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Intro to Week 4 Epistemic Games

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Epistemic Games Introduction to Week 4
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Page 1: Intro to Week 4 Epistemic Games

Epistemic Games

Introduction to Week 4

Page 2: Intro to Week 4 Epistemic Games

Overview

• What is an Epistemic Game• What is an Epistemic Frame• Assessing Learning in the 21st Century• Epistemic Games and Resources

Page 3: Intro to Week 4 Epistemic Games

What is an Epistemic Game?

• “Authentic Professionalism”

• “Explicit instructions to specific contexts and situations”

• Include Communities of Practice, reflective practice, and epistemic frames

Source: Shaffer, D.W. (2004). Epistemic games. Innovate.

Page 4: Intro to Week 4 Epistemic Games

What is an Epistemic Frame?

• Includes targeted community’s practice, identity, interest, understanding, and epistemology

• Different communities have different epistemic frames

• Must embody the targeted affinity groupSource: Shaffer, D.W. (2004). Epistemic games. Innovate.

Page 5: Intro to Week 4 Epistemic Games

Affinity Group

• “A group of people associated with a given semiotic domain” (p. 27)

• Examples: Lawyers, Educators, Gamers, WoW players, Olympians,

• Can be large or small

Source: Gee, J.P., (2007). What video games have to teach us about learning and literacy. Palgrave McMillan, NY.

Page 6: Intro to Week 4 Epistemic Games

Cross Functional Team

• Gee video: – Each person must have deep expertise in one skill

set, but understand the big picture. They retain expertise but must integrate with the other different skill sets to be successful.

– http://spotlight.macfound.org/blog/entry/jim-gee-on-the-use-of-video-games-for-learning-about-learning/

Page 7: Intro to Week 4 Epistemic Games

Cross Functional Team

Page 8: Intro to Week 4 Epistemic Games

Assessing Learning in the 21st Century

• Epistemic Games change the focus of assessment to mastery of:

– Skills– Knowledge– Identity – Values

– i.e. the Epistemic FrameSource: Shaffer, D.W., (Paris juin 2011) Epistemic Games. at http://www.slideshare.net/thomasconstant/david-williamson-shaffer-epistemic-games-paris-juin-2011

Page 9: Intro to Week 4 Epistemic Games

Assessing Learning in the 21st Century

• How well does the student’s performance match the community of practice?

• How well does the student role play their chosen profession? (Levasseur 2012)

• Qualitative v. Quantitative VariablesSource: Levasseur, A. (February 6, 2012). Epistemic games are the future of learning, letting

students role –play professions. Retrieved at: http://www.pbs.org/mediashift/2012/02/epistemic-games-are-the-future-of-learning-letting-students-role-play-professions037.html

Page 10: Intro to Week 4 Epistemic Games

Assessing Learning in the 21st Century

• Assessment might also include:

– Performance in Cross Functional Group (Leadership?)– Performance in Affinity Spaces (Game, guild site,

forums, etc.) – Depth and Duration of Immersion – Reflection of Experience – Level of Change in Post Experience Activities– Justification of Actions / Decisions– Others

Page 11: Intro to Week 4 Epistemic Games

Epistemic Games and Resources

• Budget Hero

Page 12: Intro to Week 4 Epistemic Games

Epistemic Games and Resources

• American Institute for Certified Public Accountants – only students have access

• http://www.startheregoplaces.com/– Need to create a student account • Scroll to the bottom and click on simulations• Create your faux student profile make sure you click

Community College instead of high school and use 2012 as your anticipated graduation date.

Page 13: Intro to Week 4 Epistemic Games
Page 14: Intro to Week 4 Epistemic Games

Epistemic Games and Resources

• World of Warcraft– Cross Functional Teams – Dungeons and Raids

– Epistemic Entrepreneurship – Crafting and Auction House

Page 15: Intro to Week 4 Epistemic Games

Epistemic Games and Resources

Page 16: Intro to Week 4 Epistemic Games

Epistemic Games and Resources

• Sim School– http://www.simschool.org/

Page 17: Intro to Week 4 Epistemic Games

Ludic Fallacy

Simulationthe ability to interpret and construct

dynamic models of real-worldprocesses

Page 18: Intro to Week 4 Epistemic Games

New Media Literacies• Play — the capacity to experiment with one’s surroundings as a form of problem-solving

• Performance — the ability to adopt alternative identities for the purpose of improvisation and discovery

• Simulation — the ability to interpret and construct dynamic models of real-world Processes

• Appropriation — the ability to meaningfully sample and remix media content

• Multitasking — the ability to scan one’s environment and shift focus as needed to salient details.

• Distributed Cognition — the ability to interact meaningfully with tools that expand mental capacities

Page 19: Intro to Week 4 Epistemic Games

New Media Literacies• Collective Intelligence — the ability to pool knowledge and compare notes with

others toward a common goal

• Judgment — the ability to evaluate the reliability and credibility of different information sources

• Transmedia Navigation — the ability to follow the flow of stories and information across multiple modalities

• Networking — the ability to search for, synthesize, and disseminate information

• Negotiation — the ability to travel across diverse communities, discerning and respecting multiple perspectives, and grasping and following alternative norms.

Page 20: Intro to Week 4 Epistemic Games

Events This Week

• WED 7 pm MST (Denver) TweetChat #gamemooc

• THU 7 pm MST/ 6 pm SLT Beverly G. MacArthur – Human Mosaic

• SAT 9 am MST/8 am SLTIntro to Machinima

Page 21: Intro to Week 4 Epistemic Games

Game in Education

http://gamesineducation.org/


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