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Image Wrapping Demystified Donald B. Cheke Pro V16 Trade Show... · TurboCAD Pro V16 – Trade Show...

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Donald B. Cheke www.textualcreations.ca 1 TurboCAD Pro V16 – Trade Show Booth Image Wrapping Demystified Donald B. Cheke
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Page 1: Image Wrapping Demystified Donald B. Cheke Pro V16 Trade Show... · TurboCAD Pro V16 – Trade Show Booth is based in a field that I have spent considerable time with over the past

Donald B. Cheke www.textualcreations.ca

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TurboCAD Pro V16 – Trade Show Booth

Image Wrapping Demystified

Donald B. Cheke

Page 2: Image Wrapping Demystified Donald B. Cheke Pro V16 Trade Show... · TurboCAD Pro V16 – Trade Show Booth is based in a field that I have spent considerable time with over the past

Donald B. Cheke

Copyright © 2009 Donald B. Cheke

All rights reserved No part of this document may be reproduced, copied, stored on a retrieval system or transmitted in any form without written permission from the author. The purchaser may, however, prindocument to paper and may make one backup copy of the downloaded material for personal keeping. Limitation of Liability While every effort has been taken in the preparation and the writing of this document the author assumes no responsibility for errors and/or omissions nor for the uses of the material and the decisions based on such use. No warranties are made, express or implied with regard to either the contents of the document, its merchant ability or fitness for a particular pudirect, indirect, special, incidental or consequential damages arising out of the use or inability to use the contents of this document. Special Note All of the work presented within this tutorversions are welcome to try the tutorial it cannot be stated what results will be achieved. Many changes, some subtle and others not so subtle, are made with each program revision. Although many steps and directions would be generic some may not be. The same can be said for tools between versions. Older versions may not have the same tools as Pro V16themselves may have been revised and hence, work in a different manner

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TurboCAD is a registered trademark of

Saskatoon, SK Canada

Visit: www.textualcreations.ca

No part of this document may be reproduced, copied, stored on a retrieval system or transmitted in any form without written permission from the author. The purchaser may, however, prindocument to paper and may make one backup copy of the downloaded material for personal

While every effort has been taken in the preparation and the writing of this document the author ponsibility for errors and/or omissions nor for the uses of the material and the decisions

based on such use. No warranties are made, express or implied with regard to either the contents of the document, its merchant ability or fitness for a particular purpose. The author should not be liable for direct, indirect, special, incidental or consequential damages arising out of the use or inability to use the

All of the work presented within this tutorial is based on TurboCAD Pro V16. Although users of previous versions are welcome to try the tutorial it cannot be stated what results will be achieved. Many changes, some subtle and others not so subtle, are made with each program revision. Although many steps and

ns would be generic some may not be. The same can be said for tools between versions. Older have the same tools as Pro V16 and if the same tools are available the tools

themselves may have been revised and hence, work in a different manner than they previously did.

www.textualcreations.ca

TurboCAD is a registered trademark of IMSI/Design.

Published by:

Donald B. Cheke Saskatoon, SK Canada

www.textualcreations.ca

No part of this document may be reproduced, copied, stored on a retrieval system or transmitted in any form without written permission from the author. The purchaser may, however, print one copy of the document to paper and may make one backup copy of the downloaded material for personal safe

While every effort has been taken in the preparation and the writing of this document the author ponsibility for errors and/or omissions nor for the uses of the material and the decisions

based on such use. No warranties are made, express or implied with regard to either the contents of the rpose. The author should not be liable for

direct, indirect, special, incidental or consequential damages arising out of the use or inability to use the

. Although users of previous versions are welcome to try the tutorial it cannot be stated what results will be achieved. Many changes, some subtle and others not so subtle, are made with each program revision. Although many steps and

ns would be generic some may not be. The same can be said for tools between versions. Older and if the same tools are available the tools

than they previously did.

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Table of Contents Table of Contents ......................................................................................................................................................... 3 Introduction .................................................................................................................................................................. 4 Setup .............................................................................................................................................................................. 6 Initial Lighting ............................................................................................................................................................. 13 Central Core Profiles ................................................................................................................................................. 18 2D to 3D – Session 1 ................................................................................................................................................ 25 Banner / Box Support ............................................................................................................................................... 33 Floor ............................................................................................................................................................................. 46 Booth Legs .................................................................................................................................................................. 47 Booth Leg Banners .................................................................................................................................................... 55 Plasma Screen ........................................................................................................................................................... 57 Lap Top ........................................................................................................................................................................ 58 Demo Table................................................................................................................................................................. 62 Curved Frame/Fabric Panel ..................................................................................................................................... 71 Materials Application ................................................................................................................................................ 78 Software Box Sign ................................................................................................................................................... 133 Table and Stools ..................................................................................................................................................... 144 Ground Plane ........................................................................................................................................................... 146 Ceiling Lights ........................................................................................................................................................... 148 Named View ............................................................................................................................................................. 149 Test Render .............................................................................................................................................................. 152 Render Scene Environment .................................................................................................................................. 153 Additional Lighting .................................................................................................................................................. 154 Saving the Rendered Image.................................................................................................................................. 156 Paper Space ............................................................................................................................................................ 157 Printing ..................................................................................................................................................................... 184 Appendix – An Important Note about TurboCAD Materials ............................................................................. 186

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Introduction I am very pleased to present my first TurboCAD Pro tutorial for version 16. TurboCAD Pro V16 – Trade Show Booth is based in a field that I have spent considerable time with over the past few years. I have always found creating the virtual booths, and many of the graphics that are used within the real world booths, to be a most enjoyable activity. Each booth provides much opportunity to hone my drawing skills and my image wrapping techniques. Because image wrapping is a technique that often overwhelms new users I thought that creating a booth would be the perfect way to illustrate some of these techniques. I hope that you will enjoy creating the trade show booth as much as I did while planning and writing the tutorial. Best regards, Don Within the tutorial the reader will be lead through each keystroke to produce almost every component of the booth that is illustrated on the cover of the tutorial. The table and chairs are provided by the author and are inserted into the drawing in a manner that one might do if they were getting parts from an associate or from an online vendor. The reader will learn how to create the remainder of the components using 2D profiles and modified 3D primitive shapes. The reader will learn how to insert standard lighting and how to utilize a render scene environment. The reader will learn how to render their drawing and save it in a high resolution image format. Additionally, the reader will learn how to use Paper Space to create a pleasant single page presentation. This tutorial is in no way intended to teach booth design or construction, but rather it is intended to teach the use of some of the tools that TurboCAD has to offer and to introduce the new user to a drawing methodology. The author feels confident that the techniques outlined within the tutorial can help lay the foundation for future successful TurboCAD drawing and illustration for even the newest user. As with any technically advanced software, the user is generally faced with a steep learning curve. It is the hope of the author that the money and time spent working through a Textual Creation tutorial will help ease the learning and allow the reader to come away feeling confident that they made a wise decision. This tutorial will assume that the reader has the full edition of TurboCAD Pro V16 with the current Architectural and Mechanical add-ons, although no architectural or mechanical add-on tools will be used during the tutorial that the author is aware of. There are many ways to approach a project and it is likely that each person using the program would proceed in very different ways, so be open to alternative methods as experience builds. What is important is that the user becomes familiar with the objects that they wish to model and begin to look at them in a different way than they might otherwise do. What primitive shapes make up the whole? What will be required of these primitive shapes early in the drawing and how will this affect needs further along? What component or components should be started with? Many questions can only be answered through experience, but hopefully some of them will be answered by the time the beginner has worked through this tutorial. There is a great deal covered in this tutorial and the author urges the beginner to be patient, to read very carefully and to take the time necessary to do a good job. Try to enjoy the process as much as you will enjoy the final results. This tutorial assumes that the beginner has studied the desktop to some degree and can locate most of the tools. Since there are endless desktop configurations that can be set up in TurboCAD the author has opted to illustrate the required tools with the V16 user interface, and the default toolbars in their undocked format (Office 2000 theme).

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A big thank you goes out to IMSI/Design for allowing the use of their company logo and TurboCAD box imagery for use within the tutorial. Please remember that TurboCAD is a registered trademark of IMSI/Design. All images and files are for use within the tutorial only and may not be shared or sold to others. The beginner should not overlook the importance of the internet as a resource for material to help understand the dynamics of what they are trying to model. If only to help gain a better understanding of what a user is modeling a Google image search and regular web search is time well spent.

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Central Core Profiles Switch to World Plan view.

Zoom in with the scroll wheel so the grid is visible on screen. The first two profiles that will be defined are the central curved walls and the counters within. Select the Concentric Circles tool from the Circle/Ellipse toolbar.

Select Blue from the color dropdown menu on the Property toolbar.

Shift + Tab into the Coordinate fields and type 0 in the X and Y fields. Press Enter to place the first point of the circle.

Tab into the Inspector Bar and enter 96 in the Diameter field. Press Enter.

Tab into the Inspector Bar and enter 108 in the Diameter field. Press Enter.

Tab into the Inspector Bar and enter 120 in the Diameter field. Press Enter.

Tab into the Inspector Bar and enter 132 in the Diameter field. Press Enter.

Select Finish from the Inspector Bar or right mouse click local menu.

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Select the Line tool from the Line toolbar. Select Blue from the color dropdown menu on the Property toolbar.

Place the cursor by the edge of the outer circle and C SEKE snap the first point of the line in place. In progress below.

Tab into the Inspector Bar and enter 70 in the Length field and 90 in the Angle field. Press Enter.

Press the Space Bar to exit the tool. Select the line. Select the Radial Copy tool from the Copy toolbar.

C SEKE snap the edge of the outer circle to define the radial axis. In progress below.

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Place the cursor by the edge of the upper wall and C SEKE snap to define the center of the radial axis. In progress below.

Tab into the Inspector Bar and enter 4 in the Sets field. Press Enter.

Select the Auto Workplane by Face tool from the Workplane toolbar.

Select the Cylinder tool from the 3D Object toolbar.

Place the by the edge of the first box, as indicated in the picture below, and then E SEKE snap to place the first point of the first cylinder. In progress below. Note how the grid switches to line up with the auto workplane when the first snap is made and returns to its previous state after the snaps are made.

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Tab into the Inspector Bar and enter 3 in the Diameter field. Press Enter.

Click OK at the warning.

Move the cursor to the opposite side of the banner and E SEKE snap at an inner line of the box to define the height of the cylinder. In progress below.

Select the Auto Workplane by Face tool from the Workplane toolbar again to turn it off. Press the Space Bar to exit the tool. Select the cylinder that was just created. Select the Make Copy tool from the right mouse click local menu or from the Inspector Bar (providing the user has a large enough monitor) to turn it on.

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Turn on the 2D and Wall Pipes layer and turn off the Counter Tops layer. Booth Legs One booth leg will now be created by sweeping a profile along a path. Switch to World Plan view. Select the Line tool from the Line toolbar. Select Green from the color dropdown menu on the Property toolbar.

C SEKE snap one of the central circles to place the first point of the line. Tab into the Inspector Bar and enter 236 in the Length field and 315 in the Angle field. Press Enter.

Select the Parallel tool from the Line toolbar.

Select the long green line as the line to go parallel from. Move the cursor to the edge of the right pipe circle and C SEKE snap to place the parallel line. In progress below.

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Select the original long green line as the line to go parallel from. Move the cursor to the edge of the left pipe circle and C SEKE snap to place the parallel line. In progress below.

Select the Line tool from the Line toolbar. Using two V SEKE snaps place a line between the two end vertexes at the outer corner, as indicated in the picture below.

Select the Concentric Circles tool from the Circle/Ellipse toolbar. Select Red from the color dropdown menu on the Property toolbar.

V SEKE snap the first point of the circle to the end vertex of the central line at the corner of the booth. Tab into the Inspector Bar and enter 26 in the Diameter field. Press Enter.

Tab into the Inspector Bar and enter 25.5 in the Diameter field. Press Enter.

Tab into the Inspector Bar and enter 24.5 in the Diameter field. Press Enter.

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Create three more layers called Floor, Leg Pipes and Leg Banners.

Turn the new layers off. Press Ctrl + K to open the Select by Colors dialogue. Select Blue and Red and then click OK. Assign the selection to the 2D layer. Select the floor and assign it to the Floor layer. Select the leg pipe and assign it to the Leg Pipes layer. Select the leg banner components and assign them to the Leg Banners layer. Turn on the Floor layer. Plasma Screen A simple plasma screen will now be created. Select the Box tool from the 3D Object toolbar. Left mouse click in a clear area of the drawing to place the first point of the box. Tab into the Inspector Bar and enter 40 in the Width field, 26.5 in the Length field and 3.5 in the Height field. Press Enter.

Press the Space Bar to exit the tool. Select the new box. Select the Make Copy tool to turn it on. Tab into the Inspector Bar and enter 38 in the Size X field, 24.5 in the Size Y field, 1 in the Size Z field and 3.5 in the Z Position field. Press Enter.

Select the Make Copy tool to turn it off. Select the 3D Subtract tool from the Boolean & Facet toolbar. Select the Don't remove the subtrahend option. Select the thicker box as the object to subtract from and then select the thinner box as the object to subtract. In progress below.

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Press the Space Bar to exit the tool. Select the thinner box. Press D SEKE and relocate (V SEKE) the reference point to the left lower corner as indicated in the picture below.

Tab into the Inspector Bar and enter .25 in the Size Z field. Press Enter.

Select both components of the plasma screen. Tab into the Inspector Bar and enter 216 in the X Position field and -168 in the Y Position field. Press Enter to move them to their temporary location.

Lap Top Select the Box tool from the 3D Object toolbar. Left mouse click in a clear area of the drawing to place the first point of the box. Tab into the Inspector Bar and enter 15.5 in the Width field, 11 in the Length field and 1 in the Height field. Press Enter.

Press the Space Bar to exit the tool.

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Select the two larger blue profiles. Select the Make Copy tool to turn it on. Tab into the Inspector Bar and enter 42 in the Z Position field. Press Enter.

Select the Make Copy tool to turn it off. Select the upper inner blue profile. Tab into the Inspector Bar and enter -1 in the Delta Z field. Press Enter.

Select the lower middle blue profile. Tab into the Inspector Bar and enter 1 in the Delta Z field. Press Enter.

Select the lower small blue profile. Tab into the Inspector Bar and enter 21 in the Z Position field. Press Enter.

Select the Lofting tool from the 3D Object toolbar.

Turn off the Use Compound Profile option. Select the three inner profiles from top to bottom as the profiles to loft.

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Select Finish. Select the Simple Extrude tool from the 3D Object toolbar. Select the top blue profile as the object to extrude. Tab into the Inspector Bar and enter -1 in the Height field. Press Enter.

Select the bottom blue profile as the object to extrude. Tab into the Inspector Bar and enter 1 in the Height field. Press Enter.

A simple back door is required on the demo table. Switch to World Plan view. Select the Circle Center and Point tool from the Circle/Ellipse toolbar. Select Red from the color dropdown menu on the Property toolbar.

C SEKE snap the first point of the circle to the curve of the demo table top as indicated in the picture below.

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Like so.

Press Ctrl + K to open the Select by Colors dialogue. Select Blue and Red and click OK. Assign the selection to the 2D layer. Materials Application Before the furnishings are placed materials will be applied. Please note that LightWorks has been updated to v7.9 and the V16 user will see significant changes in the appearance and functions of the various editors. Note that there are many new functions available, including decimal input, instead of whole number input, for better scaling of materials, shader descriptions at the click of a mouse, and dual previews to see comparative changes.

V15 V16

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…the material to the mouse pad box on the laptop and release the mouse button when it is highlighted. In progress below.

Select the main body, the cover and the hinge of the laptop. Open the Materials palette. Locate the Metals Category and double click the Iron thumbnail to apply the material to the selection.

Press Esc to deselect the selection after the render occurs. Select the Fillet Edges tool from the 3D Modify toolbar. Tab into the Inspector Bar and enter .125 in the Start Radius field. Press Enter.

Select the main body as the object to fillet. Select the top four lines and one bottom line to select all exterior lines as the edges to fillet. Select Finish. In progress below.

Select the main cover as the object to fillet. Select the back four lines and one front line to select all exterior lines as the edges to fillet. Select Finish. In progress below.

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Select the Wireframe tool on the Render toolbar to end the render. Select the top of the demo table as the object to fillet. Select the top and bottom lines as the edges to fillet. Select Finish. In progress below.

Select the bottom of the demo table as the object to fillet. Double click the top line as the edge to fillet and perform the operation. In progress below.

Press the Space Bar to exit the tool. The skin of the demo table is going to require a bit of extra effort to determine the wrapping parameters and those parameters will be applied to a simple cylinder and transferred to the skin.

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Click OK to exit the Material Editor and click OK to exit the Properties dialogue.

With the banner tube still selected, Tab into the Inspector Bar and enter 315 in the Z Rotation field. Press Enter.

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Press Esc to deselect the selection after the render occurs. To determine the color of the top open the Color & Brushes palette. Left mouse click the Pick Pen Color tool at the top of the palette to get the cross hairs cursor.

Move the cursor over the grey of the rendered box and left mouse click. In progress below.

Back on the Color & Brushes palette left mouse click the new pen color to open the color menu. Click Add and then click OK.

Double click the box top in the drawing to open the Properties dialogue. Under the 3D tab select Flat Paint from the Category dropdown menu, White DT from the Material dropdown menu and then select Edit Material.

Left mouse click the icon by the Material dropdown menu to create a new material. Enter IMSI Box Grey in the Name field of the New Material dialogue that opens and click OK.

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Select the Insert Viewport tool from the Named View toolbar. Place the cursor by the edge of the upper left corner of the white rectangle and C SEKE snap to place the first point of the viewport. Move the cursor in a right downwardly direction to the opposite diagonal corner and C SEKE snap to define the second point of the viewport. In progress below.

Select Top from the Named View dialogue that opens. Click Go to. Click Close.

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Don't forget that TurboCAD has a Spell Checker. Select Zoom Full View. Select the main viewport, the Top View text, the two dimensions and all the leaders. Tab into the Inspector Bar and enter .35 in the Delta X field. Press Enter to shift it all over to the right a bit.

Press Esc to deselect the selection. Printing Printing is pretty straight forward since it was already set up earlier. Select the Print icon at the top of the TurboCAD desktop. Click OK at the bottom of the Print dialogue. Remember that all viewports will be rendering in the background so allow time for the printing to occur.


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