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Into the cloud white paper

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An examination of the different strategies content producers can deploy to optimise their content storage as it becomes digital. This paper looks at the cloud, hybrid clouds and local storage and suggests ways of reducing costs whilsst maintaining accessibility.
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© Iolo Jones, TV Everywhere Ltd. April 2013 1 Into The Cloud – A Template For The Future Of Video Management A white paper by Iolo Jones, CEO of TV Everywhere Introduction The methods and the technologies used by the video production industry have not substantially changed since the advent of nonlinear technologies and the demise of film in the mid 1980s, but a profound change is now happening that has widespread implications to anyone involved with the TV and video industry and those increasingly using video within their marketing and communications strategies. The key change is predilected by the way the core assets (TV programmes, video productions, audio productions) are produced, managed and distributed. In the past, the production process was based on physical assets: tapes, CDs, DVDs. However, such is the pace of change that new formats such as BluRay have barely had an opportunity to get to market before an even newer distribution models disrupt the technology. So, the current model is based on a world where digital assets are held as files (or ‘documents’) and these are moved and copied throughout the production process resulting in the need for new processes, hardware and software. However, even as this is happening, we are moving into yet a new model of production that involves virtualising assets so that there may only be one copy required. Already there are distributors such as Netflix and Spotify who operate under this model – no file is physically transferred to the viewer – rather, they access the content as and when they need it. Now imagine extending this into the production and distribution process: this is commonly called the ‘cloud model’. Another major shift is in rights management: managing rights for physical goods is fundamentally different to managing rights for virtual material, and this in a far more complex world where the number of rights available has increased exponentially with new platforms and devices. This document examines the implications of these changes and outlines some strategies and technologies for addressing the challenges ahead for any organisation making substantial use of video as part of its business, marketing or communications.
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Page 1: Into the cloud white paper

©  Iolo  Jones,  TV  Everywhere  Ltd.  April  2013   1  

Into The Cloud – A Template For The Future Of Video Management  

A  white  paper  by  Iolo  Jones,  CEO  of  TV  Everywhere  

Introduction    

The  methods  and  the  technologies  used  by  the  video  production  industry  have  not  substantially  changed  since  the  advent  of  non-­‐linear  technologies  and  the  demise  of  film  in  the  mid  1980s,  but  a  profound  change  is  now  happening  that  has  widespread  implications  to  anyone  involved  with  the  TV  and  video  industry  and  those  increasingly  using  video  within  their  marketing  and  communications  strategies.  

The  key  change  is  predilected  by  the  way  the  core  assets  (TV  programmes,  video  productions,  audio  productions)  are  produced,  managed  and  distributed.  

In  the  past,  the  production  process  was  based  on  physical  assets:  tapes,  CDs,  DVDs.  However,  such  is  the  pace  of  change  that  new  formats  such  as  Blu-­‐Ray  have  barely  had  an  opportunity  to  get  to  market  before  an  even  newer  distribution  models  disrupt  the  technology.  So,  the  current  model  is  based  on  a  world  where  digital  assets  are  held  as  files  (or  ‘documents’)  and  these  are  moved  and  copied  throughout  the  production  process  resulting  in  the  need  for  new  processes,  hardware  and  software.  However,  even  as  this  is  happening,  we  are  moving  into  yet  a  new  model  of  production  that  involves  virtualising  assets  so  that  there  may  only  be  one  copy  required.  

 

Already  there  are  distributors  such  as  Netflix  and  Spotify  who  operate  under  this  model  –  no  file  is  physically  transferred  to  the  viewer  –  rather,  they  access  the  content  as  and  when  they  need  it.  Now  imagine  extending  this  into  the  production  and  distribution  process:  this  is  commonly  called  the  ‘cloud  model’.  

Another  major  shift  is  in  rights  management:  managing  rights  for  physical  goods  is  fundamentally  different  to  managing  rights  for  virtual  material,  and  this  in  a  far  more  complex  world  where  the  number  of  rights  available  has  increased  exponentially  with  new  platforms  and  devices.  

This  document  examines  the  implications  of  these  changes  and  outlines  some  strategies  and  technologies  for  addressing  the  challenges  ahead  for  any  organisation  making  substantial  use  of  video  as  part  of  its  business,  marketing  or  communications.  

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©  Iolo  Jones,  TV  Everywhere  Ltd.  April  2013   2  

 

What  The  Cloud  Can  Do  For  Business    

As  with  any  fundamental  shift  in  the  working  practices  of  an  industry,  the  moves  from  analogue  to  digital  to  cloud  brings  with  them  problems  and  opportunities.  

The  problems  are  to  do  with  logistics  and  complexity.  

The  opportunities  are  to  do  with  efficiency,  cost  savings  and  increased  sales  as  well  as  improving  governance.  

 

 

The  Problems    

• The  need  to  communicate  more  with  video  across  multiple  platforms,  devices  and  portals  

• Sorting  out  all  stuff  in  the  filing  cabinets,  in  the  tape  store  and  on  the  K:  drive  of  the  network  

• Scaling  my  data  storage  

• Bringing  redundancy  to  our  assets  

• Getting  this  huge  file  to  the  Sydney  office  when  it’s  too  big  for  email  

• The  approval  process  for  materials  

• Getting  material  out  to  social  platforms  in  near  real  time  

• Finding  things!  

 

The  Opportunities    

• Making  more  money  from  better  exploitation  of  our  assets  and  rights  

• Improving  our  workflow  

• Savings  costs  on  duplication,  couriers  

• Providing  accurate  audit  information  on  our  assets  and  rights  

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©  Iolo  Jones,  TV  Everywhere  Ltd.  April  2013   3  

Trends    Before  going  any  further  it’s  worth  looking  at  some  of  the  trends  that  are  driving  change.  

• Scale  –  one  of  the  most  significant  trends  in  the  video  production  industry  has  been  the  advent  of  large  scale  distribution  using  online  delivery:  distribution  on  one  domestic  channel  or  on  a  DVD  sent  out  by  the  marketing  department  are  things  of  the  past.  New  distribution  opportunities  open  up  new  business  and  marketing  opportunities.  

• Cost  –  the  cost  of  both  producing  video  content  and  distributing  it  has  fallen  tremendously  over  the  past  decade  rendering  it  as  a  tool  any  organisation  can  now  use  within  their  communications  and  marketing  strategies.  

• Complexity  –  however,  the  production  and  distribution  processes  are,  in  many  ways,  more  complex  than  they  were  due  to  the  need  to  target  a  wide  range  of  outlets,  platforms  and  devices.  Online  film  hire  company  Netflix  claim  that  they  have  to  encode  every  property  into  120  different  files  for  distribution  to  the  plethora  of  different  outlets,  devices  and  platforms.  

• New  Skills  –  although  the  skills  required  to  produce  content  remain  largely  the  same,  new  skills  are  required  to  version  and  distribute  content,  as  well  as  to  manage  rights  and  metadata.  

• Metadata  –  once  upon  a  time  a  Production  Assistant  would  log  shots  on  location,  then  rushes  were  logged  by  junior  production  staff  as  they  were  digitised  for  editing;  now,  a  more  comprehensive  approach  to  metadata  is  required  earlier  in  the  production  process.  What  is  captured  where,  when,  how  and  by  whom  is  a  fundamental  issue  within  the  business  process.  

• Rights  –  in  some  sectors,  such  as  animation,  rights  have  always  been  a  complex  issue,  but  as  more  outlets  appear  and  more  properties  carry  merchandising,  format  and  associated  licensing  rights,  this  complexity  keeps  on  increasing.  Capturing  these  rights  availabilities  and  processing  payments  in  and  out  as  a  result  have  become  a  key  business  requirement.  

• Workflow  –  the  advent  of  new  production  technologies,  particularly  hard  drive  recorders,  has  resulted  in  a  need  to  fundamentally  rethink  the  production  workflow.  

• Storage  –  time  was  that  you  could  send  your  rushes  into  storage  on  tape  and  keep  the  masters  to  hand.  However,  with  more  and  more  content  being  originated  digitally,  new  strategies  and  tools  are  required  for  near  line  backup  and  for  the  transfer  of  large  files  between  facilities,  to  customers  and  into  the  cloud.  

 

Some  of  these  trends  and  issues  are  tackled  head  on  in  this  document.  

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Some  Definitions    

As  with  most  industries,  the  video  business,  and  the  online  video  business  in  particular,  is  full  of  jargon.  Here’s  a  quick  glossary  that  may  be  useful  for  you  (with  apologies  to  those  already  in  the  know!):  

Assets  –  these  are  completed  properties  that  are  ready  for  distribution:  they  may  be  held  in  different  formats,  versions  and  even  with  different  titles  

Cloud  –  the  cloud  is  an  all-­‐encompassing  phrase  that  generally  means  the  redundant  storage  [see  below]  and  processing  of  data  on  a  distributed  network  not  owned  by  the  client  that  is  paid  for  (or  ‘rented’)  on  a  per  usage  basis.  

Codec  –  is  an  algorithm  that  enables  large  amounts  of  video  or  audio  data  to  be  compressed  in  an  efficient  manner;  codecs  are  often  confused  with  file  formats  (MP4  is  a  file  format  and  H.264  is  a  codec  for  this  format,  for  example).  

Content  Delivery  Network  (CDN)  –  a  special  kind  of  internet  network  that  can  scale  to  accommodate  massive  numbers  or  users  and  viewers.  A  CDN  is  essential  when  handling  large  scale  live  events,  the  delivery  of  services  with  large  scale  traffic  or  traffic  peaks,  and  in  defending  against  hacker  attacks.  

Digital  Asset  Management  (DAM)  –  is  a  system  enabling  the  ingestion,  storage  and  retrieval  of  digital  data.  We  believe  that  there  are  two  types  of  DAMs  –  internal  and  external  (iDAMs  and  eDAMs).  

Digital  Rights  Management  (DRM)  –  the  protection  or  the  tagging  of  content  via  algorithms  so  that  its  ability  to  play  can  either  be  managed  or  measured.  

Elements  –  these  are  the  components  that  make  up  an  asset,  such  as  shots,  voice  over,  music,  graphics:  changing  any  of  these  elements  clearly  changes  the  asset  they  are  in.  

Media  Asset  Management  (MAM)  –  similar  to  a  digital  asset  management  system,  but  usually  has  better  functionality  for  dealing  with  images,  audio  and  video  and  is  a  more  specialist  tool.  

Online  Video  Platform  (OVP)  -­‐  is  a  video  management  system  that  enables  you  to  prepare,  manage  and  distribute  video  across  a  wide  range  of  outlets.  

Redundant  storage  –  is  where  two  copies  of  a  file  are  available  in  case  one  corrupts;  this  can  be  on  the  same  computer  using  more  than  one  hard  drive,  or  across  different  networks  (also  called  geo-­‐redundant).  

Rights  –  these  are  permissions  to  use  or  exploit  an  asset  either  for  free  or  for  payments  or  credits  due.  

Royalties  –  these  are  payments  due  to  those  contributing  to  the  production  of  a  right.  

 

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The  Process    

Not  all  organisations  involved  in  video  production  work  in  the  same  way,  of  course,  so  prescribing  a  one-­‐size-­‐fits-­‐all  solution  would  be  simplistic.  However,  we  believe  that  there  are  some  broad  themes  that  can  be  adopted  by  most  organisations  and  have  developed  the  following  broad  model  to  make  sense  of  the  processes  that  need  addressing  for  everything  from  broadcast  TV  production  to  the  making  of  a  movie  for  a  marketing  or  training  department.  

 

 

The  video  delivery  process  of  the  future  

 

1. Production    

The  main  changes  in  the  pre-­‐production  involve  the  capture  of  content  on  digital  hard  drives  and  the  potential  requirement  for  an  on-­‐location  metadata  strategy.  

Tapes  are  far  more  portable  and,  arguably,  durable,  than  hard  drives,  so  thought  needs  to  be  given  to  redundancy  and  on  how  digitally  recorded  content  can  be  transported.  In  future  some  cameras  will  come  with  LTE/4G  and  WiFi  and  WiMax  capabilities  that  will  enable  them  to  record  directly  to  central  storage  facilities,  or  even  an  edit  suite,  as  the  content  is  shot.  

Capturing  metadata  on  location  can  save  time  and  effort  in  the  long  term,  but  may  just  not  be  feasible  depending  on  the  circumstances.  Ironically,  a  genre  such  as  news  that  requires  rapid  

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metadata  processing  is  a  difficult  environment  to  capture  this  information  whereas  drama,  where  the  metadata  is  less  time  critical,  is  an  easier  environment  for  it  to  be  inputted.  To  date  there  are  no  accurate  voice  or  sound  generation  systems  that  can  process  in  real  time,  although  such  packages  can  be  used  at  the  ingestion  stage.  

A  further  consideration  is  to  log  the  production  within  a  rights  management  system  early  in  the  production  process  so  that  it  can  be  seen  within  the  organisation’s  workflow  for  planning,  sales  and  distribution,  before  any  money  is  spent.  

 

Key  Considerations  

 

2. Post-­‐Production    

Most  efforts  around  upgrading  an  organisation’s  video  management  capabilities  seem  to  be  focused  around  the  post-­‐production  area.  This  makes  sense  since  this  is  the  point  at  which  the  data  is  usually  ingested  and  formatted.  However,  we  believe  that  there  is  a  considerable  amount  of  confusion  over  the  role  of  a  digital  asset  management  system  for  this  purpose,  and  the  wider  requirement  of  a  digital  asset  management  system  for  distribution.  Very  often  one  size  does  not  fit  all.    

For  this  reason  we  encourage  organisations  to  think  in  terms  of  an  internal  digital  asset  management  system  (iDAMS)  which  covers  post  production  workflow  and  an  external  system  (eDAMS)  for  approvals,  management,  distribution  and  long  term  storage.  

 

 

3. iDAMS    

We  draw  a  distinction  between  asset  management  systems  for  internal  and  external  use:  of  course,  these  can  be  the  same  system,  but  we  believe  that  different  feature  sets  may  be  required  in  many  cases.  

An  internal  digital  asset  management  system  usually  needs  to  be  able  to:  

• Ingest  and  log  content  

• Handle  elements,  assets,  projects  and  metadata  

• Conform  content  to  technical  specification  

• Provide  the  ability  to  generate  proxies  

• Enable  rough  editing  and  sequence  creation  

Pre-­‐Production  Key  Considerations  

• What  digital  formats  will  be  used  ?  This  may  depend  of  the  camera  marque,  but  it  will  need  to  be  future  proof  and  efficient  –  storing  rushes  digitally  costs  money.  

• How  will  rushes  be  transferred  from  the  production  environment  to  the  post-­‐production  environment  ?  

•  What  will  we  store  locally,  and  for  how  long  ?  

• Use  a  meaningful  file  naming  convention  at  this  point  that  may  contain  the  rushes’  production  name,  subject  and  some  detail.  Most  cameras  can  also  automate  certain  metadata  fields  such  as  the  name  of  the  camera,  the  cameraman,  time,  date  and  length  and  these  should  be  properly  configured  so  that  they  are  encapsulated  in  the  atoms  at  the  head  of  the  video  or  audio  file.  

• Add  the  production  to  a  rights  management  system  before  costs  are  incurred  to  improve  tracking.  

 

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• Store  content  and  manage  content  across  multiple  locations  and  storage  devices  

• Manage  internal  user  permissions  and  workflow  

• Flag  content  status  

• Indicate  rights  position  

• Provide  good  search  functionality  

 

 

 

 

 

 

4. eDAMS    

An  external  digital  asset  management  system  usually  needs  to  be  able  to:  

• Store  master  copies  and  versions  in  the  cloud  or  off-­‐site  along  with  any  underlying  elements  or  materials,  potentially  with  a  cost-­‐effective  offline  option  

• Have  an  approvals  system  

• Be  accessible  globally  

• Provide  an  API  for  integration  with  websites  and  other  distribution  points  such  as  web  portals,  apps  and  broadcast  systems  

• Link  to  a  rights  management  system  

• Provide  the  capability  to  encode  and  version  the  content  in  multiple  versions  according  to  profiles  

• Have  advanced  search  capabilities  

• Scale,  and  be  capable  of  dealing  with  hundreds  of  thousands  of  assets  

 

Structured  &  Unstructured  Data  

Traditionally,  data  has  been  held  in  structure  environments:  think  of  the  file  system  on  your  computer.  However,  as  the  amount  of  data  explodes,  the  ability  to  manage  data  in  an  

iDAMS  Key  Considerations  

• Currently  we  would  recommend  storing  rushes  locally  and  laying  off  to  optical  tape  and  off-­‐site  backup  once  a  production  is  complete,  tagging  and  keeping  any  content  that  is  liable  to  be  re-­‐purposes  and  then  saving  this  content  with  the  master  version(s)  both  locally  and  in  the  cloud.  (See  the  Storage  Appendix  below  for  more  detail  on  the  options  available.)  

 

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unstructured  way  is  also  important.  You  may  well  know  the  feeling  of  looking  for  something  on  a  file  system  that's  many  years  old  with  multiple  users  -­‐  finding  anything  can  be  a  nightmare.  

So,  the  ability  to  tag  data  in  an  unstructured  way  is  also  very  important  if  you  are  to  be  able  to  rapidly  retrieve  it.  

Despite  its  popularity,  there  are  other  problems  with  structured  data:  

• You  end  up  with  multiple  copies  of  the  same  file  in  different  places  

• Structures  change  and  an  existing  hierarchy  can  be  difficult  to  change  

• You  may  need  to  index  your  content  in  different  ways,  by  date,  author,  content,  language;  traditional  structured  data  models  such  as  Windows  or  Mac  file  systems  really  aren't  much  use  for  this.  

 

Version  control  

Very  often  you  will  change  your  elements  and  assets  and  want  to  store  each  version  so  that  you  can  roll  back  or  refer  to  a  previous  version.  

 

Search  

Of  course,  above  all  you  will  want  to  be  able  to  search  and  find  your  content  rapidly  amongst  tens  of  thousands  of  elements  or  assets.  The  search  function,  and  the  ability  to  filter  searches  intuitively,  are  therefore  an  essential  aspect  of  any  system.  

 

 

 

 

 

 

eDAMS  Key  Considerations  

*  For  your  eDAMS  make  sure  that  it  is  widely  accessible  via  the  internet  on  multiple  devices  and  allows  for  content  approval  and  commenting  

*  Ensure  that  it  supports  structured  and  unstructured  data  and  has  a  good  search  engine  for  when  your  stored  data  increases  

*  We  recommend  hosting  this  data  in  the  cloud  

 

 

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5. Metadata    

Metadata  is  how  your  content  is  tagged,  searched,  found,  viewed  and  selected.  For  example,  metadata  is  what  drives  television  information  guides  or  the  search  results  within  your  intranet  or  website,  so  this  is  becoming  increasingly  important  in  a  world  of  digital  delivery.  

The  point  of  ingestion  is  a  good  time  to  add  additional  information  to  captured  elements.  However,  there  is  a  tendency  due  to  time  or  resource  pressure  to  overlook  this.  In  the  longer  run  this  is  likely  to  result  in  more  work  and  cost.  

The  amount  of  metadata  captured  depends  on  the  type  of  production,  but  since  closed  captioning  is  now  a  requirement  in  many  major  markets,  the  data  captured  should  be  granular  and,  in  addition  to  the  data  already  captured,  should  potentially  include:  

• Scene  information  

• Scene  participants  

• Scene  description  

• Dialogue  and/or  ambient  description  

• Quality  issues  

Providing  a  detailed  metadata  schema  is  beyond  the  scope  of  this  document,  but  in  our  experience,  rights  management  platform  tend  to  make  the  best  master  records  for  metadata  since  they  encompass  more  information  than  asset  management  systems.  

The  storage  of  the  metadata  is  also  crucial  –  it  can  be  stored  within  the  asset  file,  associated  with  it  in  a  database  or  held  separately  in  what  is  called  a  ‘sidecar’  file.  TV  Everywhere  is  developing  a  technique  where  the  content  file  can  remain  associated  with  the  database  or  sidecar  file  even  if  they  are  separated  at  any  stage.  

 

 

 

 

 

 

 

 

 

Metadata  Key  Considerations  

• Be  pragmatic  about  what  metadata  can  be  entered  at  source  and  what  you  will  need  to  enter  at  a  later  point  

• You  need  to  make  sure  that  there  is  clear  workflow  and  responsibility  for  entering  metadata  

• Remember  the  old  adage  –  rubbish  in,  rubbish  out  –  nowhere  is  this  more  true  than  for  metadata  

• You  may  use  metadata  across  many  systems,  so  select  a  master  record  or  master  system  for  your  metadata  

*  We  recommend  hosting  this  data  in  the  cloud  

 

 

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6. Encoding    

At  a  basic  level  content  needs  to  be  stored  as  a  master  and,  optionally,  a  proxy;  or,  in  other  words,  a  hi-­‐res  and  lo-­‐res  versions  for  use  internally  during  the  production  process.    

However,  once  a  production  is  complete  many  different  formats  and  versions  are  likely  to  be  required.  The  options  here  are  to  produce  these  on  demand  from  the  master  via  a  transcoding  engine,  or  to  pre-­‐produce  the  most  common  formats  so  that  they  can  be  readily  available  for  distribution.  A  future  option  may  be  to  dynamically  render  the  content  on  the  fly,  potentially  without  physically  changing  the  underlying  files.  

There  are  three  elements  to  an  encoded  video  file:  the  wrapper,  video  and  audio.  The  video  and  audio  will  each  have  their  own  codecs,  or  compression  algorithm  and  the  wrapper  will  typically  carry  some  metadata  in  it  such  as  the  filename  and  length  of  the  video.  

See  Appendix  1  for  more  details  on  different  encoding  settings.  

Another  consideration  when  encoding  is  protecting  your  asset  with  some  form  of  digital  rights  management  (DRM):  this  will  probably  make  sense  only  for  publicly  distributed  content,  although  you  may  wish  to  watermark  other  content.  

A  new  technique  being  developed  by  TV  Everywhere  involves  installing  a  reference  item  in  the  content  wrapper  at  the  encoding  stage  so  that  its  usage  can  be  tracked  and  that  it  can  be  associated  with  its  metadata  and  other  information  even  if  separated.  

 

 

 

 

 

 

Encoding  Key  Considerations  

• Encoding  demands  a  great  deal  or  trial  and  error  or  expertise  if  you  are  to  cater  for  all  eventualities  

• Ensure  that  you  have  the  flexibility  to  manage  evolving  codecs  such  as  HEVC  and  any  new  codecs  or  formats  that  may  appear  

• Consider  how  you  keep  metadata  associated  with  your  content  

 

 

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7. Rights  Management    

Rights  management  is  a  complex  area  where  the  legal  world  meets  with  the  production  industry.  At  a  basic  level,  the  ownership  of  an  asset  needs  to  be  logged,  although  on  a  more  complex  level,  the  ownership  and  payments  due  to  all  elements  of  an  asset  may  need  to  be  recorded  and,  as  the  asset  is  sold  or  distributed  this  needs  to  be  tracked  and  updated.  

This  can  become  very  complex  very  quickly  –  imagine  a  property  with  music  royalties,  contributor  royalties,  distributor  costs,  funder  payments  all  of  which  vary  depending  on  the  sale  or  the  rights  for  everything  from  in  flight  and  mobile  clips  to  cable  and  broadcast  across  different  time  windows  and  hundreds  of  countries  and  regions  as  well  as  multiple  languages.  

Of  course,  a  corporate  production  where  the  rights  have  been  ‘bought  out’  will  be  much  simpler,  but  tracking  this  in  case  any  element  of  a  production  is  re-­‐used  can  still  sow  problems  for  the  future.  

 

Detailed  rights  management  with  the  Rights  Tracker  platform  

 

 

 

 

 

 

 

 

Rights  Management  Key  Considerations  

• Rights  management  is  a  complex  area  where  specialised  knowledge  is  required  

• Retro-­‐entering  rights  data  can  be  a  tremendously  complex  exercise,  so  it  is  worth  capturing  this  data  very  early  on  

• You  are  likely  to  want  to  keep  records  for  rights  in  (sales  revenues)  and  rights  out  (royalties  and  contributions)  as  well  as  contributor/funder  payments  

 

 

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8. Video  Management    

When  an  asset  is  complete  you  will  want  to  manage  it  for  playout  onto  sales  portals  such  as  your  own  website,  commercial  websites  you  might  operate  and  third  party  systems  and  websites  such  as  YouTube  and  Facebook.  You  may  need  versions  for  mobile,  tablet,  PC  and  smart  TVs  at  different  data  rates  (see  the  guide  in  Appendix  3).  

Of  course,  there  are  also  many  other  considerations  such  as  the  ability  to  manage  metadata,  version  the  content,  build  players,  playlists  and  schedules,  interface  with  websites  and  third  party  portals,  markets  and  systems.  

More  advanced  features  allow  for  digital  rights  management,  ad  insertion  and  management,  scheduling  and  management  and  playout  of  live  events  and  simulcasting.  

 

 

Sophisticated  ‘drag  and  drop’  player  building  with  the  VidZapper  online  video  platform.  

 

 

 

 

Video  Management  Key  Considerations  

• Flexibility  is  key  in  selecting  a  video  management  or  ‘online  video  platform’  (OVP)  

• Ensure  that  is  can  meet  all  the  requirements  across  your  organisation  

• Consider  how  you  can  achieve  new  revenues  from  direct  to  viewer  services  

 

 

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9. Distribution    

The  distribution  of  content  is  itself  a  complex  logistical  task  these  days.  The  permutations  of  outlets,  platforms  and  devices,  from  mobile  to  HD  broadcast  (and  now  4k  and  even  8k)  can  be  utterly  baffling.  (We’ve  appended  a  rather  simplistic  guide  to  this  document.).  

The  good  news  is  that  many  of  the  new  technologies  available  can  actually  result  in  this  becoming  a  cost  cutting  exercise.  

Distribution  can  be  divided  into  two  distinct  workflows  -­‐  internal  and  external.  

Internal  distribution  to  colleagues  and  clients  for  approval  and  comments.  it  is  therefore  important  that  the  system  can  support  the  ability  to  comment  in  the  content,  perhaps  even  on  a  phrase  by  phrase  basis  and  for  content  to  be  approvable  -­‐  giving  the  content  a  status  tag  is  an  easy  way  of  doing  this.  

External  distribution  can  be  further  divided  into  two  constituencies:  broadcast  and  non-­‐broadcast.  

Broadcasters  will  have  specific  standard,  protocols  and  specifications  for  their  transmission  requirements,  depending  on  the  technology  and  standards  they  are  using.  

There  are  by  now  a  large  number  of  non-­‐traditional  outlets  for  video  now  ranging  from  YouTube  to  social  sites  such  as  Pinterest,  Facebook  and  micro  messaging  systems  such  as  Twitter,  and  of  course  non-­‐traditional  outlets  for  broadcaster  such  as  computers,  OTT  services,  tablets  and  mobile  that  require  totally  different  standards  from  broadcast.  

 

 Sharing  videos  on  social  sites  and  portals  with  Mstorer.  

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Data  usage  reporting  via  the  VidStorer  media  delivery  network.  

 

 

 

 

 

 

 

 

 

 

Distribution  Key  Considerations  

• Formats  –  keep  a  directory  of  the  formats  and  settings  required  by  each  of  your  outlets  

• Capability  –  ensure  that  you  are  able  to  rapidly  access  your  master  and  generate  any  copies  

• Digital  delivery  –  look  for  ways  to  deliver  your  content  digitally,  thus  saving  on  courier  and  delivery  costs  

• Scalability  –  the  use  of  a  content  or  media  delivery  network  is  essential  if  you  need  to  deliver  large  volumes  of  data  to  end  users  

 

 

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10.  Commercials    

No  matter  what  you  are  doing  with  your  video,  there  will  be  a  commercial  aspect  to  it,  so  it's  important  that  you're  able  to  audit  all  activity  on  your  systems.  This  may  be  for  any  number  of  reasons:  

• to  log  commercial  activity  such  as  time  spent  on  a  client  account,  encodes  generated  and  digital  files  delivered  

• to  log  sales  via  the  system  

• to  log  rights  and  royalties  due  after  sales  

In  an  ideal,  joined  up  world,  of  course,  your  video  management  systems  will  talk  to  your  financial  system  and  automate  the  processing  of  invoices  and  payments.  

If  marketing  and  communications  are  your  prime  considerations,  then  you  will  still  want  to  audit  your  activity  so  that  you  can  report  on  your  activity  and  gauge  its  effectiveness.  

Ideally  you  will  want  to  create  bespoke  reports,  individual  queries  and  schedule  automated  reports.  

 Detailed  statistical  reports  from  the  VidZapper  OVP~    

Security  &  Anti-­‐Piracy  Strategies  

An  unfortunate  reality  of  dealing  in  content  is  that  it  can  be  stolen  or  exploited  without  your  knowledge.  Unless  achieving  the  maximum  possible  distribution  is  your  objective,  we  recommend  putting  in  place  an  Anti-­‐piracy  policy.  

This  needs  to  look  at  everything  from  the  security  of  your  internal  systems  and  storage  to  securing  external  facing  systems  and  also  protecting  the  content  itself.  Sometimes  even  all  of  these  efforts  are  not  enough  to  deter  pirates  and  then  you  will  need  to  work  in  conjunction  with  anti-­‐piracy  specialists.  

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 Anti-­‐piracy  dashboard  on  Klipcorp’s  anti-­‐piracy  portal.  

 

 Commercial  Key  Considerations  

• Make  sure  the  metrics  can  deliver  the  KPIs  your  business  requires.  

• Put  into  place  an  anti-­‐piracy  strategy  and  monitor  how  your  content  is  being  used  

 

 

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Appendix  1  -­‐  Encoding  Settings    

Encoded  video  files  are  made  up  of  three  elements:  the  wrapper,  the  video  codec  and  the  audio  codec.  There  are  a  wide  variety  and  combinations  of  each.  We  generally  recommend  the  use  of  the  h.264  codec  with  AAC  and  an  MP4  wrapper:  this  works  in  the  most  circumstances,  but  you  still  have  the  issue  of  the  encode  settings.  

 

VZEncoder  which  enables  you  to  automate  batch  encoding  and  uploading  

There  are  a  number  of  parameters  you  will  need  to  set:  

• Container  format  

• Video    –  codec,  height,  width,  bitrate,  aspect  ratio,  framerate  

• Audio  Codec  –  sample,  bitrate,  mix  

 

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Managing  encode  profiles  with  VidZapper  

Different  settings  work  for  different  types  of  content  and  depending  on  the  devices  you’re  targeting.  Apple  currently  recommends  the  following  for  HLS,  for  example:  

 

       

 

 

 

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Appendix  2  -­‐  Storage  Models    

We  consider  there  to  be  four  models  that  can  be  considered  for  the  storage  of  content:  

 The Cloud – we will provide the hosting and storage for you at two levels. Our redundant service distributes your content over multiple distributed servers. This means that thereʼs no chance of you ever losing any of your content, it will always be there, ready to use and access wherever in the world you are. We also offer a low redundancy service where content is stored on two redundant RAID servers in different locations.

The Private Cloud – this works like the remote cloud described above, but uses dedicated remote servers, or can even use your own internet hosting network.

 

The Local Cloud – you may want to run the system on your local LAN or WAN. You can also do this. We provide ultra high availability redundant storage through our partnership with Object Matrix. This approach has the added benefits of being able to use single sign on and leveraging your existing security infrastructure.

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The Hybrid Cloud – you can, of course, combine any of the above into what we term the ʻhybrid cloudʼ. For example, you may wish to keep larger files within your own network, but make finished productions and assets available within the cloud.  

Optimising Storage

We  recommend  a  dynamic  model  for  optimising  performance  and  cost.  Below  is  a  typical  model  that  could  be  implemented:  

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Appendix  3  –  Distribution  Outlets    

Outlet   Format   Notes  

HD  Broadcast   MXF,  AFF  ,  XDCAM,  ProRes  AVCHD    720p,  1080i,  1080p  

There  are  many  varieties  of  the  AVC  format  

SD  Broadcast   DV,  DVPro,  MXF,  AAF,  IMX   Again,  there  are  many  different  formats  

Company  website   HTML5  &  Flash  Video   Needs  to  dynamically  adapt  format,  player  and  UI  for  devices  such  as  tablets  and  smartphones  

Third  party  websites   Embeddable  dynamic  player   A  configurable  player  is  usually  a  necessity  

Facebook  Apps   Embedded  player  with  HTML5  &  Flash  video  

Usually  uses  iFrame  for  placement  

Facebook  Timeline   MP4  video   Uses  Facebook  API  

YouTube   MP4  recommended,  MRSS  for  playlists  and  channels  

Uses  YouTube  API  

Twitter   Link  based  player   Need  short  URL  system  and  ability  to  generate  dynamic  player  

Instagram   MP4  recommended    

iTunes   Custom  XML  stream   Needs  Apple  Content  account  

Apple  App  Store   MP4   Multistream  HLS  in  M3U8  format  is  required  for  clips  over  10  minutes  long  

Android  App  Store   MP4   Recommend  using  HLS  or  HDS  for  best  results  on  3G  and  WiFi  

PlayReady  Sites   WMV/Silverlight  with  DRM   Requires  totally  different  infrastructure  including  MS  DRM  server  

Blog  websites   Embeddable  dynamic  player   Again,  needs  to  be  configurable  

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to  the  placement  on  the  blog  

Mobile  phones   3GP/H.263   Requires  RTSP  streaming  

Smart  &  Connected  TVs   various   The  requirements  for  these  devices  are  very  disparate  at  present,  but  MP4  is  likely  to  be  the  dominant  format  

PlayStation   Wide  range  of  formats,  including  MP4,  MP2  and  MTS  

There  are  specific  requirements  for  encoding  for  this  platform  

X-­‐Box   WMV   Can  support  a  range  of  codecs  within  the  WMV  container  

 

 

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Appendix  4  –  References  &  Glossary    

About  Video  Codecs  -­‐  https://en.wikipedia.org/wiki/Video_codec  

Netflix  encode  120  versions  -­‐  http://techblog.netflix.com/2012/12/complexity-­‐in-­‐digital-­‐supply-­‐chain.html  

Apple  Guide  to  HLS  -­‐  http://developer.apple.com/library/ios/#technotes/tn2224/_index.html#//apple_ref/doc/uid/DTS40009745-­‐CH1-­‐SETTINGSFILES  

About  HEVC  -­‐  http://en.wikipedia.org/wiki/High_Efficiency_Video_Coding  

 

Mstorer  –  http://mstorer.com  

Object  Matrix  –  http://object-­‐matrix.com  

Rights  Tracker  -­‐  http://www.rightstracker.com  

VidStorer  –  http://vidstorer.com  

VidZapper  –  http://vidzapper.com  

 

 

 


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