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Interactive Data Visualization with Tangible User Interface

Date post: 19-Nov-2014
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The slide looks into describing data visualization from an art perspective to communicate the research findings regarding how temperature changes affect the life of coral. A tangible user interface is used to interact with the data to create an engaging experience for the audience of the artwork.
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Presentati on by Phil Gough & Adityo Pratomo INTERACTIVE DATA VISUALIZATION WITH TANGIBLE USER INTERFACE
Transcript
  • 1. INTERACTIVE DATA PresentationVISUALIZATION WITH by Phil Gough & TANGIBLE USER Adityo Pratomo INTERFACE

2. ABOUT US Research Project: Reefs on TheEdge Part of MIDEA program Look to communicate corallifespan vs change in steatemperature 3. MOVIE DEMO 4. DATA SOURCE Erika Woolsey (marine biologist) research Findings of research Complex data Reducing the data to present 5. VISUALIZATION APPROACH Approaching visualisation: Scientific Perspective Design Perspective Art Perspective 6. DESIGNED AND ARTISTIC DATAVISUALISATION 7. HPV Vaccine VisualisationShows relationship to change a decision 8. WHY ART? Neuroscience Logic vs Limbic Changing behavior by associating facts with feelings 9. ART-SCIENCE COLLABORATION 10. TANGIBLE USER INTERFACE (TUI) Purpose for Reefs on The Edge: Create a unique and engaging way in exploring the data Promote social experience between users 11. TANGIBLE USER INTERFACE CONCEPT Using naturalhuman motoric as away to control Interface beyondthe world ofWindow, Icon, Menuand Pointers(WIMP) Giving physical formto an underlyingdata information 12. RESEARCH OUTPUT: OVERVIEW Interactive Data Visualization with Tangible User Interface 13. DEVELOPMENT 14. DEVELOPMENT Visualization:Processing Simulating coralspawn and coralgrow 15. DEVELOPMENT Tangible Objects: Arduino, Xbee, Reactivision marker Arduino: Control light Xbee: communicate wirelessly with computer through serialport Marker: tracked by the computer (object ID & rotation angle)to control the animation 16. DEVELOPMENT Table Webcam with IR filter Projector, 2 mirrors, 180 IR LEDs 17. ENGAGING THE AUDIENCE Three stages of interactions: InviteTouchRotate Initial colorColor changeAnimation changes 18. USER TESTING AT WEB DIRECTIONS SOUTH 2011 Key findings: Easy understandable interaction Need more responsive feedback from the system 19. EXHIBITION AT SENTIENT 20. FUTURE EXHIBITION: THE VERGE GALLERY Attract::Relate::Sustain 1 9 December 2011 21. Q&A Phil Gough E: [email protected] W: www.pgcreative.net Tw : @dramas_5 Adityo Pratomo E: [email protected] W: www.adityo.net Tw : @kotakmakan


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