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Indiana Jones and the Emperor

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    Indiana Jones And The Emperor's Tomb Cheats

    Cheats

    God Mode

    Hold L1 and R1 then enter UP, UP, DOWN, UP, X, SQUARE, X, CIRCLE, UP, DOWN, TRIANGLE, START.

    Break wall in Istanbul Sunken CityTo break the damaged wall when you reach Istanbul Sunken City, hover above the head in the water with the crane. Press X and it will

    automatically break it up.

    Pistol whipPress Square to pistol whip your adversary. *** This works for all guns, not just the pistols.

    Drink from canteenTo drink from the canteen, hold X. If you instead tap X, it will take longer. Holding X also helps when you fill your canteen.

    Art galleryCollect all artifacts in the game to unlockan art gallery.

    Items from boxesPress Square to break boxes, then press Triangle to pick up the item. *** Note all boxes contain items.

    Magical barrierEquip the PaCheng and press R1 to block.

    Avoid falling damageTo enter combat mode press R1 before you hit the ground . You will not get any damage from falling.

    ________ __ __ ____ __ ___ __ __ ___

    / / / \ / / / _ | / / / | / \ / / / |

    --, ,-- / /\ \/ / / /_| | / / / ^ | / /\ \/ / / ^ |

    / / /_/ \__/ /_____/ /_/ /_/|_/ /_/ \__/ /_/\_/

    __/ /__

    /_______/

    ________ ____ __ __ ____ ___

    / / / _ | / \ / / / __/ / _\

    --, ,-- / |_| | / /\ \/ / / __] \_ \

    __ / / \_____/ /_/ \__/ /____/ /___/

    / // /

    /_____/

    INDIANA JONES

    and the

    Emperor's Tomb

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    [XBox]

    ----------------------------

    Info

    ----------------------------

    Author: Indy

    Version: 10.0

    ********************************************************************

    * Please read the Legal Notice before using this document. *

    * Please read the Contact Info and FAQ sections before writing me. *

    ********************************************************************

    ----------------------------

    Table of Contents

    ----------------------------

    I. Introduction

    II. Version History

    III. Controls

    IV. Game Play

    V. Inventory

    WEAPONS

    TOOLS

    ARTIFACTS

    VI. Walkthrough

    1. CEYLON

    A. Gates of the Lost City

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    A. The Golden Lotus

    B. The Golden Lotus: Part 2

    C. The Streets of Hong Kong

    D. The Streets of Hong Kong: Part 2

    5. PENG LAI LAGOON

    A. The Secret of Peng Lai Lagoon: Part 1

    B. The Secret of Peng Lai Lagoon: Part 2

    C. Iron Cross

    D. The U-Boat Base: Part 1

    E. The U-Boat Base: Part 2

    6. PENG LAI MOUNTAIN

    A. The High Road to Peng Lai

    B. The Infiltration

    C. Terror at 2000 feet

    D. The Airbase

    E. Ascent to Adventure

    7. BLACK DRAGON FORTRESS

    A. The Black Dragon Fortress

    B. Call to Battle

    C. The Tower of Storms

    D. The Rescue

    8. TEMPLE OF KONG TIEN

    A. Descent Into Darkness

    B. The Catacombs

    C. The Dragon's Claw

    D. The Shadow of Kong Tien

    9. THE EMPEROR'S TOMB

    A. Tomb of the First Emperor

    B. The Path of Unseen Peril

    C. The Bells of the Dead

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    D. Von Beck's Revenge

    10. THE NETHERWORLD

    A. The Pillars of the Underworld

    B. The Heart of the Dragon

    C. Rise of the Black Emperor

    VII. FAQs

    VIII. Legal Notice

    IX. Contact Info

    X. Credits

    ----------------------------

    I. Introduction

    ----------------------------

    Indiana Jones has become a modern day legend. His fedora and whip

    have become symbols of adventure and exploration. He's fathered many

    spin offs and spoofs. He's sought famous artifacts across the globe

    from Egypt to the lost continent of Atlantis.

    His life is a mystery in itself, its enigmas illuminated by

    movies, books, and games. Each story unearths new artifacts and new

    details about our unlikely hero. And now we have the pleasure of

    guiding Indiana Jones to the tomb of the First Emperor of China.

    - Indiana T. Hart

    www.T2Adventure.com

    ----------------------------

    II. Version History

    ----------------------------

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    RELEASED VERSION 10.0, THE FINAL VERSION, ON APRIL 1, 2003!

    April 1, 2003 - Well, here it is. The complete Indiana Jones and the

    Emperor's Tomb Free Walkthrough. It has been anhonor

    and a pleasure writing this. It is a month's worthof

    work well done. Please check out the Credits section

    for the many thank yous that you fans deserve.

    March 30, 2003 - Put the finishing touches on the walkthrough. I will

    release it on April 1st to the waiting arms of Indy

    fans around the world.

    March 28, 2003 - Completed Chapter 10! Couldn't find the third to last

    artifact, I believe it is a gold plate. Once I find

    it I will release the final version of the

    walkthrough.

    March 27, 2003 - Updated walkthrough with artifacts listing at the

    beginning of each section with an artifact.

    RELEASED VERSION 9.0 ON MARCH 26, 2003

    March 26, 2003 - Completed Chapter 9! I'm going to wait until Laura

    comes to visit me on friday to beat chapter 10, but

    it will be soon!

    RELEASED VERSION 8.0 ON MARCH 26, 2003

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    March 26, 2003 - Completed Chapter 8!

    March 25, 2003 - Completed sections A & B of Chapter 8.

    RELEASED VERSION 7.0 ON MARCH 22, 2003

    March 22, 2003 - Completed Chapter 7! Whoa! That's three chapters in

    one day!

    RELEASED VERSION 6.0 ON MARCH 22, 2003

    March 22, 2003 - Completed Chapter 6! I am flying!

    RELEASED VERSION 5.0 ON MARCH 22, 2003

    March 22, 2003 - Completed Chapter 5! Two chapters in two days!

    March 21, 2003 - Completed sections A through C of Chapter 5.

    RELEASED VERSION 4.0 ON MARCH 21, 2003

    March 21, 2003 - Completed Chapter 4! That was too easy!

    RELEASED VERSION 3.0 ON MARCH 21, 2003

    March 21, 2003 - Completed Chapter 3! I found the artifacts with the

    help of a post from RiverTrek in the Forums of IJIC.

    March 19, 2003 - Completed sections C through F of Chapter 3.

    March 18, 2003 - Snow day for Colorado State University! Played more of

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    the first 2 sections still looking for those

    artifacts. No luck!

    March 17, 2003 - Finally sat down and played some more Indy. Completed

    both sections A and B of Chapter 3, but alas I was

    unable to find the artifacts for those levels.

    RELEASED VERSION 2.1 ON MARCH 13, 2003

    March 13, 2003 - Realized that I had not discovered the Fragment and

    Mask in my release of version 2. So I went back and

    found them in sections I & K, adding the steps to

    their discovery to the walkthrough.

    RELEASED VERSION TWO ON MARCH 12, 2003

    March 12, 2003 - Due to overwhelming pressure I sat down at my xBox and

    computer at 7PM and didn't get up until 2AM when I

    had completed all of Chapter 2. (That's 12 sections

    in 7 hours straight! You impatient people happy?!)

    Also I added to the FAQ and to Contact Info.

    March 11, 2003 - Out for only 2 days and I've already got email!

    Started the FAQs with some very interesting

    inquiries. I didn't much like the fact that people

    didn't listen to my request NOT to receive questions

    about gameplay. Patience my friends!

    March 10, 2003 - Started work on Chapter 2. Completed section A.

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    RELEASED VERSION ONE ON MARCH 9, 2003

    March 9, 2003 - Completed Chapter 1 of the walkthrough! Wrote Legal

    Notice and added to Contact and Credits prior to

    version release.

    March 8, 2003 - Completed Sections G & H of Chapter 1 in the

    walkthrough.

    March 7, 2003 - Completed Section F of Chapter 1 in the walkthrough.

    March 6, 2003 - Completed Sections D & E of Chapter 1 in the

    walkthrough.

    March 3, 2003 - Completed Sections A & B of Chapter 1 in the

    walkthrough, adding items to the Inventory as I went

    (Since the inventory is a running task so I won't

    mention it again in the Version History). Wrote the

    Contact and Credits sections.

    March 2, 2003 - Decided that I would take up the burden of writing a

    walkthrough for this game. It seemed only fitting

    that I, Indy, should write the walkthrough for the

    first Indiana Jones xBox game. Wrote Introduction,

    Controls, and Game Play sections.

    March 1, 2003 - Laura presented me with the gift. Gaming commenced

    later that day.

    February 26, 2003 - Laura picked up the game from the store she had

    preordered it through.

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    Early February - My girlfriend, Laura, preordered the game as a

    surprise for me. Laura gave me the Demo CD for the

    game informing me of the gift. I immediately played

    the Demo (Chapter 1 Section B of the full game).

    ----------------------------

    III. Controls

    ----------------------------

    Left Stick - MOVE/NAVIGATE MENUS

    Right Stick - CAMERA VIEW

    D-Pad - INVENTORY/NAVIGATE MENUS

    Start Button - PAUSE

    Right Trigger - GUARD MODE

    Left Trigger - LOOK MODE

    White Button - RELOAD AMMO

    Black Button - DRAW/HOLSTER LAST ITEM USED

    A Button - PRIMARY ATTACK

    B Button - JUMP

    X Button - SECONDARY ATTACK

    Y Button - ACTION

    ----------------------------

    IV. Game Play

    ----------------------------

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    Indiana Jones and the Emperor's Tomb is designed much like the

    other Jones games in existence, you will find many chances to fight

    hand-to-hand, solve perplexing puzzles, and watch engaging cut scenes.

    All of these aspects and more were created to draw you into the game

    and make you a part of the action. Even the manual of Emperor's Tomb

    was created to make you a part of the action. Read all you can in the

    manual, you will learn many techniques that will make your game play

    more exciting and more realistic.

    ----------------------------

    V. Inventory

    ----------------------------

    Below are all the many Weapons, Tools, and Artifacts you can pick up

    throughout the game. I will add them in the order they are received

    in the game.

    WEAPONS (See pages 22 and 23 of your feild manual for more info.)

    1. Hand-to-hand - By far my favorite "weapon". All I can do here

    is offer praises to the game's designers for

    giving Indy so many different moves. Indy's fist

    fights have always been exciting; and now you're the

    one throwing the punches! (Study pages 20 and 21 of

    your manual to understand the full use of your

    fists!)

    2. Whip - The trademark weapon of Indiana Jones. Primary attack

    can be used to swing you over obstacles, snap at the

    bad guys, and even wrap around an enemy's neck

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    pulling him to you just so you can punch him away

    again. Secondary attack can be useful as a defense

    against multiple enemies as it swings in a wide

    circle around you, forcing everyone back. Use the

    whip to disarm enemies, it will put the fight morein

    your favor.

    3. Revolver - The Webley 6-shooter Indy recieved from a friend

    in the Amazon (Read the Indy novels for background).

    This powerful weapon could be heard, or in thiscase,

    will be heard above all other gun fire in Marion's

    Tibetan bar (Raiders of the Lost Ark). Primaryattack

    will fire the weapon. Secondary, will melee your

    enemy if he's close enough.

    4. Machete - Nothing beats a good ol' fashioned sword fight.

    Slash with your primary, stab with your secondary.

    5. Shovel - It's strange to have a tool in the weapons section,

    but the shovel is one heck of a weapon. Primary will

    swing the shovel. Secondary will jab the handle at

    the enemy.

    6. Bottle - The classic bar-fight weapon. The bottle is a

    dangerous weapon. It can be thrown and used to bash

    an enemy.

    7. Chair - WWE anyone? Pick up a chair and throw it at or hit

    your enemy with it. It carries some nasty force.

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    8. Shotgun - "This should even up the odds." Blow your enemies

    to pieces with the classic two barrel shotgun.

    9. Luger - A powerful handgun carried by Nazi soldiers and

    agents.

    10. MP40-SMG - Now this is a gun! This sub-machine gun makes a

    handy piece of equipment when it comes to taking on

    numerous enemies.

    11. Throwing Knives - Bond anyone? These little guys make a nice

    reusable weapon.

    12. VITRIOL - Sulfuric Acid used to defeat the Monster in the

    Laboratory. In reality, Vitriol means something

    extremely important to Alchemists. It is Sulfuric

    Acid which eats through anything except Gold. Also,

    VITRIOL is a little known acronymn for the Path.

    Visita Interiora Terrae Rectificando Occultum

    Lapidem: "Visit the innermost parts of the Earth,

    rectify what you find there, and you will discover

    the Hidden Stone." Simply put, this is saying tolook

    within yourself to discover your hidden potential.

    13. Turkish Knife - The machete of the desert.

    14. Grenades - Combat explosive. Need I say more?

    15. Machine Gun Turret - Stationary high-powered machine gun. Use

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    it by standing behind it and pressing Y. Use theLEFT

    THUMBSTICK to aim (I wish it were the Right

    Thumbstick). Press A to fire.

    16. Mauser - A small yet powerful handgun carried by Nazi ground

    troops.

    17. Speargun - An effective underwater weapon which fires spears

    with explosive tips. A variation of this weapon is

    the Super Speargun which can hold 300 spears!

    18. Sword - A bladed weapon used by some of warriors Indy

    encountered in China.

    19. Throwing Knives - Small bladed weapon used to impale an enemy

    from a distance.

    20. Panzerschrek - A World War II era anti-tank gun.

    21. Chinese Spear - Ancient weapon carried by some Chinese

    warrior guards.

    22. Crossbow - Ancient weapon used across the globe by many

    civilizations in their Medival Eras.

    23. Pa Cheng - I didn't know whether to file this as an artifact

    or a weapon. I decided a weapon was best, but I

    listed it under all the sections. This is an

    awesome tri-bladed weapon which can defeat both the

    natural and the supernatural. By holding the right

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    trigger you can create a protective shield around

    yourself. Press A to throw the weapon and X to punch

    with it.

    TOOLS

    1. Ceylon Map - It never hurts to have a map, but remember...

    "X never marks the spot" (Or so Indy thought)

    2. Canteen - A full grown man should consume 8 glasses of water

    minimum everyday, Indy on the other hand shouldguzzle the stuff down whenever he can. Use your

    primary to pour HOH (the correct chemical formulafor

    water) down your throat. Fill the canteen whenever

    possible using the fountains marked with a blue

    symbol. (See page 27)

    3. Medkit - A quick fix for those bad field injuries.

    4. Demo Charge - An emensely powerful explosive designed to blow

    away rock and stone when they are "in your way".

    5. Skulls - Who would have thought that a dead person would save

    a living persons life? Use the skulls to distract

    enemies as you slip around behind.

    6. Castle Map - Keep track of where you are in the Prague Castle.

    7. Istanbul Map - The Sunken City can be hard to navigate. Keep

    this map handy!

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    8. Oxygen Tank - This little device is a must if you plan to

    spend longer than 2 minutes under water.

    9. Iron Skin Poition - This strange concoction makes Indy

    invincible for a short time.

    10. Security Papers - Nazi authorization papers Indy used to get

    past the guards in the Lagoon.

    11. Nazi Uniform - Indy put this on to get past the Nazi guards.

    12. Tiger Strength Poition - This poition gives Indy super-

    strength for a limited time.

    13. Health Poition - The medkit of the mystical world.

    14. Pa Cheng - (see weapons section)

    ARTIFACTS

    1. Idol of Ramba Vihara - Indy always seems to be seeking Idols.

    I suppose it's the obsession with fortune and glory

    which drives him. This is just one of the many Idols

    that Indy will recover throughout his lifetime.

    2. Mahavatu Mask - A small, but significant artifact Indy finds

    in the Lost City.

    3. Port Legombo Relic - A small plate-like artifact Indy found in

    the Palace of Forgotten Kings.

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    4. The Idol of Kouru Watu - I won't reveal its secrets here. Beat

    the first Chapter and find ut for yourself. :-)

    5. The Medallion of Mibuse - A silver medallion Indy found in a

    library in Prague castle.

    6. Crown - One of four items which Indy used to solve the

    Astrologer's Puzzle.

    7. Broken Sword - One of four items which Indy used to solve the

    Astrologer's Puzzle.

    8. Stochov Fragment - A stone tablet found hidden in a chamber

    beneath the observatory.

    9. Vega's Manifesto - A scroll found in the observation tower of

    a castle in Prague. One of four items which Indyused

    to solve the Astrologer's Puzzle.

    10. Cistercian Mask - A gold mask Indy found in a Bell Tower.

    11. Soul Cyrstal - A very strange rock, Indy found hidden inside

    an odd tower. One of four items which Indy used

    to solve the Astrologer's Puzzle.

    12. Dragon Shard - A piece of the Mirror of Dreams.

    13. Piri Reib Manuscript - Indy found this ancient document

    sitting on a shelf in Istanbul.

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    14. Ottoman seal - Indy found this seal in the ruins of a mosque

    in Istanbul. (NOTE: This artifact was mistakenly

    shown in section B of the game, when it is really in

    section C.)

    15. Delian Proclamation - Stone Tablet Indy found inside the

    Sunken City.

    16. Kraken Coin - 1 of 4 ancient coins Indy found within theSunken City.

    17. Seahorse Coin - 1 of 4 ancient coins Indy found within the

    Sunken City.

    18. Trident Coin - 1 of 4 ancient coins Indy found within the

    Sunken City.

    19. Wine Coin - 1 of 4 ancient coins Indy found within the Sunken

    City.

    20. Mirror Fragment - A piece of the Mirror of Dreams found in

    the Kraken's Lair. Anyone know what this fragementis

    depicting?

    21. Tai-Tsu Mask - Artifact Indy found in the Golden Lotus Club.

    22. Longshan Idol - Artifact Indy found in the Golden Lotus Club.

    In a dressing room, of all places!

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    23. Chinese Seal - A metallic disc Indy found in a crate on the

    side of the Streets of Hong Kong.

    24. Sancai Plate - An ancient silver plate Indy found in the

    Lagoon of Peng Lai.

    25. Sima Qian Shiji Scroll - Indy found this artifacts in a heavy

    guarded compound in Peng Lai.

    26. Tablet of Longjian - This tablet was about to be transported

    back to Berlin by U-Boat when Indy stole it from the

    Nazis.

    27. Gui Jian Scroll - Scroll found in the mountain complex.

    28. Zhao Mo Ryton - Idol Indy found in the Nazi's mountain

    compound.

    29. Changan Stone - This tablet was hidden in the Peng Lai

    Gondola complex.

    30. Mask of Cambaluc - Ancient Chinese mask Indy found in a

    locked chamber in the Fortress of the Black Dragon.

    31. Qi Marble Stela - Tablet found in the courtyard of the Black

    Dragon Fortress.

    32. Yuan Xiang - Idol Indy found in an elevator shaft in the

    Fortress of the Black Dragon.

    33. Yuyoa Pan - Artifact found on Indy's descent into the Temple

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    of Kong Tien.

    34. Liaonong Mianjin - A mask Indy found in the Temple of Kong

    Tien which glows an eire green.

    35. Henan Bei - Tablet found outside the Temple

    36. Pa Cheng - (see weapons section)

    37. The Mirror of Dreams - A powerful artifact with many uses.

    Play the game to find out. It's used throughout the

    storyline.

    38. Shang Statuette - Idol that Indy found in the outer sanctum

    of the Temple of Kong Tien.

    39. Qin Lawbook - Indy found this scroll while Mei Ying was

    fighting on his behalf.

    40. Jade Luibo Board - Green tablet Indy found hidden in a

    chamber above the passage into the Temple. He found

    the way to it using the Mirror.

    41. Halberd Plate - Indy found this gold plate on the Wall of

    Dreams.

    42. Goa Burial Mask - A Netherworld artifact Indy found while in

    a sticky situation.

    43. Shi Huangoi Cong Tablet - Indy found this artifact in the

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    Emperor's Crypt.

    44. Heart of the Dragon - This artifact was lodged in the mouth

    of the First Emperor's corpse.

    45. Remains of the First Emperor - This artifact isn't offically

    in the game, but any Indy fan knows that Indy

    recovered the Emperor's remains and handed them over

    to Lao Che in exchange for some gold

    coins...wait...he said a diamond, Loa! Okay a

    diamond...wait...now an antidote! *Sigh* Such is the

    life of Indiana Jones!

    ----------------------------

    VI. Walkthrough

    ----------------------------

    1. CEYLON

    1A. Gates of the Lost City

    Objectives: Find the entrance to the Lost City

    Artifacts: Idol of Ramba Vihara

    CUT SCENE: Indy gazes at a map, while standing outside the

    Lost City. He thinks aloud, telling us thatthe

    idol he seeks is inside. (Why do hisAdventures

    always seem to start with him seekingidols?)

    (The instructional text at the lower part of your screen

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    will explain how to do certain activities, I will tell you

    what to do and when to do it.)

    Walk towards the birds pruning themselves on the railing.

    Walk up the stairs and climb up onto the ledge ahead of

    you. Hop up onto the next ledge and then jump and pull

    yourself up onto the next.

    Continue around the bend and hop down. You should see a

    waterfall, walk in its direction. Jump down the first

    ledge, and then the second. You're now standing on a cliff

    over looking a pool. Time to go cliff diving. Run and jump

    off the cliff towards the waterfall and into the pool.

    There's a secret area behind the waterfall, go there.

    Walk towards the far end of the secret area and exit the

    pool. Walk to the table, pick up the artifact. "[You're]

    going to be a rich man, if...[you follow my instructions

    and]...get out of this alive."

    Exit the secret area and then exit the pool and go up the

    stairs on your right. Run down the ajoining stairs and jump

    across the hole. Walk forward and exit back outside through

    the door ahead.

    Walk down the path and around the bend. Walk into the

    courtyard. Go to the fountain on your left and fill your

    canteen. Now put away your canteen and walk back down the

    stairs. At the base of the stairs face left and climb up

    onto the lower part of the wall. Walk to the small block at

    your left and climb onto it, and now up onto the next

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    ledge.

    Turn right and hop up all those ledges. (Indy sure is

    getting his exercise!) Once at the top, run and jump across

    to the platform below you. (Don't miss, it'll hurt bad!

    However, if you do miss use your canteen to restore health

    and then fill up the canteen again.)

    Go through the door ahead of you and pick up the machete

    lying next to the skeleton (I don't think he'll have a use

    for it anymore), sheath it.

    Face the door you came in, walk out the one to your left.

    Hang off the ledge ahead of you and then drop down to the

    stone pillar below. Walk down the pillar and then jump off.

    Turn to your right, walk to the vine entangled doorway. Use

    the machete to chop through the vines.

    Walk through the doorway, turn left. Use your whip to swing

    across the chasm beneath the croc head. Turn right and chop

    your way through the next door. Congrats! You've finished

    the first section of the first chapter!

    1B. The Hunter's Camp

    Objectives: Discover a way through the flooded ruins.

    Artifacts: Mahavatu Mask

    CUT SCENE: Indy jumps down and slides into the next section

    of the Chapter.

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    (This section of the chapter is what Lucas used in the demo

    for the game.)

    Chop your way through the doorway ahead. Run to the balcony

    overlooking the courtyard.

    CUT SCENE: "Ivory hunters. These guys are no Boy

    Scouts...."

    Turn right and arm yourself (I recommend the machete,

    although fists are fun). Go through the door and beat the

    $% out of the bad guy. Cut the rope holding the boxes and

    hang-drop down to the level below (after the boxes fall of

    course).

    Fight and defeat the next bad guy (Maybe you'd like to use

    the whip this time for practice?). Break apart the small

    box in the room you dropped into. Check to see if it

    contained anything of value by pressing Y while standing

    over it's broken pieces.

    Proceed down the hall and into the next room. Break open

    all of the boxes (I found some revolver ammo in the middle

    one). Walk out the next doorway. Ahead of you are the ivory

    hunters, time to experiment with different "weapons".

    A few paces ahead and on your left is a small room, in the

    room is a table. On the table is a shovel, pick it up.

    Charge the guys siting by the fire. Assault them with the

    shovel. If you lose it or would like to use another weapon,

    there is a chair and a few bottles available for use by the

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    fire (Of course you always have those trusty inventory

    weapons as well). One way or another defeat the bad guys.

    Break open all the boxes in sight and return to the area

    outside the small room where the shovel was. Make sure to

    break those boxes as well. Now proceed up the stairs and

    hop up onto the ledge to your left.

    A door covered in vines should be ahead of you and slightly

    to the right, chop through it and enter the room. Fill up

    at the fountain. There's a window to the left of the

    fountain, chop the vines and hop out the window.

    Get up on the ledge to your right and then use the whip to

    swing across to the other side. Walk around to the left and

    hop down to the ledge beneath the torch. Walk forward to

    the wall and follow the instructions to hug it and walk

    around the small outcropping.

    Once you detach from the wall, walk forward and "whip-

    swing" using the croc head. Kick the boxes to your left and

    watch as the large box falls and breaks revealing the mask

    you were seeking.

    Hang-drop off the ledge and retrieve the mask. Now find

    your way back up to where you kicked the boxes the same way

    you got up there the first time.

    Proceed up the stairs. Quickly and flawlessly run into the

    room and whip-swing across the floor as it falls out from

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    beneath you. Turn left and swing across the chasm, kicking

    over the pillars in the process.

    Walk forward and find your way down to the stairs below.

    Use hang-drop where needed to minimize damage. Proceed to

    the base of the stairs and hop down to the stone floor by

    the pool. Time for a swim!

    See that small ledge across the way on the other end of the

    pool? That's where you need to get out. Ready? Jump into

    the pool and swim to the other end where you can get out

    and dry off.

    Climb up onto the next level and turn right. A fountain! Go

    fill 'er up! Turn around and walk to the edge over looking

    the pool. There's a door across the way, that door is the

    end of this part of the Ceylon level. Anyway, you'll see

    another ledge to your left. Jump across the pool onto it.

    There should be a torch to your left. Face it. You need to

    climb up onto the ledge you are now facing. And now climb

    onto the next ledge. (SO MANY LEDGES IN THIS GAME! I'm sick

    of that word already! I think this game should be called

    Indiana Jones and the Obstacle Course of Ledges.) Face

    right and climb up on to the next...ugh...ledge.

    CUT SCENE: Indy standing on a...grr...ledge. You see a bad

    guy walk outside with a shotgun in hand.

    That bad guy you just saw has a shotgun, soon it will be

    yours. You can chose to take him out from here with your

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    revolver or you can proceed and worry about him after this

    next feat.

    Turn right and face the rope. Run and jump out to it. Swing

    on it to the other side. Cut through the doorway. Enter the

    room. If you didn't take out the guy with the shotgun

    before, now would be a good time. Once you have defeated

    him, pick up the shotgun.

    Go further into those rooms. Find the room with the boxes,

    you know what to do. Exit that small room and turn right

    and out the door next to the box room. You should see a

    croc head across the way, below and to its left is a stone

    ledge. Jump out across to that ledge. You survive without

    breaking Indy's legs? Good.

    Turn right and whip-swing to the doorway below and go

    through it. Walk forward. Oops. Somebody call State-Farm

    Insurance.

    The pool is U-shaped. Swim around to the other end of the U

    and hop out. More ledges. You'll have to climb up one, jump

    to another, then jump to another, and finally boost

    yourself onto the top floor.

    There's a brown lever on the wall behind you and to your

    right. Go to it by walking right and crossing that cracked

    path. Activate the lever. Uh oh, bad guys.

    Defeat the bad guys and go through the door they came in.

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    Don't forget to grab their shotgun ammo and revolver ammo.

    Enter the door to your right. Part 1B complete!

    1C. The Paths of the Ancients

    Objectives: Find a Demolition Charge to destroy the Gate.

    Break through the Crocodile Gate.

    CUT SCENE: Indy enters a room with a croc head, a chasm,

    and a bad guy.

    Walk forward and whip-swing across the chasm. Fight the guy

    to right (I recommend sneaking up on him and putting him in

    a head lock, and then go to town on him). Exit through the

    doorway in which he was standing.

    Go up the stairs to your left. At the top turn right and

    then left into the first room. Break open those boxes and

    grab that shovel. Exit the room and take on any dudes you

    see in the courtyard (should be two).

    A fountain is located opposite the camp fire room, go to it

    and fill up your canteen. Pick up your shovel again and go

    back down the stairs which lead to the fountain, at the

    bottom turn right. Go down to the next level.

    Walk forward and turn right through the arch. Run all the

    way to the far wall. Enter the room to your right. Climb

    the ladder to your right. Defeat that bad guy as well.

    (Still have the shovel? It makes enemies easy to beat.)

    Grab his shotgun and then pull the lever between the two

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    windows.

    CUT SCENE: A mysterious door opens.

    Face the window on the right and put your back to the wall.

    Run and jump out the window. You should either land on the

    platform where the door just opened or on the stairs.

    I landed on the stairs so we'll get to the door from there.

    (If you don't feel like jumping out the window, you can

    always go back down the ladder and find your way back to

    the stairs leading back up to the upper level.)

    From at the top of the stairs (with the fountain located

    off to your left and the camp fire off to your right) walk

    forward to the door straight ahead. Go up the stairs to

    your right. Turn right and go all the way to the platform

    at the end. The new door is on your left. Enter it.

    Go through the next door and then up the stairs to your

    right. And now go into yet another room on your right.

    Break open the boxes. Now go all the way back out to the

    platform. After you exit the door back onto the platform,

    turn left and jump over to the level across the way.

    Walk forward and drop down to the level on your right.

    Proceed to whip-swing using the croc head. Face right and

    walk forward climbing onto the ledge ahead. Now just as it

    said, jump and grap on to the the thin ledge ahead of you.

    Shimmy left to the end of the ledge and drop off of it.

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    Make your way into the courtyard to your right and take on

    the bad guy. Break open all the boxes and collect any

    goodies. Go up the stairs you saw to the cracked Croc Gate.

    Some bad guys should find you and pick a fight. Do your

    thing, Jones.

    Those Ivory Hunters came from all those doors you saw

    closed before. Since the fighting makes your location

    pretty random, I'm going to have to direct you to each room

    using a landmark.

    First, I want you to go to the room with the bars in it. At

    the base of those bars you should find some explosives,

    pick them up. Go use those explosives to blow up the Gate.

    Run like the wind after you place those explosives! Run all

    the way back to outside the room where you got them. Enter

    the room across from the bar room (no pun intended). Break

    open those boxes and exit. Okay...NOW you can go through

    the Croc Gate.

    1D. The Palace of Forgotten Kings

    Objectives: Make your way to Edge of the River Canyon.

    Artifacts: Port Legombo Relic

    CUT SCENE: Indy enters through the Croc Gate, just as it

    collapses behind him.

    Activate the lever to the right of the door ahead and fight

    the guys in the next courtyard. (One wonders how they

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    manange to get in to areas that were previously sealed.

    Air-lift maybe?)

    Once you defeat some dudes you'll see a cut scene where a

    guy exits a door. After you defeat everyone you're going to

    want to get to that door. Defeat every Hunter in the

    courtyard (and above it). By the way, there are three boxes

    hidden in the left rear of the courtyard.

    Return to the door that you entered the courtyard through.

    When facing the courtyard from that door, you should find a

    fountain off to your left. Go there. I'll use it as a

    reference point.

    Exit it the room with the fountain and walk straight ahead

    across the courtyard. Climb up those ledges and then onto

    the slanted one on your right. Now climb up onto the level

    straight ahead.

    Walk around to the other end of that level and face the two

    sections on top of the pillars. Leap from one onto the next

    and then jump to the ramp like section on your right.

    Walk up the ramp and then drop onto the ledge to the left.

    Whip-swing and then proceed through the door. Take out the

    guy in the room to your left.

    Follow that room around and then drop down to the level

    below the large hole in the wall. Drop down to the ground

    floor and go up the stairs to your right.

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    At the top of the stairs, pull the lever on your left.

    Ignore that new door for now. See that vine covered door in

    front of you? Cut through it and walk into the wall

    straight ahead in order to climb it.

    Once at the top, look to your left and climb down into the

    hole. Run around this room alittle, you may fall into it

    soon and you'll want to know how to get out. Okay, now

    climb out of the room through the hole you came in.

    From standing atop the wall, look at the opposite wall,

    there's a ledge sticking out and a room down to your right.

    Jump out and grab hold of the ledge. Shimmy to your right

    and drop down.

    Enter the door to your right and pick up the Relic. Exit

    the room and jump to the ledge above the door below you.

    Drop back down to the ground and then climb back up the

    wall.

    Walk through the archway to your right and watch the

    floor for any abnormalities or you'll be in that room I

    showed you earlier.

    Follow the path around until you come across the darts. Do

    as it says and roll under them. Continue following the

    path. More darts PLUS a loose floor on the other side.

    Solution? Roll and jump, all in one smooth motion. Good

    luck.

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    You made it! Now go through the door on your right. Now

    right again and then two croc heads in a row. If you don't

    make it, there's ledge to climb out of so you can try

    again. If you made it, chop through the door in front of

    you.

    1E. River of Fangs

    Objectives: Locate the entrance to the Cave of the RiverGoddess.

    CUT SCENE: Indy drops (or, rather, falls) down a shaft.

    Walk forward through the door and down the hall. ADVENTURE

    MODE! (Isn't all of Indiana Jones adventure mode?) You're

    on your own for this one. All I can advise is to move

    quickly and make sure that you've got plenty of water in

    that canteen!

    Did you make it? I hope you faired better than I did. Maybe

    I should have tried to avoid those things. Anyway...back to

    your game.

    Go up the stairs and proceed into the room. Defeat all the

    Hunters and then activate the switch at the wall opposite

    the door you came in through.

    CUT SCENE: A door opens.

    There's a fountain to the right of the door you just

    opened. If you're ready, go through the new door and then

    proceed to the tent on the right. Boxes! Now go to the

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    tents that were on your left. More boxes, one of which

    contains a LARGER CANTEEN!

    Did you see those large tusk-like posts when you were

    running from tent to tent? Go to them and cross the bridge.

    (I said CROSS THE BRIDGE, not break it and fall into the

    river! If you're going to read my walkthrough, you might as

    well follow my instructions! Just kiding, that was supposed

    to happen.)

    CUT SCENE: Indy falls into the river and sees a friendly

    croc swimming around.

    There are two ways to defeat this part of the chapter. One,

    is a way People for the Ethical Treatment of Animals (PETA)

    would like you to do. And the other, the way Indy Jones and

    Indy Hart (that's me) WOULD do. Take your pick....

    ===

    PETA'S WAY:

    Swim quickly to your right and get out onto the ledge.

    Pick up a skull and use it to distract the crocs (The way

    you distract the croc is by throwing the skull into the

    river away from where you're going to swim.) while you swim

    from one shore to the next until you reach the farthest

    waterfall.

    See no animals were harmed using this method. Now here's

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    the Indy way.

    ---

    INDY'S WAY:

    Ready your machete. (Hey, that rhymns!) Now charge that

    croc and chop him to bits. DON'T HESITATE OR YOU'RE A

    GONNER!

    Once you defeat a croc, hop out onto a ledge and refresh

    yourself with a nice cold drink of water. Refreshed? Okay

    now find your next victim and attack! There are three

    crocs. They get more dangerous each time so start swinging

    before they get to you!

    Well, if you're still alive, you've taken care of the pest

    problem in the river. And you did it in a fashion that

    Indiana Jones would be proud of. Good job! Now swim to the

    farthest waterfall.

    ===

    Hop out of the river onto the shore behind the waterfall.

    Break open the box and grab the dynamite. You PETA people

    have to deal with those crocs and skulls again, meanwhile

    us true Indys are going to enjoy a liesurely swim. Either

    way, return to the shore near the first waterfall.

    From that shore, jump isle to isle until you reach the huge

    archway. Go through the door and defeat the dudes inside.

    Now break open all the boxes and pull the levers on both

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    sides of the room.

    Get in! The water's fine.

    1F. Temple of the River Goddess

    Objectives: Unlock the Temple of Kouru Watu.

    CUT SCENE: Indy jumps into the pool and swims forward.

    Swim forward to where there is a pocket of air. Take a deep

    breath and then duck back in the water. This next part gets

    tricky for you PETA people.

    ===

    PETA WAY:

    Swim forward, watching for the crocs. Once the croc swims

    away, you need to swim quickly to the shore in front and to

    your right. (At about your 10 o'clock as you exit the

    cavern.

    Use the skulls to distract the crocs and swim for the shore

    at the base of the stairs. Get out quickly!

    ---

    INDY'S WAY:

    Swim forward to the pocket of air. Take a breath and the

    dive back into the water. Swim out the mouth of the cave.

    Kill the crocs in the pool with you.

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    Try and take them on one at a time. One croc patrols the

    area near the mouth of the cave, the other patrols the area

    between the skull shore and the stairway.

    Don't forget to get out and refresh health if you have to.

    Once you have killed the crocs, make your way to the shore

    at the base of the stairs and get out.

    ===

    CUT SCENE: Camera pans out to give us a better view of

    Kouru Watu (and two bad guys at the top ofthe

    stairs).

    Break open the box to your right and then proceed up the

    stairs. Pull the lever located at the railing over-looking

    the pool.

    CUT SCENE: A cage lowers a level above Indy.

    Go up the stairs and defeat the bad guys, unless they

    already spotted you. Either way defeat them and get to the

    top of the stairs.

    Once on the same level as the mouth of Mouru Watu, jog over

    to the side where the bad guys were during the cut scene.

    Break open the boxes and then go to the cage you lowered

    earlier.

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    Jump from one ledge to the cage, and then from the cage to

    the next ledge. Go through the doorway to your left and

    fill up your canteen at the fountain.

    Proceed up the stairs to your right. Then at the top of the

    stairs, enter the ADVENTURE MODE hallway to your right.

    Once again, you're on your own. By the way, watch for the

    puff of air right before the spikes rise.

    Once out of the hallway, run to the lever and pull it.

    CUT SCENE: The lever opens a door to Indy's right and the

    mouth of Kouru Watu. Bats fly out as the Indiana Jones

    Theme plays briefly.

    Go through the door to your right and jump out to the

    hanging vine. Swing from the vine on to the level to your

    right.

    (PETA People, if you miss you need to swim quickly to the

    skull shore and use your method to get to the stairway

    shore. INDY People, if you miss, take a relaxing swim to

    the stairway shore. Both ways need to get to the mouth of

    Kouru Watu.)

    If you made it on to the stone, proceed back to Kouru Watu

    using the ledge - cage - ledge method.

    Enter the mouth of Kouru Watu.

    1G. Into the Sacred Caverns

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    Ojectives: Find a way into the Temple's Inner Sanctum.

    CUT SCENE: Camera goes down a stairway behind a waterfall,

    finally revealing Indy as he enters thecavern.

    Proceed up the stairways to your left and then into the

    oom at the top. Go through the door on the left wall of the

    room. Walk into the room at the end of the hall.

    See the skeleton? The reason that guy died is because he

    was crushed up a booby trapped block of stone. If you stand

    on the floor panel where the skeleton lays, you'll activate

    the trap. That's exactly what you're going to do.

    Activate the trap and then quickly get out of the way. When

    the block drops down, climb on top of it and ride it up the

    shaft. Jump off the block and then drop down through the

    hole in the ceiling. Proceed to the door in that room.

    CUT SCENE: A trap door is activated and Indy is sent

    sliding down a steep embankment.

    Slide down the ramp, jumping over the gaps in the floor as

    you go. If you miss a jump, you'll be forced to either

    fight or outrun some crocs.

    Jump off the end of the ramp, grabbing onto the beam. If

    you miss the beam, swim for the shore to your right with

    the ladder. If you didn't miss the beam, you're still going

    for a swim. Jump in and swim for the shore with the ladder.

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    CUT SCENE: Indy enters a room as a door shuts behind him.

    Walk forward and through the door to your right. Follow the

    instructions to proceed quietly around the Guardian. Walk

    around on the grass and then jump over to the other grassy

    area. Proceed into the next room and go through the next

    door.

    CUT SCENE: Camera pans ahead to show a ledge.

    Walk slowly around the dark grass to the ledge. Shimmy to

    your left and drop down on to the grass. Now walk to the

    skulls. This next part gets tricky.

    Use the skulls to distract the next Guardian. When it fires

    (and before it closes) dash over to the center of the room.

    Pick up and throw a skull from the center to distract it

    again, now run as fast as you can out of that room!

    Go through the door to your left and up the stairs. Defeat

    the bad guy and continue upwards. Once you get to the room

    with the fountain, defeat that bad guy and fill up your

    canteen. Go through the far door into the "red room".

    Use the skulls to run from grassy area to grassy area until

    you reach the other side of the room. Once at the other

    side go up the stairs. Good luck!

    Just when you thought it couldn't get any worse. It did.

    Pick up a skull and use it to distract the guardians. Then

    jump across the chasm and run for the next pile of skulls.

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    Once again use the skulls to distract the guardians and run

    for the next room.

    1I. The Idol of Kouru Watu

    Objectives: Escape with the Idol of Kouru Watu and your

    life!

    Artifacts: Idol of Kouru Watu

    CUT SCENE: Indy finds the Sacred Lake and the Idol of Kouru

    Watu.

    Make for the bridge, but DON'T CROSS IT!

    CUT SCENE: A huge croc destroys the bridge.

    Go to the pile of skulls to your left. Pick one up and

    carry it down to the edge of the Lake. Use it to distract

    the croc and then swim as fast as you can into the room on

    your left. Get out QUICKLY onto the shore on your left as

    you enter the room.

    (You don't need to use the skull if the croc swims around

    to the back of the shrine.)

    Once out of the lake, hop up onto the next level. Go up the

    stairs to your left and pull the lever.

    CUT SCENE: Cages and chains lower and a false wall moves

    aside behind Indy.

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    Now proceed back down the stairs and jump across the broken

    bridge. On the other side of the bridge, turn left and pick

    up a skull. Throw it into the lake, baiting the croc to

    enter the room.

    Once the croc is in the room, run over to the lever by the

    door and pull it.

    CUT SCENE: The gate falls, capturing the croc inside this

    room.

    Proceed back up to where that false wall opened and jump

    out on to the first cage. Jump from it to the next cage.

    And then from that cage on to the chain. Then swing from

    that chain on to the next chain and then into the small

    room. Pull the lever in the room.

    CUT SCENE: More cages and chains. Yet another room is

    revealed.

    Make your way up to the next room by jumping and swinging.

    And then pull that lever too.

    CUT SCENE: More cages and chains, plus another room!

    Jump back out to the cage you swung in on and climb up it.

    Now swing onto the cage and make your way to the new room.

    "Pull the lever, Egor"

    CUT SCENE: The shrine is reopened and the Idol is yet again

    revealed.

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    Jump into the lake. If your health is low, you'll find a

    fountain to your left. Otherwise proceed directly to the

    shrine and grab the Idol.

    CUT SCENE: The floor falls out from beneath Indy's feet. He

    plummets into the water below.

    Swim up and catch your breath. Now dive back under and swim

    into the small vents. Cut through the vines and surface

    outside the shrine. Swim for the shore of the Sacred Lake

    and get out before the croc gets you!

    CUT SCENE: Indy is "helped" out by a "friend". He then

    proceeds to help that friend to his demise.

    YOU HAVE BEATEN CHAPTER 1! Congratulations. Enjoy the short

    film about the Emperor's Tomb!

    2. PRAGUE

    2A. The Castle Gates

    Objectives: Discover a way to slip inside the castle

    grounds.

    CUT SCENE: Camera pans down the castle the cuts to show a

    bad guy smoking a cigarette. Indiana Jones

    enters the area behind him.

    Pass the fountain on your right and beat the bad guy. Grab

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    his Luger and then fill up your canteen at the fountain.

    (Hey! What happened to my big canteen?!)

    Continue down to the end of the walkway. You'll encounter

    another bad guy. Defeat him and find your way to the part

    of the walkway with the broken piece of wall in the middle.

    Did you find that piece? Well, if you look up at the wall,

    you'll see a gap where that piece came from. Notice that

    gap has a ledge under it? Jump up onto the planter, and

    then from the planter onto the ledge. Now hop up onto the

    wall.

    Walk down the wall to your left. Fight the bad guy (Did you

    notice that these agents are a bit tougher and smarter than

    the Ivory Hunters?) and then proceed up the stairs to your

    left.

    Once in the room at the top, go out the next door and to

    the end of the hall. Sneak up on the bad guy and grab him.

    Beat him up and grab his Luger.

    There's a chain hanging to the left side of the balcony.

    Climb down it and drop off. You're now inside the outer

    gates.

    Walk down to the grassy area across the way and then down

    to the water spout. Jump out to the pipe and shimmy over to

    the ledge on your right.

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    Use the gargoyal to swing to the chain and then swing onto

    the path below. Walk around to the left and pick up the

    Luger and ammo. Now proceed to the opposite end of that

    level and hop up the ledge to your left. Proceed to the

    door and open it using Y.

    2B. The Dungeon

    Objectives: Make your way through the dungeon and up to the

    Castle Courtyard.

    CUT SCENE: Indy enters the dungeon.

    (This part of the game can be very taxing on your water

    reserves, proceed with caution!)

    Proceed down the walkway to your right. Use the gargoyal to

    swing down to the ledge with the ladder. Climb down the

    ladder and then go down the stairs to your right.

    Continue all the way down into the lowest level and take

    out the guards in the room to your left.

    Pull the gargoyal-headed lever between the two cells. Go

    through the room where you fought the guards and down the

    hall.

    (Booby traps! Lots of them. Take your time through this

    part of the level!)

    Proceed carefully through the swinging blades. Time it just

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    right as to when the blade is midswing.

    Once you pass that set of traps you face a horizontal

    blade. As soon as it swings into the wall, dash around the

    corner. Okay now go up those stairs.

    Great! More blades! Take it slow. Time them before you try

    to get through them. Once you've figured out their system,

    try and beat it! I recommend timing a run past the first,

    then a roll and then a roll again quickly. Good luck!

    (Fill up on as much health as necessary after each set of

    traps.)

    Now proceed through the next set of traps. These are

    slightly easier. Walk slowly behind one rolling log and

    roll under as the other comes at your head.

    After you make it through that there's only one set of

    gizmos left. They may look daunting, but they're quite

    simple. Just watch their timing and then run through at the

    right moment. That's it! Now pull the lever straight ahead.

    CUT SCENE: Cell door opens, giving access to another lever.

    Run to that awaiting fountain to your right. And then up

    the ram to your left. Swing over to that open cell and pull

    the lever.

    Climb down the ladder and defeat that new pair of bad guys.

    (If you need to get to the fountain again, you can go the

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    same way you did with the traps. Don't worry, they're

    disabled now.)

    Once you're ready, go through that red door you opened with

    that last lever. Go up those sets of stairs and stand at

    the arch where the hanging hook is.

    Jump out and then use the whip to swing to the other side.

    (I know this is risking, but that how Indy is.)

    Hug the wall to your left and inch your way around on the

    small ledge. Now go up the ramp and pull the lever.

    CUT SCENE: The cage drops.

    Walk back to the cage and watch as it falls. Now jump out

    to the chain and climb up it. Now use it to swing over to

    the ledge beneath the semicircle shaped opening. Climb

    through the opening and defeat the guards in the hall to

    your left.

    The second alcove on the right has a lever in it. Pull it.

    CUT SCENE: Gates raise in the hall.

    Run room to room and gather anything you find. Now go to

    the end of the hall and down the ramp to your right.

    (This next part is said to be one of the most difficult

    parts of the game. I found it to be rather simple. Here's

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    the solution...)

    Proceed into the room with rats and jump up onto the ledge

    in the center of the room. Pull the right lever now jump

    onto the chain to your right.

    Climb the chain and swing over to the one in front of you.

    Climb it and swing over to the alcove with the lever. Pull

    the lever.

    CUT SCENE: A block drops into view.

    Jump back out to the chains and get back over to the

    levers. Pull the left lever and jump to the chain now at

    your left. Swing to the next chain and then onto the ledge

    above the fountain.

    Pull the lever on the right wall and exit the Dungeon.

    2C. The Courtyard

    Objectives: Find a way into the Castle's Main Keep.

    Walk forward to the doorway on your left.

    CUT SCENE: Camera pans to a machine gun. Hmm...with all

    these guards around that may be a good idea.

    Sneak behind the first truck and then behind the statue to

    the front of the next truck. Now go between the boxes on

    your left and then pick up the MP40-SMG and its ammo. Hop

    into the truck and pick up the charge.

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    Fight all the guards in the courtyard (There are a lot of

    them!) and then place the charge on the well. Run for cover

    behind a vehicle or across the courtyard.

    After the explosion, drop down into the well and swim all

    the way to the end of the underwater hallway. Climb out and

    pull the lever.

    CUT SCENE: Gate opens.

    Make for the gate at your left and go into the next room.

    Pull the lever and use the secret door to enter the Great

    Hall.

    2D. The Great Hall

    Objectives: Find a key to the library door.

    CUT SCENE: Indy enters the Great Hall.

    Fight the bad guy that enters the room and go through the

    door he came in. Walk down the stairs to the right and then

    up the stairs straight ahead. Pick up the liquor bottle and

    go back down the stairs.

    Open the double doors and charge the guard. Smack him with

    the liqour bottle and then finish him off. Go up the

    stairs, turn right and then up the next set of stairs.

    Take out the guard at the top of the stairs and then go

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    across the balcony to the next hall. Turn right and use the

    whip to swing up onto the ledge above the doorway.

    Drop off of the ledge and face the Great Hall. Jump out and

    swing over to the other side using the whip on the

    chandelier.

    Go through the doorway on your left and then down the hall.

    CUT SCENE: More bad guys!

    Run across the balcony to the room across the way. Go to

    the ledge.

    CUT SCENE: Not good. Camera shows you the path around the

    hall on that tiny ledge.

    Hug the wall on your right and sneak around to where you

    saw the lever. Pull the lever.

    CUT SCENE: Watch as the huge chandalier crushes Indy's

    foes. Ouch!

    Climb down using the ladder on your right and go to the

    aftermath of that little "accident". Pick up all the

    Lugers and the throwing knives.

    Now climb back up the ladder and use your whip to swing

    over to the chain and now swing on the chain over to the

    balcony.

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    Proceed into the room and observe the bottles on your left

    and the chairs around the room (You'll need them in a

    second). Open the door at the rear of the room on the left

    wall. Some friendly visitors will come join you. Use all

    available weaponry to defeat them.

    Now go into that room on the left and grab the key off the

    table under the window. Pick up the throwing knife and the

    Luger ammo. Return to the main room and go through the door

    across the way.

    Now go down the stairs and open the library doors on your

    left.

    2E. The Library

    Objectives: Find the Castle Map.

    Artifacts: Medallion of Libuse

    CUT SCENE: Indy enters the Library.

    Walk into the library and around to your right. Defeat the

    guard and then go Down the stairs. Open the doors on your

    left and fill up at the fountain. Go down that hallway and

    defeat the bad guy. Now return to the library.

    Defeat the guard hiding behind the shelves and then go back

    up the stairs. Once at the top of the stairs turn right and

    run over to the left of the fireplace.

    Climb up on top of the fireplace and then over to your left

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    on to that shelf. Use the whip on the lantern to swing over

    to the next level of the library. (If you miss, just hop

    the railing behind you and hug the wall above the fireplace

    to get back to where you can climb up.)

    Take out the guard that sees you and proceed into the area

    he came out of. Pull the lever.

    CUT SCENE: The chandalier in the library lowers.

    Go back out of that area and then over to where the railing

    ends at the middle of that level. Hang off of that small

    ledge and shimmy your way over to the other side.

    Climb back up and then go to the alcove on your right.

    New Objective: Locate an item to open the false bookcase.

    Go back over to the level where the ladder was and go up

    it. Fight the bad guy and then pull the lever.

    CUT SCENE: The chandalier rises.

    Jump out and use the whip on the chandalier to get over to

    the other side. Walk to your left and hang off of the ledge

    as you did a level lower. Shimmy to the middle and climb

    into the alcove and up the ladder. (How are you suppossed

    to get books in this library!) Pull the lever.

    CUT SCENE: A false wall opens and something is revealed!

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    Make your way to that newly opened area by climbing down

    the ladder and hang-dropping down to the lowest level.

    Fight the bad guys that come through the door and make for

    that new area! Pick up the book and then run all the way

    around that level of the library. Open the door and go up

    the staircase past the lever.

    Now turn left and repeat the process you did before to get

    to the false bookcase, except this time stop midway and

    climb up into that alcove where the wall has lifted. Pick

    up the Medallion of Libuse.

    Okay now that you've added to your fortune and glory, get

    to that bookcase! Open it with the book and ride the

    bookshelf around into the next room.

    Go to the table on your left and get the Castle Map.

    CUT SCENE: Close up of the Castle Map.

    (Go to the mirror on your right. NICE JOB LUCAS AND

    COLLECTIVE THOSE ARE AMAZING VISUAL TECHNIQUES!)

    Use the bookshelf to get back out to the Library.

    CUT SCENE: Bad guys enter through another false bookshelf.

    Hang drop down to the level below and take out those bad

    guys. Pick up their weapons and go out the way they came

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    in.

    2F. The Astrologer's Clock

    Objectives: Locate the first of 4 key items that will grant

    passage into the Alchemist's Lab. Make yourway

    towards the Alchemist's Laboratory.

    Artifacts: Crown

    (This is so cool! It's got Alchemy in it. Oh sorry...I'll

    explain my excitement in the FAQ, if you care.)

    CUT SCENE: Indy enters a room with his Dad's favorite

    animals crawling about on its floor.

    Run into the room and grab the crown. Down run as fast as

    you can out the other door, rolling under it as it closes.

    New Objective: Solve the first stage of the Astrological

    Clock Puzzle.

    Run around the room looking at the doors. (No, we

    Alchemists are not off our rockers, we just like to make

    people think.)

    Now pull the lever by the fire.

    CUT SCENE: A creepy looking statue comes out of the fire.

    (Almost sounds like the Calcination stage of

    Alchemy. When one burns away the Ego.)

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    Go up to the statue. (Did you jump when it moved? I did. I

    thought I'd have to fight the thing! LOL) Give the creature

    the crown.

    CUT SCENE: A floor panel moves away and three levers rise

    out of the floor.

    Walk to the levers and face the fire with the controls in

    front of you. Press Y and read my instructions carefully!

    Place the Sun on II and the Moon on IV. (In Alchemy, the

    Sun represents the male and the Moon the Female.)

    Now put Taurus (the Bull) at the top.

    CUT SCENE: Taurus' door opens!

    Go through the Taurus' door.

    2G. The Armory

    Objectives: Find the Broken Sword.

    Artifacts: Broken Sword

    CUT SCENE: Indy exits a door into a courtyard.

    Break the boxes ahead of you and then climb the ladder to

    the right of where you entered. Now go up the next ladder.

    CUT SCENE: Indy climbs out on to the roof and spots some

    bad guys. Apparently, Jade Fox (Hehe,probably

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    not her real name. Just a Crouching Tiger

    joke.) spots him too.

    Go down the roof and hug the right wall. Go around to the

    stairway and to the door. Hop up onto the ledge and then

    climb the ladder-like wall decoration into the tower.

    Jump out the window to your right on to the chain. Climb

    down the chain and jump through the stained glass window.

    Defeat the bad guy and open the door on the right (when

    facing the balcony).

    Go into the next room and climb the ladder. Climb up into

    the next tower and defeat the guard. Now drop out the other

    window and go over to the ceiling windows to your left.

    Break them and jump into the Armory.

    CUT SCENE: Indy lands right on top of a bad guy.

    Defeat the bad guy and proceed to the display in the center

    of the room. Break the glass and grab the Broken Sword.

    New Objective: Return to the Astrologer's Clock.

    Defeat your new friends and then go up the stairs near

    where you dropped in. Now go through the door to your right

    and up the stairs. Open the door.

    CUT SCENE: Guards enter through a door ahead.

    You can either fight the guards or flee up the ladder. (I

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    CUT SCENE: More bad guys!

    Take out the bad guys and climb the ladder. Once up on that

    level go up the stairs to the top of that tower and pick up

    the MP40.

    As you go down the stairs from that tower top, you'll see a

    ledge to your right. Drop off of it and run around the

    tower to the other side.

    Drop off the next ledge right down in front of a door.

    Don't go through it yet! Instead make your way around the

    corner to the right. See the stairs? There should be a

    ledge to the left of them. Stand on it and use the whip on

    the gargoyal head to get across to the Observatory Tower.

    Walk around the planks to the door on your right and go

    through it.

    CUT SCENE: Camera zooms in on an "important" set of gears.

    Go up the stairs to your right and around to the table on

    the other side of the telescope. Pick up the lever and take

    it to the "important" set of gears on the level below. Use

    the lever.

    CUT SCENE: The observation dome is opened.

    Climb back up the stairs and fancy a peek through the

    telescope at my favorite constellation, Orion!

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    Now turn around and puch on the angel painting on the wall

    of the observatory. Grab the Manifesto!

    CUT SCENE: Guards attempt to break down the door.

    The bad guys must really want that scroll. Don't let them

    have it. (The scroll I mean. You can let them "have it" all

    you want!)

    Defeat the bad guys and head through the door they came in.

    Run across the bridge and down the stairs to your right.

    Now left around the corner. Take out the guard and go

    through the door and down the stairs.

    Take out the next guard and fill up at the fountain. Now go

    down the stairs to your left and through the door. Sneak up

    behind the next guard and shoot him at close range in the

    back.

    Recognize where you are? Well, go down the next set of

    stairs and through the archway to your right. (If you

    didn't notice, we're on our way back to the Clock.)

    Go to the doors on your right and go through them. Now

    around the corner and open the final set of doors.

    2J. The Astrologer's Clock: Part 3

    Objectives: Solve the 3rd stage of the Astrological Clock

    Puzzle.

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    You know the drill. Activate the weird dude, give him the

    Manifesto and then use the levers.

    (You know, I bet it really pisses Indy off that he has to

    give all these pieces that "belong in a museum" to some

    weird lookin' statue. Anyway...)

    Sun at VI, Moon at XI, and Gemini (the one with two people

    on it) at the top.

    CUT SCENE: Gemini's door opens.

    Exit through Gemini's door.

    2K. Vega's Tower

    Objectives: Find the Soul Crystal. Return to the

    Astrological Clock.

    Artifacts: Cistercian Mask, Soul Cyrstal

    Go through the door ahead of you.

    CUT SCENE: Camera follows the path you must take to reach

    the tower.

    Jump out to the chain to your right and swing quickly over

    to the next ledge. Take out the bad guy and go up the

    stairs.

    Push the next guard off the ledge and then take a flying

    leap over to the ledge across the way.

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    Hug the wall and sneak around the tower until you are right

    near the two guards. Ready your weapon and then peak around

    the corner and shoot them.

    Now proceed on to the balcony and take out the third guard.

    Now go up the stairs. Take another flying leap to the ledge

    outside the window and walk around the column to the

    gargoyal. Jump out and use your whip to get across the

    heartstopping drop between you and that next ledge.

    Proceed around the next column and jump out to the chain.

    Climb up it and then swing to the next chain. An then from

    that chain on to the next ledge.

    Now around the column, up the chain and through the window.

    Finally! Solid ground! Walk to the windows on your left and

    jump out to the chain.

    Climb down it and drop down to the ground below. Climb up

    the ledge behind you and through the window. Drop down into

    the room.

    Walk across the room to the Cistercian Mask on the stand.

    Pick it up and head for the window. Climb back up the chain

    and swing back into the bell tower.

    Hop in the red elevator straight ahead and press Y to ride

    it up a level. Get out and pull the lever.

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    CUT SCENE: The Clock opens.

    Climb the ladder at your 10 o'clock position and pull the

    lever.

    CUT SCENE: Indy takes an insane flight on an ancient

    glider.

    Quick! Climb up on to the ledge!

    Walk into the tower and grab the red thing next to that

    strange looking electric chair.

    CUT SCENE: Door closes, gas seeps in!

    Hop quickly on to that fallen shelf and then from there

    onto the next shelf. Climb up to the ledge above and then

    swing through the stained glass window with your whip. Good

    luck!

    Jump out to the chain and climb down, swinging onto the

    ledge below the window. Now jump out to the next chain and

    swing into the window. Go down the stairs and exit through

    the door.

    2L. The Astrologer's Clock: Part 4

    Objectives: Solve the 4th stage of the Astrological Clock

    Puzzle.

    Same as before: Lever, Soul Cyrstal to weird statue, and

    control panel.

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    Put both the Sun and Moon on X and the Scales at the top.

    CUT SCENE: Scales' door opens.

    Exit through the Scales' door.

    2M. The Laboratory

    Objectives: Recover the second fragment of the Mirror of

    Dreams.

    Artifacts: Dragon Shard

    CUT SCENE: Indy enters the Lab and discovers a monster.

    (Hey, this is giving Alchemists a bad name!)

    Defeat the monster with the beakers of Vitriol (Sulfuric

    Acid) found around the Lab.

    (See the Inventory section for the truth about Vitriol.)

    CUT SCENE: Monster breaks apart Vitriol containers and

    gives you a handy weapon.

    Use the Vitriol-tipped bar to finish off the monster. Pick

    up the Dragon Shard and head fo rthe door.

    CUT SCENE: Our old pal the Nazi is back from the dead

    apparently. Time to go to Istanbul!

    3. ISTANBUL

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    3A. Istanbul Breakout

    Objectives: Escape from the cell and recover your

    equipment. Find a way into the ruinedMosque.

    Artifacts: Piri Reib Manuscript

    CUT SCENE: Camera pans down to Indy in a cell. Croc-bait

    enters and tells Indy he's gonna get

    interrogated. Then Mei Ying frees Indy after

    Croc-bait leaves.

    Beat up the two Turks that enter the room and exit through

    the door. Take on the next bad guy and pick up his knife.

    Go down both sets of stairs and through the open gate.

    Take out the guard and walk through the first archway. Look

    behind the boxes on your left and pick up a grenade. Peek

    through the next arch and throw the grenade at the guard

    standing on the upper ledge.

    Now run to the table ahead of you and pick up the MP40. To

    your right is a box of more grenades. Pick one up and throw

    it at the guard to your left (as you ran for the table).

    Once that guard is dead go to his wall. Now turn around.

    The wall you are now facing has a portion missing. Climb up

    onto that broken wall and go down the stairs ahead of you.

    Around the side of the stairs is another box of grenades.

    Use them to take out the guards down the hall.

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    Go to the end of the hall and into the room on your left.

    Pick up your stuff from the table. (Obviously you need to

    pick up the satchel before you can pick up the other

    stuff.)

    Walk back down the hall and up the stairs. Go to the hole

    in the wall and use your whip to swing over atop the wall

    ahead of you. Pick up any ammo and other goodies that guard

    may have left you.

    Now proceed down the stairs and jump down into the area

    ahead of you. Fight the guards and then run to the box of

    grenades on your left.

    CUT SCENE: A Turk mans a machine gun turret.

    Pick up a grenade and, very carefully, position yourself in

    a place where you can lob it up into the Turk. Once he's

    gone run to where the turret is and climb up the wall.

    CUT SCENE: Guards rush toward Indy's position.

    Take control of the turret (see Inventory for more info).

    Take out the guards and then make your way down the ramp

    from which the guards came. Now down the stairs on your

    left.

    CUT SCENE: Three guards ambush Indy.

    Still have your MP40? I hope you do. Take out the three

    guards. Toy with them if you'd like, but kill them one way

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    or another. As you fight them...

    CUT SCENE: Mei Ying joins Indy in the fight.

    When Mei Ying starts to run away. Chase her.

    CUT SCENE: Mei Ying does a flip over the gate, while Indy

    stands there in shock. (You know what theysay,

    white men can't jump.)

    Finish off any guys left over and pick up any goodies left

    lying around. Now go through the door ahead of the stairs

    and up on to the highest level of the scaffolding.

    Swing on the chain to the upper level with the window. Walk

    out the window and jump down to the scaffolding on your

    right. Climb to the top of it and up onto the other

    building.

    Now walk around the tower and stand next to the large box.

    Press Y to shove it off the lift.

    CUT SCENE: The box falls, breaking to pieces on the ground.

    Indy rises on the lift to the upper part ofthe

    tower.

    Get off the lift and use the zip-line to your left. Climb

    down the scaffolding and walk towards the next one.

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    CUT SCENE: Indy's got company.

    Take out the soldiers and climb up the next scaffolding. At

    the top, face the wall and climb over it. Now up the next

    scaffolding and on to the wall. Take out the guard and turn

    left.

    Break open the box and then more scaffolding. (This is

    almost as bad as the "ledges" in Chapters 1 and 2!) At the

    top of that scaffolding, climb onto the wall and drop off

    on to the small lip around the dome to the left of the

    door.

    Walk around the lip to the other side and climb down into

    the enclosed area. Enter the shaded room on your right and

    grab the manuscript from the shelf.

    Now fill up at the fountain and climb back up to the lip.

    Walk back around to the ledge and jump off the lip into the

    area on your right. Now climb back up the scaffolding and

    up to the level with the door and go through it to complete

    the section.

    3B. The Secret of the Mosque: Part 1

    Objectives: The Nazis are excavating something below the

    Mosque. Get down there and find out what itis.

    CUT SCENE: The Nazis have actually found something without

    Indy's help! It's Indy's turn to steal itfrom

    them!

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    Walk through the door to your left and down the hall. At

    the end of the hall, use your whip to swing across the

    broken floor.

    Now walk to your right and jump out and use your whip to

    swing again. Now proceed to the top of the ramp on your

    right and slide down. At just the right moment, jump up and

    whip to swing on the lantern to the ledge in front of you.

    Run around to the opposite side of that area and pick up

    the med kit and ammo. Now go back to where you were and go

    through the door.

    Slowly walk down the hall to your left until you see the

    guards. Take them out and pick up their Mausers. Now hug

    the wall on your left and straff around it edge to where

    the guard is patrolling. Take him out and release the wall.

    Take out the two Nazis and go to the table at the back of

    the room. Pick up the ammo and other goodies. Now head

    through the door to your left.

    Go down the stairs and take out the Turks. Now go through

    the next door on your right and down the stairs. Walk to

    the left edge of the ledge and jump out and swing to the

    other side.

    (If you fall in the water, either follow the PETA method

    and swim quickly to the shore with the ledges and ladder.

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    Or kill the shark and THEN swim to the shore. Your call.)

    Take out the guards and walk AROUND the left side of the

    hole in the floor. (Why whip-swing where you don't have

    to?)

    Now hug the wall on the right side of the next hole and

    slide around the right wall. You should now be standing on

    a triangular outcropping.

    Run forward and use your whip to swing across the drop to

    the water below. Walk around that level along the wall

    toward the fountain (hugging the walls where you need to).

    Fill up at the fountain and return to where you swung in.

    Jump across the nearby ledge and then down to the one below

    (Watch out! It hurts!)

    Ready your whip and face the archway below. Back up as far

    as you can and then run and jump out to the lamp by the

    door. Swing on it landing in the hallway.

    Hug the right wall and slide down to the intersection with

    the hallway to the right. Ready a gun and then peek around

    the corner and take out the patrolling Nazis.

    Go down the hall they were patrolling and take out the next

    few guards. Find your way to the room with all the boxes.

    Break open the boxes and pick up the stuff sitting on the

    table to your right (as you entered). Return to the

    intersection of the halls and turn right.

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    Go to the dead end and use the Demo Charge to blow away the

    wall. Now go through the hole you just created.

    3C. The Secret of the Mosque: Part 2

    Objectives: Get to the crane and use it to descend into the

    pit.

    Artifacts: Ottoman Seal (The game has this recorded in Part

    1 by mistake.)

    CUT SCENE: Indy enters the next area as the roof collapses

    behind him.

    Run forward and roll under the crack in the wall. Walk

    forward and pick up the Ottoman Seal from the table. Now

    roll back under the wall.

    Take out the Turks and Nazis patrolling in the room to your

    right. Climb up the scaffolding on your left (as you enter

    the room) and the use the whip on the lamp to swing over to

    more scaffolding.

    Now face right underneath the upper level of the

    scaffolding you are on. Run and jump over to the

    scaffolding by the door.

    Go through the door and turn left. Climb up on the ledge

    and then jump up and grab onto the smaller ledge to your

    left. Make you way to the left under the door above the one

    you came in and climb up.

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    around the opening to the other side. Climb the crane by

    using the ledge, then next ledge, then the ladder, and then

    the ramp. Now jump out and swing over to the head.

    CUT SCENE: Indy takes a plunge into the pit.

    3D. The Sunken Palace

    Objectives: Find a Map of the Sunken City. Make an

    enterance into the Palace of Belisarius.

    Artifacts: Delian Proclamation

    CUT SCENE: Indy falls into the waters of the Sunken Palace.

    Swim around to the left of the pillar and get out where the

    boxes are. Pick up the oxygen tank and break open the box.

    Now dive into the next pool and swim under the arch.

    CUT SCENE: JAWS!!!

    Either fight the shark or try and out run it. If you out

    run it, it's friend will see you and come join the fun.

    After fighting it swim back out the arch and get air. Now

    watch the arch for the next shark. When it comes, fight it

    as well.

    If you decided to out run them swim to the left and get out

    quickly. If you decided to fight, dive back under and go

    through the arch, swim to the left and get out.

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    Walk up the stairs beyond the pillars and down on to the

    dock area. Fight the soldier and break open all the boxes

    that are lying around. Now go into the building that the

    Nazi was guarding.

    Go to the table and pick up the map and the medkit. Now go

    to the shelves and grab the speargun. Go out the back door

    of the building and break open the boxes.

    Roll under the wall and fill up at the fountain. Now go

    back through and exit the building and go down the ladder

    to the dock.

    Now jump in the water and swim down to your right where the

    two scuba-Nazis are. Fight them and then pick up the Demo

    Charges in the box.

    Exit that pool and head back to where you fought the

    sharks. Swim all the way back to where you picked up the

    oxygen mask and get out of the water.

    CUT SCENE: Camera pans to a damaged pillar.

    Jump in and swim over to the damaged pillar. Climb up and

    place a Demo Charge. Now jump back into the water and stay

    under until the explosion.

    CUT SCENE: Pillar topples over becoming a makeshift ramp.

    Swim back to the pillar and climb up the ramp you made. At

    the top jump over to the ledge on your left.

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    Make your way across the top of those ruins and then jump

    to the ledge across the way to your right. Walk to the end

    of the ledge and double whip-swing on those hooks to the

    next part of the ruins.

    Walk along the top of those ruins and then jump to the next

    ledge. Make your way to the end of that set and turn right.

    Now run out and swing on the hook, landing on the boxes.

    Cut the rope. You've found the Delian Proclamation!

    Jump over to the crane and climb the ladder. Go to the

    control panel and pick up the head. Use it to shatter the

    damaged wall on your right.

    CUT SCENE: Face plant!

    Exit the car and climb down the ladder. Walk under the

    crane and then up the ramp to the stone floor. Go to the

    hole you just made and hop up onto the ledge. Hang drop

    down to the other side.

    Go to the back of the ruins and climb the staircase. Follow

    the left wall to where a ledge sticks out a bit. Jump out

    and whip-swing on the pipe-like support.

    Face right and jump over to where the green door is. Exit

    through the door.

    3E. The Gates of Neptune

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    Objectives: Make your way to the Temple of Poseidon. Find

    the Kraken, Seahorse, Trident, and WineCoin.

    Open the Temple Gate.

    CUT SCENE: Indy makes his way to the next part of the

    Sunken City.

    Unsheath your knife or get ready to swim really fast. Now

    run forward and jump into the pool. Swim under the arch and

    straight for the otherside of the ruins. Either fight the

    shark or out swim it. Get out where you see the stone ledge

    halfway below the waterline.

    Make your way to the glowing blue fish head on the wall.

    Swing on it to the other part of the ruins. Face left and

    walk to the second outcropping. Hop up on to it and hug the

    wall.

    Slide around to the other side and drop off. Get your

    balance and then face right. Run and jump over to the other

    ledge. Now hug the wall on your left and slide around to

    the other side.

    Climb up on top of the block under the arch and walk over

    to the next floor. Walk to where the floor sticks out and

    jump over the gap.

    Climb up on top of the wall in front of you and go up the

    stairs. Face left and you should see a Turk patrolling.

    Jump over to where he is and fight him (or just shoot him

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    like I did).

    Walk through the arch the guard came from and go down the

    stairs. Fight the next Turk and walk down to the toppled


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