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Innovations in Online PBL: A Virtual World Case Study

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Innovations in Online PBL: A Virtual World Case Study. Presented by Emily Conradi, e-Projects Manager. Virtual Worlds. Multi-user virtual worlds – MUVEs Virtual presence – or avatar e.g. OpenSim, ActiveWorlds, Croquet, Second Life. - PowerPoint PPT Presentation
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28 th February 2008 Innovations in Online PBL: A Virtual World Case Study Presented by Emily Conradi, e-Projects Manager
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Page 1: Innovations in Online PBL:  A Virtual World  Case Study

28th February 2008

Innovations in Online PBL: A Virtual World

Case Study

Presented by

Emily Conradi, e-Projects Manager

Page 2: Innovations in Online PBL:  A Virtual World  Case Study

Virtual Worlds

• Multi-user virtual worlds – MUVEs

• Virtual presence – or avatar

e.g. OpenSim, ActiveWorlds, Croquet,

Second Life

‘. . .have 3D isometric/third-person graphics, are accessed over the Internet, allow for some dozens of simultaneous users to interact, and represent a persistent virtual world.’ (wikipedia, 2008)

Page 3: Innovations in Online PBL:  A Virtual World  Case Study

Second Life

• Created by Linden Labs• Built and ‘owned’ by residents• Free to access• Quick and easy to learn• Users can chat or use voice tools• Strong active educator community• Supports and integrates with other technologies

Page 4: Innovations in Online PBL:  A Virtual World  Case Study

Why use SL in education?

• Immersive and engaging• 3D space• Contextual• Communication• Collaboration• Learning artefacts• Safe environment

Page 5: Innovations in Online PBL:  A Virtual World  Case Study

Examples of Education in SL

• Dissemination

Page 6: Innovations in Online PBL:  A Virtual World  Case Study

SL Medical Library

e.g. Remember MeAlzheimer’s Exhibit on InfoIsland

Page 7: Innovations in Online PBL:  A Virtual World  Case Study

Examples of Education in SL

• Dissemination• Models or displays

Page 8: Innovations in Online PBL:  A Virtual World  Case Study

Genome IslandTexas Wesleyan University

Page 9: Innovations in Online PBL:  A Virtual World  Case Study

Examples of Education in SL

• Dissemination• Models or displays• Role play

Page 10: Innovations in Online PBL:  A Virtual World  Case Study

SecondHealth

http://www.youtube.com/watch?v=Mp8IyXZAv-U

Page 11: Innovations in Online PBL:  A Virtual World  Case Study

Examples of Education in SL

• Dissemination• Models or displays• Role play• Simulations

Page 12: Innovations in Online PBL:  A Virtual World  Case Study

UC Davis’ Virtual Hallucinations

Page 13: Innovations in Online PBL:  A Virtual World  Case Study

PREVIEW ProjectProblem-based Learning in Virtual Interactive Educational Worlds

Page 14: Innovations in Online PBL:  A Virtual World  Case Study

Background

• Problem-based learning courses• Students in work placemento At a distance;o Time poor;o Loses collaborative element.

• Investigate new ways to deliver PBL

Page 15: Innovations in Online PBL:  A Virtual World  Case Study

Virtual Patients

Page 16: Innovations in Online PBL:  A Virtual World  Case Study

From Virtual Patients to Virtual Worlds

Context Realism Immersive environment Collaboration Student led

Page 17: Innovations in Online PBL:  A Virtual World  Case Study

Aims

• Deliver PBL in Second Life;• Develop eight interactive PBL scenarios;• User-guided development and evaluation;• Develop guidelines and best-practice on delivering

PBL in virtual worlds.

Page 18: Innovations in Online PBL:  A Virtual World  Case Study

Scenario Building

Page 19: Innovations in Online PBL:  A Virtual World  Case Study
Page 20: Innovations in Online PBL:  A Virtual World  Case Study

Evaluation

• Key questions:o Does this environment engage?o Do the learners have an identity?o Promote collaboration?o What are the tutors experiences?o What are the ‘costs’ of using SL for this method of

teaching?

Page 21: Innovations in Online PBL:  A Virtual World  Case Study

Questions?

www.elu.sgul.ac.uk/preview


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