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Department of Information Technology Uppsala university Interaction Design Guidelines and Rules
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Page 1: Interaction Design Guidelines and RulesInteraction Design Guidelines and Rules. Uppsala university @ UU/IT 2009-01-23 | #2 Design rules Heuristics, based on research, experience and

Department of Information Technology Uppsala university

Interaction Design Guidelines and Rules

Page 2: Interaction Design Guidelines and RulesInteraction Design Guidelines and Rules. Uppsala university @ UU/IT 2009-01-23 | #2 Design rules Heuristics, based on research, experience and

Uppsala university

2009-01-23 | #2@ UU/IT

Design rulesHeuristics, based on research, experienceand common sense• Perception, cognition, HCI, engineering

Advice for different kind of design problems• Low level: general advice• High level: mandatory and very specific

Support for evaluation

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How does one learn design?Can you read a book about it?Can this course teach you design?

In groups of 2:• Discuss for 1 minute

Page 4: Interaction Design Guidelines and RulesInteraction Design Guidelines and Rules. Uppsala university @ UU/IT 2009-01-23 | #2 Design rules Heuristics, based on research, experience and

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Different types of rulesGeneral principles, guidelines• “Strive for consistency” (J. Nielsen, B. Shneiderman)

International standards• “Direct manipulation of output: if appropriate for the task

the result of a direct manipulation should be displayed in such a way that it can be further modified by direct manipulation.” ISO/DIS 9241-16:1996(E)

Styleguide for a product• “A standard window should have a close box. When the

user clicks the close box, the window goes away.” The Windows Interface Guidelines for Software Design

Domain specific styleguide• Windows Vista, Mac OS X, Volvo cars, company web,

ATM, etc.

Page 5: Interaction Design Guidelines and RulesInteraction Design Guidelines and Rules. Uppsala university @ UU/IT 2009-01-23 | #2 Design rules Heuristics, based on research, experience and

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General advice - simplicityDon’t waste space on headers, unless really needed. For experienced users the content and position is enough.Don’t emphasize the importance of details that are important for the first-time user. Most things are there to support experienced users.

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General advice - colorUse dark colors on bright background

Bright colors on dark background• Red and yellow visible• Green and blue not as

good

(NASA/Goddard Code 520 human-computer interface guidelines)

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Strategies for design problemsNavigate in large sets of data• When the system has page-bound information,

allow for navigation by pages

The generative enhancement of a design (Thimbleby, 1984)

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Standards for design?Standards are guidelines that have formal status. They have been judged as important and are widely used

Think about:• Why standards for design?• 1 minute

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Reasons for standards in designEasier - educationSafety - maintenanceCheaper – common technologyHigher qualityInternational

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StandardsISO/IEC 11581 - Icon symbols and functionsISO/IEC 11741 - Dialogue interaction - cursor controlISO/IEC 14915 - Multimedia user interface design -ergonomics requirements for multimedia interfacesISO 13407 - Human centered design process for interactive systemsISO 9241 - Ergonomic requirements for office work with visual display terminals, parts 1 - 17 • Part 11: Guidance on usability• Part 12: Presentation of information

Web Accessibility Initiative (WAI), http://www.w3.org/WAI/

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Components in a GUI

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Apple’s style

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Guidelines don’t workAre only understood by those who don’t need to read guidelinesNot suited for the contextWhat guidelines to choose?What does the guideline mean? Sun’s guidelines about the order in menus:• Use a logical order (if one exists) to help guide

users through the process• Put most important or most frequently used

functions at the top of the menu

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Guidelines support evaluationEvaluating a menu design in terms of a guideline• “Facilitate backwards navigation”Before After

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General guidelinesMake the system easy to useDo what the user expectsMake the system consistentDesign for efficiencyClear navigation, show where you areAlways show what’s going onUse icons with care

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Consistent”Moreover, consistency in itself doesn’t ensure usability. It is a mistake to think that consistency in the surface properties of the interface will lead to good design.” (Microsoft)http://msdn.microsoft.com/en-us/library/ms997578.aspx

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An example of designOne task, one work areaThe interface should be ready to use immediatelyDetails and overview at the same timeSimple navigationPattern recognition

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Patterns

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SimplicityDo not waste space on things that are not needed. For experienced users content and position is enough.(Schneiderman)

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Clear contextGive users information about structure and context• Only a small part of a web site is visible at a time

(Yale C/AIM Web Style Guide)

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Interaction stylesDirect manipulation is (usually) simple• Simple icons and images are better than complex

or blank (Byrne, 1993)• Use few colors• Test icons with users

Sorting cards in piles

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Grid design

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AlignmentCareful alignment makes it possible to scan and read faster(Java Look and Feel Design Guidelines)Alignment can make the GUI look neat and well-balanced

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Examples

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Grouping

Art Borrmaskin Modell Volt/W Chuck Pris kr

5100 Sladdlös Borr/skruvdr Ferm 960K 12 10mm 449,00 5100 Sladdlös/skruvdr Ferm 960K 12 10 4495110 Sladdlös Borr/skruvdr Ferm FDK1200K 12 10mm 579,00 5110 Sladdlös/skruvdr Ferm FDK1200K 12 10 5795120 Slagborrmaskin Ferm KB 10/500 500 10mm 289,00 5120 Slagborr Ferm KB 10/500 500 10 2895130 Slagborrmaskin Ferm PD 13/650 650 13mm 389,00 5130 Slagborr Ferm PD 13/650 650 13 3895017 Slagborrmaskin Eltos B2-160E 650 13mm 665,00 5017 Slagborr Eltos B2-160E 650 13 665

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