Date post: | 28-Jan-2015 |
Category: |
Education |
Upload: | afluckiger |
View: | 103 times |
Download: | 0 times |
Technology Technology in an Early Childhood in an Early Childhood ClassroomClassroomA presentation by Aria FluckigerA presentation by Aria Fluckiger
Guidelines Guidelines
CognitionCognition
Use open ended, not drill practice software.Use open ended, not drill practice software.
5 effective ways for young children to use technology5 effective ways for young children to use technology1. Make and display a graph. Use things that are 1. Make and display a graph. Use things that are
meaningful to the children. meaningful to the children. 2. Explore with digital tools. One example of this is to find 2. Explore with digital tools. One example of this is to find
pictures that are magnified as part of a lesson. Save pictures that are magnified as part of a lesson. Save them in a folder for the class. them in a folder for the class.
3. Tell a story in pictures and words. Use art software to 3. Tell a story in pictures and words. Use art software to illustrate.illustrate.
4. Write, Record and Revisit Turn lesson into a book. 4. Write, Record and Revisit Turn lesson into a book. 5. Share and document learning. Send pictures home with 5. Share and document learning. Send pictures home with
children. children.
SocialSocialGuidelinesGuidelines
Encourage Encourage Collaboration:Collaboration:
Multiple ChairsMultiple Chairs
Teacher Selected Teacher Selected groupsgroups
Ask three, then MeAsk three, then Me
CognitiveCognitiveGuidelinesGuidelines
Expand their thinking:Expand their thinking:
Open-Ended, not DrillOpen-Ended, not Drill
Digital StorytellingDigital Storytelling
Present a digital story created by the teacherPresent a digital story created by the teacher
Create a digital story with the childrenCreate a digital story with the children
Virtual ManipulativesVirtual Manipulatives
Teach about patterns using a Teach about patterns using a projector and the Library of Virtual projector and the Library of Virtual Manipulatives Manipulatives
Teach a direct instruction lessonTeach a direct instruction lesson
Use one of these programs: Attribute Use one of these programs: Attribute Trains, attribute blocks, or color Trains, attribute blocks, or color patterns.patterns.
Practice Time Practice Time
SourcesSources
Computer collaboration picture Computer collaboration picture http://www.longparish.org.uk/playgroup/contact/images/computer06_000.JPG
Cognitive computer guidelines Cognitive computer guidelines http://www.helpthecambodianchildren.org/files/images/123215_8934_0.jpg