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Innovation Part 1: Skills of Innovation
By: Tom Gorman
1. Innovation = Problem Solving2. People and Products They Love
3. The Corporate Way4. The Hollywood Model
"No man ever yet became great by imitation.“
Samuel Johnson
11 Innovation = Problem Solving
INNOVATION (noun)the act of starting something for the first time; laying the foundation; beginning, institution; origination; creation.
INNOVATION is introducing something “new” into the organization.
An innovation is a new product, service, process or approach to problem
INNOVATION is a new way of thinking about something
1. Innovation = Problem Solving
THEMES IN THE BOOK
• Technology Drives Innovation
• Innovation spreads quickly
• “Scramble Competitors” complicate things
• Marketing Always Matters
1 Innovation = Problem Solving
Three Innovators:
1.Ralph Lauren
2.AppleComputer
3.Federal Express
FedEx Hub and Spoke http://news.van.fedex.com/no
de/3689
Operations: http://www.youtube.com/watch?v=iYzQ7JSBIGU&feature=related
Top 10 InnovatorsAmerica’s Most Admired Companies for Innovation 2008/10 Fortune Magazine
Company 2008 Rank
Apple 1
Nike 2
Medco Health Solutions 3
Procter & Gamble 4
Herman Miller 5
Disney 6
Fortune Brands 7
Burlington No. Santa Fe 8
McDonald's 9
ProLogis 10http://money.cnn.com/galleries/2008/fortune/0803/gallery.innovation.fortune/4.html
•Most admired •Least admired •
Company 2010Rank
Apple 1
Google 2
Nike 3
Amazon.com 4
Goldman Sachs Group 5
Procter & Gamble 6
McDonald's 7
Intel 8
UPS 9
FPL Group 10
http://money.cnn.com/magazines/fortune/mostadmired/2010/best_worst/best1.html
11 Innovation = Problem Solving
1. IMPROVE LIFE FOR THE CUSTOMER; SOLVE THEIR PROBLEMS, DO THINGS EASIER
2. DELIVER A COMPLETE SOLUTION; DON’T DELIVER UNINSTALLED COMPONENTS OR INCOMPLETE PRODUCTS
3. NEVER SAY – “IF WE MAKE IT, THEY WILL BUY” BEWARE THE PHRASE, “WE’LL HAVE TO EDUCATE THE MARKET.”
4. CONSIDER PRODUCTION AND SALES CHALLENGES FROM THE START
5. DON’T PUT GOOD RESOUCES INTO A BAD PRODUCT IDEA. DON’T LET POLITICS GET IN THE WAY.
INNOVATION BASIC PRINCIPLES
11 Innovation = Problem Solving
PROBLEM-SOLVING 101
1.IDENTIFY THE PROBLEM2.GATHER INFORMATION3.DEVELOP ALTERNATIVE SOLUTIONS4.IMPLEMENT THE BEST SOLUTION
2 2 People and Products They Love Product Life Cycle
Geoffrey Moore's Innovation Life Cycle
2 2 People and Products They Love
InnovatorsInnovators interact with other innovators, are venturesome & daring, and are willing to try new ideas at some risk.
Early AdoptersEarly Adopters are guided by respect for innovators. They are opinion leaders and adopt new ideas early but carefully.
Early MajorityEarly Majority are deliberate. They adopt new ideas before the average person although they rarely are leaders.
Late MajorityLate Majority are skeptical. They adopt innovation only after a majority of people has tried it.
LaggardsLaggards are suspicious of changes, mix with other tradition-bound people, adopt only when it has now taken on a measure of tradition itself.
2 2 People and Products They Love
The Technology Adoption curve bears out the idea that people operates according to “HERD MENTALITY”
2 2 People and Products They Love
Just Desserts – A Market for a specialty product
Rice to Riches – a store that serves only rice pudding
NICHE MARKET
2 2 People and Products They Love
Niche markets, unlike mass markets, include enthusiasts (innovators and early adopters) only.
Niche markets don’t fit the technology adoption curve.
Niche markets can expand unexpectedly given changing events and new information (organic products, green energy).
NICHE MARKET
2 2 People and Products They Love
While products vary, over time, they will go through these stages.
The length of each phase varies by product. You can guage the stage ofa product by its relative sales
figures. Change sales and marketing tactics as product moves
through cycle (you are selling to different customers) Cycles have speeded up over the past 20 years as
information and environments change faster.
Key Points: Product Life Cycle Introduction, Growth, Maturity, Decline, Withdrawal
2 2 People and Products They Love
INTRODUCTION = requires IMPACT GROWTH = manage AGRESSIVELY MATURITY = MILK IT !! DECLINE = DEAL with it WITHDRAWAL = WALK AWAY
Strategies & the Product Life Cycle Introduction, Growth, Maturity, Decline, Withdrawal
33 INNOVATION:INNOVATION:
The Corporate WayThe Corporate Way
Fortune Magazine AMERICA'S MOST ADMIRED COMPANIES 2008 -- 10 Most Admired for innovation
CompanyInnovation
Rank Rank in IndustryApple 1 Computers: 1
Nike 2 Apparel: 1
Medco Health Solutions 3 Health Care: 1
Procter & Gamble 4 Soaps and Cosmetics: 1
Herman Miller 5 Furniture: 1
Disney 6 Entertainment: 1
Fortune Brands 7 Household Products: 1
Burlington No. Santa Fe 8 Railroads: 1
McDonald's 9 Food Services: 1
ProLogis 10 Real Estate: 1
33 INNOVATION:INNOVATION: The Corporate Way The Corporate Way
New Product Development (NPD) is the complete process of bringing a new product or service to market
NPD is the act of conceiving, designing, testing, building and launching new products & services
NPD the discipline is focused on developing systematic methods for guiding all the processes involved in getting a new product to market.
33 INNOVATION:INNOVATION: The Corporate Way The Corporate Way
1. Idea Generation 2. Concept Testing3. Prototype Design4. Product Testing5. Market Testing6. Product Launch
33 INNOVATION:INNOVATION: The Corporate Way The Corporate Way
Product Testing
Test for the Following Design Instructions Performance Usage Quality & Durability
33 INNOVATION:INNOVATION: The Corporate Way The Corporate Way
A test for a product prior to commercial release. Beta testing is the last stage of testing, and
normally can involve sending the product to beta test sites outside the company for real-world exposure
Software companies often offer their product as a free trial download over the Internet.
44 The Hollywood Model
Applies to less tangible, less traditional products such as films, entertainment, event planning, retail merchandising, and advertising.
44 The Hollywood Model
Key factor is outsourcing talent.
An INDEPENDENT PRODUCER finds and develops ideas, brings together a team finds financing, develops a marketing package,
and stands and falls on the merits of the project and
profitability.
44 The Hollywood Model
Project A unique and temporary venture with a beginning and an end, undertaken by people on deadline to meet established goals within defined
constraints of time, resources, cost, and quality.
PROJECT MANAGEMENT
44 The Hollywood Model
Development Pre-production Production Post Production
4 steps in the model