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Content::
Settle Down........................................................................32-43
Avail......................................................................................4-31
Tee’......................................................................................74-91
Palm....................................................................................44-57
My Little Gallery.................................................................92-105
GreenHouse....................................................................106-119
Reform.................................................................................58-73
01.02.03.04.05.06.07.
01.
This is my senior thesis project, a semester long project in which I thoroughly researched a topic of my choice, identified the main problem that needed to be addressed and design a solution around that problem. The topic I chose was the effects of media on our culture.
Avail
6
When I began this project I was interested in the way our society has become overstimulated by digital media. I then began researching the positive and negative effects the media has on us.
The average parent spends 38.5 minutes per week in meaningful conversation with their children. (A.C. Nielsen Co.) (http://dinnertrade.com/568/interesting-statistics-on-family-dinners)
“Babies and toddlers parked in front of the TV have a much higher risk of developing ADHD by age 7, a new study shows” - www.whitedot.com
36% of families leave the TV on almost all of the time .(Kaiser Family Foundation - Media in the lives of 8-18 yr. olds).
research::
01. Communication 02. Knowledge 03. Awareness
Through research, I identified three main areas where the media has a positive effect. The first being our ability to communicate more quickly, second, our ability to gain knowledge, and finally, our ability to raise awareness on local and global events. As I continued in my research, it was brought to my attention that when the media is used as a tool, as it is intended, its effects are positive, however, when we allow the media to infiltrate our lives to the point where it becomes a way of life, its effects become negative.
- negativeMedia used as a tool.
Media becomes a way of life. + positive
Pos
itive
s E
ffect
s::
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Digital media hinders effective and meaningful communication.
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3
2
We no longer connect with people on a deep level because the digital media through which we communicate does not allow us to experience the other person in the same way that we would if we were in the same space with them.
The media is lessening the amount of face-to-face interactions we have.
The media is decreasing the amount of face-to-face interactions we have.
With today’s digital media and technology, there are fewer reasons to interact with strangers. In effect, people are less comfortable and less likely to talk to strangers. This leads to a world where people are segregated and less likely to reap the benefits of being a part of a community.
Less time is focused on deepening our close relationships. Consequently individuals don’t experience the benefits of those relationships (confiding in another person, sharing thoughts and feelings, laughter, joy, etc.).
The media is infiltrating quality time with loved ones.
research::
Relationships
The media is hindering effective communication amongst
strangers and amongst family members because digital media eliminates non-verbal aspects of
communication and it decreases the amount of time individuals spend in
quality conversation.
A University of Maryland study of 30 years worth of national data confirmed that watching television may provide temporary pleasure, but lead to long-term depression while socializing with friends and reading lead to longer term happiness. (http://www.thebuzzmedia.com/30-year-study-happy-people-socialize-unhappy-people-watch-tv/)
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Digital media impedes healthy brain development in young children.
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4
1
2
Children do not experience as much human interaction with their caregivers which negatively effects healthy brain development and can result in emotional problems later in life.
Parents use the TV as an electronic baby-sitter.
Watching TV under the age of 2 negatively affects a child’s development which includes observational skills, hearing, speech, depth perception, and reading ability
Parents use the TV as an electronic baby-sitter.
Media consumption desensitizes young people to violence and has been proven to lead to aggressive behavior.
The media exposes young children to violence.
Exposure to violence and upsetting news stories can cause trauma in young children.
The media exposes young children to violence.
Issue Problem
research::
The media is negatively effecting the lives of young
children by impeding healthy brain development and by exposing them to violent events that they may not
ready to see .
Watching TV under the age of 2 negatively affects a child’s development which includes observational skills, hearing, speech, depth perception, and reading ability.
Children
Evidence
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The media effects our ability to think for ourselves.
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4
5
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Our brains don’t have downtime to absorb useful information.
The media is bombarding us with information.
The media can control our lives, by infiltrating our thoughts and beliefs and consequently affecting our actions.
Because media is readily available and has proven to be addictive, it is over-consumed.
When our attention is focused on more than one thing at a time our ability to perform any task is significantly decreased.
Today’s digital media allows people to multi task.
Many people are unaware that everything in the media is constructed and designed to send us a message. Therefore, they accept the message at face value without critically judging it.
The media constructs unrealistic ideals.
People who over-consume the media are often overweight or experience other health problems.
Over-consumption of media usually means less physical activity.
research::
We are allowing the media to infiltrate our lives to the point that it has taken control of us cognitively, spiritually, emotionally and physically, preventing us from thinking for ourselves and from making decisions based on our own beliefs.
“When people keep their brains busy with digital input, they are forfeiting downtime that could allow them to better learn and remember information, or come up with new ideas.” - Matt Richetel New York Times- Digital Devices Deprive Brain of Needed Downtime
Mind, body, soul
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The media is negatively effecting the lives of young children by impeding healthy brain development and by exposing them to violent events that they may not ready to see .
Children Relationships
The media is hindering effective communication amongst strangers and amongst family members because digital media eliminates non-verbal aspects of communication and it decreases the amount of time individuals spend in quality conversation.
Mind, body, soul
We are allowing the media to infiltrate our lives to the point that it has taken control of us cognitively, spiritually, emotionally and physically, preventing us from thinking for ourselves and from making decisions based on our own beliefs.
research::
After identifying three main problems, I established goals that I would achieve through my concepts. Each of these goals aimed to solve or lessen the severity of the problem.
::Encourage family members to engage in conversation::Encourage interactions between family members::Encourage face-to-face interactions between individuals in public::Encourage community activities
::Encourage interaction between parent and child::Offer a safe healthy activity for child to be involved in while parent is busy::Educate child on proper media use::Offer healthy stimulation::Encourage children to engage in real, purposeful activity.
::Encourage people to engage in healthy physical activity::Help people understand that everything in the media is constructed::Encourage people to focus on one thing at a time - no multitasking::Encourage limited TV use::Encourage people to take real breaks separate from digital devices
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Keeping in mind what I learned through research, I did several thumbnail sketches as a way of quickly generating ideas before finalizing my concepts.
sketch::
brainstorm::
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concepts::
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concepts::
The concept I pursued as a final direction was the “tree house bookshelf.” This was a concept for a bookshelf inspired by the experience of sitting underneath a shade tree. This design would allow children to easily alter a space and turn it into an escape, separate from digital media. The shelf would come with “leaves” that get placed on the tree as the child reads different books. Thus, as the child grows in knowledge the tree “grows”, as well, becoming progressively greener.
direction::D
irect
ion:
:
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product inspiration::
I took inspiration from several different sources, including modern shelving designs, fort making kits, “escapist” furniture, room dividers, and architecture. I referenced these images throughout my refinement phase.
experience::
Along with finding inspiration through product research, I found inspiration in nature and the experiences we have when interacting with it. I was interested in creating an authentic experience for my user by creating a piece of furniture that provided a sensory experience. By doing this, I felt I would be providing an escape from the digital world and return to the tangible world.
I was inspired by the experiences of being inside a unique space, such as a tent or fort. I wanted to simulate the comfort that comes along with that experience. I also love the metaphor of lying under a shade tree and wanted to keep that theme in the design.
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refinement::
This sketch led me to the final design. I began thinking of the “tree” in a more three-dimensional sense. I liked the metaphor of the user lying within a nest in a leaning tree and wanted to simulate that in the final design.
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01.
AvailAvail offers an escape from the
digital world and a return to the tangible world by creating a unique space for adults and
children to use individually or collectively. It provides a
sensory experience for the user and encourages interaction between parent and child. Avail uses the metaphor of
nesting within or under a tree to simulate an authentic
experience one might have in nature.
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function::
Avail’s cushion flips upward to allow for comfortable interaction between parent and child by raising the child up to the parent’s level. The cushion may be flipped down when one person is using the space and then transformed into the two-teared configuration for better parent and child interaction.
Avail’s shade is collapsible so it may be folding and placed behind the cushion when not in use.
Func
tion:
:
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model::
I constructed a functioning model from maple plywood and the cushion out of foam and cotton duck cloth.
Function::
02.
The intent of this project was to choose a product on the market, disassemble it, and evaluate how it could be redesigned in a more sustainable fashion. The product I chose was a collapsible camping chair. Through research and conceptual development I designed a more sustainable solution for this product.
Settle Down
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8 connectors10 legs20 screws20 washers2 arms (12 pieces)1 seat (9 pieces)1 bag (5 pieces)
::Cut down on parts::Eliminate carrying bag and find a better solution for portability::Simplify legs::Make more lightweight::Eliminate heavy material::Make chair out of one material::Use friendlier materials::Use materials that may be easily recycled
::Portbility::Comfort::Ease of use
research::
sustainable materials::
Pros:: fire retardant
Pros:: requires less processing//uses less dye than cotton//biodegradableCons:: usually requires importing
Pros:: no chemical alterations//versatileCons:: decreases soil fertility//crops require alot of land
Pros:: produces 250% more fiber than cotton//grows quickly//strong and durable
Pros:: assures humane treatment of sheep// eliminates synthetic pesticides on land and animals
Pros:: recycled//can be bought locally//sturdy Cons:: requires a lot of clean-up
Pros:: grows quickly//durable//economicalCons:: usually requires importing
Pros:: recyclable//flexible//lightweightCons:: less durable//synthetic
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I researched many different folding mechanisms; some that were applied to furniture and some that were not. Researching these folding mechanisms not only informed the function of my design, but they also informed the aesthetics.
inspiration::
ideation::
After researching these folding mechanisms I began the concepting phase of the process. I made several small paper and cardboard models throughout the concepting phase as a way of generating and solidifying ideas. I worked back and forth between drawing and paper modelling throughout the concepting phase.
Pap
er M
odel
s::
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ideation::
This is the concept I pursued as the final direction. The original concept was made of one piece of corrugated material. It may be used in several different ways depending on its orientation. It may be used as a chair, a fort, or a sleeping mat. The chair can be rolled up and self contained for convenient portability but doesn’t depend on a separate piece of material to do so.
Cho
sen
Dire
ctio
n::
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Throughout the refinement process I continued to make paper models. I arrived upon three possible directions and pursued them all before I decided upon the final direction.
01. 02. 03.
refinement::Fi
nal D
irect
ion:
:
The final direction is made of one piece of corrugated material. At this point in the process I was unsure what that material was going to be. The two ends of the material connect to make a cylinder. The material is scored so that the seat easily falls into place. It rolls up and self contains, and can also lay flat and be used as a sleeping mat.
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Total:: 69 partsMaterial:://Bamboo Fiber//Reclaimed Lumber
Total:: 84 partsOriginal Design New Design
Material:://Nylon//Steel//Plastic
The final design is made of bamboo fiber, and reclaimed lumber. It is stitched together so that it may be easily disassembled and recycled. Apart from three metal connectors, the chair is completely biodegradable.
Settle Down
03.The intent of this project was to choose a product that has ergonomic issues. Through surveys and testing, my goal was to arrive at a more ergonomic solution for a hair dryer.
Palm
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research::
Initi
al S
urve
ys:: I collected surverys from users to discover what they find uncomfortable
about existing hair dryers. This allowed me to pinpoint the main issues I would address in my design.
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After discovering the main ergonomic issues, I made plans for constructing testing tools which would eventually direct me towards a better ergonomic solution. The following are the issues my testing tools addressed::::Handle shape::Angle of handle to nozzle::Ability for user to keep wrist straight::Weight distribution
Test
ing
tool
s::
a
b
c
ab
c
research::
Through surveys and testing I discovered that it is most comfortable for the user to hold the hair dryer from the back of the nozzle. This allows the user to keep his/her wrist straight. It also creates a more direct relationship between the air flow and the direction the user’s hand is facing.
step 1: step 2: step 3:fill out the survey test the models pick your favorite
75 1/2
4
2 1/2
11
11/2
Sur
veys
::To
p P
icks
::
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Taking direction from the research and testing phase of the process, I began concepts for the final design. All of my concepts involve the user cupping the back of the nozzle. This required me to find another location for the intake. I also needed to find some way of insulating the back of the dryer, ensuring that it would not get too hot for the user’s hand. Based on the information I collected from my testing phase, I decided to design the hair dryer as a cordless dryer, which would have a charging dock. I felt that this would offer a solution to many of the ergonomic issues which I discovered.
Con
cep
ts::
hand slips inside
nylon
ideation::
Fina
l dire
ctio
n::
intake
controls
strap for hand
silicone
wall-mounted charging dock
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final design::
The final design has a control which wraps around the entire hair dryer so that it is accessible if it is held with the right hand or the left hand. The intake wraps around the nozzle creating a decorative pattern. The back of the dryer is insulated with silicone ensuring that the user’s hand will not get too hot. The handle is also coated in silicone for comfort. purposes The dryer has an electric charger, which can sit on the counter top or be wall-mounted.
Palm
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final design::
01. Handle02. Back Casing03. Control04. Fan05. Battery06. Motor Casing07. Heating Coils08. Face09. Shell10. Charging DockC
omp
onen
ts::
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model::
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04.This project was focused on designing and constructing a functional piece of furniture for the future CIA (Cleveland Institute of Art) campus. The design was to take into consideration the user, the purpose, ergonomics, materials, aesthetics and fabrication. I constructed my design out of reclaimed lumber. I worked with APOC (A Piece of Cleveland), a Cleveland based organization which deconstructs old homes throughout the city and sells and uses the lumber for custom furniture projects.
Reform
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04.
My classmates and I focused on four specific areas of the school to design for including Smart Classrooms, Staff Offices, IME Studios and Public Spaces. We collectively conducted research for all four of these areas and referred back to our research throughout the design process.Smart ClassroomsNeeds:: group seating, chalk boards, lighting, TV and AV equipment, pin-up walls, storable furniture, collaborative space.Staff OfficesNeeds:: organization, alternative storage, maximal work space, personalized space, meeting space, privacy, modularity, use of vertical storage.IME StudiosNeeds:: Controlled lighting, collaborative space, personalized studios, convenient pin-up space, dry-erase boards, storage, adjustable drawing surface, flat file storage, critique space.Public SpacesNeeds:: Seen from the street, “face” of the school, relaxed, fun area.
Res
earc
h::
research::
Old
Mee
ts N
ew:: I collected many images for inspiration
during the research phase. I was interested in combining old traditions of Shaker furniture with a new aesthetic. I researched traditional and contemporary furniture and tried to find a hybrid between the two.
inspiration::
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04.B
rain
stor
min
g:: Keeping in mind what I learned
through research, and frequently referring back to my inspiration images, I did several thumbnail sketches as a way of quickly generating ideas before finalizing my concepts.
ideation::
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04.
Coffee table
Magazine rack
01Public Spaces
Stiff fabric
Rigid material
02Public Spaces
Couch orientation
End tables
03Public Spaces
Aerial view
This is a large table for the atrium. All of the individual tables are painted different colors so that when it is pulled together it creates the illusion of a cube in perspec-tive when looking at it from above.
04 Public Spaces
These dividers are designed for the atrium. They break up space while the interest-ing patterns cast unique shadows on the floor.
01Staff Offices
Hanging light
Accordion storage
05Public Spaces
Book shelf
concepts::
I explored 4-5 concepts for each of the spaces we researched.
03 Staff Offices
Digital picture frames
This section swings out to create an “L” shaped desk
02 Staff Offices
Fold down meeting space
Privacy
04 Staff OfficesSlotted space for shelves
Rearrangeable shelves
02IME studios
Desk folds out of wall
Privacy curtain
01IME studios05 Staff Offices
Accordion hinge allows the user to make shelves as high /short as needed
The shelves fold outfrom the main unit
03 IME studios
Adjustable drawing surface
Combines desk withstorage unit
Pin up space
Staff Offices06 Staff Offices
These hanging chairs can be pulled off the wall when extra seating is needed. They fold up to create the chair seen in isometric perspective.
04 IME studios
Boards sandwich together for minimal storage
Fabric is another option
Creates “clothes line”to hang drawings
01SmartClassrooms
Conference mode
Storage
Lecture/presentation mode
Large Conference mode
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02SmartClassrooms
Folds for minimal storage
03SmartClassrooms
Reversible legs
Conference table
Underneath is pin-able surface to easily transform the classroom into a pre-sentation room
04SmartClassrooms
Traditional chair
Desks slides up to create a writing surface
05SmartClassrooms
Individual use
More than one person
Privacy for test taking
01IME studios
Individual lighting
Privacy option
Built-in outlet
Lofted storage space 02IME studios
Desk folds out of wall
Privacy curtain
concepts::
Fina
l Dire
ctio
n::
05IME studios
Break table
Flips up fordry-erase surface
04 IME studios
Boards sandwich together for minimal storage
Fabric is another option
Creates “clothes line”to hang drawings
03 IME studios
Adjustable drawing surface
Combines desk withstorage unit
Pin up space
The concept I pursued as a final direction was a desk concept for the Integrated Media Studio spaces. The desk is a modern interpretation of a Shaker style writing desk. I liked this concept because it combines storage and a working surface.
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refinement::
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Mod
els:
:
Once I found a successful size and dimension for the desk, I constructed several models in order to double check the proportions. I then constructed a full scale model out of foam core.
refinement::
Full-scale model
Because I used reclaimed lumber, it was very important to clean
up the wood. After planing all of the wood, I then laminated the
boards together to make panels to construct the desk.
Construction::
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The final design has a swing out brace which supports the writing surface of the desk. There is also a hole in the inside of the desk for students to run electrical cords through. The shelves of the desk are removable so that students may store large work inside if necessary. The overall form of the desk loosely reference a saw-horse indicating a notion of hard work.
Reform
05.Tee’This was a brand language project for which my classmates and I were to create a brand and individually design products for it, taking into consideration the parameters we set up for ourselves in creating the brand language. The brand which we created was to be based on Viktor Schreckengost’s work. The brand was intended to carry on the legacy of Viktor.
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Research::
Every adult in America has ridden in, ridden on, drunk out of, stored their things in, eaten off of, been costumed in, mowed their lawn with, played on, lit the night with, viewed in a museum, cooled their room with, read about, printed with, sat on, placed a call with, enjoyed in a theater, hid their hooch in, collected, been awarded with, seen at a zoo, put their flowers in, hung on their wall, served punch from, delivered milk in, read something printed on, seen at the World’s Fair, detected enemy combatants with, written about, had an arm or leg replaced with, graduated from, protected by, or seen at the White House something created by Viktor Schreckengost.
Called an “American da Vinci” by so many that discover him, the breadth and depth of his work is staggering by any measure. A pioneer of modern American industrial design, prolific sculptor, painter, and ceramist, his works are sought by and held in major private and public collections across the United States and around the world. His accomplishments have been recognized through dozens of awards including the National Medal of Arts awarded by the President of the United States, the country’s highest award in the arts.
Schreckengost’s crowning achievement was his creation of the first industrial design education program in America in the 1930s. For nearly 70 years, he trained generations of leading industrial designers. The impact on the country’s economy far exceeds $200 billion. His impact on the quality of our lives is immeasurable.
Viktor Schreckengost::05.
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After researching Viktor’s work and his history, it was necessary to research other brands and decide where we wanted Viktor’s brand to live in relationship to other successful brands on the market. We evaluated and researched all of these brands and decided which of their attributes were appropriate for our brand and how we were going to make it unique.
Martha Stewart::upscalequalityutilitariancrafty
Ikea::D.I.Ysimpleuniversalfunctionaldesign for the masses
Dyson::precisionmechanicalaestheticinnovativecutting edge
Crate & Barrel::D.I.Yfemininedomesticperceived luxurytraditional
Mark Newson::simpleversatileorganicsculpturalelegant
Eames Office::originalpioneers
Apple::cleanminimalistsoft squares
Karim Rashid::eliteradicalin your facesculpture
Competition::
research::05.
::Economy over luxury::High perceived value yet accessible::Innovative but for mass production::High brand width::Balancing form and function with an emphasis on sculptural and emotional aesthetic
Brand Goals::
After establishing these goals for our brand, we were able to place Viktor on a positioning map with the competing brands.
VIKTOR
Ive
Utility
Low
LowHigh
HighCost
Positioning Map::
brand development::
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05.C
once
pts
:: After the research phase of the process, we began concepting. Within my concepts, I mostly focused on houseware products that related to Viktor’s work aesthetically and conceptually. I also generated some logo design concepts, as well. The logo concepts are abstractions of Viktor’s initials and also reference some of the forms found in his ceramic work.
ideation::
Dire
ctio
n:: The concept I pursued as a final direction is
a tea set that is coated in a heat sensitive glaze. When the water inside of the kettle and cups is hot, a graphic appears on the outside of the vessel, indicating to the user when the water is at a good drinking temperature.
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We established the essence of the brand as “reach.” We chose this word because it can be interpreted in a lot of various ways and encompasses much of what Viktor stood for. “Every child should have a pedal car and every housewife should have a nice dinnerware set” -Viktor Schreckengost. Reach can indicate the idea of reaching for something new and innovative. It can also evoke the idea of reaching many individuals. We chose the adjectives: expressive, pragmatic, accessible, and individual as words to go along with the term reach, i.e. expressive reach, accessible reach, etc.
The
Ess
ence
:: Expressive Pragmatic Accessible
Indi
vidu
al
Reach
brand development::05.
After evaluated the products that my classmates and I were interested in pursuing, we established three different lines for the brand: kitchen, home decor, and ride-ons. We chose one of the four adjectives to put emphasis on within each line. For instance, a kitchen product should be pragmatic above expressive, accessible and individual., thus, pragmatic is the term we put emphasis on within the kitchen line. We also chose color palettes and a form language that evokes the feeling we wanted our audience to perceive from each line.
Kitchen
Home Decor
Ride-ons
PRAGMATICSTABLESTRUCTURALSIMPLECLEANNEUTRAL COLORS
EXPRESSIVEORGANICEMOTIONALSCULPTURALWARMER COLORSHOME DECOR
INDIVIDUALCHARACTERACCESSIBLESATURATEDPLAYFUL UNIQUEFRESH
RIDE ON
HOME DECOR
KITCHEN
Victor Schreckengost Color Swatches
RIDE ON
HOME DECOR
KITCHEN
Victor Schreckengost Color Swatches
RIDE ON
HOME DECOR
KITCHEN
Victor Schreckengost Color Swatches
Thre
e Li
nes:
:
8407::Wendy Birchfield
My product was going to be a part of the Kitchen line so I allowed the guidelines we set up for that line to guide my refinment phase.
refinement::
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05.
Tee’Tee combines the tea kettle and the
tea pot. It is sold with a metal dish which sits on the stove, protecting
the kettle from high temperature, but still allowing the water to heat. The
kettle then functions as the pot when it moves to the serving tray. Tee is
the German spelling of tea, thus the name refers back to Viktor’s studies in
Vienna.
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05. function::
Cold
Tee is coated in a heat reactive glaze. As the water inside heats up, color fades upward as a secondary indicator that the water is hot. The cups are also coated in this heat reactive glaze, indicating to the user when the tea is at the right drinking temperature or when the water needs to be reheated. The lip of the cup is designed in such a way that it is comfortable for the user to drink from all three sides. This form also lends itself nicely to the act of pouring which is why the form also functions well for the kettle.
Hot
90
model::
tea time::After the design was complete, I created a functioning model by slip casting the tea set. I constructed the tray and lid out of Elm.
My Little GalleryThis project was sponsored by Fisher Price. Fisher Price created and delivered the design brief and worked with us throughout the project. The intent was to design a craft related product for children ages 3-5.
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research::C
reat
ive
Pla
y::
I researched creative play and observed children creating craft and art projects. I also researched current products on the market that attempt to make art making more enjoying for young children and parents. One problem I found through researching children’s artwork,is that parents are always looking for creative ways to display their children’s artwork. I kept this in mind as a moved to my ideation phase.
ideation::
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refinement::
I refined three concepts, “Movie Maker,” “String Painter,” and “My Little Gallery,” before I decided upon a final direction. I finally chose “My Little Gallery” as a direction. The concept was a series of clips that would be mounted around a child’s bedroom or craft room and allow them to display their artwork. The clips would have LEDs at the bottom, lighting the artwork in a gallery style fashion. It would come with an easel which attached on any of the clips, allowing the child to create artwork and then instantly display it. D
irect
ion:
:
98
My Little GalleryMy Little Gallery allows children to create artwork and display it in a gallery-like fashion. The series of clips may be mounted on a child’s wall at chair rail height. The easel snaps onto any clip securely. As soon as the child completes a piece they can display using the clips.
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LEDs
Magnetic Strip
function::
Along to bottom of the clips run a series of LEDs allowing children to light their artwork in a gallery style. The clips also have a magnetic strip which allows the child to add titles above their artwork with magnetic letters
My Little Gallery
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Stand
Nylon strap
function::
In addition to being used with the clips, the easel has a stand, which allows the child to use is separately from the wall.
My Little Gallery
Angle easel surface.
10407::Wendy Birchfield
function::
The entire product packs down to fit in a box that is 14.25” x 21.25” x 4.25”.
My Little Gallery
07.In the last few years big cities have seen a large trend towards urban gardening. Few products exist to aid individuals with this specific task of creating a garden in a small space. My intent with this project was to create a sustainable product which would aid in urban gardening.
GreenHouse
108
research::
More and more cities are developing and more individuals are converting to urban lifestyles. At the same time there is trend towards farming and growing ones own food. Many city-dwellers have reverted to urban farming as a way of growing their own food, but also maintaining their urban lifestyle. My thought process from here was to develop a product that would help such an individual.
Thou
ghts
::
city living farming
farming urban gardens
110
ideation::
112
GreenHouse
GreenHouseGreenHouse is a planting unit which is placed in a window. It allows the use’s plant to be self-sustaining by making use of the rain water collected from outside. It filters and collects rain water in a reservoir at the base of the planter. The plant draws the water into it’s soil as needed.
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Outside
Window
Inside
Window
116
02. 03.GreenHouse
118
Exploded View
Outdoor Liner
Indoor Liner
Planting Unit
Divider
Filter
Nylon Fabric
120