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Interactive cues in flat design

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Interactive Cues in FLAT DESIGN Dec. 2014
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Interactive Cues

in FLAT DESIGN

Dec. 2014

Flat Design

http://www.google.com/trends/explore#q=flat%20design

Flat Design

http://www.google.com/trends/explore#q=flat%20design

Zune HD Windows

Phone 7

Windows 8 Material

Design

iOS7

What about affordance?

http://www.doctordisruption.com/wp-content/uploads/2013/09/Sensory_Feedback_in_Brain_Computer_Interfaces1.jpg

Affordance

Note: The book title changed to “The Design of Everyday Things” in 1990.

“The perceived and actual properties of the thing, primarily those

fundamental properties that determine just how the thing could possibly be

used. (e.g. a chair affords sitting; glass affords seeing through, breaking;

wood affords solidity, opacity, support, carving)”

The Psychology of Everyday Things, 1988

Donald A. Norman

You know that it can be clicked, because it has affordance?

Perceived Affordance

http://www.jnd.org/dn.mss/affordance_conv.html

“ In today's screen design sometimes the cursor shape changes to indicate

the desired action (e.g., the change from arrow to hand shape in a browser),

but this is a convention, not an affordance. After all, the user can still click

anywhere, whatever the shape of the cursor. Now if we locked the mouse

button when the wrong cursor appeared, that would be a real affordance,

although somewhat ponderous. The cursor shape is visual information: it is a

learned convention. When you learn not to click unless you have the proper

cursor form, you are following a cultural constraint. ”

Affordance, Conventions and Design, Interactions, May 1999

Donald A. Norman

Learned Conventions

We learned how to use modern technology.

http://coverhound.com/system/posts/images/000/000/050/original/baby-internet-1200.png?1357952480

Are there interactive cues that make

use of learned conventions helping us

perceive interactivity in UI design?

http://www.3ders.org/images/3d-printed-pool-cue-1.jpg

Observation

Disclaimer: Just personal observation and opinions

on UI designs. No research to back my opinions.

http://cdn.iphonehacks.com/wp-content/uploads/2013/06/ios-7-new-icons-iphone.png

http://www.google.com/design/spec/material-design/introduction.html

Button Shape

Visual Cue

Simplified

Button

Button

Flat design UI removes excessive decorative chrome; use minimal visual

elements just enough to communicate.

Flatten Simplify

Rectangle and circle

Rectangular and circular shapes are commonly used button shapes.

iOS

Rounded corner rectangular (and circular) shapes are used on iOS for

actionable controls.

Android (Material Design)

Rectangular (and circle) shapes are used on Material Design for actionable

controls.

Windows Phone

Rectangular (and circular) shapes are used on Windows 8 devices for

actionable controls.

Size matters

Too BiG

It looks like a backgound.

Size matters

Too small,

It is less likely to be seen as actionable.

(Especially on touch input devices.)

Distinctive ColorVisual Cue

Blue is a commonly used distinctive font color for actionable text (link) on

web UI.

Distinct Color for actionable text

Google+ (left), Facebook (right)

Distinct Color for actionable text

Blue is also commonly used as distinctive font color on mobiles.

Inline actionable text

Useful to put actionable text inline with other texts.

Guidelines for Links – User Experience Guideline for Windows Phone

Not just blue

12/4/201

42

“Consider choosing a key color to indicate interactivity and

state. Key colors in the built-in apps include yellow in Notes and

red in Calendar. If you define a key color to indicate interactivity

and state, make sure that the other colors in your app don’t

compete with it.”

iOS Human Interface Guideline

Not just blue

“Avoid using the same color in both interactive and

noninteractive elements. Color is one of the ways that a UI

element indicates its interactivity. If interactive and noninteractive

elements have the same color, it’s harder for users to know

where to tap.”

iOS Human Interface Guideline

Actionable VerbSemantic Cue

Click Here

Actionable text label or control label mostly starts with a verb.

Symbol / iconSemantic Cue

Actionable pictograms

Some icons become actionable (when put in right context) because years of

user education in modern UI.

Platform Conventions

iOS system icons

Android system icons

UI ConventionsLeaned language

Standard UI Controls

People can still guess how to operate a control if it still looks similar to

conventional design.

Top header (web)

Most web savvy users know that elements on top header of a web site are

most likely actionable. Even they are just text in black (or even gray).

Top and bottom bars (mobile)

App bar

Tool bar

Navigation

/ tool bar

Tab bars (mobile)

List/Menu (mobile)

List/Menu (web)

Grid Menu

Reinforce perceived interactivity

Drop shadow to create depth

Subtle drop shadow can also be seen on some UI control design to create

depth and reinforce interactivity.

Progress Disclosure on Hover

Google+ uses button shape for primary (encouraged) actions

Reveals interactivity on secondary controls when hover on container

Least used actions remain hidden until hover over it

Confidential | Copyright 2013 TrendMicro Inc.

Use multiple cues to emphasize primary

actions

Visual cues help users scan and locate actionable

elements on screen

Verb helps users confirm that it’s actionable

Save

Summary

Perceived affordance is learned convention in screen

design.

Distinctive color, shape (rectangular and circular),

size, action verbs are commonly used to indicate

interactivity.

Leverage user’s existing knowledge:

Learned conventions

Standard UI controls, layout, icons

Recommendations

Strategically use visual treatment to create visual

hierarchy for interactivity.

The more encouraging an action is, the stronger visual

treatment is applied.

So that users can easily scan and find primary actions.

Combine multiple interactivity cue (shape, color) for stronger

treatments.

Use verb for actionable text whenever possible, especially

when there is no visual cues. Verb suggests action.

Use platform standard controls.

Make use user’s known knowledge: learned conventions.


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