INCORPORATING NO HUDDLEINTO YOUR OFFENSEAND SPECIAL TEAMS
2006-2007Luther College Football
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LUTHER COLLEGEOFFENSIVE STRUCTURE
Multiple Pro Offense Pro Pass Power Run Play Action
No-Huddle Attack Dictate Tempo Use Momentum
Concept teaching 6 run / 6 pass
concepts Balance run – pass Ball control offense High scoring offense
Luther offense - 2006#5 In Nation Total Offense
▪ 445.5 yard per game#14 In Nation Passing Offense
▪ 269.4 yards per game#44 In Nation Rushing Offense
▪ 176.1 yards per game#59 In Nation Scoring Offense
▪ 25.8 points per game#1 In Nation Total Plays
▪ 83.1 Plays Per GameIn IIAC since installing Top 3 Time of Possession (5
Years)Top 3 Scoring (4 Years)
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OFFENSIVE PRINCIPLES NUMBERS
- attack voids in defense ANGLES
- use defensive alignment to gain blocking advantage FIELD
- use width of field to run away from pursuit NORMALCY
- stay on track (avoid disasters) execute TEMPO
- control rhythm of game, fast break or slow down
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NUMBERS
Q
H F
C Y X Z
T(3 tech) E(9 tech) T(2 tech) E(5 tech)
M S W C
F $
C
5.5 5.5
gut box tackle box
edge
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TEMPO – CLOCK USE LOOK & SEE *Every play is an audible1. QB sets defense to look for numbers-voids2. Play is called according to situational game plan.3. used to create advantage, rather than avoid disaster.
BUNCH 1. Loose-bunch, 2 yards off line of scrimmage or on sideline.
GO-GO1. No huddle, team is in fast break mode to speed up game.2. Used after first down gained / offense has developed
rhythm.
GATOR1. No huddle, shotgun, QB cues center by raising leg.
TEMPO – CLOCK USE DALLAS (Double cadence)1. Use full attack mode, then go-go mode!2. Used to force defense to adjust alignment.
2-MIN1. No huddle, automatic go-go or gun-gun (save clock).
MULE TRAIN1. No huddle, QB will use all of play clock, “mule-mule”.2. Used to run clock.
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PERSONNEL CUE'S
# CALL / PERSONNEL NAME / BACKS / TE’S / REC’S / RBACK 22 CRUNCH 2 2 1 21 REGULAR 2 1 2 20 TIGER 2 0 3 112 RHINO 1 1 2 1 103 FLEX-RHINO 1 0 3 1 12 ELEPHANT 1 2 2 11 JAGUAR 1 1 3 10 EAGLE 1 0 4 00 OWL 0 0 5 01 FLEX-OWL 0 1 4
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COMMUNICATION“Saying nothing means something.”
Basis to offense! The most important factor about the no huddle offense is effective
communication. We will use verbal cues along with hand signals to communicate
everything we would do in a huddle.
To start a series - use a “bunch” type huddle to communicate the first play and then take the field and go.
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PLAY CALLING PROCEDURE1-2-3 TRIANGLE THINKING
STEP 1 Signal / call personnel grouping Reverse defensive logic / get outside of your comfort zone STEP 2 Personnel group determines offensive sets Offensive set determines offensive thinking / pass – run priority
STEP 3 Pass – Run priority determines what to look for in defense Defense determines pass – run call / 1-2-3 triangle thinking
STEP 4 Apply offensive principals with player match ups *Keep yourself smart and keep yourself simple
STEP 5 Stay within triangle / Best match up wins No magic play
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CONTINGENCY PLANS Core Offense (look & see / fast break / go-go) Mule offense (4 min. left with lead) Quad offense (4 plays left only) 2 minute offense (half and game) 1 yard line: Critical (in & out) 20 yard line: run & pass (Red & Black) +35 yard line: 4 down zone 2-point plays (offense and gate-O) -35 to +35 yard line: free zone Punting game Field goal game Kick-off and return game 3rd down offense:1-3 (short), 4-6 (med.) 7-10 (long), 12+ (3rdXL), 2nd & 20+ Blitz package: interior & perimeter Nickel-dime package: run & pass
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1 2 QB BBACK-3 2 1
Block #1 def, get outside leverage.
Bubble rte, get wide and up field
Pivot-step & throw to chin, sweep is out.
Block EMOL away, close back door.
Bubble rte, get wide and up field.
Block #1 def, get outside leverage.
BUBBLE SCREEN- Uncovered principle / screen concept L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-TIGHT
Wide reach to play side gap.
Wide reach to play side gap.
Wide reach to play side gap.
Wide reach to play side gap.
Wide reach to play side gap.
Bubble rte, get wide.
Q J
B
C X X
Y Z
C
F $
C W M S
1 2
3
2
1
-los
-5
-10
-15
block 1st support
reach T E
Oline wide reach play side B-back close back door
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Q
J
B
C X E Z
C F=bubble read $
C N
M S
5 3
4
2 1
E=shovel read T T E
5 4 QB BBACK-3 2 1
stalk-BSCO 3steps up, turn for ball, no ball-cut!!!
Flat down line, read emol-force!
bubble rte, get wide and up field
block #2 def, get outside leverage
block #1 def, get outside leverage
SHOVEL BUBBLE SCREEN- triple option concept (think outside-in)L-TACKLE L-GUARD CENTER R-GUARD R-TACKLE Y-TIGHT
Close inside gap and hinge back
Get depth, pull tight to PST-near Lb
Covered-big, uncovered-block back
Covered-big, uncovered-block back
Covered-big, uncovered-block back
*open sets only!!!
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BUBBLE DRILLDrill set upTwo Qb's, from zero-twins formation, execute bubble screen left and right. start with #1 rec, progress to #2 and #3.*Use rec's as def's to block. *Use drill as Qb warm up / stance / stalk block / catch / run after catch.*Use breakdown drills to teach "parts" and build toward "whole" concept.
Q Q Y H F Z
X
(#1 rec)
sam will C C
(#2 rec)
OPTION GAME DRILL Drill set up
1st coach = bubble read #1 2nd coach (ball in hand) = shovel read #2If shovel pass - then coach throws ball to Qb – Qb runs #3*Offensive team must gain 10 yds without being touched by defense!
c g g t t e e
Q J
S-coach(1) E-coach(2)
M C $
X Z
1O yds
H
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TEACHING PRINCIPALSPRE SEASON CAMP (2 DAY INSTALL SESSIONS)
- install run series in the morning (am).- install play action from run in the morning (am).- install pass series in the afternoon (pm).- review core run plays again in the afternoon (pm).
DAILY PRACTICE PLAN – DRILL PROGRESSION- use automatics: “nothing said means something”- build from a foundation (core).- use compliments to core (counters, inside-outside).- use core concepts strong and weak.
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NO HUDDLE POINTSMOVEMENTS – SHIFTS (BACKS ON PLAY STRIP)
- versus stemming defense = stem them (movements)!- teach automatic shifts with play (practice both)!- use run game and movements on play strip daily.- use pass game and multiple sets on pass strip daily.
STRONG SIDE AND QUICK SIDE (OLINE COUNTER SERIES)- use strong side counter (best oline pulling).- use quick side to trap (best trapper).- increase reps by running strong-weak side plays.
RIGHT – LEFT RECEIVERS- best receiver to qb’s arm strength.- work mismatches with defensive personnel
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TEAM LEARNING #1WHOLE – PART – WHOLE
- introduce big picture and teach concepts.- break down into parts (position drills).- build from position groups – then team.
5 OR 10 MIN PERIODS – SITUATIONS – TEMPO- practice 5 to 10 min situations.- run specific plays (o-thinking) for situation.- use specific defenses for situation.
2-3 PLAYS PER MIN = (10 MIN PERIOD / 25 TOTAL PLAYS)- keep constant movement.- move Oline hash mark to hash mark.- player rotations.- use tempo to gain or regain rhythm.
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TEACHING POINTSOFFENSIVE COORDINATOR EXECUTION - POSITIONING
- set up on defensive side of ball.- face qb and signal set.- call out defensive front and cover.- signal offensive play.- call and execute defensive blitz and focus.- use your defensive terminology for communication.
STAFF TEACHING POSITIONS – FEEDBACK- position coaches rotate players.- see play call from signal or qb cadence.- position coaches focus on individual players.- position coaches substitute player for feedback.
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TEACHING REMINDERSPRE PRACTICE STEPS
- new / review / screen game / specials
POST PRACTICE - perfect plays / red zone and score / 2 min offense- kick game transition / run out the clock
REMINDERS- slow / slow / slow - you have all day- change tempo- versus stemming defense = stem them (movements)!
DRILL TEACHING EXAMPLES- run game daily progression- pass game daily progression- GOOD VERSUS GOOD – EVERYDAY!
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INCORPORATING NO HUDDLEINTO SPECIAL TEAMS
SPECIAL TEAMS - use core offensive and defensive concepts- apply offensive and defensive principals- whole - part – whole teaching and learning- 5 OR 10 MIN PERIODS – SITUATIONS – TEMPO – REPS!!!- Involve whole staff with one coordinator
ASSISTANT HEAD COACH – SPECIAL TEAM COORDINATOR- Benny Boyd: over last 5 years (137 punts - 0 blocked)!- over last 5 years – Luther has blocked 21 kicks / punts!- Coached Aztec Bowl DB - Sam Mc Donald – Williamsburg, IA
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Gate Alignment
Defense needs to prepare for it
Offensive play
Spread the defense
Look for advantage
X
TLT
NLG
TC
B
RG
B
RT
B
Y
B
QB
CB
FB
CB
TB
FS
K
SS
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Post Gate Alignment
Simple shift may create an advantage
Still have the ability to run all the same fakes post gate
XT
LTN
LGT
CB
RG
B
RTB
YB
QB
CB
FB
CB
TB
FS
K
SS
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Shovel Bubble
Triangle Read Outside to inside
Attack based on Numbers
X
TLT
NLG
TC
B
RG
B
RT
B
Y
B
QB
CB
FB
CB
TB
FS
K
SS
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Bubble Screen
Attack Numbers Run to Weak Edge
Zone Reach Run to pylon
X
TLT
NLG
TC
B
RG
B
RT
B
Y
B
QB
CB
FB
CB
TB
FS
K
SS
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Blast Concept
Attack soft belly Inside zone concept
X
TLT
NLG
TC
B
RG
B
RT
B
Y
B
QB
CB
FB
CB
TB
FS
K
SS
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Punt Alignment
L3T
L2N
L1TB
R1B
R2B
R3B
P
C
S2
C
S1
FS
S3
SS2+ 2+ 1+ 1+ 2+ 2+
Toes @ 8 yards from LOS
Heels @ 15 yards from LOS
PUNT TEAM
SPLITS AND ALIGNMENTS
L1/R1 1+ yd split
L2/R2 2+ yd split Even with Toes of 1’s
L3/R3 2+ yd split Even with Toes of 2’s
S1/S2/S3 8 yds from LOS
Punter Heels at 15 yds
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Blocking Rules
L3
T
L2
N
L1
T B
R1
B
R2
B
R3
B
P
C
S2
C
S1
FS
S3
SS
Release and Blocking Techniques Front Line Blocking
Lateral Step Contact is Critical Attack Through Rusher Swim or Rip off LOS
Shield – Zone Concept Step Up Close Gap (S1-S2) Block 11 Coverage
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Coverage Responsibilities
L3 T
L2 N
L1 T B
R1
B
R2 B
R3 B
P
C
S2
C
S1
FS
S3
SS
COVERAGE LANES AND RESPONSIBILITIES
L3/R3 Gunners Triangle w/ Center
L2/R2 Contain Hashmark
L1/R1 Fill Protect the void
Center Gunner Triangle w/ 3’s
Shield Second Wave
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Punt - Run Fakes
L3
TL2
NL1
T
B
R1
B
R2
B
R3B
C
S2
C
S1
S3
SS
Blast Left-Must have a soft belly
L3T
L2N
L1TB
R1
B
R2
B
R3
B
C
S2
C
S1
S3
SS
Blast Right-Must have a soft belly
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Punt - Pass Fake
L3T
L2N
L1TB
R1
B
R2
B
R3
B
C
S2
C
S1
S3
SS
P
Flood Right-Must be able to secure the right edge and feel we have an advantage over 1, if not both of the corners