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Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

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Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1
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Page 1: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Image Formation

Mohan SridharanBased on slides created by Edward Angel

CS4395: Computer Graphics 1

Page 2: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Objectives

• Fundamental imaging notions• Physical basis for image formation– Light– Color– Perception

• Synthetic camera model• Other models

CS4395: Computer Graphics 2

Page 3: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Image Formation

• We form images (generally two dimensional) using a process analogous to images formed by physical imaging systems:– Cameras.– Microscopes.– Telescopes.– Human visual system.

CS4395: Computer Graphics 3

Page 4: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Elements of Image Formation

• Objects.• Viewer.• Light source(s).

• Attributes that govern how light interacts with the materials in the scene.

• Note the independence of the objects, the viewer and the light source(s).

CS4395: Computer Graphics 4

Page 5: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Light

• Light is the part of the electromagnetic spectrum that causes a reaction in our visual systems.

• Generally these are wavelengths in the range of about 350-750 nm (nanometers).

• Long wavelengths appear as reds and short wavelengths as blues.

CS4395: Computer Graphics 5

Page 6: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Ray Tracing and Geometric Optics

One way to form an image: follow rays of light from apoint source and find rays that enter the camera lens. However, each ray of light may have multiple interactions with objectsbefore being absorbed or going to infinity.

CS4395: Computer Graphics 6

Page 7: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Luminance and Color Images

• Luminance Image:– Monochromatic.– Values are gray levels.– Analogous to working with black and white film or

television.• Color Image:– Has perceptional attributes of hue, saturation, and

lightness.– Do we have to match every frequency in visible

spectrum? No!

CS4395: Computer Graphics 7

Page 8: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Three-Color Theory

• Human visual system has two types of sensors:– Rods: monochromatic, night vision.– Cones: color sensitive.• Three types of cones.• Only three values (the tristimulus values) are sent to the brain.

• Match these three values:– Need only three primary colors

CS4395: Computer Graphics 8

Page 9: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Shadow Mask CRT

CS4395: Computer Graphics 9

Page 10: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Additive and Subtractive Color

• Additive color:– Form color by adding amounts of three primaries.• CRTs, projection systems, positive film.

– Primaries are Red (R), Green (G), Blue (B).• Subtractive color:– Form color by filtering white light with cyan (C),

Magenta (M) and Yellow (Y) filters.• Light-material interactions.• Printing.• Negative film.

CS4395: Computer Graphics 10

Page 11: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Pinhole Camera

CS4395: Computer Graphics 11

xp= -x/z/d yp= -y/z/d

Use trigonometry to find projection of point at (x, y, z):

These are equations of simple perspective.

zp= d

Page 12: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Synthetic Camera Model

CS4395: Computer Graphics 12

center of projection

image plane

projector

p

projection of p

Page 13: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Advantages

• Separation of objects, viewer, light sources.• 2D graphics is a special case of 3D graphics.• Leads to simple software API:– Specify objects, lights, camera, attributes.– Let implementation determine image.

• Leads to fast hardware implementation .

CS4395: Computer Graphics 13

Page 14: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Global vs Local Lighting

• Cannot compute color or shade of each object independently:– Some objects are blocked from light.– Light can reflect from object to object.– Some objects might be translucent.

CS4395: Computer Graphics 14

Page 15: Image Formation Mohan Sridharan Based on slides created by Edward Angel CS4395: Computer Graphics 1.

Why not ray tracing?

• Ray tracing seems more physically based. Why not use it to design a graphics system?

• Possible for objects such as polygons and quadrics with simple point sources.

• In principle, can produce global lighting effects (shadows, reflections), but ray tracing is slow and not suited for interactive applications.

CS4395: Computer Graphics 15


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