Date post: | 17-Jul-2015 |
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Software |
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Overview
• Android is a software stack for mobile devices that includes an operating system, middleware and key applications.
• Android OS is divided into five sections
• Applications: This is where applications to be installed are written. E.g. Games,
Browser etc.
• Application Framework: This layer provides many higher-level services to
applications in the form of Java classes.
• Android Runtime: This section provides a key component called Dalvik Virtual
Machine. Dalvik VM enables every android application to run in its own process, with
its own instance of the Dalvik VM. Dalvik VM is optimised to run on slow CPU, low
RAM, low power devices. It runs .dex files and not .class nor .jar
• Libraries: e.g. SQLite database, repository for storage and sharing of application.
• Linux Kernel : it provides basic system functionality e.g. process management,
device management etc.
Android has evolved over the years :
• Android 1.1 *Not relevant in the ecosystem*
• Android 1.5 Cupcake *Not relevant in the ecosystem*
• Android 1.6 Donut *Not relevant in the ecosystem*
• Android 2.0/2.1 Eclair *Not relevant in the ecosystem*
• Android 2.2.x Froyo *Not too relevant in the ecosystem*
• Android 2.3.x Gingerbread *Still somewhat relevant in the ecosystem*
• Android 3. x Honeycomb *Not relevant in the ecosystem*
• Android 4.0.x Ice Cream Sandwich *Still quite relevant in the ecosystem*
• Android 4.1, 4.2, 4.3 Jelly Bean *Very relevant in the ecosystem*
• Android 4.4 KitKat *Very relevant in the ecosystem*
• Android 5.0 Lollipop * Gaining relevance in the ecosystem*
Tools you need to get started…
• A fair knowledge of Java
• Latest Java Development Kit (JDK) : Android Apps are
developed using Java.
http://www.oracle.com/technetwork/java/javase/downloads/inde
x.html
• Eclipse Integrated Development Environment (IDE)
https://www.eclipse.org/downloads/ or any other suitable IDE.
• Android SDK
http://developer.android.com
• ADT Tools for Eclipse (via Internet)
http://developer.android.com/sdk/index.html
• Android Virtual Device (AVD) or an android mobile device.
Application Components
Applications use four main components:
• Activity
• Service
• Broadcast Receivers
• Content Providers
Activity
Activities: A single screen that is visible to user. They dictate the UI and
handle the user interaction to the smartphone screen.
public class MainActivity extends Activity {
}
Services
Services: They handle background processes associated with an
application. They can be used to update an application when it’s not
active.
public class MyService extends Service {
}
Broadcast Receiver
Broadcast Receivers: They handle communication between Android OS
and applications. They listen for android system events.
public class MyReceiver extends BroadcastReceiver {
}
Content Providers
Content Providers: They handle and manage data, usually stored in
database and data access for queries.
public class MyContentProvider extends ContentProvider {
}
More Components…
• Fragments: Represents a behaviour or a portion of user
interface.
• Views: UI elements that are drawn onscreen. They are
responsible for event handling e.g. ContextMenu, Menu etc.
• Widgets: They are more advanced UI elements e.g Button,
CheckBox, ImageView etc.
• Layouts: View hierarchies that control screen format and
appearance of the views.
• Intents: Messages wiring components together. An intent
is composed of an action it needs to perform. They are
used to start activities and to communicate among various
parts of the android system.
• Resources: External elements such as strings, drawables
and constants
• Manifest: Configuration file for the application.
Layout Manager
It is responsible for the layout of itself and its child Views.
Android supports different default layout managers. To get
a desired layout, there are some few terms you would
come across.
android:layout_width defines the width of the widget.
android:layout_heigth defines the height of the widget.
match_parent tells the application to maximize the
widget in its parent.
wrap_content tells the layout to allocate the minimum
amount so that the widget is rendered correctly.
Who doesn’t like easy tasks? Well, I do…
Google exposes a number of functionalities in android. To
create spectacular apps, you should make use of them.• Touchscreen
• GPS
• Accelerometer
• Internet
• Audio and Video support
• Contacts
• Security
• Google APIs
API levels
This is an integer value that uniquely identifies the
framework API revision offered by a version of the android
platform.
It lets the android platform describe the maximum
framework API revision that it supports.
It lets applications describe the framework API revision
that they require.
It lets the system negotiate the installation of applications
on the user’s device such that version-incompatible are
not installed.
You can catch more gist on API levels here
Image source: Android’s site
My One-Dollar
To write a working android application, you need to
consider keeping it simple. Nobody likes a complex-for-
nothing application. I encourage drawing mock-ups ( a
visual representation of how you want the application to
look like), flow charts ( a step-by-step approach to
achieving your goal) as one of the first steps before
jumping on your IDE.
You will need to step up your UI/UX game to ‘wow’ your
users.
I think these will help too
• Make Google your friend
• Get familiar with android developers’ site
• Read documentations before using any API
• Join forums that will help. One of the most popular is
stackoverflow
• Get close to the ‘gurus’- they have a lot to offer.
• Read books that will help.
My ‘Hello World’ Application
This is a dummy application that just displays ‘Hello World,
MyFirstApp’
MyFirstApp.java + main.xml =
package attribute defines the base package for the Java objects referred to in
a particular file.
android:versionCode must be an integer. You typically start from ‘1’ and
increase the value by one if you roll-out a new version of your application.
android:versionName is what the users see. It can be any string.
android:minSdkVersion defines the minimum version of android your
applicaton works on. A user cannot install your application on a device with a
lower API level than specified in this attribute.
android:targetSdkVersion specifies the version on which you tested and
developed. It is a good practice to always set this to the latest Android API
version.
<application> section is a container for declaring android components.
<activity> tag defines an activity component.
android:name="android.intent.action.MAIN" can be started and the category
android:name="android.intent.category.LAUNCHER“ parameter tells the
Android system to add the activity to the launcher.