############

    Backtrack all the way to the ramp and head down. Go back to the holeyou slid through earlier and slide through it again. Backtrack and goleft than north to a ramp. Take it to the second house of hope. Placethe second statue. Exit and take the ramp to the south. A red jewel!Travel back to the dark space where you learned psycho slide. Take the

    ramp to the south. Defeat all the enemies for a HP power up. Slidethrough the opening to the west of the dark space. Exit to the right.Beat all the enemies in this area for a def. power up. Head north andexit this screen. Continue north and take a right. Take a northdefeating the blue slime and the two rock guardians for a str. power up.Open the chest for a Rama Statue! Backtrack back to the dark space.Save, head back down the ramp and go north of the dark space. Headnorth to a ramp, defeat the guardian at the top. Defeating all theenemies in this area gets you a HP power up. Now open the chest forRama stone 2. Head back to the dark space and save if you need to. Youshould change to Freedan. But you can't do it at this dark space!You'll have to head back all the way to the first one (its worth it).

    *****I would like to take the time to thank Steve once again for lettingme use this information that Nathanael Neisen sent him. Here are somedirections to getting to that dark space near the boss room:

    Head left, then down to the next screen. Go past the fire chains, andto the next screen. Keep going, IGNORE THE HOLE IN THE FLOOR, and headaround and left to the next screen. Hit the switch, go past the spikes,and up to the next screen. Head right to the next screen. Go right, upthe ramp, down the blue ramp, up, left, and up to the next screen. Keepgoing until you see the brown ramp. Don't go up it. Instead, headleft, down, past the spikes, and in to the Dark Space to transform into

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    Freedan! Now just backtrack to the boss room, save along the way, andenjoy!

    Go down the ramp one more time and head south. Than right, defeatingall the enemies in this area gets you a def. power up. Exit the screento the right. Continue right and go north. Place the Rama statues.Talk to Rama, than everyone, than Rama. Enter the door to the north.

    *****************Boss Fight - 40 HP eachTwo Vampires!!! Going through all that trouble to change into Freedanwas worth it. He does more damage which is quintessential in such atough battle. Avoid the combination attack at all costs! It takes onethird your HP away (you'll know it when you see it, Its a huge ballthats quite easy to avoid). Concentrate on one at a time. Stay nearthe intersections so you can dodge the attacks. Hide around the cornersand fire friar shots when possible. Try to avoid using herbs. I usedone and I probably didn't have to. But don't feel bad if you use onlyone. No more than one though. Cutting either wire at the end of thefight is fine. Than try exiting to the south.

    -----------------------------

    Seaside Tunnel-----------------------------Talk to everyone, get the mushroom to the right, talk to Kara. Followthe story for a nice surprise!

    -----------------------------Angel Village-----------------------------Talk to Lance and suggest a necklace when he asks. Talk to everyone inthis room than climb the ladder. Head left and climb down the ladder.Use the stairs to the far right. Enter the first door you see to theleft. Look in the fountain for red jewel 24! Exit this room andcontinue left and enter the other door. Head left and enter a room witha dark space. The room to the far right is Ishtar's Studio. Say yes to

    the woman and enter.

    Monsters: Ramskull - 10, Draco - 10, Steel Bones - 20, Dive Bat - 10Kill all the enemies as you head right. Go down the stairs at the endof the room. As you head left in the next room, destroy all theenemies. Take the stairs at the end of the room. Head right, defeatingall the monsters in this area gets you a str. power up. Go down thestairs at the end of the room. Beat all the enemies in this area. Takethe stairs at the far right. Beat the three enemies here and take thestairs back up. Head left and take the next stairs you see. Beat theenemies and take the stairs to the right You get a str. power up! Nowgo back to the previous room and take the stairs up. Go left and takethe first stairs you see. Take the stairs to the right. Beat all the

    enemies for a HP power up. Go back up both stairs. Go back to the roomthat was dark. Go down the stairs to the right. Pass the first statueyou see. About four steps from the flame that appears after the statueis a part of the wall you can break with Will's psycho dash. Enter thenewly created door and go right, defeat all the monsters to receive adef. power up. Use your psycho slide to slide through the hole left ofthe door to pick up a red jewel! Now enter the door to the right. Yourin the wind tunnel, so run! Use your psycho slide to take care of thetwo enemies and get a HP power up. Enter the door and head right.Defeat the plethora of enemies for a def. power up. Use your psychoslide to slide through the small passage. Head right to the second to

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    last statue. About four steps over is a part of the wall that can bedestroyed with psycho dash. Hint: Listen for the waterfall. Head rightand enter the first door...Than the second door to get a red jewel inthe jar to the left...Than the third door. Took to Ishtar and enter thedoor to the north. There are eight doors split into four sections inthis room. Proceed from left to right until you get to the eighth. Thefirst door in each section, you just observe the room. The second doorin each section, while they may seem similar, actually have a small

    difference. I'll tell you what you need to look for in each puzzle:1 - Point to the blue jar in the top right corner2 - Point to the blue jar to the left of Will.3 - Point to the chest, make sure you get the herb and red jewel out ofthe chests.4 - Point to Will's hair.Return to Ishtar's room and open the chest for some magic dust.Sprinkle it on the picture of Kara. Talk to Neil when you are ready.

    -----------------------------Watermia-----------------------------Head across the bridge that is south of your house, keep going south

    until you can't anymore. Head left, go south across the bridge. Crossthe bridge to the left and continue left. Look at the jar in the topleft corner for a red jewel. To the right of the house you are at, isthe gambling house. Enter that and search the brown jar in the topright corner. Now go to the house left of yours. You be the middle manin the discussion that follows! Try to leave....Head back to yourhouse....Check your inventory and look what magically appeared overnight :)! Well, follow your friend.

    -----------------------------Great Wall-----------------------------Monsters: Archer - 25, Fir bug - 22, Eyesore - 22, Asp - 15Okay, the dungeons are starting to get tedious to explain. But I will

    try my hardest to explain them so they make sense! Head right, defeatevery monster and head down the stairs. Head left defeating the archerand go down the ladder at the end. Go right and defeat all the enemies.Make sure you go up every ladder. But save the one farthest to theright for last. Defeat all the enemies and head right, go up thestairs. Head left and defeat the slew of enemies. Take the stairsleading up. Head right, defeat the final enemy for a def. power up andwatch out for the trap! The spears really hurt! Exit the screen to theright. Defeat the single archer than jump down the pit. Head right andup the stairs. Enter the door to the far left for a red jewel. Takethe middle stairs leading up. Go right and up some more stairs. Goleft and enter the middle door. Defeat the two snakes and the fireball.Go back down and enter the door to the far left. Take some more stairs

    leading up. Go right until you see a shinny object. Pick it up! Takethe second to last door from the left, hit the switch. Go left and upthe stairs. Now go left and take the last set of stairs you see leadingup. Go left and up some more stairs. Go right and defeat the finalenemy for a HP power up and watch out for some spears. try to exit tothe right....Continue right and take the stairs going down. Open thechest for a herb and head right beating all the enemies. Go back up thestairs and continue right going down all the ramps that are lined uplike a staircase. Go down the stairs, go left. Defeat all the enemies,hit the switch and exit to the right. Go down all three sets of stairsand defeat the enemies than jump down the pit. Defeat the two archers

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    for a def. power up. Jump down the middle pit. Walk straight and fallagain. Use the dark space and learn spin dash. Only Will can use it,now save it. From the dark space jump down the pit. Go up the stairsto the left. Exit the screen to the left. Use psycho spin but stop atthe first door you see. Enter, go left and go down the stairs. Killall the enemies to the right. Head left, hit the two switches and runbefore the spear traps you. Continue left beating all the enemies for aHP power up. Use the dark space and change into Freedan. Back track to

    the ramps. Continue right until your faced with a dead end and a archera few feet a way. Use Freedan's Dark Friar to kill the archer andcreate a path to some stairs. Head down the stairs to the north. Beatthe four archers and head down the stairs to the left. Use your powersto move the first three statues to the left. Move the third one up abit, than left a bit. You can smack the rest of them out of the way.Hit the switch and the statues come alive. Beat them all for a str.power up! Go up the stairs to the right. Head left looking out for thespears and go up. Go right and exit the screen. Continue right and godown the stairs. Defeat all the enemies and take the stairs to the farright. There are five or six statues that are alive, use your radar tosee where they are and destroy then all to get a HP power up. Use thedark space and change to Will. Head up the stairs. Go left and go up

    the stairs. Use Will's psycho slide to get over the ramp. Jump off thetwo ledges.

    *****************Boss Fight - 40 HPHit the Sand Fanger when he comes out of the ground than get out of theway! When he dives back down you can't hit him and he can hurt you bytaking four HP. When he pops his head out of the ground to spit outeggs, thats your cue to trounce him with all you've got. Sometimes hesends little baddies out, but with no more than five HP each, they aretaken care of rather abruptly. This is an overall easy battle. DO NOTuse any herbs! Mystic Statue number four! Climb the ladder to theright. Head right and down the stairs. Head left. Talk to Lilly thanLance. After, exit to the right.

    -----------------------------Watermia-----------------------------Talk to everyone and exit the house. Head to the east of the gamblinghouse and head north to a lilly pad. If its not there, just wait. PlayRussian roulette and DO NOT choose the cup to the right. Let everyoneknow of your new found treasures than talk to Neil.

    -----------------------------Euro-----------------------------Head out of the hotel, head south and talk to the lady on the left atthe end of the market to get an apple. Go back to the inn and enter the

    door to the far left. Keep giving apples to Annie until she gives you ared jewel. Now exit the hotel again, go south and take a right. Seethe line? Enter the door just to the right. Exit and cut ahead of thetwo people with green hair. Wait for about two or three minutes. Onceyou get in, your HP augments by a point and you can increase the potencyof your dark friar! Exit this place and head right. Take a turn souththan left at the alley. At the end of the alley there is a red jewel.Go back to Watermia and talk to Lance for another red jewel. Go back toEuro. Remember where you got that red jewel in the alley? Go back tothe alley. Head in the house just to the right of the location andErasquez will mark Mt.Kress on your map! Head to the upper right

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    corner. There should be a man who tells you no outsiders are aloud.Just below him there is a gap between two buildings. Follow the pathleft and up to a ladder. Enter the door and move the statue. Searchthe barrel on the bottom right corner. You are free to exit town.

    -----------------------------Mount Kress-----------------------------

    Monsters: Acid Spider - 18, Skulker - 18, Fire Sprite - 15,Yorrick - 18This place is totally redundant so try and bare with me. I will eventell you how to backtrack and exit this place since it is so repetitive.Anyways, just wander around the first area and defeat all the enemies.You'll get a str. power up. As a reference point, head back to theentrance. Go left, north, left, north and left to exit the screen.Again, walk around and beat all the enemies for a def. power up andreturn to the entrance. Than go left and take the second path you seeto the north. Go left, than south and spin dash down the end of thevine to a dark space. Head left and go north. Than take the northernpath to the right. Head north and spin dash up to the end of the vine.Now get rid of all the enemies before you head to the left. You'll need

    Freedan to get the one spider to the south, which will give you a HPpower up. From the entrance of this area, you should go left, south,left, south, right, south to the bottom, left, north, left, south, left,north, left, north, left, north, right, north, right, north, left.Defeating all the enemies gets you a HP power up. Go south, left and upto get the mushroom drops! Head back to the previous area. Now goright, north, right, south, right, south, right, north, right, south,right, north, right. Defeat all the enemies for a str. power up. Usethe dark space. Head down the end of the vine to the left. Head leftthan north and finally left. Use the mushroom drops. Head north,right, north, right, north on to some mushrooms. Defeat the enemies andcontinue right, south on to some mushrooms. Right, north, right, south,right. Defeat all the enemies on the mushrooms and head north thanright, north, left. Defeating all the enemies gets you a HP power up.

    Open the chest for some mushroom drops. Head back to the previousscreen and go left, north, left, north, right. Use the mushroom drops.Head right, north, left, north, right, north, right, north, left, north,left, north, right, back left and down the vine. Left, south, right,north, up the vine, left, north, right, down the vine, left, south,right, south, right, pass first southern path and go down second, southpast vine, right. Go north and right to a dark space. Freedan learnsAura Barrier. Head back to the vine and go down from the dark space.Go north, left, south, left, north, left, north, left, north, right,north, right, north, right, south, right, north, right, south. Defeatall the enemies for a def. power up. Head south and left down the vinethan north and up the vine to get a treasure. Now exit this area. Saveat the dark space if you need to. Head south and turn left. Use the

    mushroom. Go north. Defeat the enemies to the right for a def. powerup. Head back left and exit the screen. Go left, south, left, north,left, north, right, north, left, south, left, south. Defeat the enemyfor a str. power up and head north. Go right and north...Time to exitthis place! Exit this screen. Go south, right, north, right, south,right, south, right, north, right, exit screen. Head right and use thevine to the to the south. Left, south, left, south and exit the screen.Continue south and go right, south, right. Exit the screen and continueright. Head south than right, than north, right, south, right, north,right until you reach a dark space. Save! Head south than left. Exitscreen to find red jewel. Head back right and take the vine left of the

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    dark space. Go north than left and exit the screen and go left thansouth. Head south to the mushroom. Take a right to a dark space.Change to Will. Head left than north. Take the vine to the right withWill's spin dash run right than south. Go left, south, right, exit thescreen. Continue right, than down, right, down and finally right.

    -----------------------------Euro City

    -----------------------------Head to the hotel and use the teapot on Neil's parents. Talk to Kara.

    -----------------------------Natives Village-----------------------------In the house to the right is a red jewel in the bottom left corner.Talk to Kara, head into the house, talk to her again...Talk to the twonatives to the right. One wants you to follow him, the other marks an Xon your map. Behind the house to the right is a dark space. Ahem! Useit!

    -----------------------------

    Angkor Wat-----------------------------Monsters: Zip Fly - 7, Shrubber - 15, Zombie - 20, Wall Walker - 30,Gorgan - 28, Gold cap - 25, Frenzie - 20, Mini worm - 1Not a maze like place like Mount Kress, but some of the toughestmonsters are in this area! Defeat all the enemies outside to get a HPpower up. Head inside. Go north, right and up the stairs. Go down theramp for a red jewel. Continue right than head north. Exit the screen.Defeat the lone enemy and leave. Use spin dash to get up the ramp.Head north. Defeat the two enemies to make a new passage. Use psychoslide. Continue north and defeat the final enemies for a def. power up.Continue north and head up the stairs. Go left and jump off the ledge.Use the stairs to the northwest. Head south, turn left and go down thestairs. Go left and defeat the enemies for a def. power up and a new

    passage. Take the stairs up. Go right, south, right, north, right.Defeat all the enemies for a HP power up. Head back to the left and gosouth, right, south, right and enter the door to the south. Head south.Get the treasure for a herb. Use spin dash to get over the ramp.Defeat the enemies for a str. power up. Continue south and exit thescreen. Still going south take a right. Defeat all the enemies andtake a north, go right and take the stairs. Defeat the final enemy toget a str. power up. Ignore the stairs to the south and exit the doorto the north. Make your way through the garden and defeat all theenemies for a HP power up. Read the journal of the deceased explorer.Enter the stairs to the north. Head north, left, north, left, south,left and up the stairs. Jump off the platform. Go left and north.Notice the enemy that just keeps spinning. Head back to where you

    entered this room and go right, than north than right. Defeat all themonsters and exit at the northeast. Use Freedans dark friar to get hardto reach enemies. Defeat them all for a def. power up. Continue northto a dark space. Remember the enemy that was spinning? Earthquake hissorry butt and take the path to the north that he has been blocking.Defeating all the enemies in this area gets you a HP power up. Head upthe stairs for a red jewel. Head south. Take the right path that isleading south. Defeat the two enemies for a str. power up. Continueright and exit to the north. Check out the skeleton in the top leftcorner for a hint! Jump off the ledge to the left and right to defeatthe two enemies. Head north and back inside. Once inside, go north a

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    little bit, left, north, right, south, right, north past the stairs,right, south, left, south, right, south, left, south. Defeat all theenemies for a str. power up. Head down the stairs and take the ones tothe right. Defeat the enemy for a def. power up. Look for a shinnyobject on the ground and equip it. With the crystal glasses you canhead back to the stairs you skipped just a little while earlier. Makesure to equip them. Go up those stairs and head right, south and dropdown the pit to a dark space. Change to Will. Head back up. Take a

    left this time and go south, left, north, left, south. Use psycho slideto advance. Head right and jump down the pit for a red jewel. Headback up and retrace your steps but go south after using psycho slide.Go right than north, right, south, right up stairs. Take a left, south,right, the second path to the south, left. Defeating all the enemiesgets you a HP power up. Than go north up the stairs for a red jewel.Jump down the pit you saw earlier. Defeat all the enemies for a def.power up. Head up the stairs in the northwest part of the room. Goleft than south than right and up some stairs. Get the gorgan eye andleave.

    -----------------------------Natives Village

    -----------------------------Use the gorgan flower on the three statues in the house to the right.The girl in the middle gives you a red jewel. Talk to Kara and say yes.

    -----------------------------Dao-----------------------------Exit the house and talk to the person sitting right outside your house.Say yes and read the letter. Than go to the house next to yours andtalk to Neil. Head over to the next house over and play the snake panicgame. You receive two red jewels! I got a 79. Between the snake panicgame and Neil's house is Gem. Now go right of the snake panic game.See the two guys facing each other? See the kruk on the left that isright above them? Just above him is a red jewel, make sure you touch

    the bushes. To the left of your house is a save point. Use it if youneed to. You are now free to leave Dao.

    -----------------------------Pyramid-----------------------------Monsters: Mystic Ball - 20, Tuts - 12, Tuts' spirit - 28, Haunt - 30,Blaster - 25Defeat the two enemies for a def. power up and passage to a dark space.Evolve into Shadow! Receive the aura from Gaia. Head to the rightuntil you are almost exiting. Use Shadow's aura to seep through thefloor. Search the top left pillar for a red jewel. Now seep throughthe floor and use the dark space. There are six doors

    1 2 3 DS 4 5 6Use Will for 1 and 4...Use him in 3 to get a red jewelUse Shadow for 2, 3 and 5Use Freedan for 6

    Enter the second door with Shadow. Go left and use aura at the end ofthe second set of stairs. Head right. Enter the door at the end. Headleft and beat all the enemies for a def. power up. Enter the door atthe end. Head right until you get to the end. Use aura at the base ofthe stairs. Get the hieroglyph. Jump down and get the red jewel. Now

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    head up the stairs and beat all the enemies as you head towards theexit. You receive a str. power up if you defeat them all.

    Enter the third door with Will. Head to the right. Use spin dash totravel over the ramp to a red jewel. Kill the invisible enemy. Exit,Change to Shadow and enter the third door again. Head to the right,take the stairs that lead to the left. Enter the door at the end. Headdown the stairs to the right. Use aura at the end. Head right and

    enter the door at the end. Kill the enemy for a def. power up. Go backdown, head left. Enter the door at the end. The next part is easy,just head back and forth, hitting the switch and going from left toright to left, ect. Get the hieroglyph at the end. Use the warp toexit.

    Enter door five with Shadow. Head right, go down the stairs to theright and defeat the invincible enemy. Use aura in the same exact placeto get a red jewel. Now exit and use my directions but skip the partwith the directions to the red jewel. Take a left and stop at the pitthat blocks your path. Use aura to seep through the ground. Head leftand up some stairs. Head right. Use aura to the far left - beating allthe enemies gets you a HP power up. Anyways, enter the door, go right.

    Go down the stairs you see at the end, as I remember they lead to theleft. Than down stairs to right. Go up some more stairs and enterdoor. Head left and get hieroglyph. Exit using warp.

    Change to Will and enter door one. Enter the door to the north. Headright and defeat all the monsters. Go back up and head left this time.Use spin dash to get over ramps. Enter the door at the end. Head rightand beat all the enemies. Head left and enter the door on the left.Beating all the enemies gets you a def. power up. Head down the door tothe right. Head left and over the ramp. Enter the door at the end. Goright and use spin dash to get over the ramp. Head down the stairs thatlead to the left. Defeating all the foes gets you a def. power up. Usespin dash to get over the ramp. Enter the door for a hieroglyph four!Use the warp and exit!

    Change to Will and enter door four. Go left, enter the door at the end.Head right and down the ramp. Enter the only door. Enter the door tothe left. Now enter the door to the right and defeat the solo mummy.Go back down. Head left and enter the door to the far left. Again,head left and enter door to far left. Go left, enter door...same storyin the next room. But defeat the four invincible enemies. Enter thedoor to the left again and head right and watch out for the spikes.Enter the door at the end. Head right and get the hieroglyph. Nowenter the door to the north. Fight all the zombies for a red jewel.Head left past the spikes. Take the stairs leading right. Go right,take the stairs leading left. Defeat the four invincible enemies for astr. power up. Head left and enter door to far left. Exit.

    Change to Freedan and enter door six. Head right. Defeating the mummyin the middle reveals a door, enter. Head left and defeat all theenemies. A door is revealed after beating the mummy to the right.Enter and defeat the lone invincible enemy. Go back up, head left.Defeat the middle mummy to reveal another door. Defeat the twoinvincible to get a HP power up. Take the door to the left, head right.Take the stairs at the end that lead to the left. Beat the final twoenemies for a def. power up. Head back up, enter the door, than goright and enter the next door for the last piece of the puzzle. Use thewarp to exit.

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    Read your Dad's journal and set the six hieroglyphs up like instructedin his journal. Head back outside and save. Step on the blue warp andchoose "jump in.

    *****************Boss Fight - 40 HPUse Freedan's Friar shot! Jump off the ledge when she expands outwards.Keep in a constant motion of attack, jump and dodge and keep that

    mentality throughout the fight. You shouldn't need any herbs! But shecauses earthquake which you should heed. It causes stones to fall fromthe ceiling, but can be easily dodged by jumping off the ledge. Moveback and forth from left to right and evade her energy balls. When sheturns into the ring of spirits, hit the one that isn't flashing. Whenthey chase you, wait until the last second and jump off the ledge beforethey hit you. Use good judgment to avoid them on the ground. Theteleporters are very handy to avoiding them! After you will get MysticStatue five!

    -----------------------------Dao-----------------------------

    Talk to Neil

    -----------------------------Tower of Babel-----------------------------Search the alter where your flute was found for red jewel number 50!Try walking into the door to the right. Pick up, equip and use thecrystal ring to get past the beams. Face all the guardians again. Usethe same strategy as before. It should be much easier with beefed upstats and a power house like Shadow. I beat Viper and Sand Fangerwithout getting hit once. I almost beat Castoth perfectly but he took 8HP away at the end. The vampires gave me more than I bargained for so Ihad to use a herb mid way through the fight with the mummy. Limityourself to one herb! If you escape the vampire fight with more than 20

    HP, you may not even need to use a herb! After all five guardians areconquered, head to the top. Save at the last dark space! You have oneof two options, one which will be explained in the next section. Makeyour way to the rooftop of this gargantuan tower!

    *****************Boss Fight - 20 HPVery simple! Use shadow and hit the it many times and avoid thefireballs that fall. You will be done before you know it!

    *****************Boss Fight - 40 HPWhen his mouth opens, beat him mercilessly! Melt when he shoots a lightbeam. Kill the blue bubbles off as quick as possible! If you savedyour herbs like I said, this will be easy! I had eight when I faced him

    and used two or three.

    -----------------------------Secret Dungeon and Boss-----------------------------If you have 50 red jewels and are at the last dark space. Talk to thespirit to the left of the dark space and return to Dao. Talk to Gem andyou are transported to a secret dungeon! There are a few platforms tojump off of and a few times that you will need to use psycho slide. Butall and all, this is a straight foward dungeon. Anyways, Battle yourway through the monster packed mansion and meet up with Solid Arm!

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    ***Thanks to Tragician ([email protected]) for some moreinformation on Solid Arm. It turns out he is the first boss in SoulBlazer. I have never played that game :).

    *****************Boss Fight - 40 HPSolid Arm is very very arduous! Don't use the middle belt, it moves youinto his sweeping arm and you will most likely die. Instead, lure him

    to one side by standing under the belt and blocking his fireballs withyour flute. Run up the belt and hit him and move out! He has two mainattacks, a fireball which either A. Moves at a 45 degree angle andchanges direction about halfway or B. Three that move down than headtowards you when they reach the bottom platform. He also hits you withhis arms if you get to close, all the while hitting you with a barrageof fireballs. If you are caught sleeping, he will beat you down withrapid fire shooting. He attacks quickly and with precision. Thisbattle may end in a matter of seconds! So prepare yourself and try tolimit yourself to five or six herbs.

    -----------------------------Monster List and HP amounts

    -----------------------------I am pretty sure these are the exact names and HP amounts. But feelfree to correct me if I missed something. I still need a few HPamounts.

    -----------------------------Edward Dungeon-----------------------------King bat - 3Canal worm - 5Ribber - 3Brown king bat - 10Skull chaser - 14Skull chaser's head - 10

    -----------------------------Incan Ruins-----------------------------Scuttle bug - 6Mud pit - 8Four way - 9Whirligig - 6Slugger - 8Splop - 6Stone guard - 11Stone lord - 11

    -----------------------------Diamond Mines-----------------------------Flayzer - 10Grundit - 5Eye stalker - 5

    -----------------------------Sky Garden-----------------------------Nitropede - 12

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    Dinapede - 12Red cyber - 16Blue cyber - 16Slasher - ??

    -----------------------------Mu-----------------------------

    Skuddle - 12Slipper - 8Cyclops - 25Flasher - 22

    -----------------------------Angel Village-----------------------------Ramskull - 10Draco - 10Steel Bones - 20Dive Bat - 10

    -----------------------------Great Wall-----------------------------Archer - 25Fir bug - 22Eyesore - 22Asp - 15

    -----------------------------Mount Kress-----------------------------Acid Spider - 18Skulker - 18Fire Sprite - 15

    Yorrick - 18

    -----------------------------Angkor Wat-----------------------------Zip Fly - 7Shrubber - 15Zombie - 20Wall Walker - 30Gorgan - 28Gold cap - 25Frenzie - 20Mini worm - 1

    -----------------------------Pyramid-----------------------------Mystic Ball - 20Tuts - 30Haunt - 12Haunt's spirit - 28Blaster - 25-----------------------------

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    -----------------------------Monster strategy-----------------------------Is an enemy really giving you a tough time? With these monsterstrategies, they don't stand a chance!

    -----------------------------Edward Dungeon-----------------------------King bat - Stand at a safe distance and attack.Canal worm - Hit it with a jump attack and block with L and R, repeat.Ribber - Use jump attacks and block the bones he throws at you.Brown king bat - Stand at a safe distance and attack.Skull chaser - Use jump attacks and block the bones.Skull chaser's head - Stand at a safe distance and run if he is toclose, use jump attack to defeat him.

    -----------------------------Incan Ruins

    -----------------------------Scuttle bug - Just swing away and use jump attacksMud pit - Try to sneak up on these guys and pummel them.Four way - Wait for it to attack and dodge, than slash awayWhirligig - Try to sneak up on it, jump attack and run away, jump attackuntil he is deadSlugger - Just swing away.Splop - Just use jump attack, watch where they pop outStone guard - Try to trap these guys in a corner, don't face them headon, try to stand in a position where the flame can't get you.Stone lord - Try to trap these guys in a corner, don't face them headon, try to stand in a position where the flame can't get you.

    -----------------------------

    Diamond Mines-----------------------------Flayzer - Sneak up on him and corner him, use jump attacks.Grundit - Wait until it surfaces, jump attack and push L and R to blockits fireball.Eye stalker - Hit it a few times and dodge the laser beam, repeat .

    -----------------------------Sky Garden-----------------------------Nitropede - Attack and run when you kill it, its body explodes!Dinapede - Just attack.Red cyber - Attack him and watch out for his arms, you can block them.

    Blue cyber - Hit it a few times, than push L and R to block its arms,repeat.Slasher - Just try and keep him in front of you and away from thestatue.

    -----------------------------Mu-----------------------------Skuddle - Two or three swings of the swords kill them, sometimes theylunge at you.Slipper - One hit should kill them.

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    Cyclops - As you approach him, he usually throws stones, which can beblocked, jump attack him and hit him a few times. He turns red andusually defends. Block his protectiles and than psycho slide him.Flasher - Block its fireball if he is not within hitting range, If youare close to him, jump attack him.

    -----------------------------Angel Village

    -----------------------------Ramskull - Block its fireball and than psycho slide, repeatDraco - Psycho slide works real well, no real threat, just hit the headSteel Bones - Just block the bones and jump attack and repeat withattacksDive Bat - As you get closer, he will dive, easily avoided by backingup, than just beat him to death!

    -----------------------------Great Wall-----------------------------Archer - Block its arrows and use psycho slide, repeat.Fir bug - Psycho slide and attack, watch out when he explodes.

    Eyesore - Tough to defeat, hit it a few times and run, it drops fire onthe path ahead.Asp - One pyscho slide should be enough, hit the control pad rapidly ifhe latches on! Keep your distance if you have to.

    -----------------------------Mount Kress-----------------------------Acid Spider - Watch out for this guy when he shoots acid, dark friarworks well. Corner him and use psycho slideSkulker - Dark friars work wonderfullyFire Sprite - Psycho slide him and if he isn't gone, attack himYorrick - Try to sneak up on it, block its fireball and use psycho slide

    -----------------------------Angkor Wat-----------------------------Zip Fly - They are very fast but not harmful, just time your attack andthey should be dead in one or two hits.Shrubber - Use psycho slide on it.Zombie - When its head expand, use psycho dash on it, Than attack thebody.Wall Walker - Hit it and block it with L and R, repeat.Gorgan - Wait for him to stop spinning his arms, Psycho slide him andget out of the way! Repeat.Gold cap - You can't hit him when he splits in two, psycho dash it whenit comes together, than just attack it.

    Frenzie - Just use psycho dash twice and make sure you aren't in itspathMini worm - Just hit them

    -----------------------------Pyramid-----------------------------Mystic Ball - Avoid the laser beams at all costs and psycho slide themuntil they are gone. Take your time on these guys.Tuts - Sneak up on them and use psycho slide. When they move therespear and drop there guard, you know when to hit them.

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    Haunt - Attack it once.Haunt's spirit - Attack it and back off, make sure he doesn't enter yourbody!Blaster - They are invicible and very tough. Block the fireball andpsycho slide where it came from.

    -----------------------------Boss List

    -----------------------------1. Castoth - Found in the Incan Ruins2. Viper - Found in the Sky Garden3. Jack and Silvana (Vampires) - Found in Mu4. Sand Fanger - Found in Great Wall5. Mummy Queen - Found in Pyramid6. Solid Arm - A secret boss, collect 50 red jewels7. Comet - The Stars above the Tower of Babel8. Dark Gaia - Fight after Comet, last boss

    -----------------------------Boss strategy with HP amounts-----------------------------

    Castoth - 40 HPCastoth is no walk in the park. In fact, he is a grotesque beast withsome nasty attacks! He is fairly difficult for a first boss. Your maintarget is his hands. Defeat those and hit his head, when his eyes widenthat is your cue! Damage him and watch out for his head beams andshots! The safest refuge from his onslaught is the back ledge. Attackthis repugnant beast with no reprieve and don't be afraid to use a herbor two! He should be dead in two to three turns. Exit to the north.Congrats! You beat the first of six guardians! Head north and dropdown the pit.

    Viper - 40 HPCompared to Castoth, Viper is much easier! But he is still repulsive!Dodge the feathers and hit him when he swoops in. He is easy to dodge

    so don't take to long on the defense. Spend most of your time on theoffense and pummel this sorry excuse for a bird taking a few hits alongthe way. Try to avoid using herbs. One may be necessary but itspossible to beat him using none. This fight takes about thirty secondsand is real fast paced so hopefully your not the strategic type.

    Jack and Silvana - 40 HP eachTwo Vampires!!! Going through all that trouble to change into Freedanwas worth it. He does more damage which is quintessential in such atough battle. Avoid the combination attack at all costs! It takes onethird your HP away (you'll know it when you see it, Its a huge ballthats quite easy to avoid). Concentrate on one at a time. Stay nearthe intersections so you can dodge the attacks. Hide around the corners

    and fire friar shots when possible. Try to avoid using herbs. I usedone and I probably didn't have to. But don't feel bad if you use onlyone. No more than one though. Cutting either wire at the end of thefight is fine. Than try exiting to the south.

    Sand Fanger - 40 HPHit the Sand Fanger when he comes out of the ground than get out of theway! When he dives back down you can't hit him and he can hurt you bytaking four HP. When he pops his head out of the ground to spit outeggs, thats your cue to trounce him with all you've got. Sometimes hesends little baddies out, but with no more than five HP each, they are

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    taken care of rather abruptly. This is an overall easy battle. DO NOTuse any herbs! Mystic Statue number four! Climb the ladder to theright. Head right and down the stairs. Head left. Talk to Lilly thanLance. After, exit to the right.

    Mummy Queen - 40 HPUse Freedan's Friar shot! Jump off the ledge when she expands outwards.Keep in a constant motion of attack, jump and dodge and keep that

    mentality throughout the fight. You shouldn't need any herbs! But shecauses earthquake which you should heed. It causes stones to fall fromthe ceiling, but can be easily dodged by jumping off the ledge. Moveback and forth from left to right and evade her energy balls. When sheturns into the ring of spirits, hit the one that isn't flashing. Whenthey chase you, wait until the last second and jump off the ledge beforethey hit you. Use good judgment to avoid them on the ground. Theteleporters are very handy to avoiding them! After you will get MysticStatue five!

    Comet - 20 HPVery simple! Use shadow and hit the it many times and avoid thefireballs that fall. You will be done before you know it!

    Dark Gaia - 40 HPWhen his mouth opens, beat him mercilessly! Melt when he shoots a lightbeam. Kill the blue bubbles off as quick as possible! If you savedyour herbs like I said, this will be easy! I had eight when I faced himand used two or three.

    -----------------------------Red Jewel Locations-----------------------------From 24 on, you can get them at any time If you missed them.

    1. Head to the roof top of the school. It is on the left side of thebell tower.

    2. Basement of Lance's house. In the blue jar at the top.3. The fisherman outside the cave in South Cape catches it in a jar.4. In Edward Castle, Search the pillar for the hidden voice.5. In Edward Dungeon, pretty easy to find.6. Towards the end of Edward Dungeon, take a north to get this one.7. The last room in the dungeon, head to the right side of the barrelsand check the bottom one.8. Look in the log pile that is left of the Itory Village entrance.9. Close to a dark space in the Incan ruins10. After waking up in the Incan Gold ship, look for Seth on the deck.11. Look in the jar to the right at the Diamond Coast12. There are some stones between two houses where you can jump. Headto the right and head up. Talk to the man in pink.

    13. Turn in the laborer when the slave trader asks about him.14. On the second floor of the hotel in the room to the far left, thereis a green jar15. Just to the left of a dark space, there is a wall that can be brokenwith Will's psycho dash. When you see Will's hair blowing, you knowyour in the right place!16. See 1517. See 1518. In the first area of the Sky garden on the frontside, head right andup some stairs.19. Third area of the Sky Garden on the backside, you need to hit a

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    switch and head left.20. In Seaside Palace. On the same floor as the dark space, Head to theroom on the far right.21. From red jewel 20, take these directions: Head left and take thestairway to the left. To the right is another red jewel.22. Bottom levels of Seaside palace23. In Mu, from the second house of hope, exit and take the incline tothe south.

    -----------------------------------------------------24. Angel Village - The fountain in the dance hall25. Use psycho slide to get through the hole to the left of a door inthe basement of Angel Village26. The room next to Ishtar's studio, the jar in the top left corner27. In the Third puzzle room.28. Can be found on the left side of Watermia, look at the top left jar.29. The brown jar in the top right corner of the gambling house.30. There is a door to the far left in The Great Wall that leads to one.31. In the dead end alley near Rofsky's32. From the hotel, head south and talk to the lady on the left at theend of the market to get an apple. Go back to the inn and enter thedoor to the far left. Keep giving apples to Annie.

    33. Return to Watermia and get a red jewel from Lance34. Move the statue and enter the door, search the barrel on the bottomright corner of the shrine.35. There is one in Mt.Kress, sorry for the lack of directions, but itisn't to hard to find, I think it is near a dark space.36. Natives Village: In the house to the right in the bottom left corner37. Once you enter the door to Angkor Wat, go north, right and up thestairs. Go down the ramp.38. Towards the beginning of Angkor Wat, as I remember, you use spindash to get to it, I may be wrong, so check your radar and check thewalkth


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