Order of Play 1. Germany, 2. Soviet Union and Communist China, 3. Japan, 4. Great Britain, Far East Command, ANZAC, 5. France & Free France, 6. Italy, 7. United States, Nationalist China
TURN PHASES
1. PRODUCTION Repair units
Lend-Lease
Research technology
Purchase units
2. COMBAT MOVEMENT Move units into combat
Combat related actions
3. COMBAT Resolve all combat
4. NON-COMBAT Move units not in combat
Strategic rail movement
5. PLACE UNITS AND
COLLECT INCOME
GR
EAT
BR
ITA
IN INCOME AND PRODUCTION (Industrial Production Points)
Axis power annexes Austria,
Sudetenland, Slovakia, Albania each time +1
Germany or Italy initiates war with
USSR +D12
Each time Germany (and/or Italy) initiate
war with ANY OTHER nation +2D12
Axis declares war on France FULL
PROD.
Each capital ship Germany completes +1
Japan initiates war with any faction in
China (KMT, CCP, Warlord) +1
PEACETIME BONUS INCOME (Cannot exceed wartime income)
Possession of Suez Canal +3
Iran is Neutral or in Possession of the
Allies +2
Possession of Dutch Territories See
Back
WARTIME BONUS INCOME
GREAT BRITAIN OVERVIEW
Home Country London, Scotland,, Northern Ireland, and Liverpool
War Status 1936 Scenario: At peace with all nations. 1939 Scenario: At war
with Germany, Aligned with France and Poland.
Surrender
If London is conquered Great Britain may move its capital to Ottawa,
South African Union, Calcutta or Sydney. Great Britain surrenders when
all these territories are taken. Until then all units on the board continue to
fight. The new capital location receives the nation’s income and
otherwise functions as if it were the old capital. 9.20 still applies.
BRITISH COMMONWEALTH VICTORY OBJECTIVES
Condition Available Victory Points
Scoring
Contain
Communism 1
Score 1 victory objective for each if the USSR has no land units in
Europe West of Eastern Poland and does not control the Bosporus &
Dardanelle straits.
Maintain the
Empire 1
Score 1 victory objective if Great Britain ends the game in
possession of the following land zones: South African Union, Cairo,
Aden.
Contain
Fascism 1
Score 1 victory objective if Germany and Italy are within
their scenario starting boundaries at end of game.
Mediterranean
Security 1
Score 1 victory objective if at end of game Great Britain has twice as
many capital warships in the Mediterranean as the Axis or Possess
Gibraltar, the Suez Canal and Malta. (If a player has 0 warships
count this as ½ a ship)
Preserve
the Empire 1
Score 1 victory objective if at end of game the FEC has possessions
of all land zones worth more at least 1 IPP in India, Burma, Ceylon
and Malay.
S. Pacific
Security 1
Score 1 victory objective if there are no Enemy troops anywhere in
Australia or New Zealand and there are no Enemy warships in or
South of the Netherlands East Indies.
Scenario Starting Income Level
Wartime Income (Value of Territories)
Starting Money
1936: At Peace 11 24 11
1939: (At war with
Germany) 27 27 16
Additional Income
Rearmament: Starting July 1939
+D12 per turn until reaching wartime income
24 IPP
Wartime Bonus Income once at War. v1.4
LAND UNITS Att Def $ Notes
INFANTRY 2 4 1 3 +1 when paired w/ Attacking artillery, 1:1
MILITIA 1 2 NA 2 Build in non-factory site
MOTORIZED 2 4 2 4 Infantry upgrade, Can tow artillery
MECHANIZED 3 4 2 4 Avail. July 1939, pair to blitz
CAVALRY 3 2 2 3
ARTILLERY 3 3 1 4 First strike, pair with infantry
ANTI-AIRCRAFT 3 3 1 4 Up to 3 rolls, first round only
LIGHT ARMOR 4 3 2 4
MED. ARMOR 6 5 2 6 Avail. January 1940, Blitz
SEA UNITS Att Def $ Notes
TB DESTROYER 2 2 2 NA Cannot be built during game
DESTROYER 4 4 3 7 Shore bombardment 1
CRUISER 6 6 3 3/4/4 Shore bombardment 2
BATTLESHIP 8 8 2 5/5/5/5 Shore bombardment 4
LIGHT CARRIER NA 1 3 3/3/3 Carries 1 aircraft
CARRIER NA 2 3 4/4/4/4 Carries 2 aircraft, Capital ship
SUBMARINE 3 3 3 6 Multiple special rules
COASTAL SUB 2 2 1 NA Multiple special rules
TRANSPORT NA NA 2 8 Transports 1 inf + 1 other unit
AIR UNITS Att Def $ Notes
FIGHTER 6(3)* 6/(3)* 4 10 Air superiority
TAC BOMBER 7 5 4 11 Target Selection “1-3” (Ground/Naval)
MED BOMBER 7(1)* 4 5 11 Strategic Bombing 1D6 - Facility
STRAT BOMBER CB(1)* 2 6 12 Avail. July 1939, Strat bombing 2 D6
AIR TRANSPORT N/A N/A 6 9 Transports units, Airborne assault
FACILITIES $ Max D. Notes
MINOR FACTORY 5/5 5 Builds 1 unit
FACTORY UPGRADE 5/5 NA Converts minor to major factory
MAJOR FACTORY 5/5/5/5 20 Builds 5 units
AIR BASE 5/5 5 Extends range by 1, scramble
NAVAL BASE 4/3/3 5 Adds +1 to the movement
NAVAL SHIPYARD 5/5/5 8 Build and repair Cap. Ships, naval base
SUBMARINE BASE 3 3 Naval base for submarines
COASTAL ARTILLERY 8 NA First 3 shots @ 3 at attacking ships
FORTIFICATION 5/4 NA Combat bonus rnd 1 of combat, +2 all land units
2 attacks @ 5 first rnd
SPECIALIST INF Att Def $ *Build limit: 2 per turn
MOUNTAIN 2 4 1 4 +1 Defense in mountains, No Attacker penalty
MARINES 2 4 1 4 No double casualties
AIRBORNE 2 2 1 3 Airborne assault
COLONIAL 2 4 1 4 Can be built without a factory and can move.
Build 1 per turn. Maximum 1 per territory.
© Historical Board Gaming
Dutch Territories: When the Axis declares war on the Netherlands, place a British roundel
on all Dutch territories. Britain receives all income from these once at war. The British player
may, when collecting income distribute the income from Dutch territories between Great
Britain, the Far East Command and the ANZAC as he sees fit.
Canadian Factory: Great Britain may receive lend-lease money and equipment from the
United States at any Canadian Major Factory site. Britain may build Major Factories in
Canada.
Island Nation: Britain’s ability to get IPP from outside the home nation can be blocked if at
least 3 surface warships are in each sea zone that contains a naval base/shipyard. In this
case Britain only receives income from England and receives no bonus income. All other
income is lost. Convoy raiding may not further reduce Great Britain’s income until the blockade
is lifted.
Colonial Infantry: The British may build colonial units any of its Colonies (British starting
territories that are not part of the Home Country). These units are regular infantry and can
move and attack. No factory is required to build these units. Britain may build a total of two
infantry per turn. The zone they are built in must have a point value.
GREAT BRITAIN SPECIAL ABILITIES
TECH ADVANCES Att Def $ Notes
ADV. ARTILLERY 4 4 1 4 First strike
ADV. MECH 4 5 2 4 Blitzes with armor at 2:1 ratio
HEAVY ARMOR 8 7 2 +2 Blitz, Target selection 1
JET AIRCRAFT 8/5 8/5 4 12
HEAVY STRATEGIC CB(2)* 3 6 15 Strategic Bombing 3D6
ADV. SUBMARINE 4 4 3 7 Multiple special rules
(#)* Interception combat, CB = Carpet Bombing: 3 Attacks @2
(#)* Interception combat, CB = Carpet Bombing: 5 Attacks @2
Can Britain Declare War on:
Answer:
Any Minor Nation Yes (10 IPP penalty*) once at full production
The Axis
Yes, Once Britain reaches full production. It cannot
declare war on an Axis power that has not yet declared
war on another nation during the game.
The Comintern Yes, but only if the USA is at war with the Comintern.
USA, France,
Nationalist China No
Can Britain Lend-Lease to:
Answer:
Any Nation Yes, once Great Britain is at war with the same Major
Power as receiving nation.
FEC/ANZAC No
KMT Yes, once Japan is at war with China.
QUESTIONS AND ANSWERS
* The Allies have to pay 10 IPP to declare war on a non-Aligned Minor Power. Allied powers
that are Aligned to each other can share in the cost.
HMS Hood
FACILITIES LAND UNITS AIR UNITS SEA UNITS
SCOTLAND 1 Naval Base
(SZ3 & 11)
SZ 11: 1 Destroyer, 2 Cruisers,
1 Battleship
LIVERPOOL
1 Air Base
1 Shipyard (SZ10)
1 Minor Factory
1 Militia 1 Medium Bomber SZ 10: 1 Destroyer
LONDON
1 Air Base
1 Shipyard (SZ24)
1 Naval Base (SZ25)
1 Major Factory
1 Infantry
1 Militia 1 Strategic Bomber
SZ 24: 1 Torpedo Boat Destroyer,
1 Destroyer, 1 Battleship, 1 Cruiser,
1 Transport
BELFAST 1 Shipyard (SZ10) 1 Militia
GIBRALTAR
1 Naval Base (SZ79/80)
1 Fortification
1 Coastal Artillery
1 Militia SZ 80: 1 Destroyer, 1 Cruiser
CAIRO 1 Naval Base (SZ81)
1 Naval Base (82)
1 Infantry
1 Militia
SZ 81: 1 Destroyer, 1 Battleship,
1 Light Carrier (with Tac. Bomber),
1 Cruiser
EGYPT 1 Militia
TRANS-JORDAN 1 Infantry
BRIT. SOMALILAND 1 Militia
MALTA 1 Naval Base (SZ80/81)
1 Fortification 1 Militia
SOUTH AFRICA 1 Naval Base (SZ115)
1 Minor Factory 1 Militia
ADEN 1 Naval Base (SZ83)
OTTOWA 1 Major Factory 1 Militia
NOVA SCOTIA 1 Naval Base (SZ21) SZ 21: 1 Transport, 1 Torpedo Boat
Destroyer
BRITISH COLUMBIA 1 Naval Base (SZ29)
ATLANTIC SZ 45: 1 Submarine
SHIP & FACILITY
PRODUCTION CHART
1 Light Carrier (Position 3) – Owe 6
1 Cruiser (Position 3) – Owe 8
1 Destroyer Place Units box
1 Submarine – Place Units box
© Historical Board Gaming
GREAT BRITAIN 1936 SETUP
FACILITIES LAND UNITS AIR UNITS SEA UNITS
SCOTLAND Naval Base (SZ 3 & 11) 1 Militia
1 Motorized Infantry
SZ 11: 1 Coastal Submarine, 1 Destroyer, 2 Cruisers, 1 Battleship, 2 Light Carriers (1 Fighter, 1Tac Bmr)
LIVERPOOL
1 Air Base
1 Shipyard (SZ 10)
1 Minor Factory
1 Infantry
1 Motorized Infantry
1 Artillery
SZ 10: 1 Destroyer
1 Cruiser
1 Transport
LONDON
1 Air Base
1 Shipyard (SZ 25)
1 Naval Base (SZ 24)
1 Major Factory
2 Infantry
2 Motorized Infantry
2 Artillery
3 Fighters
2 Medium Bombers
1 Strategic bomber
SZ 25: 1 Torpedo Boat Destroyer
1 Destroyer
1 Cruiser
1 Transport
BELFAST 1 Shipyard (SZ 10)
GIBRALTAR 1 Naval Base (SZ 79/80)
1 Fortification
1 Coastal Gun (SZ 79/80)
1 Militia
SZ 79: 1 Destroyer
1 Cruiser
1 Battleship
CAIRO Naval Base (SZ 81)
Naval Base (Red Sea SZ 82)
1 Motorized Infantry
1 Light Armor
1 Artillery
1 Fighter
SZ 81: 1 Destroyer, 1 Battleship,
1 Light Carrier (with Tactical
Bomber), 1 Cruiser, 1 Transport
EGYPT
TRANS-JORDAN 1 Infantry
BRIT. SOMALILAND
MALTA 1 Naval Base (SZ 80 & 81)
1 Fortification 1 Militia
SOUTH AFRICA 1 Naval Base (SZ 115)
1 Minor Factory
ADEN 1 Naval Base (SZ 83)
OTTOWA 1 Major Factory 1 Infantry
NOVA SCOTIA 1 Naval Base (SZ 21) SZ 21: 1 Destroyer
1 Torpedo Boat Destroyer
BRITISH COLUMBIA 1 Naval Base (SZ 29)
ATLANTIC SZ 74: 1 Submarine
SHIP & FACILITY
PRODUCTION CHART
1 Battleship (Position 4; Owe 15)
1 Carrier (Position 3; Owe 12)
1 Cruiser (Position 3, Owe 8)
1 Destroyer (Place Units Box)
© Historical Board Gaming
GREAT BRITAIN 1939 SETUP