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Internet of Things Webinar

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Slides for September 26th Internet of Things Webinar I ran for RS to kick off their new Internet of Things Design Centre we contributed content to. bit.ly/IOT-Webinar
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r The Internet of Things What is it, who wants it and are we in a handbasket? Alexandra Deschamps-Sonsino / @iotwatch September 26 th 2014
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Page 1: Internet of Things Webinar

r The Internet of Things What is it, who wants it and are we in a handbasket? Alexandra Deschamps-Sonsino / @iotwatch September 26th 2014

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Rules of play I can’t hear you if you scream Ask questions! Use #RSIOT on Twitter so I can keep track of more questions Have a look at the new Internet of Things Design Centre on DesignSpark http://bit.ly/DesignSpark-IOT

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Topics •  What is the Internet of Things? •  Where does it come from? •  What does “making” have to do with it? •  What are some of the big trends? •  Where to find out more.

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about.me/designswarm Interaction Design Institute Ivrea Tinker London: tinkerlondon.com RIG London: riglondon.com Now Consultancy: designswarm.com IOT Product: goodnightlamp.com Helping investors: iotangels.com Community: meetup.com/iotlondon Magazine: @ConnectedIOT Cards: @Knowcards

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What is the Internet of Things? A new generation of everyday objects which have embedded connectivity and a digital component.

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Topics •  What is the Internet of Things? •  Where does it come from? •  What does “making” have to do with it? •  What are some of the big trends? •  Where to find out more.

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Human factors & ergonomics… “The study of designing equipment and devices that fit the body and its cognitive abilities”

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Human Computer Interaction (1983) “The study, planning, design & use of interaction between people and computers ”

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Interaction Design (1988) “The practice of designing interactive digital products, environments, systems & services”

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Sir Tim Berners-Lee, CERN (1989) “In practice, it is useful for the system to be aware of the generic types of links between items […] and the types of nodes (people, things, documents) without imposing any limitations.”

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Trojan Room Coffee Pot (1993-2001) The world’s first webcam, using an Acorn computer it allowed people across the building to avoid pointless trips to the coffee room if there was no coffee left.

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Kevin Ashton (2001) Kevin Ashton coined the term while at Auto-ID Center at MIT meant it in the context of RFID. Now it implies all the technologies that allow products to be connected online. (wifi, GSM, BT, radio,etc) (He’s now head of WeMo at Belkin)

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Early products (2005-) Ambient Devices, Violet & Vitality were companies that led the way early on in the US & France.

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New Media Art & Wearables Wearables at the time was a very academic & artistic field where experiments were presented at SIGGRAPH conference every year.

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Topics •  What is the Internet of Things? •  Where does it come from? •  What does “making” have to do with it? •  What are some of the big trends? •  Where to find out more.

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Arduino (2005) An open source hardware and software electronics learning tool. The starting point to a now ubiquitous Maker movement.

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Accessible, visible invention The Arduino innovated by starting with arts & design students who were making visually appealing responsive objects. Later they would connect them to the web and social media platforms.

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A history and a community

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Lots of options

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RaspberryPi (2012) A Linux based open source hardware education platform to teach computer science in schools.

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Maker Machine Kano.me & Pi-Top.

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From makers Kati London at ITP designed Botanicalls in 2006.

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To market

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To making change happen Haiyan Zhang & Safecast mapped the radiation levels at Fukushima with a maker kit.

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Topics •  What is the Internet of Things? •  Where does it come from? •  What does “making” have to do with it? •  What are some of the big trends? •  Where to find out more.

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A wave of innovation

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SmartStones / Nivea armband

Appcessories (2013)

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Modern Wearables

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Insurance & loan sharks come in An unlikely fanbase for the Internet of Things are insurance companies now building flexible, responsive premiums.

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User experience hell “the warnings the devices emit — beeps that become more persistent as the due date for the loan payment approaches — are seen by some borrowers as more degrading than helpful”

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So what happens next?

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Security & user experience hell Kodak picture frame, Fitbit 1st generation, baby monitors & fridges have all been hacked.

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Interoperability? Makers use different languages, communications platforms and middleware to build their products.

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rHardware

Connectivity

Battery life

Standards

Privacy

Security

Things

A Global fragmented conversation

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Product

Data

User experience

When really the Internet of Things is when you care about everything.

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The failure to understand the importance of that mix is best seen in wearables.

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Global Players When Google acquired Nest in January, this was a sign to the tech industry that the internet of things could be big business too.

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Global Players shape the future But the implications of such an acquisition are yet to be fully understood. Is hardware the new advertising platform?

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Global Players also learn from the past Or is Google simply trying to see if it can enter into the lucrative energy market after the failure of Google Powermeter?

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Topics •  What is the Internet of Things? •  Where does it come from? •  What does “making” have to do with it? •  What are some of the big trends? •  Where to find out more.

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Resources Designspark Internet of Things Design Centre http://bit.ly/DesignSpark-IOT Designing the Internet of Things by Adrian McEwen Everyware by Adam Greenfield The Epic battle for the Internet of Things by Bruce Sterling

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r Thanks! #RSIOT for questions online! Follow me at @iotwatch


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