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International educational program for developing Health Games

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International educational program for developing Health Games, lessons learned. A student program for developing health games in developing countries (South Sudan, Sri Lanka, Kenya). Presentation at IIT conference in Vilnius 2013
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GameOn!: international educational program for developing Health Games, lessons learned Harro Leupen, Hanze University of Applied Sciences, Groningen, the Netherlands
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Page 1: International educational program for developing Health Games

GameOn!: international educational program for developing Health Games, lessons learned

Harro Leupen, Hanze University of Applied Sciences, Groningen, the Netherlands

Page 2: International educational program for developing Health Games

Introduction

Harro Leupen,o Coordinator & Lecturer: Game On!, Game Innovation.o Co-developer major Game Design & Developmento Member expert group of the international major Game Design

& Development (starting September 2014)o School of Communication, Media & ITo Hanze University of Applied Sciences Groningen, the

Netherlands.

14-11-2013

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What is my talk about?

Game On: the student program

Projects: development of games addressing health and social issues in developing countries.

Lessons learned

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Page 4: International educational program for developing Health Games

A third year, elective program (30ECTS)

The goal:

to develop a serious game that aims to change behaviour.

The setup:Multi cultural and multi disciplinary teams, that combine expertise from didactic and game production backgrounds, produce an educational game for an international learning environment.

The context:o An international assignment and international cliento Developing countrieso 20 weeks of production timeo Experts: domain and game design & productiono Virtual collaboration

Game On, the program

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Page 5: International educational program for developing Health Games

George Onyango, HelpHeal Organization, Community Based Organization, Kisumu, Kenya

Nataly Martini, School of Pharmacy, Faculty of Medical and Health Sciences,  University of Auckland, New Zealand (Card Game, Malaria)

Rob Willems, School of Communication, Media & IT Hanze University of Applied Sciences, Groningen, The Netherlands

William Novak, School of Media, Culture & Design, Burbank, CA Chair, Game Art & Design Department, The United States.

Stakeholders

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A closer look at the program

Theory:o psychology & developing game conceptso cultural differences and sensitivitieso programming/scripting in Flash, Assetso kaleidoscope (meet and discuss with experts from a domain, e.g. malaria,

game design, )o researching effectiveness

Design & Production:o Orientation/Blueprint/Design phase: research target audience, game

concept -> Game Design Documento Preparation/production/finalization: programming, artwork, playtest

prototypes -> final game.

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Keywords: field experts, end-users, game experts, game solution.

A closer look: Design & Production

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Client : assignment

Keywords: experts, focus group, psychology, cultural sensitivity.

A closer look: Design & Production

Game expertise

Courses:

Game concept

Kaleidoscope

Programming

Research

Field expertise: domain

Courses:

Psychology

Cultural

sensitivity,

Kaleidoscope

Focus Groups:

Educational Institute:

learning principles

University of Auckland:

Health & medicine

Focus Groups

Woodbury

UniversityAssignment/target group/end-user

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Page 9: International educational program for developing Health Games

Client : assignment

Keywords: game concept, paper prototype, agile development, beta testing, finalization.

A closer look: Design & Production

Game expertise

Field expertise:

domain

Client/Assignment

Game based

solution: Design

Game based

solution:

Production

End-user/target group

14-11-2013

Page 10: International educational program for developing Health Games

Client : assignment

Keywords: game concept, paper prototype, agile development, beta testing, finalization.

A closer look: Design & Production

Game expertise

Field expertise:

domain

Client/Assignment

Game based

solution: Design

Game based

solution:

Production

End-user/target group

Feedback and Test:

Game Concept

Paper prototype

Game Blueprint

SCRUM based

production:

Sprints & testing

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Page 11: International educational program for developing Health Games

Past projects: South Sudan

Client: War Child, a Dutch NGO for helping war affected children by using creative therapy and social educational programs.

Assignment:o Create awareness and acceptance about children with a disability among in-

school children in South-Sudan. o Create a learning experience in a “fun” way

 

Target Groupo South Sudanese Children o Between the ages of 10-14 yearso Female and Male school going children,

not disabled.

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Page 12: International educational program for developing Health Games

Past projects: South Sudan

Raise awareness and acceptance for disabled children in South Sudan

Features:

o Flash based PC- game, low system requirements

o Point and click, adventure game

o Story: help and build a community by solving quests (+20, random generated).

o The main character is helped by handicapped children and is confronted with a handicap

(e.g. Illness/difficulty to walk).

o Identifiable environment/character.

o The use of role models in the game (e.g. Mother, Elderly people)

o Reward: in-game and real life (e.g. instructions to make a real toy or game)

14-11-2013

Page 13: International educational program for developing Health Games

Past projects: South Sudan

Testing:o Paper prototype testing at a

primary school in The Netherlandso Final game tested in South Sudano Questionnaires and interviews

carried out by War Child employees

Results: low response rate, difficult to interpret.

14-11-2013

Page 14: International educational program for developing Health Games

Past projects: Sri Lanka

Client: War Child, a Dutch NGO for helping war affected children by using creative therapy and social educational programs.

Assignment: o Introduce topics of gender relations and choices

around sexual behavior in Sri Lanka (part of War Child’s Big Deal Program)

Target Groupo Sri Lanka: Tamil and Sinhalese.o Between the ages of 16-20 yearso Two languages

14-11-2013

Page 15: International educational program for developing Health Games

Past projects: Sri Lanka

Introduce topics of gender related behavior

Features:

o Flash based PC- game, low system requirements

o Point and click, adventure game, dialogue driven

o Story: for the main character (first person) to become a detective, he/she must solve

cases

o Cases relate to War Child’s Big Deal Gender Module

14-11-2013

Page 16: International educational program for developing Health Games

Past projects: Sri Lanka

Testing:o paper prototype testing at a primary school in The Netherlandso No testing of final gameso Shipped to Sri Lanka for playtest, difficult to establish exchange

of findings.

The Sudan game and the Sri Lanka game were targeting war affected areas. Proper evaluation of the games was impossible.

14-11-2013

Page 17: International educational program for developing Health Games

Past projects: Kisumu (Kenya)

Malaria is one of the leading causes of morbidity and mortality in Kenya and it kills an estimated 34,000 children under five in Kenya every year. 77% of Kenya’s population lives in areas where the disease is transmitted.

The disease is responsible for 30% of out-patient visits (requiring more than eight million out-patient treatments at health facilities each year) and 15% of all hospital admissions.

About 3.5 million children are at risk of infection and developing severe malaria.

14-11-2013

Page 18: International educational program for developing Health Games

Client: HelpHeal Organization, CBO (community based organization)

Assignment:To develop a computer game in the battle against malaria, for children in primary schools (10 -15) in Kenya (Nyanza province).

The game (s) would be a success if children are;o Able to tell signs of malaria clearly o Identify malaria transmission methods o Tell what times of the day mosquitoes bites occur o State cheap and effective ways of preventing malaria o The importance of going to the hospital and finishing drug doses

Past projects: Kisumu (Kenya)

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Page 19: International educational program for developing Health Games

Computer games in Kenya?

26-6-2013

Page 20: International educational program for developing Health Games

The result: three games

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Playtest at 3 schools

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Results

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Shared with the game production teams

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26-6-2013

Page 28: International educational program for developing Health Games

Current status

o Games shipped to HelpHealo Played at several schoolso Effectiveness (in relation to the learning

objectives) will be evaluatedo Keep evaluating

14-11-2013

Page 29: International educational program for developing Health Games

Current Project: HIV/aids

o New project with HelpHeal (Kenya)o Subject is HIV/AIDSo Virtual collaboration in design and production with

JOOUST University and Woodbury University

Jaramogi Oginga Odinga

University of Science and

Technology (JOOUST)

14-11-2013

Page 30: International educational program for developing Health Games

Lessons Learned

o The importance of a game development method that allows for regular testing, feedback moments and changes.

o The importance of a user/player centred design: the context of playful experiences, including the player and his personal elements contribute to the game.

o Cultural awareness in game design and development: consider and adapt to the values and beliefs of the target audience.

o Collaboration with local people/end-user in game development adds to game acceptance.

14-11-2013

Page 31: International educational program for developing Health Games

Lessons Learned

o A very positive attitude towards the use of computers in education in the targeted areas: “When GameOn! came along; I was to second guess on one thing now my kids wanted to engage in. (….) I was convicted of the appropriateness of a computer based game tackling any disease; more so malaria. (….) Nothing arouses primary interest of a Kenyan child living on the fringes of Lake Victoria more than an opportunity to play a computer game. It allows them the realization that computers are not complex electronic gadgets that only adults have access to” (G. Onyango, HelpHeal Organization).

14-11-2013

Page 32: International educational program for developing Health Games

Participation of Kenyan students

Cavendish Wachera Mwangi

There is much I would like to learn from this whole project. Most important

how to program. This would enhance my skills and enable me to be able to

create other programs that would be of help to the community. I also would

like to become better in teamwork which is a key component in building and

implementing of successful projects. In addition I would also like to learn

how to create a positive impact to the community around me and in the end

be proud of making an achievement.

Living in a community infected and affected by Hiv/Aids, watching people die

all because of this disease and knowing that I have a chance to change all

that and save the future generation  by designing games is an opportunity I

can’t let pass me by. Thank you for this great chance that you have offered

to me.

14-11-2013

Page 33: International educational program for developing Health Games

Cavendish Wachera Mwangi

There is much I would like to learn from this whole project. Most important

how to program. This would enhance my skills and enable me to be able to

create other programs that would be of help to the community. I also would

like to become better in teamwork which is a key component in building and

implementing of successful projects. In addition I would also like to learn

how to create a positive impact to the community around me and in the end

be proud of making an achievement.

Living in a community infected and affected by Hiv/Aids, watching people die

all because of this disease and knowing that I have a chance to change all

that and save the future generation  by designing games is an opportunity I

can’t let pass me by. Thank you for this great chance that you have offered

to me.

Participation of Kenyan students

14-11-2013

Page 34: International educational program for developing Health Games

Oliver Nyaswenta Nyagah

My motivation to join Game On is my interest in animation (especially

cartoons and playing games);and also the need to pass important lessons

and messages through the simplest and fun way, which captures their

attention, therefore reaching more people, hence making the message more

relevant. I would also want to learn something new aside from what I am

majoring in my university studies. This prompted me to be very interested in

the project and would love to be part of it.

Also living in a community that is infected and affected by HIV/AIDS, I have

seen the impacts of the disease to the community therefore I believe I will be

in a good position also to be a researcher to the team. Moreover that I would

like to learn programming and I am optimistic that being a team member in

Game On I will be able to achieve this ambition. I believe that being part of a

team I will be able to improve on my team work which is a major component

in any successful project.

Participation of Kenyan students

14-11-2013

Page 35: International educational program for developing Health Games

Oliver Nyaswenta Nyagah

My motivation to join Game On is my interest in animation (especially

cartoons and playing games);and also the need to pass important lessons

and messages through the simplest and fun way, which captures their

attention, therefore reaching more people, hence making the message more

relevant. I would also want to learn something new aside from what I am

majoring in my university studies. This prompted me to be very interested in

the project and would love to be part of it.

Also living in a community that is infected and affected by HIV/AIDS, I have

seen the impacts of the disease to the community therefore I believe I will be

in a good position also to be a researcher to the team. Moreover that I would

like to learn programming and I am optimistic that being a team member in

Game On I will be able to achieve this ambition. I believe that being part of a

team I will be able to improve on my team work which is a major component

in any successful project.

Participation of Kenyan students

14-11-2013

Page 36: International educational program for developing Health Games

GameOn!…it has been an exhilarating journey(George Onyango, HelpHeal)

14-11-2013

Page 37: International educational program for developing Health Games

14-11-2013

Lecturers GameOn

o Eelco Braad, Hanze University of Applied Sciences, Groningen, the Netherlands. (Game Design, Kaleidoscope)

o Manno Bult, Hanze University of Applied Sciences, Groningen, the Netherlands (Flash Programming)

o Loes Damhof, Hanze University of Applied Sciences, Groningen, the Netherlands (Cultural collaboration, dimensions, in game)

o Martijn Meutgeert, Hanze University of Applied Sciences, Groningen, the Netherlands (Game Concept)

o Lieke Drukker, Hanze University of Applied Sciences, Groningen, the Netherlands (Developmental and Learning Psychology)

o Rob Willems, Hanze University of Applied Sciences, Groningen, the Netherlands (Research)

o Myself

Page 38: International educational program for developing Health Games

Harro LeupenHanze University of Applied Sciences, Groningen, the NetherlandsEmail: [email protected]


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