International Conference on Vocational Education and Electrical Engineering (ICVEE) 2015
i
Proceeding
International Conference on
Vocational Education and
Electrical Engineering
(ICVEE) 2015
PPG Building UNESA, November 18th
2015
Organized by :
Electrical Engineering Department
Engineering Faculty
Universitas Negeri Surabaya
2015
ISSN 2461-0909
International Conference on Vocational Education and Electrical Engineering (ICVEE) 2015
ii
Proceeding
International Conference on
Vocational Education and
Electrical Engineering
(ICVEE) 2015
Edited by ICVEE Team
Copyright © 2015 and published by Electrical Engineering Department,
Engineering Faculty, Universitas Negeri Surabaya. All rights reserved.
No part of this book may be reproduced in any form, nor may it be
stored in a retrieval system or transmitted in any form, without written
permission from the publisher. The full paper are available in CD.
International Conference on Vocational Education and Electrical Engineering (ICVEE) 2015
iii
International Conference on Vocational
Education and Electrical Engineering
(ICVEE) 2015
HONORARY COMMITTEE
Prof. Dr. Warsono, M.S.
Prof. Ekohariadi, M.Pd.
Puput Wanarti Rusimamto, S.T., M.T.
GENERAL CHAIRMAN Prof. Dr. Supari Muslim, M.Pd.
STEERING COMMITEE Prof. Ekohariadi (Unesa)
Prof. Ir. Sukandar M.Sc. Ph.D. (UTHM, Malaysia)
Prof. Ashari (Univ. Telkom)
Prof. Bambang Suprianto (Unesa)
Dr. IGP Asto (Unesa)
Dr. Son Kuswadi (PENS)
Prof. Dr. M Nuh DEA (ITS)
Prof. Dr. Ir. Mauridhi Hery Purnomo, M.Eng. (ITS)
Dr. Hendrawan (ITB)
Dr. Agus Harjoko (UGM)
Azis Muslim Ph.D.(Univ. Brawijaya)
Prof. Datuk Dr. Ir. Mohd Noh Dalimin (UTHM, Malaysia)
Dr. Fathul Arifin (UNY)
International Conference on Vocational Education and Electrical Engineering (ICVEE) 2015
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ORGANIZING COMMITTEE Dr. Lilik Anifah, S.T., M.T.
Hapsari Peni, S.Si., M.T.
Prof. Dr. Bambang Suprianto, M.T.
Dr. I G.P. Asto B., M.T.
Dr. Tri Rijanto, M.Pd., M.T.
Dr. Agus Budi Santosa, M.Pd.
Dr. Euis Ismayati, M.Pd.
Dr. Wiryanto, M.Si.
Ir. Achmad Imam Agung, M.Pd.
Nur Kholis, S.T., M.T.
Eppy Yundra, S.Pd., M.T., Ph.D
Lusia Rakhmawati, S.T.,M.T.
Joko Catur Condro, S.Si, M.T.
Nurhayati, S.T., M.T.
Subuh Isnur H., S.T., M.T.
Dr. Euis Ismayati, M.Pd.
M. Syariffudin Zuhri, S.Pd., M.T.
Pradini, S.T., M.T.
Yulia Fransisca, S.Pd., M.Pd.
Arif Widodo, S.T., M.Sc.
Mahendra WIdyartono, S.T., M.T.
Rifki Firmansyah, S.T., M.T.
Widi Aribowo, S.T., M.T.
Aditya Chandra H., S.S.T., M.T.
Reza Rahmadian, S.St., M.Eng.Sc.
Farid Baskoro, S.T., M.T.
Pradini Puspitaningayu, S.T., M.T.
Imam Basuni, S.T.
Sugiono, S.T.
Trisiana Dewi Aurora, S.S.
Moch. Ma‘ruf, S.T.
Gitut Sudarto, S.T.
Subchan
Sholikun
Jamil
International Conference on Vocational Education and Electrical Engineering (ICVEE) 2015
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Table of Content
Cover i
Opening Speech From Rector of UNESA v
Addressing Message From Dean of Faculty of Engineering UNESA vii
Welcome Speech of General Chairman of ICVEE 2015 ix
Table of Content xi
A. Keynote Speaker
Internationalisation and Harmonisation of TVET in Southeast Asia: 1
Synchronizing Institutional and National Initiatives with Regional
Trends, Issues, and Initiatives Paryono
Intelligent Sensing: From Macroscopic to Microscopic Scale 15 Poki Chen
Parametric Model of Laboratory Heat Exchanger 17 Tatang Mulyana, Mohd Nor Mohd Than, Dirman Hanafi
Efficiency Optimisation Control Strategi for DTC Induction Motor 25
Drives Wahyu Mulyo Utomo, Sy Yi Sim
B. Vocational
Problem Based Instruction (PBI) To Improve Think Critically 41
Students in Planning Steel Construction Heri Suryaman
Implementation of Curriculum 2013 in The Process of Learning 47
SMK Engineering Building at Surabaya Hendy Ardianto
Performance Comparison Between The Graduates Senior High 51
School and Vocational High School Charis Fathul Hadi
Indonesian Vocational Education and Technology- Ready for 55
Asean Economic Community 2015? Dimyati
The Design of Mobile Educational Role-Playing Game For 61
Biology ―Bio Saga‖ Riady Salim, Robby Kurniawan Budhi, Indra Budi Trisno
Problem Solving Ability As Strategy To Improvement Of 65
Vocational Skill Students Kartika Tresya Mauriraya
The Influence of the use of Augmented Reality Media to 69 B-7
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Student‘s Learning Outcomes for multimedia department
Students in SMK 12 Surabaya Septian Rahman Hakim, Supari Muslim, Ekohariadi
Thematic Learning Using Augmented Reality in Education 77
with Aurasma Arik Kurniawati
The Development of Instructional Media on Physics Subject 81
To Increase The Class Effectiveness Puput Wanarti, Euis Ismayati, Hapsari Peni, Yuni Yamasari,
Elfira Taufida
Differences in Practice Student Performance Results 87
Using Cooperative Learning Model Type GI With STAD
PLC Programming on The Subject in at Vocational Schools Parti Rahayu, Euis Ismayati
Designing of Tool for Teaching Based on Computer 95
Interactive Learning And Computer Assisted Learning to
Improve the Skill of Learner M. Syariffuddien Zuhrie
The Evaluation of The Implementation of The Adiwiyata 101
Program (Green School Program) in SMK Semen Gresik Warju
Research and Development of Student Information System 113
for Kindergarten In Klojen Malang Dwi Fatrianto Suyatno, Yuni Yamasari, Rr. Hapsari Peni A.T.
Development of Learning Media Based E-Learning in 119
Vocational High School Baharuddin, Pryo Utomo
The influence of MySQL Utilization on Database Training 125
Subject in Software Engineering Department Of State
Vocational Senior High School 2 Surabaya Didik Triaswara, Supari Muslim, Lilik Anifah
Engineering Development Control Module as A Result of 131
Efforts To Improve Learning in Electrical Engineering
Universitas Negeri Surabaya Endryansyah, Puput Wanarti R, Mochammad Rameli, Eko Setijadi
The Development of Problem Based Learning Media in Electrical 135
Lightning Installation using Macromedia Flash 8 Yulia Fransisca, Subuh Isnur Haryudo
Implementation of Problem Based Learning (PBL) Model in Developing Data 139
Structure Learning Module to Enhance Students' Competencies
Bambang Sujatmiko, Rina Harimurti, and Anita Qoiriah
Benefit of Learning ―Make Cake, and Torten Gateaux‖ Student 145
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in Practice Cake Shop SMKN 3 Bogor for Dealing Era Globalisasi Nisa Rahmaniyah Utami
C. Electrical Engineering and Informatics
Design of Expert System of The Republic Indonesia‘s Law 153
Number 8 Year 1999 Concerning Consumer Protection
Using Mobile Application Sendra Darmawan, Robby Kurniawan Budhi, Dwi Taufik Hidayat
Design of Game Application ―Klung Your Beat!!‖ 157 Tandra Tirta Wijaya, Robby Kurniawan Budhi, Indra Budi Trisno
Electronic Load Control System Simulation for Microhydro 161
Power Plant Generator Miftachu Ulum, A.Fiqhi Ibadillah, Diana Rahmawati, Haryanto
Protection System Of Over Current Disturbance By Using 167
Sensor ACS712ELC-5A Bambang Suprianto
VLAN Performance Analysis With Direct Measuring and 173
Simulation Method Achmad Ubaidillah, Dwi Kuswanto, Artika Frida Nirmala, Ida Kholida
Modelling and Analysis of a Photovoltaic Cell 177 Supriatna Adhisuwignjo, Indrazno Siradjuddin, Muhamad Rifa‘i,
Ratna Ika Putri
Classification of Lung Nodule in CT Images based on GLCM 183
features I Ketut Eddy Purnama, Tri Deviasari Wulan, Mauridhi Hery Purnomo
Control of Synchronous Generator in Wind Power Systems 187
Using Neuro-Fuzzy Approach Ramadoni Syahputra, Indah Soesanti
Application of Particle Swarm Optimization Method for 195
Batik Production Process Indah Soesanti, Adhi Susanto, Ramadoni Syahputra
System Testing of Centralized Multi-Patient Health 201
Monitoring System I Ketut Eddy Purnama, Muhammad Fajariansyah Ismail,
Arief Kurniawan
Solar Power Trainer Design using Buck Converter and 207
Fuzzy Logic Control Mahendra Widyartono, Arif Widodo, Reza Rahmadian
Customer Segmentation of SMEs Using K-Means Clustering 213
Method and modeling LRFM Bain Khusnul Khotimah
The Best Alternative Routes Search With Genetic Algorithm 219
International Conference on Vocational Education and Electrical Engineering (ICVEE) 2015
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Thematic Learning Using Augmented Reality in
Education with Aurasma
Arik Kurniawati
Informatics Department
University of Trunojoyo Madura
Abstract - Augmented Reality has high potential to
provide both powerful contextual, on learning
experiences and discovery of the connected nature of
information in the real world. New curriculum with
integrative thematic concept allows students to
investigate science issues in the context of the world
around them. This paper will be presented the AR book
for Buku Tematik Terpadu Kurikulum 2013. This
technology based on mobile application will be develop
using Aurasma
Index Terms – Augmented Reality, curriculum,
Aurasma.
I. INTRODUCTION
In recent years, technology-enhanced learning
research has increasingly focused on technologies
such as augmented reality, ubiquitous learning (u-
learning), mobile learning (m-learning), serious
games and learning analytics for improvement
learning environments
In particular, augmented reality (AR) research has
matured to a level that its applications can now found
in both mobile and non-mobile devices. Research on
AR has also demonstrated it is for increasing the
student motivation in the learning process
[1]
Augmented Reality has high potential to provide both
powerful contextual, on learning experiences and
discovery of the connected nature of information in
the real world.
Many researchers and professionals have striven to
apply Augmented Reality for the classroom-based
learning within subjects like chemistry, mathematics,
biology, physics, astronomy in education for
kindergarten, elementary school, junior or higher, and
to adopt it as augmented books and student guides.
[2]
Since 2013 Indonesia government revealed new
curriculum with integrative thematic concept applied
to elementary, secondary, high school, and vocational
school. The system allows students to investigate
science issues in the context of the world around
them. This curriculum is named K13 at better known
as thematic curriculum. [3]
This paper examines the state of the art in the
application of augmented reality for education, with a
particular focus on mobile learning for thematic
learning with Aurasma
II. AUGMENTED REALITY IN EDUCATION
An Augmented Reality system allows for combining
or real-world objects with virtual objects or
superimposed information. As a result, virtual objects
seem to consist in the same space with the real world.
However, Augmented Reality is not restricted only to
the sense of sight, but it can be applied to all senses
such as hearing, touch and smell (Azuma et al.,
2001). AR allows for combining virtual content with
the real world seamlessly (Azuma, Billinghurst, &
Klinker, 2011). This differents of a Virtual
Environment (VE) where the user is completely
immersed inside a synthetic environment. The
Augmented Reality (AR) completely replacing it‖
(Azuma, 1997). The Reality-Virtuality Continuum
(Milgram, Takemura, Utsumi, & Kishino, 1995)
clearly shows the relation between a real
environment, AR and a virtual environment.
The manifest functionality of AR has an improved
user interface technology, many researchers believe
that AR has potential implications and numerous
benefits for learning environments, such as: AR
books, AR gaming, discovery-based learning, objects
modeling, and skills training.
It is likely that AR books will be an important
stepping stone helping the public bridge the gap
between the digital and physical world. Augmented
Reality has great potential to offer students 3D
presentations and interactive experiences. [4]
III. THEMATIC LEARNING IN K13 CURRICULUM
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Discovery and Integrated Thematic Learning Model
are mutually supportive. Organizing learning
independently by students in discovery learning
allows learners will be easier to carry out the theme
and sub-theme in each daily learning activity.
Integrated thematic learning offers many benefits
including (1) easy to focus on a particular theme, (2)
is able to learn knowledge and develop basic
competencies among subjects in the same theme, (3)
understanding of the subject matter more deeply and
memorable (4) relate the lesson to the student's
personal experience (5) benefit and learn the meaning
because the material is presented in the context of a
definite theme (6) is more excited to know because it
can communicate in real situations, to develop
knowledge and skills are also associated with
spiritual attitude and attitude social [5].
IV. RESEARCH METHOD
This paper will be presented the AR book for Buku
Tematik Terpadu Kurikulum 2013. This technology
based on mobile application will be develop using
Aurasma.
Aurasma is a mobile application that merges the
physical and virtual worlds together. Available on
smartphones, the app was created out of technology
that is capable of recognizing image, symbols and
objects in the real word can deliver relevant content
in real time, including video, animation, audio or
webpages.
Aurasma is changing the way for interact with the
world. Turn everyday objects, images, and places into
new opportunities for engagement through striking
augmented reality experiences which graphics,
animation, video, audio, and 3D content. Aurasma's
platform includes a powerful drag-and-drop web
studio that enables anyone to create quickly, manage,
and track augmented reality experiences.
Four Steps to Creating an Aura [6]
1. Upload a trigger image for marker
2. Upload an overlay image or video (graphics,
animation, video, audio, and 3D content)
3. Create a channel for your Auras to go in.
4. Add the finished Aura to your channel.
The subject matter that will use as an illustrative
example of thematic learning in Book AR is a lesson
for the 4th-grade elementary school. Table 1 are
some illustrative examples of material that can
integrate with the K13 curriculum and Augmented
Reality.
Table 1. Illustrative examples of material [7] Kompetensi Inti
Memahami pengetahuan faktual dengan cara mengamati
[mendengar, melihat, membaca] dan menanya berdasarkan rasa ingin tahu tentang dirinya, makhluk ciptaan Tuhan dan
kegiatannya, dan benda-benda yang dijumpainya di rumah dan
di sekolah
Kompetensi Dasar
Ilusstration of Buku Tematik
Terpadu Kurikulum 2013
Mendeskrip-sikan daur
hidup beberapa jenis mahluk hidup
Memahami manusia dalam dinamika interaksi
dengan lingkungan alam,
sosial, budaya, dan ekonomi
The steps for preparation to implementing AR Book
for Buku Tematik Kurikulum 2013 are:
1. Prepare the content of the material will is
done the object virtual that called
Augmented Reality. The content material
could be an image or video file, either 2D or
3 D. This content is an overlay image at
Aurasma.
2. Determine the picture that used as a marker
in Augmented Reality. This marker is a
trigger image in Aurasma
3. Implementation in Aurasma
Some files were prepared to used as an overlay; the
file is a video.
Figure 2. Overlays
While the image to used as a marker is the image
contained in the Buku Tematik Terpadu Kurikulum
2013, i.e.,
International Conference on Vocational Education and Electrical Engineering (ICVEE) 2015
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Figure 3. Trigger images for markers
The steps for implementation AR in Aurasma are
describe in Figure 4 [6].
1. Create an Aurasma account
2. Create an Aura
3. Share your Aura
V. RESULT AND DISCUSSION
The result of implementing AR Book in the Buku
Tematik Terpadu Kurikulum 2013 displayed in
Figure 5. If the camera on smartphones directed to
the trigger image that have used as a marker will be
displayed virtual object that stored in that image,
That is called Augmented Reality
Figure 5. The result of AR Book
VI. CONCLUSION
With the media this technology, each student will
better understand the meaning contained in the
image. Because the media that appears from the
picture more visual, interactive and engaging.
REFERENCES
[1] J. B. S. B. R. F. S. G. dan K. , ―Augmented Reality Trends in
Education: A Systematic Review of Research and Applications.,‖ Journal of Educational Technology & Society.
[2] K. L. ―Augmented Reality in Education and Training,‖
University of Northern Colorado & KOSH Republic of Korea.
[3] H. D. M. F. H. G. P. dan E. N. , ―Integrated Science For
Thematic Learning In Indonesian High School,‖ dalam
International Seminar on Applied Technology, Science, and Art 4 th APTECS , 2013.
[4] S. Y. G. Y. dan E. J. , ―Augmented reality: An overview and
five directions for AR in education,‖ Journal of Educational Technology Development and Exchange, vol. 4(1), pp. 119-
140., 2011.
[5] D. ―Humor Cartoon-Based Integrated Thematic Learning Model for Character Education in Elementary School,‖ DIJE,
2014.
[6] ―https://www.aurasma.com/,‖ [Online].
[7] Buku Tematik Terpadu Kurikulum 2013, Kementrian
Pendidikan dan Kebudayaan Republik Indonesia, 2014.
International Conference on Vocational Education and Electrical Engineering (ICVEE) 2015
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Figure 4. The steps in Aurasma