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Interaction Design A Revolution of Quality

Date post: 27-Jan-2015
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Introduction to interaction design, and an rehash of Allan Cooper's keynote from the IxDA 08
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Interaction Design A revolution of quality. Bill Abel Slaughter Group
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Page 1: Interaction Design A Revolution of Quality

Interaction Design

A revolution of quality.

Bill AbelSlaughter Group

Page 2: Interaction Design A Revolution of Quality

What is Interaction Design?

• Interaction Design (IxD) is the branch of user experience design that defines the structure and behavior of interactive products and services.

• i.e. IxD defines in detail how websites, web apps, software will look, function, and behave.

• Interaction Design spawns from interface design, industrial design product design, software design and development, cognitive psychology, visual design, anthropology, etc.

Page 3: Interaction Design A Revolution of Quality

History of IxD

• 1980’s - Interaction Design was coined Bill Moggridge (designed the first laptop) and Bill Verplank (designed the Xerox Star GUI)

• 1990’s - The Web popularizes information architecture, user experience design, usability, and other related tools, and techniques

• In 2003, the IxDA was formed. The Interaction Design Association.

• In February 2008 the first IxDA conference was held in Savannah, Georgia. Alan Cooper delivered the keynote address.

Page 4: Interaction Design A Revolution of Quality

Interaction Designers?

• We are not eyeball tracking wonks

• We are not prototypers

• We are not testers

• We are not programmers

Page 5: Interaction Design A Revolution of Quality

• business strategy

• brand development

• marketing communications

• art and design

• anthropology

• programming and technology

My Background

Page 6: Interaction Design A Revolution of Quality

The problem with innovation.

Page 7: Interaction Design A Revolution of Quality

Innovation is a tactic for first-to-market.

Page 8: Interaction Design A Revolution of Quality

First-to-market is a poor strategy.

Page 9: Interaction Design A Revolution of Quality

Your music collection in your pocket.

• Archos Jukebox

• mp3 player

• 5GB

• rechargeable battery

• etc...

Page 10: Interaction Design A Revolution of Quality

Best-to-market always trumps first-to-market.

Page 11: Interaction Design A Revolution of Quality

Your music collection in your pocket.

• Apple iPod

• mp3 player

• 5GB

• rechargeable battery

• etc...

Page 12: Interaction Design A Revolution of Quality

The difference is in the process.

Page 13: Interaction Design A Revolution of Quality

Software development is an information age craft being managed by industrial age methodology.

Page 14: Interaction Design A Revolution of Quality

The industrial age took raw materials and turned them into products. It was simple. It only required cheap, unskilled workers.

The business was in how efficiently the process could be managed. Cost is critical, so reducing costs was good business.

Page 15: Interaction Design A Revolution of Quality

Software development is not simple. It is difficult. It is complex. It is expensive. It takes time.

Page 16: Interaction Design A Revolution of Quality

Cutting costs will only make the product worse.

Page 17: Interaction Design A Revolution of Quality

With software, profit is not measured by efficiency.

Page 18: Interaction Design A Revolution of Quality

It is the quality of the product that determines it’s ultimate success, and long-term profitability.

Page 19: Interaction Design A Revolution of Quality

Software development is a craft.

Page 20: Interaction Design A Revolution of Quality

Craftsmen take pride in their work.

They spend years perfecting their skills.

Their work is expensive.

Page 21: Interaction Design A Revolution of Quality

Programmers are like craftsmen.

Page 22: Interaction Design A Revolution of Quality

Quality brings joy.

Page 23: Interaction Design A Revolution of Quality

We need a new paradigm.

Page 24: Interaction Design A Revolution of Quality

Requirements > Programming (Do it all)

Page 25: Interaction Design A Revolution of Quality

Requirements >

Interaction Design >(What does the solution look like? Research.)

Design Engineering >(How will we create it? Agile methods.)

Production Engineering (Do. Make it really good. Efficiency.)

Page 26: Interaction Design A Revolution of Quality

So how much does this cost?

Page 27: Interaction Design A Revolution of Quality

A hell of a lot less than taking a failure to market.

Page 28: Interaction Design A Revolution of Quality

The extra upfront costs spent on design will be recouped in the production phase.

A better product will take less to maintain, and update because there will be less bugs.

Passionate customers will drive sales and create long-term sustainable growth.

Page 29: Interaction Design A Revolution of Quality

So what’s the deal?

• Interaction Designers will deal with the business people who don’t understand how damn hard it is to make software in the first place. We’ll hold their hand and work with them. Then we will deliver a clear set of requirements, a clear vision of the product, and research to back it up.

• Programmers then can focus on what they do best - writing code.

Page 30: Interaction Design A Revolution of Quality

IxDA Birmingham

http://groups.google.com/group/ixda-birmingham

Page 31: Interaction Design A Revolution of Quality

S L A U G H T E R G R O U P

slaughtergroup.com


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